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Frogger5's World War R2D

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Rulyon
PureCraft
mnewton1
its_crunchtime
PeterPorty
Zerovirus
ShadoWKilleR
FLAMELASHER
Talkal
Bigkahuna
FoolishBalloon
Frogger5
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Post  Frogger5 Fri Feb 18, 2011 1:15 am

Frogger5's World War R2D Wwposter

You can view the archive https://roll2dodge.forumotion.com/t178-archiveworld-war-roll2dodge

Please note this is my first time being a gamemaster.

Players will play American allies, as they move to strike against a small island occupied by the Germans. Players will make up a unit of six, plus Sergeant Reynolds, an event player. Players will be given objectives, and must lead successful assaults, and use their wits to win back the island.

Anything not written in this post, you will most likely find out when the game begins.

Names of players will be their usernames.

Positions in unit available: (First in, first served.)
1 Medic You get to heal people.
2 Field Officer Your in charge of intel, and you have the radio, and the pop smoke.
3 Engineer You have practically memorised the technology section in the War Encyclopaedia.
4 Explosives You get to blow up stuff.
5 Infantry You get a snipers rifle.
6 Infantry You get a squad support rifle.


Note this game will probably be harder than others, and will require initiative, some careful planning, co-operation, and a bit of thinking outside the box. Each player is equipped with a World War Encyclopaedia, which will serve as a vital tool, as it contains all information needed, from speaking german, to learning how to repair Flak guns. Researching things in the Encyclopaedia will be counted as minor actin some turns, I will specify. More of the story will be explained when the game begins.

Some Rules:
Spoiler:
Disclaimer: I am not an expert on history, but I think I know enough to run a game. Some elements will be fiction.

I understand, that the world war may be a touchy topic for some people. If anyone gets offended by the content of this thread, do not post a comment of complaint. Instead, please PM me in a civil and constructive manner. And of course, remember; this is fiction. Characters, and locations are intended to be fiction, and any relations to real life are completely coincidental. It is also important that players be aware, and not post any content that may be too racist.

So! Come aboard a Dreadnaught ship, and lets go win back an island! Very Happy

Players:
1 Medic Talkal
2 Field Oficcer bigkahuna
3 Engineer Rulyon (used to be PeterPorty).
4 Explosives JaMaS141
5 Infantry (sniper) Shinobody
6 Infantry (LMG/HMG) its_crunchtime

Waiting list:
Kezza 7777

If I have a enough players, this game will start in three days. (I'm going on a camp for the weekend) if all players who want to play could please post, but in the meantime, lets not use up too much thread space.


Last edited by Frogger5 on Sat Feb 11, 2012 6:59 pm; edited 13 times in total
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Post  FoolishBalloon Fri Feb 18, 2011 10:06 am

I am on it! Hmm, can I be Sniper plz?
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Post  Bigkahuna Fri Feb 18, 2011 10:28 am

I'll join. I'll be able to stay in this one even if everyone else kicks me out (I'll be gone for the same amount of time as you).

Field Officer.
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Post  Talkal Fri Feb 18, 2011 10:56 am

Damn it I'm late, I wanted to be the Sniper Evil or Very Mad

So I want now to be a Medic.
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Post  FLAMELASHER Fri Feb 18, 2011 12:40 pm

Woulda joined but the good roles are gone :-(
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Post  Bigkahuna Fri Feb 18, 2011 12:42 pm

3 Engineer You have practically memorised the technology section in the War Encyclopaedia.
4 Explosives You get to blow up stuff.
6 Infantry You get a squad support rifle.

All these roles are still left and could be really cool if you let it be. I love explosives and squad rifles Wink
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Post  FLAMELASHER Fri Feb 18, 2011 1:27 pm

Oooh...

I'll be explosives.

