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8680's Game

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Post  8680 Thu Apr 28, 2011 11:25 am

AerynPierre wrote:Then is there any breaks in the wall?
No. The walls are solid concrete, with a half-meter-thick layer of armor, and a layer of chrome on top of that. (Clarion really likes chroming things.)
mastery910 wrote:Look around to maybe find some long forgotten useful items.
Long forgotten? This platform only lost communication with HQ about 16 hours ago.
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Post  mastery910 Thu Apr 28, 2011 11:52 am

You may never know who came here, when it came here, whether it lost something or maybe it's just a secret stock of some kinds... you never know...
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Post  8680 Thu Apr 28, 2011 11:56 am

In silence, your small team steps out onto the concrete of the airdock, just like last time, except the plane's much fancier and the concrete isn't blackened and you're in an airdock rather than an airport and there aren't four guards in gray suits with chromed assault rifles coming to escort you and you're on a mission rather than going to get one... okay, not just like last time. In silence, you walk over to the safe zone delimited by (what else?) chrome lines on the ground. In silence, you watch the plane depart, its sleek black fuselage with chrome highlights vanishing as it leaves the platform's stealth field and activates its own. In silence, you slowly begin walking towards the main entrance.

Villam : 9 : Ready my pistol, moving slowly at a crouch as I back up Grimnir. Occasionally glance over at the emergency exit, since it seems to be the only other place someone can reach the Air Dock from.

Johnson Deeds : 9 : Look around to maybe find some long forgotten useful items.

Wesley Clarkson : 10 : Listen for any sounds. Load my pistol and raise it to eye height, taking care to survey the surrounding area.


In silence, Wesley listens, and hears, of course, only silence. Silence dripping with chrome, but silence nevertheless. In silence, he and Villam check their pistols and, in silence, prepare for their use. In silence, he and Johnson scrutinize their surroundings — concrete walls on three sides, a concrete floor, chrome lines on said floor, and chrome doors in two of the walls. Nothing unusual or out of place. Just concrete, chrome, and silence. Also nothing useful, unless you want to strip the chrome off the floor and make swords out of it.

Grimnir : 10 : Ready my pistol, go over the door to the Guardroom (Room 3) and try to open it.

In silence, Grimnir is the first to reach the main door. In silence, he finds that it is locked. In silence, his Agent clearance solves that problem. In silence, he opens the door, and, in silence, discovers a pair of lizards the size of beagles, their scales mostly orange, with green stripes on their backs, their narrow, triangular heads, mounted on unnaturally elongated necks, turning towards this new intruder. In silence, they launch themselves at him. One lizard...

6 CRITICAL FAILURE

...completely misses its target and instead slams into a wall, but the other...

12

...is nearing its target's face... Grimnir sees it in slow-motion... closer... and... closer....

Tom Gray : 16 : Cover the other players in case they are attacked. If they are, fire flaming bullets at the attackers.

Then the heavy, oppressive, chrome-laden silence is finally shattered by Tom's pistol. Six bullets, imbued with fire, penetrate the scales of the lizard jumping at Grimnir's face. The lizard screams in pain as the bullets puncture its organs and char its flesh with their heat, but...

12

...manages to sink its teeth into Grimnir's arm before it dies.


What do you do? As far as you know, only Nintao could have made these lizards, but you've heard no word of rekindled hostilities between Clarion and Nintao. Perhaps they're rogue?

Villam:
Johnson Deeds:
Grimnir:
Tom Gray:
Wesley Clarkson:
Lizard #1:
Apologies for how long that took. I was, and still am, worried about my update length and level of detail; the first time I tried (when I said "Rolling now....") I couldn't even produce as much length or detail as the first roll of Greed of the Nations. It still seems too short....


Last edited by 8680 on Sat Apr 30, 2011 1:16 pm; edited 1 time in total
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Post  FLAMELASHER Fri Apr 29, 2011 5:30 pm

Why?
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Post  8680 Sat Apr 30, 2011 1:19 pm

Roll complete, though rather short compared to the other games. Apologies.
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Post  AerynPierre Sat Apr 30, 2011 3:47 pm

I forgot to get a knife earlier, didnt I? Damn.

