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[Archive]8680's Game

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Post  Bigkahuna Wed Mar 07, 2012 6:53 pm

Title: 8680's Game
Author: 8680


Hello. I might not be starting for a while. I may come up with an actual name at some point, but I doubt it. If I'm not a good Gamemaster, please say so, and give advice if you can, or, if I'm irredeemably bad, you can just leave and/or call for my demotion. I reserve the right to change the following rules at any time.

Setting:
Prologue:
Glossary:
Map of Survey Platform Q-14:
Rolls:
Actions:
Combat:
Scenarios:
Players:
Feats:
Equipment:
Magic:
Status:
Player List:
Waiting List:
Character Form:


Last edited by Bigkahuna on Wed Mar 07, 2012 7:29 pm; edited 1 time in total
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Post  Bigkahuna Wed Mar 07, 2012 6:54 pm

Roll #1

In silence, your small team steps out onto the concrete of the airdock, just like last time, except the plane's much fancier and the concrete isn't blackened and you're in an airdock rather than an airport and there aren't four guards in gray suits with chromed assault rifles coming to escort you and you're on a mission rather than going to get one... okay, not just like last time. In silence, you walk over to the safe zone delimited by (what else?) chrome lines on the ground. In silence, you watch the plane depart, its sleek black fuselage with chrome highlights vanishing as it leaves the platform's stealth field and activates its own. In silence, you slowly begin walking towards the main entrance.

Villam : 9 : Ready my pistol, moving slowly at a crouch as I back up Grimnir. Occasionally glance over at the emergency exit, since it seems to be the only other place someone can reach the Air Dock from.

Johnson Deeds : 9 : Look around to maybe find some long forgotten useful items.

Wesley Clarkson : 10 : Listen for any sounds. Load my pistol and raise it to eye height, taking care to survey the surrounding area.


In silence, Wesley listens, and hears, of course, only silence. Silence dripping with chrome, but silence nevertheless. In silence, he and Villam check their pistols and, in silence, prepare for their use. In silence, he and Johnson scrutinize their surroundings — concrete walls on three sides, a concrete floor, chrome lines on said floor, and chrome doors in two of the walls. Nothing unusual or out of place. Just concrete, chrome, and silence. Also nothing useful, unless you want to strip the chrome off the floor and make swords out of it.

Grimnir : 10 : Ready my pistol, go over the door to the Guardroom (Room 3) and try to open it.

In silence, Grimnir is the first to reach the main door. In silence, he finds that it is locked. In silence, his Agent clearance solves that problem. In silence, he opens the door, and, in silence, discovers a pair of lizards the size of beagles, their scales mostly orange, with green stripes on their backs, their narrow, triangular heads, mounted on unnaturally elongated necks, turning towards this new intruder. In silence, they launch themselves at him. One lizard...

6 CRITICAL FAILURE

...completely misses its target and instead slams into a wall, but the other...

12

...is nearing its target's face... Grimnir sees it in slow-motion... closer... and... closer....

Tom Gray : 16 : Cover the other players in case they are attacked. If they are, fire flaming bullets at the attackers.

Then the heavy, oppressive, chrome-laden silence is finally shattered by Tom's pistol. Six bullets, imbued with fire, penetrate the scales of the lizard jumping at Grimnir's face. The lizard screams in pain as the bullets puncture its organs and char its flesh with their heat, but...

12

...manages to sink its teeth into Grimnir's arm before it dies.


What do you do? As far as you know, only Nintao could have made these lizards, but you've heard no word of rekindled hostilities between Clarion and Nintao. Perhaps they're rogue?

Villam:
Johnson Deeds:
Grimnir:
Tom Gray:
Wesley Clarkson:
Lizard #1:
Apologies for how long that took. I was, and still am, worried about my update length and level of detail; the first time I tried (when I said "Rolling now....") I couldn't even produce as much length or detail as the first roll of Greed of the Nations. It still seems too short....
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Post  Bigkahuna Wed Mar 07, 2012 6:54 pm

This game was discontinued due to the GM's self-perceived lack of creativity.
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