The World of Medieval Monsters R2D
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The World of Medieval Monsters R2D
You were walking along the coast when you saw something in the horizont. You didn't have an idea about what it was, all you knew was that it was flying with the wind. You saw how it came closer, and suddenly it blew into the forest. You ran after it, and wished it was a treasuremap, when a big wolf attacked you. You stabbed him with your stick, scared. Luckily you hit his heart, and he died. You continued to run into the forest, but the paper was gone. You saw that a monkey sat in a tree and ate a banana. But there it was! The paper just landed on the monkey, but he raged and torn it apart in many pieces. All of them blew in different directions in the forest. You understood that you wouldn't have a single chance to find all pieces now.
--------------------------
I'll post the map as soon as you find fragments.
Everything will be updated as you discover it.
--------------------------
The Game Settings:
--------------------------
Rules:
Do not swear, for a nicer gameplay.
Don't be rude to anyone.
Don't tell other what to do.
Pay other people respect.
Don't be angry at me for a bad roll.
-------------------------
Inventory:
In some games can you just bring a lot of heavy stuff with you, but not here. You don't have an unlimited infentory. As you start can you only take stuff you can carry or have in your pockets with you. Later on can you get a backpack or even a horse to carry stuff with. Also, if you take heavy stuff will it count as a debuff in walking. But you can always train your physical strength to be able to carry heavier stuff. I understand that it might become quite annoying to not be able to bring all kind of stuff, so I have a banklike system. In every village is there a bank, where you can deposit stuff. If you travel to another village is the stuff magically in that bank!
-------------------------
Money
You can find weapons and other good stuff, but you can also buy it. Almost anything you do can earn you money. You can kill animals or monsters and sell their hides, do quests and earn money or even find a treasure. There will be 3 kind of coins: Copper coin worth 1 money, Silver coin worth 10 money and Goldcoin worth 100 money. I'll transfer 15 copper to 1 silver and 5 copper instead of 15 copper becouse it's a lower number, which atleast I prefer Razz In almost all villages are there shops were you can buy and sell stuff. Some villages have better armour, other weapons and so on.
-------------------------
Abilities
You can't learn stuff like Pyromancy or anything other unnormal. Instead can you learn like Super swordsman or Elite Archer and much more. You will gain XP for everything you do that involves that skill, so if you want to train a specific skill when you roll, type it like this: Action [Skill you wanna train] so will I give you XP. I won't tell you how much XP you have, only when you level up. It's when you level up that you will notice any different when using that skill. Thanks to Within The Light for inspiring this system to me
--------------------------
Rolls
I'll use 1 d6 when rolling (6-sided di(c)e)
When I roll any of these numbers will this happen:
1. Epic Fail. Chance to die or get injured If you do something really dangerous, like Kill 50 monsters with my pocketknife which is totally dangerous.
2. Fail. Chance to get injured if you do something dangerous.
3. Fail without consequences.
4. Success.
5. Perfect
6. Overshot, a mixure of 4 and 3 depending on the action.
You have 1 Major and 1 Minor roll. You can only learn skills in Major.
--------------------------
I'll post the map as soon as you find fragments.
Everything will be updated as you discover it.
--------------------------
The Game Settings:
--------------------------
Rules:
Do not swear, for a nicer gameplay.
Don't be rude to anyone.
Don't tell other what to do.
Pay other people respect.
Don't be angry at me for a bad roll.
-------------------------
Inventory:
In some games can you just bring a lot of heavy stuff with you, but not here. You don't have an unlimited infentory. As you start can you only take stuff you can carry or have in your pockets with you. Later on can you get a backpack or even a horse to carry stuff with. Also, if you take heavy stuff will it count as a debuff in walking. But you can always train your physical strength to be able to carry heavier stuff. I understand that it might become quite annoying to not be able to bring all kind of stuff, so I have a banklike system. In every village is there a bank, where you can deposit stuff. If you travel to another village is the stuff magically in that bank!
-------------------------
Money
You can find weapons and other good stuff, but you can also buy it. Almost anything you do can earn you money. You can kill animals or monsters and sell their hides, do quests and earn money or even find a treasure. There will be 3 kind of coins: Copper coin worth 1 money, Silver coin worth 10 money and Goldcoin worth 100 money. I'll transfer 15 copper to 1 silver and 5 copper instead of 15 copper becouse it's a lower number, which atleast I prefer Razz In almost all villages are there shops were you can buy and sell stuff. Some villages have better armour, other weapons and so on.
