Frogger5's World War R2D

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Frogger5's World War R2D

Post  Frogger5 on Fri Feb 18, 2011 12:15 am



You can view the archive http://roll2dodge.forumotion.com/t178-archiveworld-war-roll2dodge

Please note this is my first time being a gamemaster.

Players will play American allies, as they move to strike against a small island occupied by the Germans. Players will make up a unit of six, plus Sergeant Reynolds, an event player. Players will be given objectives, and must lead successful assaults, and use their wits to win back the island.

Anything not written in this post, you will most likely find out when the game begins.

Names of players will be their usernames.

Positions in unit available: (First in, first served.)
1 Medic You get to heal people.
2 Field Officer Your in charge of intel, and you have the radio, and the pop smoke.
3 Engineer You have practically memorised the technology section in the War Encyclopaedia.
4 Explosives You get to blow up stuff.
5 Infantry You get a snipers rifle.
6 Infantry You get a squad support rifle.


Note this game will probably be harder than others, and will require initiative, some careful planning, co-operation, and a bit of thinking outside the box. Each player is equipped with a World War Encyclopaedia, which will serve as a vital tool, as it contains all information needed, from speaking german, to learning how to repair Flak guns. Researching things in the Encyclopaedia will be counted as minor actin some turns, I will specify. More of the story will be explained when the game begins.

Some Rules:
Spoiler:

My rules are pretty much standard, don't derail the thread, spectators, please do not try to help the players, the amount of outside help they receive will be decided by me.
• All players are allowed one major, and one minor action per turn, unless I specify otherwise.
• Players are given 24 hours to post their actions, if I'm felling nice, then I'll give an extra 12, or 24. But I'd rather not do that, because I want the game to move at a relatively fast pace.
• Actions must be posted in bold, if the last player to post an action could please list all the other actions during the turn, for convenience, that would be great. Very Happy
• I am really, hard on arguments, flaming, and trolling. I hate having to throw people out of the game, but I will If I must.
• Any players who deliberatly act stupid, and don't put their effort into the game, will be warned, then excluded.
• All the rest, is the forum rules, and common sense. Thankyou for reading, enjoy the game. Very Happy

Disclaimer: I am not an expert on history, but I think I know enough to run a game. Some elements will be fiction.

I understand, that the world war may be a touchy topic for some people. If anyone gets offended by the content of this thread, do not post a comment of complaint. Instead, please PM me in a civil and constructive manner. And of course, remember; this is fiction. Characters, and locations are intended to be fiction, and any relations to real life are completely coincidental. It is also important that players be aware, and not post any content that may be too racist.

So! Come aboard a Dreadnaught ship, and lets go win back an island! Very Happy

Players:
1 Medic Talkal
2 Field Oficcer bigkahuna
3 Engineer Rulyon (used to be PeterPorty).
4 Explosives JaMaS141
5 Infantry (sniper) Shinobody
6 Infantry (LMG/HMG) its_crunchtime

Waiting list:
Kezza 7777

If I have a enough players, this game will start in three days. (I'm going on a camp for the weekend) if all players who want to play could please post, but in the meantime, lets not use up too much thread space.


Last edited by Frogger5 on Sat Feb 11, 2012 5:59 pm; edited 13 times in total

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Re: Frogger5's World War R2D

Post  FoolishBalloon on Fri Feb 18, 2011 9:06 am

I am on it! Hmm, can I be Sniper plz?

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Re: Frogger5's World War R2D

Post  Bigkahuna on Fri Feb 18, 2011 9:28 am

I'll join. I'll be able to stay in this one even if everyone else kicks me out (I'll be gone for the same amount of time as you).

Field Officer.

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Re: Frogger5's World War R2D

Post  Talkal on Fri Feb 18, 2011 9:56 am

Damn it I'm late, I wanted to be the Sniper Evil or Very Mad

So I want now to be a Medic.

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Re: Frogger5's World War R2D

Post  FLAMELASHER on Fri Feb 18, 2011 11:40 am

Woulda joined but the good roles are gone :-(

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Re: Frogger5's World War R2D

Post  Bigkahuna on Fri Feb 18, 2011 11:42 am

3 Engineer You have practically memorised the technology section in the War Encyclopaedia.
4 Explosives You get to blow up stuff.
6 Infantry You get a squad support rifle.

All these roles are still left and could be really cool if you let it be. I love explosives and squad rifles Wink

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Re: Frogger5's World War R2D

Post  FLAMELASHER on Fri Feb 18, 2011 12:27 pm

Oooh...

I'll be explosives.

Prepare to have your s*it f*cked up, Nazi's.

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Re: Frogger5's World War R2D

Post  ShadoWKilleR on Fri Feb 18, 2011 2:25 pm

1 Medic Talkal
2 Field Oficcer bigkahuna
3 Engineer NONE
4 Explosives FLAMELASHER
5 Infantry (sniper) FoolishBalloon
6 Infantry (LMG/HMG) NONE

Light Machine Gun or Heavy Machine Gun, wiki will tell you what is the difference between the two. And I will tell you that firing an HMG while standing is asking 6KG to fly into your face, but firing it while it is secured or in reverse prone will ensure your bullets get through that concrete wall.

