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New R2D Idea

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Post  Regnar13 Fri Apr 22, 2011 7:11 pm

So I was thinking about r2d's last night and I came up with an idea. What if each player was king or queen of there kingdom. They could build barracks and train soldiers and go for a take over of other kingdoms or they could go for a diplomatic view and help other kingdoms in return for help back. Anyways, here is all my ideas.

Rules:
Units:
Resources:
towns and forts:
combat:

I have more ideas written down in my note book but I left that at school so I will not have it until Monday =/ I know it is not a ton of information, consider it a loose outline of how the game will be played. I also wasn't sure about a back story. I was thinking about one and I couldn't really find one that fit in really well with the idea behind the game. I had a few brief ones that included things like "King Arthur has granted you a piece of land to call your own and you are lord of that land. He is hoping that by granting you {insert number here}people he will be able to expand his rein into new locations" but I didn't really like the sound of that. If you want me to right a back story I could.

I appreciate any and all feedback

Regards,
~Regnar13~


Last edited by Regnar13 on Sat Apr 23, 2011 5:49 pm; edited 1 time in total
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Post  FoolishBalloon Fri Apr 22, 2011 7:17 pm

I'll test it out Smile
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Post  Regnar13 Fri Apr 22, 2011 7:20 pm

So you would play? *confused*
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Post  FoolishBalloon Fri Apr 22, 2011 7:40 pm

yep i'll Smile
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Post  FLAMELASHER Fri Apr 22, 2011 8:36 pm

I'd play.


Last edited by FoolishBalloon on Fri Apr 22, 2011 8:55 pm; edited 1 time in total (Reason for editing : No more off topic ;))
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Post  Regnar13 Fri Apr 22, 2011 8:51 pm

Congrats Foolish Very Happy I hope you do a good job on your moderating Very Happy

But anyways... this is all of topic and should probably be brought somewhere else Very Happy (like PM... unless it is over)

OT: Thanks for saying you would play it... but is there a ways I could improve it? Like add more of this or less of that? (lol)
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Post  FoolishBalloon Fri Apr 22, 2011 9:00 pm

cleaned it up Smile

Hmm, a lot could be better, but I guess it will when it comes out in Games (mostly details)
It would be nice with a troop improvement thing, like we train the weakest type of soldiers int stronger like swordsmen, archers and that on, and
each type unlocks new branches, like archer unlocks Longbowman, Crossbowman
and etc. It would also be nice if there was like different resources and that all villages generate an amount of them per turn, and population needs resources each turn and somon Smile
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Post  FLAMELASHER Fri Apr 22, 2011 9:09 pm

How would Regnar roll that? They would have to roll for how many resources each civvie makes for each resource type, and roll for how much population increases per village for 6 kingdoms + the NPC kingdom stuff...

But I agree on that you can unlock upgraded units, but maybe a different way to making the weaker type. Research maybe?

Shortswordsman---Swordsman--Longswordsman
-------------------Axeman-----Axe Maniac

Shortbowman---Bowman---Longbowman
----------------Crossbowman--Arabalister

Maybe them research knocked down mechanical 1-sided trees?
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Post  Regnar13 Fri Apr 22, 2011 9:12 pm

I did have other troops planned. There is a upgrade for everything except pike men i believe. I would have to check what I wrote down. I was also thinking about the resources idea.The resources could be like food, stone and wood. Maybe ore too. These can be used to feed troops and build your city bigger. How much you get depends on how well you build up resource collectors like farms and quarry.

I was also thinking about having to make buildings. Like maybe, you have to build certain buildings to unlock new things. For instance, a cottage would increase population or a barrack would allow you to train troops. Even an alchemy lab that lets you research different different upgrades like faster resource production, or archers with farther distance.

For the resources I am not sure how I would roll. I am thinking that it is a roll for how much it produces, how well it is built, etc. BUT once it is built then it would produce a steady amount. I will have to think about it. (this is getting complicated Very Happy)
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Post  FLAMELASHER Fri Apr 22, 2011 9:14 pm

Maybe change pikemen to spearmen and make pikemen an upgrade?
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Post  FoolishBalloon Fri Apr 22, 2011 9:17 pm

Yeah, when you mention it, it sounds almost as hard to roll as to roll mine 11 players Razz
oh, well OnT: a good idea could be to make a tile map where you
color different tiles depending on the owner (look at Zerovirus Roll2Survive, it has a good example)
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Post  Regnar13 Fri Apr 22, 2011 9:25 pm

Good idea. Then for everything else this is what I had... (I think... like I said it is all at school >.<)

Archer to Crossbow to Ballista AND Catapult
Swordsman to Long swords man AND Battle Axe man
Supply Troop to Supply wagon
Cavalry to Heavy Cavalry
And now... Spearmen to pikemen

I don't think that scout needs an upgrade an neither do militia.

really like the map idea and I will probably do that.
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Post  Saima Fri Apr 22, 2011 9:26 pm

I likey this.

Very much so.

Reserve me a spot when you make it please Very Happy
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Post  FLAMELASHER Fri Apr 22, 2011 9:26 pm

I think siege weapons should be it's own type. Just saying.
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Post  FoolishBalloon Fri Apr 22, 2011 9:28 pm

You could also add Paladins that the player (King) will have to train himself under 2 turns to get 1 Paladin?
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Post  FLAMELASHER Fri Apr 22, 2011 9:31 pm

Or you could spend the 2 turns making an army.
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Post  Regnar13 Fri Apr 22, 2011 9:33 pm

Ya, I wasn't sure with the seige weapons, I was just thinking ranged =/ But I agree, they should have a class of there own.

Paladin's sound interesting. *suddenly has an idea*
What if a Paladin (or change it to a knight) could lead an army for a +1 bonus on a battle roll.
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Post  FLAMELASHER Fri Apr 22, 2011 9:34 pm

Maybe a better name would be general, then? And the heavy cavalry named Knight?
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Post  FoolishBalloon Fri Apr 22, 2011 9:36 pm

But thre wasn't Geneeals in Medieval, Generals, Sergeants, Luitnants ans so on came more at 1800-1900 something (As far as I know)
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Post  FLAMELASHER Fri Apr 22, 2011 9:40 pm

Lord, maybe?
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Post  Regnar13 Fri Apr 22, 2011 9:40 pm

Now that I think about it. In the medieval times (or at least in the TV shows I've seen/ books i have read) it is often times a prince or higher up knight that would lead an army, so ya, general would be out of time period
EDIT: Lord would work also
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Post  FLAMELASHER Fri Apr 22, 2011 9:45 pm

A knight is the lowest noble in the hierachy. Lords would commonly have many knights under their command, so a knight leading an army would be odd.
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Post  Regnar13 Fri Apr 22, 2011 9:48 pm

Shows what I know =P

Then a Lord or a Prince I guess
I will update the OP tomorrow... I am to lazy to do it now
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Post  8680 Fri Apr 22, 2011 10:42 pm

This sounds really complex. I might write a computer program to do some or all of the rolls and calculations and record-keeping and such for you, once you've finalized the rules. What operating system are you using?
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Post  Regnar13 Fri Apr 22, 2011 10:46 pm

I am running Windows 7
That would be amazing if you could do that! I would try but I can't program to save my life. Also, based off of that, is it right to assume you would be interested in playing?
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