Turn my pistol to the second lizard that missed and open fire.[Train Markmanship]
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Post  8680 Sat Apr 30, 2011 4:40 pm

AerynPierre wrote:I forgot to get a knife earlier, didnt I?
Look at your inventory. Anyone with a spare EP automatically got a knife.
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Post  AerynPierre Sat Apr 30, 2011 4:47 pm

Ok since I was backing up Grimnir, am I close enough to attack the lizard with my knife to spare the bullets? Although you dont seem to be keeping track of ammo...
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Post  8680 Sat Apr 30, 2011 4:50 pm

AerynPierre wrote:Ok since I was backing up Grimnir, am I close enough to attack the lizard with my knife to spare the bullets? Although you dont seem to be keeping track of ammo...
Don't worry about distance. The limit on movement for now is that you can only be in two rooms during a turn. And I'm not tracking ammunition, though you might run out if you critically fail.
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Post  AerynPierre Sat Apr 30, 2011 4:54 pm

I think I'll keep my action then since I just showed up...slim chance I should run out of ammo and the pistol seems a more surefire bet in this situation
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Post  Xesdra Sat Apr 30, 2011 6:16 pm

Jump back and shoot the remaining lizard with my pistol.

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Post  mastery910 Sat Apr 30, 2011 6:37 pm

Shoot the lizard with my gun. if it is already killed by my companions enter room (3).
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Post  Frogger5 Sun May 01, 2011 8:34 am

Help the others kill the lizard, if we succeed, examine it.
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Post  FLAMELASHER Sun May 01, 2011 1:29 pm

Proud to have my R2D mentioned in such a positive way.


Shoot other lizard. If it is dead, cover mastery910's character as it enters Room 3.
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Post  8680 Mon May 02, 2011 9:02 pm

I'm away, and probably won't be rolling for a while, but I will say that you are going to kill that lizard this coming turn. I recommend you add actions for what happens after. The door into the lobby is locked but below your clearance, the door to the second guardroom is locked and above your clearance, and there's a chromed chair in front of a chromed desk with a chromed computer on it.

Flamelasher wrote:Proud to have my R2D mentioned in such a positive way.
That was just the first roll; you improved after that. Currently you're better than me.

edit : I'm back, but now I'm sick.
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Post  Rulyon Mon May 16, 2011 12:11 am

I would like to join this game, please.


Name : Daniyel
Magic Type : Cryogenic Magic
Inventory : Smartphone, 1 Bottle each of Regenerix, Vitalix, and Claritex Tablets, Knife, Pistol.
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Post  8680 Mon May 16, 2011 12:26 am

@Rulyon: Added. Action?
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Post  Rulyon Mon May 16, 2011 1:02 am

By your assurance the lizard will be killed this action:

Whisper: "They shouldn't have been able to get those things up here. How's that bite, Grimnir?"

The rest of my action depends on our current location. If we are already in the guard room, skip to the second portion of the following:

Then, carrying my loaded pistol in the ready position, enter room three second. Step to the left of the doorway when I enter and raise my gun to cover the room as the others file in.

I engage any further targets by firing Cryogenic rounds from my pistol. If there are no hostiles in the room I attempt to access the computer on the desk to search for clues regarding the events surrounding loss of contact with the platform. If the computer is too secure to access, I attempt to rummage through the contents of the desk. If NONE of the above actions are possible, I continue down the hall and begin checking the Guest Quarters systematically, starting with the first one I encounter.


Last edited by Rulyon on Mon May 16, 2011 4:09 am; edited 4 times in total (Reason for editing : Elaborated my action to include conditionals. Later, fixed spelling errors.)
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Post  8680 Mon May 16, 2011 1:27 am

@Rulyon: You're already in or just outside of the first guardroom. (*sigh* I should have numbered these rooms individually....)
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Post  AerynPierre Mon May 16, 2011 1:53 am

Yes he is "outside" room 3, he states so in his post. He did this by saying in his action that he would enter that that room by this phrase..."enter room three second"...behind Mastery who had been the first to saying they would enter the room.
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Post  Rulyon Mon May 16, 2011 3:55 am

Correct. By the way the roll was written it appears that this happened:

1) The group is in the Hanger.
2) Grimnir opens the door into the first Guard Room.
3) Grimnir is attacked by the lizards. One lizard misses it's attack and hits the wall while the other is shot by Tom Grey but successfully bites Grimnir's arm before expiring from it's wounds.

It never states the group actually ENTERS the guard room. However, I will edit my post with conditional actions to reflect the uncertain nature of our situation.
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