[Archive]Roll to Survive: The Gods Are Not Present Here
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[Archive]Roll to Survive: The Gods Are Not Present Here
Title: The Gods Are Not Present Here
Author: Zerovirus
From the author of the hit R2D, Prismpunk, where the name of the game is creativity and awesome...
Comes a horrible hellhole of a game unlike any other ever seen before. It is a land of depravity. It is a place of terror. You will be flung into your worst nightmare, and there will be no redemption. Nothing awaits you but the bliss of an eternity under the cold, packed earth- and even then, you will not survive.
Players:
1: Saima
2: Bigkahuna
3: FLAMELASHER
4: Rulyon
5. FoolishBalloon
This may last for a really long time. This may not last long at all. We'll see how it works out. This won't be quite as detailed or intensive as Prismpunk; rather, it is a lighter form of entertainment. I fully expect that anyone can just jump in without having to read a ton of backstory or gameplay systems. This will definitely be a somewhat slapstick game. The only similarity this will share with Prismpunk will probably be a level of ridiculousness beyond anything you have ever seen.
For there are no Gods here. I am your God.
Welcome to Hell.
Author: Zerovirus
From the author of the hit R2D, Prismpunk, where the name of the game is creativity and awesome...
Comes a horrible hellhole of a game unlike any other ever seen before. It is a land of depravity. It is a place of terror. You will be flung into your worst nightmare, and there will be no redemption. Nothing awaits you but the bliss of an eternity under the cold, packed earth- and even then, you will not survive.
The Gods Are Not Present Here.
Players:
1: Saima
2: Bigkahuna
3: FLAMELASHER
4: Rulyon
5. FoolishBalloon
- Backstory:
You are proud soldiers of Richland. Trained with honor and trained well, you were deployed after the King of Richland decided that he wished to expand his empire's conquests. The nation of Richland is the most powerful, the most decadent, the greatest land in the world. Gold flows through the streets, and liquid silver is more common than water. The best of wines are but mild in your lands, and a great peace has come over Richland, blessed by the gods.
The benevolent King of Richland has long enjoyed success in all endeavors, be they military or personal, and he thought no less when he confronted the final land, unconquered by any of the great empires before him.
The King of Richland set his eyes upon the Nation of Assholia.
And so, you proud troops of blessed Richland were deployed, sent off with cheers, wine, and beautiful women the night before your march. Atop majestic horses you traveled into the land of Assholia...
Assholia.
They call it a hellhole. The men of Assholia are savages, monsters, barely fit to be considered human beings. Their main palate is decomposed turkey gruel, buried under the earth and recovered, rotting and stinking, the next day, for exposure to the air itself rots these savages' prey. They consume horrible, ground almost-fit-to-be-called-bread-but-not-quite material tasting like nothing so much as finely ground sand crystallized into a tooth-shattering crystal. Their water is poisonous, and something in the grass turns all livestock into volatile, bulbous, rotten masses infested with flesh-eating bacteria.Their land is infested with monstrous things, and so their civilization has regressed and fallen back into ignoble states. They have no military or leadership, and their population is not even a third of your army.
It should be an easy conquest.
And so a day later you and your friends find yourselves sitting, huddling underneath a tent (embroidered with fine silver thread and rubies, made from the hands of the most skilled clothiers of the southern lands, of course, as befits a soldier of the blessed Richland), trying to avoid a downpour of rain.
War in the name of Richland definitely wasn't all it was chalked up to be, and one thing is for sure-
Assholia hates you. All of Assholia, down to the very subatomic particles that make up fundamental existence, hates you with a burning passion embedded into its very core nature.
You sit and pray to your gods...
But let's not get ahead of ourselves, shall we? Your story begins now.
- Gameplay:
There is no magic in this setting. None whatsoever. Technology is poor without any firearms having been developed, but the men of the Richlands are decadent and they have all sorts of resources at their disposal. Even the poorest man of the Richland lives a life equal to that of a prince in the medieval world, and everyone is garbed with exquisite uniforms or dress clothes. Pearls, gold, silver, all sorts of valuable things are commonplace for Richlanders; the streets are forged of solid gold, and the bricks are made from pearl powder compressed into blocks. Richland is decadent, and the inventory of characters from Richland will reflect this.
