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Opinions on a new R2D idea

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Post  Saima Wed Apr 20, 2011 7:52 pm

Hi guys. I've enjoyed GMing my Dungeon Crawlers R2D, and I just came up with another idea.

I figured I'd run it past you guys to see if anyone would be interested in joining / giving criticism.

Here's the game.

Rules:

Backstory:

Inventory system:

Skills / abilities:

Combat system:

So, any thoughts, critiques, etc. would be much appreciated.

Thanks!


Last edited by Saima on Thu Apr 21, 2011 10:20 am; edited 4 times in total
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Post  King_Pikmin Wed Apr 20, 2011 8:01 pm

No. Just no. The plot is just like, you land a planet. Have fun. The rest of the stuff is pretty generic. I don't know, I personally don't see this being much. It just seems like you threw it together in a few minutes.
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Post  Saima Wed Apr 20, 2011 8:04 pm

To be honest, I see where you're coming from. Keep in mind that this is just a shell of the plot, and I do have a bit more planned as to "surprises" on the planet. I'm just looking for first opinions on a game of this type. Look at how the Dungeon Crawlers started. There was no plot, just run free. Then Gozdron and the Bozkaroon happened. If people aren't impressed by the current plot, I'll reveal more, I just don't want to ruin the surprise immediately.
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Post  FoolishBalloon Wed Apr 20, 2011 9:17 pm

I like it. I like the idea of being like stranded at a planet. Lemme join Very Happy
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Post  Saima Wed Apr 20, 2011 9:42 pm

Alright Smile

I'll see if anyone else is interested before I post the game. Glad to hear someone is interested though.
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Post  8680 Wed Apr 20, 2011 10:06 pm

Using d100 for combat will result in a very high luck:skill ratio. Are you sure that's what you want?
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Post  Saima Wed Apr 20, 2011 10:07 pm

Oh god.... I didn't proofread. It was meant to be d10.

/facepalm
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Post  its_crunchtime Thu Apr 21, 2011 12:40 am

I might join something like this. I like how if you lose a member, another player won't be jumping in. Makes you really think about your actions, and how it could affect the rest of the game if you die.
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Post  8680 Thu Apr 21, 2011 12:44 am

Oh, and you don't need to enclose spoiler titles in quotes.
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Post  Saima Thu Apr 21, 2011 9:58 am

@Crunchtime: Thanks for your support Smile If 1 or two more people want to join, I'll post this.

@8680: Blargh. I don't like forum HTML.
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Post  Bigkahuna Thu Apr 21, 2011 10:10 am

Clear an entire planet of 70% of its hazardous creatures? Doesn't that seem like a rather extreme job?

I don't know... it all seems highly generic to me TBH...
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Post  Saima Thu Apr 21, 2011 10:15 am

Alright. I'll put a little more work into the plot, as I can see how generic it looks at the moment.

About the 70% goal -- Yes, that does seem rather large. Let me take that back, as I wrote this in about an hour at 10PM... Stuff is going to be fixed. That's why I posted it here first.

Edit: Added this to the backstory, along with a mission change: "How little the parties involved knew about what was going to occur. The scans of the planet couldn't possibly prepare you for what was actually on it. Someone who can cloak the highest resolution scanners available, for one. Sure, you could deal with rabid animals, but a whole culture that is out to get you? Good luck in that." I feel like that gives you more of an idea of how the game is going to go, without giving away all of the secrets.
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Post  8680 Thu Apr 21, 2011 12:01 pm

Saima wrote:@8680: Blargh. I don't like forum HTML.
It's not HTML, it's BBCode, and there's a guide here.
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Post  Saima Thu Apr 21, 2011 12:03 pm

Point still stands. Don't like it Razz

OT: So, what are your opinions on the game?
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Post  ShadoWKilleR Fri Apr 22, 2011 4:19 pm

As others said, it seems like it's a generic shoot this kill that RtD. There's already too many of those on the internet.


And it's also why I'm not making progress with my RtD. The story will not begin to develop if the players decide to just rack up their powers while in deep space and never go back to where there are actually people, and if I will try to "guide" them back they will shoot the guide, quite literally too.
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Post  Saima Fri Apr 22, 2011 4:24 pm

Alright. Thanks for your feedback.

This was just an idea, and it seems like it should stay as such.

As always, thanks for helping me guys Smile

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