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Re: Frogger5's World War R2D

Post  FoolishBalloon on Fri Feb 18, 2011 6:08 pm

Is it possible to learn skills, and if so what skills (fantasy like controlling water or organic stuff or maybe Super swordsman?)

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Re: Frogger5's World War R2D

Post  Zerovirus on Fri Feb 18, 2011 6:10 pm

This is World War II. I doubt fantasy elements will be present, barring possible Nazi Mad Science. Still, I'm not playing so I can't be thought of as a definitive source.

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Re: Frogger5's World War R2D

Post  FoolishBalloon on Sat Feb 19, 2011 10:37 am

Yeah, i thought so. But still maybe possible to get extra strong with throwing weapons or snipers or whatever weapon/tool possible?

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Re: Frogger5's World War R2D

Post  PeterPorty on Sat Feb 19, 2011 9:13 pm

I was trying to avoid joining too many games, but since nobody else joins, and I can't seem to control myself; "why not". So make me engineer, please. Also, so we get to name characters? If so, make me Bruce Carlile.

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Re: Frogger5's World War R2D

Post  its_crunchtime on Sat Feb 19, 2011 9:34 pm

Ill rock it as the remaining infantryman.

My name will be....Bob. Bob Smith.(Generic name ftw!)

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Re: Frogger5's World War R2D

Post  Frogger5 on Sun Feb 20, 2011 12:15 am

Well, I'm back from camp, and I have enough players, so let the game begin. Very Happy

You all awake to find yourselves in a hospital bed. Your sight is rather fuzzy, and you have a slight dizziness, but you can detect a slight rocking motion, and remember that you are on a ship.

Your eyes focus and you see a woman in a white robe leave the room. She returns with a man in the uniform of the American army. His name is Sergeant Reynolds, but you can't remember how you know. He smiles seeing that you all awake and speaks.

'Glad to see you guys aren't dead, your awake just in time if you get ready, ill brief you on the way up.' No one moves, or is sure what to do. A look of concern passes onto Reynolds face, he turns to the nurse.
'Are they alright?'
'They might have some slight amnesia from the shock, you'd better try to jog their memories, Sergeant.' Reynolds nods and turns back.
'Your names are, Talkal, bigkahuna, Peterporty, Flamelasher, Foolishballoon, and its_crunchtime. Your a part of a paratrooping unit aboard an American dreadnaught ship, in an unnamed, German occupied island. While we were docking, out ship was struck by an enemy shell, you guys copped the worst of it.' As he talks, you memories begin to come flooding back. You hear a faint boom in the distance, enemy artillery.
'Get your clothes, on we can't stay here, the Germans artillery accuracy is increasing within every minute.'

You each get out of bed, and put on your uniforms. By looking at the different kinds, you can see that Talkal is the unit's medic, bigkahuna the field officer, Peter Porty the engineer, flameslasher being the pyromaniac he is, is explosives operator, and the tough hide foolish balloon and its_crunchtime are wearing, reveals that they are support infantry.

After changing, you leave the hospital and head don the corridors of the ship hearing distant booms all the way. Reynolds briefs you:
'Our primary objective is to reach the docks, on the opposite side of the island where a whole division of German shipping and armour is sitting waiting for our assault. The British tried just a few weeks ago. Unfortunately, none came back. Sitting right in front of the docks, is an airfield, a large battery, which supplies almost all enemy artillery. Anything closer to home, we don't know. Which is what our job is going to be. Originally, we were going to be dropped halfway down the island, for some recon. Unfortunately, our spies believe that the German air makes that too risky. We are going to me moving into the forest, and head for the centre of the island, take out any patrols, and report anything else.'

'Do we have any idea what we might find?' askes Peter Porty. Reynolds shakes his head. 'No ariel recon. we're going in blind.'

You come to a ladder which leads onto the deck, you can hear American speech, and orders, it's a bustle of activity above.

'Sarg, where are our weapons?'

'On the deck. Follow me.'

Players now have a turn that is ruled be events. As you walk up onto the deck, you can talk, study, or whatever.
In this turn War Encyclopaedia study will be a major action.
Talking will be minor.


Hint: Even now, would be a good time to start thinking about what could be up ahead. I have dropped clues in this first post.

Skills: Talkal: 2 Medical WES
bigkahuna: 2 self-defense tactics. WES
Peter porty: 2 Allied technology, 1 German technology. WES
Flamelasher: 2 Mind and body reactions.
Foolishballoon: 3 Stealth
its_crunchtime: 3 Strength.

WES: War Encyclopaedia Study. This means that these skills can be studied and improved using the War Encyclopaedia.

FoolishBalloon wrote:Is it possible to learn skills, and if so what skills (fantasy like controlling water or organic stuff or maybe Super swordsman?)


As mentioned in the first post, you can learn whatever skills you need in the war encyclopaedia. For example: "Research German customs in the War encyclopaedia."

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Re: Frogger5's World War R2D

Post  its_crunchtime on Sun Feb 20, 2011 1:05 am

Is the WES an equivalent to learning skills? So, if I want my guy to to be more sneaky, do I just look up a
"How to scout" chapter?

EDIT: Crap, I'm an idiot, you already answered this....


Last edited by its_crunchtime on Sun Feb 20, 2011 1:06 am; edited 1 time in total (Reason for editing : Question Answered)

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