On the other hand, NPCs from Assholia... Well, you'll see in a while. All player characters, however, will be from Richland.
Combat, as in Prismpunk, uses a D20, with 20 being a critical and 1 being a failure. There are no overshots in TGANPH (The Gods Are Not Present Here). Combat will be much more realistic than Prismpunk; overall, this game will be much more conventional than Prismpunk. To that end, please keep your action length within a reasonable limit.
Your characters begin with basic survival skills; things like firelighting, rope-climbing, and the usual boot-camp training can be taken for a given. Skills are generally weapons-related, and use an XP system in which every time you use a weapon in combat you gain XP in that weapon equal to your roll for that attack.
Praying will not help you in this game. Any action would be better than that, in the world of Assholia.
This is a very very very low-fantasy setting. Roleplaying will still be focused on here, but this is not an epic tale of heroism and power. This is the exact opposite of epic. This will be horrible. The world is out to get you. The ground wil eat you. The trees will strangle you. Breathing the air will destroy your lungs. Don't even mention the giant ticks the size of bears, or the crocosharks that hide in rivers and swamps.
Hope you guys have fun!
- How to Sign Up:
Fill out the form below:
All characters are males, and a character name is not necessary. Yeah, I just changed my mind, but I think it'll streamline the game a bit and allow me to focus on what I'm aiming for.
Inventory (Put whatever you want here as long as you can reasonably carry it. Remember, Richland is really really opulent, so instead of saying "ten foot rope" say something like "ten foot rope entwined from the skins of thousand-year-old snakes from the western jungle and pure gold string". The crazier the better!)
Weapons Proficiency (Select a type of weapon. Try to limit yourself to the usual medieval fare, and make sure you include your weapon of choice in your inventory above.)
Each player leads a regiment of 100 people; when all 100 soldier-underlings are dead, the player must begin to act on his own. New players will arrive with another regiment of 100 people. Your actions may be broken up into 2 parts: Command, where you give orders to your troops, and Character, where you give orders to your character. This may function similarly to a Major/Minor system in that you can only do one thing per action at once.
Each soldier-underling begins with an opulent backpack, an opulent saber, an opulent crossbow tipped with diamond bolts, and an opulently trimmed iron cuirass decorated with images of bravery and greatness, as well as enough rations to last a month and some basic water-purifying tools.
Consider your soldiers meatshields in this game- use them to scout and build stuff and to protect your character. When your character dies, it's all over- and your remaining soldiers, if any, will be split among the other players. Bear in mind that this gives players a reason to engage in inter-player conflict.
Only four players at a time for this game.
This may last for a really long time. This may not last long at all. We'll see how it works out. This won't be quite as detailed or intensive as Prismpunk; rather, it is a lighter form of entertainment. I fully expect that anyone can just jump in without having to read a ton of backstory or gameplay systems. This will definitely be a somewhat slapstick game. The only similarity this will share with Prismpunk will probably be a level of ridiculousness beyond anything you have ever seen.
For there are no Gods here. I am your God.
Welcome to Hell.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: [Archive]Roll to Survive: The Gods Are Not Present Here
Introduction
The first day in these accursed Assholian lands. You can't wait to smash the barbariansm out of the natives and introduce them to the true way of civilized life, indeed. As the sun peeks out from the horizon, so too do you peek out from the edge of your tents. You quickly dress, and crawl out of your respective tents to be greeted by your loyal soldiers, already prepared for a day's hard work.
"Sirs!"
You lazily gesture back at your troops. "Morning, soldiers. What's today's objective for territory clearing?"
"We are to clear at least 4 tiles of Assholian resistance fighters today, honored generals."
"Well, that's good then! Saddle up, soldiers, and move out!"
"..."
"We generals have given you orders, soldiers. Saddle up!"
"Sirs.. Um."
"What?"
"...All our horses got, uh, they disappeared."
"WHAT?"
"The only ones left are lying on the ground over there- and they don't look too good."
You walk over to inspect them, and the horses don't look so much like horses than blobs of mutated flesh, pulsating green sacks that leak gross-looking foam from what used to be their mouths.