-------------------------
Abilities
You can't learn stuff like Pyromancy or anything other unnormal. Instead can you learn like Super swordsman or Elite Archer and much more. You will gain XP for everything you do that involves that skill, so if you want to train a specific skill when you roll, type it like this: Action [Skill you wanna train] so will I give you XP. I won't tell you how much XP you have, only when you level up. It's when you level up that you will notice any different when using that skill. Thanks to Within The Light for inspiring this system to me
--------------------------
Rolls
I'll use 1 d6 when rolling (6-sided di(c)e)
When I roll any of these numbers will this happen:
1. Epic Fail. Chance to die or get injured If you do something really dangerous, like Kill 50 monsters with my pocketknife which is totally dangerous.
2. Fail. Chance to get injured if you do something dangerous.
3. Fail without consequences.
4. Success.
5. Perfect
6. Overshot, a mixure of 4 and 3 depending on the action.
You have 1 Major and 1 Minor roll. You can only learn skills in Major.
Last edited by FoolishBalloon on Wed Mar 09, 2011 1:25 pm; edited 7 times in total
Re: The World of Medieval Monsters R2D
People:
-----------------
Players:
FLAMELASHER*
Talkal*
Rulyon*
Saima*
its_crunchtime*
*=Alive
-------------------
Friendly mobs:
- One-Legged Horse 'Raspin'
Enemies:
-------------------
NPCs:
None
-------------------
Mobs:
-Wolf:
-----------------
Players:
FLAMELASHER*
Talkal*
Rulyon*
Saima*
its_crunchtime*
*=Alive
-------------------
Friendly mobs:
- One-Legged Horse 'Raspin'
- Spoiler:
Appearance:
1 meter high. Red with black spots.
Strength:
Unknown.
Weakness:
Hard to get up if it fell.
Critical area:
Legs
Size:
Small
Skills
Unknown.
Enemies:
-------------------
NPCs:
None
-------------------
Mobs:
-Wolf:
- Spoiler:
Location:
Forest.
Appearance:
Big, gray.
Strength:
Strong, quiet, sharp fangs and claws.
Weakness:
Unknown
Critical area:
Heart
Size:
Big
Loot:
Teeth
Holy:
Unknown
- Spoiler:
Location:
Air.
Appearance:
Big, grey.
Strength:
Fast, strong, quiet.
Weakness:
Clumpsy.
Critical area:
-
Size:
Medium
Loot:
-
Holy:
-
- Spoiler:
Location:
Forest.
Appearance:
Long, thick, red.
Strength:
-
Weakness:
-
Critical area:
-
Size:
Big
Loot:
-
Holy:
-
- Spoiler:
Location:
Forest.
Appearance:
Small.
Strength:
-
Weakness:
Getting crushed
Critical area:
-
Size:
Small.
Loot:
-
Holy:
-
- Spoiler:
Location:
Forest.
Appearance:
Small, red.
Strength:
Poisonos, deadly in big doses.
Weakness:
-
Critical area:
-
Size:
Tiny.
Loot:
-
Holy:
-
- Spoiler:
- Location:
Forest. Only appears when its tree is cut down.
Appearance:
Made of thin, long sticks.
Strength:
Sharp fingers, fast.
Weakness:
The axe of Xdraargs.
Critical area:
Head
Size:
Medium
Loot:
-
Holy:
-
- Spoiler:
Location:
Forest, under ground.
Appearance:
4 Meters long. Green, hairy, thick.
Strength:
Hides under ground and strikes when least expected.
Weakness:
Head.
Critical area:
Right eye.
Size:
Big
Loot:
-
Holy:
-
- Spoiler:
Location:
Forest.
Appearance:
2 meters tall. Big, hairy, red eyes, wolflike, walks on 2 legs.
Strength:
Strong, superhard fur, sharp claws, nightbonus at night.
Weakness:
None at night. Fur gets weak, the claws and fangs disappear at daytime.1
Critical area:
1 cm over the tail.
Size:
Big
Loot:
Fur, bonefragments.
Holy:
-
- Spoiler:
Location:
Forest
Appearance:
2.5 meters in diameter. Dark-red.
Strength:
Super-strong acid, exploding eyes full with acid.
Weakness:
Sharp weapons.
Critical area:
Legs
Size:
Big
Loot:
Fur, hollow teeth, acid.
Holy:
-
Last edited by FoolishBalloon on Wed Mar 23, 2011 10:23 am; edited 5 times in total
Re: The World of Medieval Monsters R2D
Skills
Here will I list different skills and what they do. If you havn't learned a skill yet are you at lvl 0 at it.
Crafting
Used to amek tools, weapons and other useable stuff.
Firemaking.
Used to make fires and burning/melting hot stuff. Need to be used before crafting with any metals.
Strength
Physical strength. Increases your inventory limits and damage.
Thrown Weapon
Increases your damage and attack with thrown weapons.