Prepare to have your s*it f*cked up, Nazi's.
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Post  ShadoWKilleR Fri Feb 18, 2011 3:25 pm

1 Medic Talkal
2 Field Oficcer bigkahuna
3 Engineer NONE
4 Explosives FLAMELASHER
5 Infantry (sniper) FoolishBalloon
6 Infantry (LMG/HMG) NONE

Light Machine Gun or Heavy Machine Gun, wiki will tell you what is the difference between the two. And I will tell you that firing an HMG while standing is asking 6KG to fly into your face, but firing it while it is secured or in reverse prone will ensure your bullets get through that concrete wall.
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Post  FoolishBalloon Fri Feb 18, 2011 7:08 pm

Is it possible to learn skills, and if so what skills (fantasy like controlling water or organic stuff or maybe Super swordsman?)
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Post  Zerovirus Fri Feb 18, 2011 7:10 pm

This is World War II. I doubt fantasy elements will be present, barring possible Nazi Mad Science. Still, I'm not playing so I can't be thought of as a definitive source.
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Post  FoolishBalloon Sat Feb 19, 2011 11:37 am

Yeah, i thought so. But still maybe possible to get extra strong with throwing weapons or snipers or whatever weapon/tool possible?
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Post  PeterPorty Sat Feb 19, 2011 10:13 pm

I was trying to avoid joining too many games, but since nobody else joins, and I can't seem to control myself; "why not". So make me engineer, please. Also, so we get to name characters? If so, make me Bruce Carlile.
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Post  its_crunchtime Sat Feb 19, 2011 10:34 pm

Ill rock it as the remaining infantryman.

My name will be....Bob. Bob Smith.(Generic name ftw!)
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Post  Frogger5 Sun Feb 20, 2011 1:15 am

Well, I'm back from camp, and I have enough players, so let the game begin. Very Happy

You all awake to find yourselves in a hospital bed. Your sight is rather fuzzy, and you have a slight dizziness, but you can detect a slight rocking motion, and remember that you are on a ship.

Your eyes focus and you see a woman in a white robe leave the room. She returns with a man in the uniform of the American army. His name is Sergeant Reynolds, but you can't remember how you know. He smiles seeing that you all awake and speaks.

'Glad to see you guys aren't dead, your awake just in time if you get ready, ill brief you on the way up.' No one moves, or is sure what to do. A look of concern passes onto Reynolds face, he turns to the nurse.
'Are they alright?'
'They might have some slight amnesia from the shock, you'd better try to jog their memories, Sergeant.' Reynolds nods and turns back.
'Your names are, Talkal, bigkahuna, Peterporty, Flamelasher, Foolishballoon, and its_crunchtime. Your a part of a paratrooping unit aboard an American dreadnaught ship, in an unnamed, German occupied island. While we were docking, out ship was struck by an enemy shell, you guys copped the worst of it.' As he talks, you memories begin to come flooding back. You hear a faint boom in the distance, enemy artillery.
'Get your clothes, on we can't stay here, the Germans artillery accuracy is increasing within every minute.'

You each get out of bed, and put on your uniforms. By looking at the different kinds, you can see that Talkal is the unit's medic, bigkahuna the field officer, Peter Porty the engineer, flameslasher being the pyromaniac he is, is explosives operator, and the tough hide foolish balloon and its_crunchtime are wearing, reveals that they are support infantry.

After changing, you leave the hospital and head don the corridors of the ship hearing distant booms all the way. Reynolds briefs you:
'Our primary objective is to reach the docks, on the opposite side of the island where a whole division of German shipping and armour is sitting waiting for our assault. The British tried just a few weeks ago. Unfortunately, none came back. Sitting right in front of the docks, is an airfield, a large battery, which supplies almost all enemy artillery. Anything closer to home, we don't know. Which is what our job is going to be. Originally, we were going to be dropped halfway down the island, for some recon. Unfortunately, our spies believe that the German air makes that too risky. We are going to me moving into the forest, and head for the centre of the island, take out any patrols, and report anything else.'

'Do we have any idea what we might find?' askes Peter Porty. Reynolds shakes his head. 'No ariel recon. we're going in blind.'

You come to a ladder which leads onto the deck, you can hear American speech, and orders, it's a bustle of activity above.

'Sarg, where are our weapons?'

'On the deck. Follow me.'

Players now have a turn that is ruled be events. As you walk up onto the deck, you can talk, study, or whatever.
In this turn War Encyclopaedia study will be a major action.
Talking will be minor.


Hint: Even now, would be a good time to start thinking about what could be up ahead. I have dropped clues in this first post.

Skills: Talkal: 2 Medical WES
bigkahuna: 2 self-defense tactics. WES
Peter porty: 2 Allied technology, 1 German technology. WES
Flamelasher: 2 Mind and body reactions.
Foolishballoon: 3 Stealth
its_crunchtime: 3 Strength.

WES: War Encyclopaedia Study. This means that these skills can be studied and improved using the War Encyclopaedia.

FoolishBalloon wrote:Is it possible to learn skills, and if so what skills (fantasy like controlling water or organic stuff or maybe Super swordsman?)