Four hundred blobs of mutated flesh.
All leaking foam.
"...Well."
"Also, sir- some of the soldiers have been getting sick from the water. Apparently, we're not used to some of the minerals in the Assholian environment, and it's tainting us and making us sick. We have switched to drinking the water we carry with us, but that may not last."
"...That's not good either."
"Finally, sir, Richland's tactical advisors lost track of the Eighth, Ninth, and Twenty-fourth Cleansing Troops last night. We suspect they may have fallen prey to, uh, resistance guerrillas."
"I see. Has Tacticom given us specific instructions for civilizing tiles?"
"No, sir. We may simply proceed to any tiles in any direction save south, as we came from the south. We must however take at least 4 before the end of the day."
Well, that's good to know, what with it being your first day and all.
So what do you do, would-be-conquerors?
>What do you do about the horse problem?
>What do you do about the drinking water problem?
>Which tile configurations will you civilize today, and where will you deploy your men and leave your leaders?
- Spoiler:
- Alright, I guess we're starting. Foolish still has a few things that I'm not too satisfied with, like the drinkable platinum (really?) and the dragon scales. Still, the ridiculous decorations are only for fluff and don't affect gameplay, so I'll just change the drinkable platinum to water filtered with platinum cloth put inside a platinum container, and the dragon-scale crossbow to snake, lizard, and tortoiseshell crossbow.
This game's going to be a bit more macro-scale than other games. In combat, just say "I attack" or "I defend", instead of going into detail about tactics. In this regard the game is the exact opposite of Prismpunk. Similar systems will be used with building construction and other issues.
One healthy soldier eats 1 unit of food and 1 unit of water per day. Keep this in mind.
As suggestions, you can either expand into unexplored tiles or you can do other strategy-game-sort-of-things. Generally, you'll need resources such as wood and stuff to explore other tiles.
Don't forget that orders you give to your troops are different from orders to leader characters. Your leaders will have gameplay similar to the usual roleplaying-adventure game, while your troops will be played more like a strategy game would.
Turns are divided into Morning, Evening, and Night- you generally only give commands in the morning, while in the evening the results of your orders come through and in the night special events may happen.
Day 1: Morning
The first day in these accursed Assholian lands. You can't wait to smash the barbariansm out of the natives and introduce them to the true way of civilized life, indeed. As the sun peeks out from the horizon, so too do you peek out from the edge of your tents. You quickly dress, and crawl out of your respective tents to be greeted by your loyal soldiers, already prepared for a day's hard work.
"Sirs!"
You lazily gesture back at your troops. "Morning, soldiers. What's today's objective for territory clearing?"
"We are to clear at least 4 tiles of Assholian resistance fighters today, honored generals."
"Well, that's good then! Saddle up, soldiers, and move out!"
"..."
"We generals have given you orders, soldiers. Saddle up!"
"Sirs.. Um."
"What?"
"...All our horses got, uh, they disappeared."
"WHAT?"
"The only ones left are lying on the ground over there- and they don't look too good."
You walk over to inspect them, and the horses don't look so much like horses than blobs of mutated flesh, pulsating green sacks that leak gross-looking foam from what used to be their mouths.
Four hundred blobs of mutated flesh.
All leaking foam.
"...Well."
"Also, sir- some of the soldiers have been getting sick from the water. Apparently, we're not used to some of the minerals in the Assholian environment, and it's tainting us and making us sick. We have switched to drinking the water we carry with us, but that may not last."
"...That's not good either."
"Finally, sir, Richland's tactical advisors lost track of the Eighth, Ninth, and Twenty-fourth Cleansing Troops last night. We suspect they may have fallen prey to, uh, resistance guerrillas."
"I see. Has Tacticom given us specific instructions for civilizing tiles?"
"No, sir. We may simply proceed to any tiles in any direction save south, as we came from the south. We must however take at least 4 before the end of the day."
Well, that's good to know, what with it being your first day and all.
So what do you do, would-be-conquerors?
Status Report:
You have camped on an open field with 400 diseased horses.
To your north are open fields.
To your south are open fields.
To your east are open fields.
To your west is the edge of a forest.
It is rainy today.