Avatar Of Darkness
Only Talkal can use this, the mysterious force of Xdraargs...
Here will I list different skills and what they do. If you havn't learned a skill yet are you at lvl 0 at it.
Crafting
Used to amek tools, weapons and other useable stuff.
- Spoiler:
Lvl 0:
D6. You can make easy tools with wood and stone. You can't use strong stuff like metals, crystals or runes in crafting.
Lvl 1:
D7. You can use light metals like copper and iron to craft with. You can also use leather.
Lvl 2:
D8. You can use steel to craft with.
Lvl 3:
D8. You can use silver and glass.
Lvl 4:
D9. You can use gold.
Lvl 5:
D9. You can use gunpowder.
Lvl 6:
D9. You can use titanium.
Lvl 7:
D10. You can use Mithril.
Lvl 8:
D10. You can use lighter crystals like rubies and emeralds.
Lvl 9:
D10. You can use runes in crafting. You will need lvl 2 in mage for this too.
Lvl 10:
D13. You can use everything to craft with.
Firemaking.
Used to make fires and burning/melting hot stuff. Need to be used before crafting with any metals.
- Spoiler:
Lvl 0:
D6 You can make small fires, not enough heat to melt anything. You can only cook some easy food.
Lvl 1:
D7 You can make fires hot enough to melt iron.
Lvl 2:
D8 You can make fires hot enough for melting steel and copper.
Lvl 3:
D9 You can make fires hot enough to melt silver.
Lvl 4:
D10 You can make fires hot enough to melt sand (Creating liquid Glass)
Lvl 5:
D10 You can make fires hot enough to melt gold.
Lvl 6:
D10 You can create fires hot enough to melt titanium.
Lvl 7:
D10 You can make fires hot enough to melt Mithril.
Lvl 8:
D10 You can make fires hot enough to burn light crystals like rubys and emeralds.
Lvl 9:
D11 You can make fires hot enough to burn even diamonds.
Lvl 10:
D12 You can make fires hot enough to melt stone.
Strength
Physical strength. Increases your inventory limits and damage.
- Spoiler:
Lvl 0:
10 max inventory cap. 35 kg max.
Lvl 1:
+1 attack. 15 max inventory, 45 kg.
Lvl 2:
+2 attack. 20 max inventory, 50 kg.
Lvl 3:
+3 attack. 25 max inventory, 55 kg.
Lvl 4:
+4 attack. 30 max inventory, 60 kg.
Lvl 5:
+5 attack. 35 max inventory, 65 kg.
Lvl 6:
+6 attack. 40 max inventory, 70 kg.
Lvl 7:
+7 attack. 45 max inventory, 75 kg.
Lvl 8:
+8 attack. 50 max inventory, 80 kg.
Lvl 9:
+9 attack. 55 max inventory, 85 kg.
Lvl 10:
+10 attack. 60 max inventory, 90 kg.
Thrown Weapon
Increases your damage and attack with thrown weapons.
- Spoiler:
Lvl 0:
-
Lvl 1:
+1 when throwing a weapon
Lvl 2:
+2 when throwing a weapon
Lvl 3:
+3 when throwing a weapon
Lvl 4:
+4 when throwing a weapon
Lvl 5:
+5 when throwing a weapon
Lvl 6:
+6 when throwing a weapon
Lvl 7:
+7 when throwing a weapon
Lvl 8:
+8 when throwing a weapon
Lvl 9:
+9 when throwing a weapon
Lvl 10:
+10 when throwing a weapon
Avatar Of Darkness
Only Talkal can use this, the mysterious force of Xdraargs...
- Spoiler:
Lvl 0:
-
Lvl 1:
When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!
Lvl 2:
Unknown
Lvl 3:
Unknown
Lvl 4:
Unknown
Lvl 5:
Unknown
Lvl 6:
Unknown
Lvl 7:
Unknown
Lvl 8:
Unknown
Lvl 9:
Unknown
Lvl 10:
Unknown
Last edited by FoolishBalloon on Tue Mar 29, 2011 12:28 pm; edited 6 times in total
Re: The World of Medieval Monsters R2D
4 reserved? Why?
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: The World of Medieval Monsters R2D
I'll have different parts in them. Working on discovered mobs atm.
Re: The World of Medieval Monsters R2D
The Dark Avatar thing is way unfair. Talkal gets insane power due to being the first to call dibs on an axe.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: The World of Medieval Monsters R2D
Ya know that next time he levels up with it will I mak it more realistic at LVL 2. Also, it has a penalty, he can only fight for some turns after he used it, and when he is turning back won't he get any The Dark Avatar bonuses, only the first roll.
Re: The World of Medieval Monsters R2D
My action was nearly the same, and got me 'sploded.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
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