As mentioned in the first post, you can learn whatever skills you need in the war encyclopaedia. For example: "Research German customs in the War encyclopaedia."
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Post  its_crunchtime Sun Feb 20, 2011 2:05 am

Is the WES an equivalent to learning skills? So, if I want my guy to to be more sneaky, do I just look up a
"How to scout" chapter?

EDIT: Crap, I'm an idiot, you already answered this....


Last edited by its_crunchtime on Sun Feb 20, 2011 2:06 am; edited 1 time in total (Reason for editing : Question Answered)
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Post  PeterPorty Sun Feb 20, 2011 3:03 am

Major: Learn how to speak German from the Encyclopedia.
Minor: "Sargent, have you received any message from the British team? Is there a chance some of them are still alive in the island? Did they at least report what kind of equipment the German had on the zone?"
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Post  Frogger5 Sun Feb 20, 2011 3:58 am

its_crunchtime wrote:Is the WES an equivalent to learning skills? So, if I want my guy to to be more sneaky, do I just look up a
"How to scout" chapter?

EDIT: Crap, I'm an idiot, you already answered this....

We all make mistakes. Very Happy But to answer your question, yes.Learning scouting will not necessarily make you body more lithe slipery, but it will make you effectively more sneaky in a more tactical kind of fashion. Being game master, I will decide the nature of the research, and the learning to make it slightly more realistic.
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Post  Talkal Sun Feb 20, 2011 4:18 am

Major - Learn how to take out bullets from bodies
Minor - "Sargent, do you know how big is the german army stationing on this island?"
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Post  its_crunchtime Sun Feb 20, 2011 4:43 am

Major- Consult the WES about scouting and how to move unseen.
Minor- "Sarg, once we land, how far is it to the docks?"
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Post  FoolishBalloon Sun Feb 20, 2011 7:16 am

Major - Learn how to use my sniper extra good, (fast reload, fast shooting and better accuracy)
Minor - Ask Sarg if we can get some extra supplies like food, water and medikits with us


That makes it:

PeterPorty
Major: Learn how to speak German from the Encyclopedia.
Minor: "Sargent, have you received any message from the British team? Is there a chance some of them are still alive in the island? Did they at least report what kind of equipment the German had on the zone?"

Talkal
Major - Learn how to take out bullets from bodies
Minor - "Sargent, do you know how big is the german army stationing on this island?"

its_crunchtime
Major- Consult the WES about scouting and how to move unseen.
Minor- "Sarg, once we land, how far is it to the docks?"

FoolishBalloon
Major - Learn how to use my sniper extra good, (fast reload, fast shooting and better accuracy)
Minor - Ask Sarg if we can get some extra supplies like food, water and medikits with us

Bigkahuna and FLAMELASHER left; how long do they have left? i wanna roll ;P


Last edited by PeterPorty on Sun Feb 20, 2011 10:58 am; edited 1 time in total (Reason for editing : Merged triple post.)
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Post  FoolishBalloon Sun Feb 20, 2011 7:48 am

~POST TO BE DELETED~


Last edited by PeterPorty on Sun Feb 20, 2011 10:58 am; edited 1 time in total (Reason for editing : Merged triple post.)
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Post  Frogger5 Sun Feb 20, 2011 5:28 pm

Rolling this afternoon. Unless people haven't posted actions yet.
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Post  FLAMELASHER Sun Feb 20, 2011 6:00 pm

Study the War Book to learn about German armour's weak spot. (Like below the barrel on a Tiger Tank and the wheels on a Panzer Tank etc.)


Last edited by FLAMELASHER on Mon Feb 21, 2011 3:45 am; edited 1 time in total
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Post  Frogger5 Mon Feb 21, 2011 12:31 am

FLAMELASHER wrote:Study the War Book to learn about German armour's weak spot. (Like below the barrel on a Tiger Tank and the wheels on a Panzer Tank etc.)

Please post actions in bold text, thankyou. Smile

Edit: It looks like I won't be rolling till tomorrow, unless bigkahuna comes back soon. Neutral
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Post  Bigkahuna Mon Feb 21, 2011 4:35 am

Sorry. Flight got delayed by about 7 hours.

Major: In the "War Book", read about infiltration operations (covert ops type work, etc.).
Minor: Grab supplies (food, meds, weapons) and remind my team (I am in charge) to do the same.
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