You have camped on an open field with 400 diseased horses.
To your north are open fields.
To your south are open fields.
To your east are open fields.
To your west is the edge of a forest.
It is rainy today.
>What do you do about the horse problem?
>What do you do about the drinking water problem?
>Which tile configurations will you civilize today, and where will you deploy your men and leave your leaders?
- Saima:
Saima currently possesses:
Ilantinos-ore Breastplate
Gnomehair Rope
+1 Helmet
5x Throwing Knives
Royal Purple Pants
Small Hat
Assorted Drinks
Engraved Bracelet
Sheepboots
Apple
Saima leads 100 healthy soldiers with Morale at 100%.
Saima has 3000 units of Food and 300 units of Water.
- Bigkahuna:
Bigkahuna currently possesses:
Ridiculously Opulent Halberd
Platypus Boots
Albino Spidersilk Rope
Titanium-Eelskin-Canteen
2x Steel Throwing Knives
Vellum Map of Known World
Compass
Bigkahuna leads 100 healthy soldiers with Morale at 100%.
Bigkahuna has 3000 units of Food and 300 units of water.
- Rulyon:
Rulyon currently possesses:
Flanged Mace of Mother Nature's Tears
Opulent Birch Longbow
Obsidian Arrows
Silken Canteen
Golden Sextant
Musicbox Yoyo
Emerald Knuckleclaws
Rulyon leads 100 healthy soldiers with Morale at 100%.
Rulyon has 3000 units of Food and 300 units of water.
- Flamelasher:
Flamelasher currently possesses:
Full set of Emerald and Mithril Armor
Opulent Sword w/ Golden Scabbard
Emerald Dragonshield
Wingbeat Unicorn Belt
Wingbeat Unicorn Backpack
Heartstring Rope
10x Ridiculously Costly Victuals Including Unicorn Steak and Wine
Opulent Dining Set
Flint and Steel
Flamelasher leads 100 healthy soldiers with Morale at 100%.
Flamelasher has 3000 units of Food and 300 units of water.
- FoolishBalloon:
FoolishBalloon currently possesses:
Diamondcloth Backpack
Water Filtered By Platinumcloth
Ruby Shield Bound with Diamondglue
Tigerfang Sword
Reptile-shell Crossbow
100 Golden Arrows
Mummynail Rope
FoolishBalloon leads 100 healthy soldiers with Morale at 100%.
FoolishBalloon has 3000 units of Food and 300 units of Water.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: [Archive]Roll to Survive: The Gods Are Not Present Here
Roll #1
Bigkahuna busies himself with investigating the dying horses.
"So. These... Things. What exactly caused it? Was it something in the water? Or perhaps grass?"
"Sir, we have no idea. Probably a combination of all of the above- Assholia's climate and ecology is, uh, really really antagonistic. I know that doesn't even apply to ecology, but that's the best way to put it."
You consider this fact- well, it's not like you didn't already know how much Assholia sucked.
With that, the five commanders begin deploying their troops.
Bigkahuna, Saima, Foolishballoon, and Rulyon peer out from beneath their large, frilled ceremonial hats adorned with peacock feathers replicated in silver, gold, and lacreous fibers. The damned things kept getting tangled in the branches, but you weren't about to take your hat off. No sir!
"This forest doesn't seem to harbor any enemies. There are a whole lot of trees, though."
"What say we begin to construct some shelters? We'll need places to stay when we're finding water and there's not much chance of us pitching tents with so many trees."
"Capital idea!"
And so, trees are fell and branches are taken, and by the evening you have built for yourself sturdy huts of branches and leaves, fine green shrubbery waving luscious handfuls of leaves at you. Still, it's not enough for everyone- you'll have to build more if you want all of the soldiers housed. Each of the shelters can house one soldier for the night, apparently, and you waste no time in setting up a random lottery for all the troops in the forest to draw from. That evening, many a disappointed groan were heard as soldiers lamented their ill fortune, being forced to sleep under the stars.
Bigkahuna has constructed 56 wooden shelters. The west tile has been cleared!
Saima decides to depart halfway through the construction, leading 10 soldiers of his personal selection off to the side to instruct them in the methods of leadership. By the boons of great fortune and the blessings of Richland, all ten soldiers are clever and willing to learn, and catch on to Saima's teachings quickly.
Saima has converted 10 soldiers to 10 lieutenants.
While Rulyon enjoys rest with his allied leaders, his troops scout the north and east tiles.
The northern scouting forces of Rulyon and twenty soldiers of Flamelasher find no enemies of human shape. Preparing to head back, a soldier takes an erring step-
And he finds his foot penetrated through a dried mud membrane, to enter a nest of buzzing black insects. Quickly, the enraged fliers take to the air, each nearly two inches in length, and the soldiers find themselves forced to fend off an infestation of wasp-like bugs.
The north tile yields 4 Deathwasp Swarms and 1 Deathwasp Hive! 4 scouts are slain! 4 Deathwasp swarms are slain! 1 Deathwasp Hive is slain! The tile has been cleared!
As the scouts return, lamenting their death but also cheering their victory in the north tile, the east tile's scouts have a different story to tell altogether.
As the east scouts, numbering 44 as well, went for the day, they found no enemies and cleared the tile easily. The tile seems to host several bushes, growing with luscious red fruit. The scouts note that harmless native wildlife was eating the fruit without harm, though he also notes the strange biology of the Assholia lands.
The east tile yields 3 Red Fruitbushes! The east tile has been cleared!
Flamelasher's southern scouts, expecting an easy trip to and back, instead encounter natives! Assholians have blocked the path and even now grunt in their bestial but mostly understandable language. They seem to be demanding a tax for passage, and refused to leave.
Naturally, you went to battle with the Assholian natives. These scum will rue the day they challenged Richland's military might.
The south tile yields 18 Assholian Insurgents! 5 scouts are slain and 6 are temporarily incapacitated by slings! 15 Assholian Insurgents are slain! 1 scout is slain and 1 is temporarily incapacitated by slings! 3 Assholian Insurgents are slain! The south tile has been cleared!
After the grueling battle, thirty-eight of the original fourty-four soldiers return to the original tile and report.
Well, at least you cleared your tile quota for the day. That's always a good thing, you suppose- and in the morning the ornithopters will hopefully drop off a package of supplies as congratulations.
So settled for the evening, the generals order the entrenchment of their troops before declaring sleep. And so, night comes...
You are glad to find that nothing unexpected has happened in the night. Your soldiers reawake, refreshened, and prepare for you to give orders. A soldier runs up to you and relays orders as usual-
With a shocking addition.
34 of the soldiers that slept in the shelters constructed by Bigkahuna have developed rashes and will be incapacitated for the day while they recuperate. This is... An alarming fact.
Luckily, the supplies have arrived from Richland ornithopters this morning. A cursory inspection reveals the boon of 143 units of food per general. Along with the supplies, a note also arrives requesting the clearing of a further 4 tiles today.
What shall you do?
L18: 3 Red Fruitbushes
M18: 400 Diseased Horses
N18: 56 Wooden Shelters
Bigkahuna is at N18. Saima is at N18. Foolishballoon is at N18. Rulyon is at N18. Flamelasher is at M18.
>What's with the shelters?
>Which tile configurations will you civilize today, and where will you deploy your men and leave your leaders?
- Spoiler:
- I planned to update tomorrow, but if people are wondering I'll churn one out now. As with the Prismpunk disclaimer, I only have so much free time- that, and I was planning out some systems under the hood.
Okay, battle system overview- basically there's a random roll for what you find on the tile, and then a random roll for how many of whatever is on the tile. Then you roll D#, where # is equal to how many battle-ready troops you have on that tile. The enemy does the same and each round results in more and more dead on either sides, and when one side is completely dead then the battle is over. There is no retreat and no surrender- every fight is to the last man, so be careful when you move troops.
I didn't put in your squad names this turn, sorry about that. I did write this at 11'o clock at night, after all- I'll put troop names in next turn.
Day 1: Evening
Bigkahuna busies himself with investigating the dying horses.
"So. These... Things. What exactly caused it? Was it something in the water? Or perhaps grass?"
"Sir, we have no idea. Probably a combination of all of the above- Assholia's climate and ecology is, uh, really really antagonistic. I know that doesn't even apply to ecology, but that's the best way to put it."
You consider this fact- well, it's not like you didn't already know how much Assholia sucked.
With that, the five commanders begin deploying their troops.
Bigkahuna decides to move 100 soldiers west. 50 soldiers begin constructing shelters. 50 soldiers are battle-ready. Bigkahuna heads west.
Saima decides to move 100 soldiers west. 90 soldiers are battle-ready. 10 soldiers are in training. Saima heads west.
Rulyon decides to move 24 soldiers north, 24 soldiers east. Rulyon sends scouting parties of 2 soldiers north and east each. 48 soldiers are battle-ready on the original tile. Rulyon heads west.
Foolishballoon decides to move 100 soldiers west. 100 soldiers are battle-ready.
Flamelasher decides to scout the area with 80 soldiers. 20 soldiers are deployed to each adjacent tile. 20 soldiers are battle-ready on the original tile.
Saima decides to move 100 soldiers west. 90 soldiers are battle-ready. 10 soldiers are in training. Saima heads west.
Rulyon decides to move 24 soldiers north, 24 soldiers east. Rulyon sends scouting parties of 2 soldiers north and east each. 48 soldiers are battle-ready on the original tile. Rulyon heads west.
Foolishballoon decides to move 100 soldiers west. 100 soldiers are battle-ready.
Flamelasher decides to scout the area with 80 soldiers. 20 soldiers are deployed to each adjacent tile. 20 soldiers are battle-ready on the original tile.
Bigkahuna, Saima, Foolishballoon, and Rulyon peer out from beneath their large, frilled ceremonial hats adorned with peacock feathers replicated in silver, gold, and lacreous fibers. The damned things kept getting tangled in the branches, but you weren't about to take your hat off. No sir!
"This forest doesn't seem to harbor any enemies. There are a whole lot of trees, though."
"What say we begin to construct some shelters? We'll need places to stay when we're finding water and there's not much chance of us pitching tents with so many trees."
"Capital idea!"
And so, trees are fell and branches are taken, and by the evening you have built for yourself sturdy huts of branches and leaves, fine green shrubbery waving luscious handfuls of leaves at you. Still, it's not enough for everyone- you'll have to build more if you want all of the soldiers housed. Each of the shelters can house one soldier for the night, apparently, and you waste no time in setting up a random lottery for all the troops in the forest to draw from. That evening, many a disappointed groan were heard as soldiers lamented their ill fortune, being forced to sleep under the stars.
Bigkahuna has constructed 56 wooden shelters. The west tile has been cleared!
Saima decides to depart halfway through the construction, leading 10 soldiers of his personal selection off to the side to instruct them in the methods of leadership. By the boons of great fortune and the blessings of Richland, all ten soldiers are clever and willing to learn, and catch on to Saima's teachings quickly.
Saima has converted 10 soldiers to 10 lieutenants.
While Rulyon enjoys rest with his allied leaders, his troops scout the north and east tiles.
The northern scouting forces of Rulyon and twenty soldiers of Flamelasher find no enemies of human shape. Preparing to head back, a soldier takes an erring step-
And he finds his foot penetrated through a dried mud membrane, to enter a nest of buzzing black insects. Quickly, the enraged fliers take to the air, each nearly two inches in length, and the soldiers find themselves forced to fend off an infestation of wasp-like bugs.
The north tile yields 4 Deathwasp Swarms and 1 Deathwasp Hive! 4 scouts are slain! 4 Deathwasp swarms are slain! 1 Deathwasp Hive is slain! The tile has been cleared!
As the scouts return, lamenting their death but also cheering their victory in the north tile, the east tile's scouts have a different story to tell altogether.
As the east scouts, numbering 44 as well, went for the day, they found no enemies and cleared the tile easily. The tile seems to host several bushes, growing with luscious red fruit. The scouts note that harmless native wildlife was eating the fruit without harm, though he also notes the strange biology of the Assholia lands.
The east tile yields 3 Red Fruitbushes! The east tile has been cleared!
Flamelasher's southern scouts, expecting an easy trip to and back, instead encounter natives! Assholians have blocked the path and even now grunt in their bestial but mostly understandable language. They seem to be demanding a tax for passage, and refused to leave.
Naturally, you went to battle with the Assholian natives. These scum will rue the day they challenged Richland's military might.
The south tile yields 18 Assholian Insurgents! 5 scouts are slain and 6 are temporarily incapacitated by slings! 15 Assholian Insurgents are slain! 1 scout is slain and 1 is temporarily incapacitated by slings! 3 Assholian Insurgents are slain! The south tile has been cleared!
After the grueling battle, thirty-eight of the original fourty-four soldiers return to the original tile and report.
Well, at least you cleared your tile quota for the day. That's always a good thing, you suppose- and in the morning the ornithopters will hopefully drop off a package of supplies as congratulations.
So settled for the evening, the generals order the entrenchment of their troops before declaring sleep. And so, night comes...
Day 2: Morning
You are glad to find that nothing unexpected has happened in the night. Your soldiers reawake, refreshened, and prepare for you to give orders. A soldier runs up to you and relays orders as usual-
With a shocking addition.
34 of the soldiers that slept in the shelters constructed by Bigkahuna have developed rashes and will be incapacitated for the day while they recuperate. This is... An alarming fact.
Luckily, the supplies have arrived from Richland ornithopters this morning. A cursory inspection reveals the boon of 143 units of food per general. Along with the supplies, a note also arrives requesting the clearing of a further 4 tiles today.
What shall you do?
L18: 3 Red Fruitbushes
M18: 400 Diseased Horses
N18: 56 Wooden Shelters
Bigkahuna is at N18. Saima is at N18. Foolishballoon is at N18. Rulyon is at N18. Flamelasher is at M18.
>What's with the shelters?
>Which tile configurations will you civilize today, and where will you deploy your men and leave your leaders?
- Saima:
Saima currently possesses:
Ilantinos-ore Breastplate
Gnomehair Rope
+1 Helmet
5x Throwing Knives
Royal Purple Pants
Small Hat
Assorted Drinks
Engraved Bracelet
Sheepboots
Apple
Saima leads 90 healthy soldiers with Morale at 100%.
Saima leads 10 healthy lieutenants with Morale at 100%.
Saima has 3043 units of Food and 200 units of Water.
- Bigkahuna:
Bigkahuna currently possesses:
Ridiculously Opulent Halberd
Platypus Boots
Albino Spidersilk Rope
Titanium-Eelskin-Canteen
2x Steel Throwing Knives
Vellum Map of Known World
Compass
Bigkahuna leads 66 healthy soldiers with Morale at 100%.
Bigkahuna leads 34 soldiers incapacitated due to rash with Morale at 76%.
Bigkahuna has 3043 units of Food and 200 units of water.
- Rulyon:
Rulyon currently possesses:
Flanged Mace of Mother Nature's Tears
Opulent Birch Longbow
Obsidian Arrows
Silken Canteen
Golden Sextant
Musicbox Yoyo
Emerald Knuckleclaws
Rulyon leads 96 healthy soldiers with Morale at 96%.
Rulyon has 3047 units of Food and 204 units of water.
- Flamelasher:
Flamelasher currently possesses:
Full set of Emerald and Mithril Armor
Opulent Sword w/ Golden Scabbard
Emerald Dragonshield
Wingbeat Unicorn Belt
Wingbeat Unicorn Backpack
Heartstring Rope
10x Ridiculously Costly Victuals Including Unicorn Steak and Wine
Opulent Dining Set
Flint and Steel
Flamelasher leads 94 healthy soldiers with Morale at 94%.
Flamelasher has 3049 units of Food and 206 units of water.
- FoolishBalloon:
FoolishBalloon currently possesses:
Diamondcloth Backpack
Water Filtered By Platinumcloth
Ruby Shield Bound with Diamondglue
Tigerfang Sword
Reptile-shell Crossbow
100 Golden Arrows
Mummynail Rope
FoolishBalloon leads 100 healthy soldiers with Morale at 100%.
FoolishBalloon has 3047 units of Food and 200 units of Water.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: [Archive]Roll to Survive: The Gods Are Not Present Here
This game was discontinued do to lack of GM time and interest.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
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