The Orcish Invasion - A Fantasy R2D
+4
its_crunchtime
Bigkahuna
Malregima
FLAMELASHER
8 posters
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Re: The Orcish Invasion - A Fantasy R2D
The average damage of 1d10 is 5.5; the average damage of 3d3 is 6.
8680- Avid Roleplayer
- Posts : 562
Join date : 2011-03-20
Re: The Orcish Invasion - A Fantasy R2D
Umm...
Dagger is 3d3 -2 then.
Dagger is 3d3 -2 then.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: The Orcish Invasion - A Fantasy R2D
2x Bent Iron Sword (2d6)
4x Dented Iron Dagger (3d3)
2x Cracked Bomb (3d20)
1x Leather Helmet (3 Armor)
1x Leather Vest (6 Armor)
1x Leather Pants (4.5 Armor)
1x Leather Shorts (4.5 Armor)
1x Leather Boots (4.5 Armor)
1x Dusty Cloak (1 Armor)
hmm...
I am just wondering if there is speed variation between leather and steel armor
if steel makes me slower, can i wear leather or is that reserved for the long-rang fighters?
Edit: leather armor it is, need speed for guerrilla attack you know
4x Dented Iron Dagger (3d3)
2x Cracked Bomb (3d20)
1x Leather Helmet (3 Armor)
1x Leather Vest (6 Armor)
1x Leather Pants (4.5 Armor)
1x Leather Shorts (4.5 Armor)
1x Leather Boots (4.5 Armor)
1x Dusty Cloak (1 Armor)
hmm...
I am just wondering if there is speed variation between leather and steel armor
if steel makes me slower, can i wear leather or is that reserved for the long-rang fighters?
Edit: leather armor it is, need speed for guerrilla attack you know
Last edited by Malregima on Fri Oct 14, 2011 5:45 pm; edited 2 times in total
Malregima- Avid Roleplayer
- Posts : 171
Join date : 2011-02-20
Re: The Orcish Invasion - A Fantasy R2D
Room to join?
AerynPierre- Avid Roleplayer
- Posts : 317
Join date : 2011-03-29
Age : 38
Location : Benbrook, Texas
Re: The Orcish Invasion - A Fantasy R2D
AerynPierre - Yes
Malregima - Steel can be exploited by some Warlock Spells (heat metal) and gives a -1 to rolls that include chasing Orcs or jumping over obstacles.
Malregima - Steel can be exploited by some Warlock Spells (heat metal) and gives a -1 to rolls that include chasing Orcs or jumping over obstacles.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: The Orcish Invasion - A Fantasy R2D
AerynPierre, if you don't post a character in 24 hours we'll start without you.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: The Orcish Invasion - A Fantasy R2D
I don't think I'll wind up having time to play after all, too busy to come up to create a new char. Sorry for the wait
AerynPierre- Avid Roleplayer
- Posts : 317
Join date : 2011-03-29
Age : 38
Location : Benbrook, Texas
Re: The Orcish Invasion - A Fantasy R2D
Everyone having their weapons, the Guard and his team leads everyone to the stables and they start riding to the village. On the way there, a party of Orcs is spotted by the road, in a patch of trees.
"Hold up. Orcs. 12 Grunts, 2 Warriors and 4 Archers." says the Guard who gave the briefing.
PLAYERS
Malregima
Malicia the Berserker
HP - 25/25
AR - 20/20
Inventory
Bigkahuna
Kynek the Ranger
HP - 25/25
AR - 20/20
Inventory
8680
Jervan the Sharpshooter
Inventory
HP - 25/25
AR - 20/20
Darien
Alder the Warrior
HP - 25/25
AR - 25/25
Inventory
Allies
Guard 1
HP - 20/20
AR - 25/25
DMG - 2d6
Guard 2
HP - 20/20
AR - 25/25
DMG - 2d6
Guard 3
HP - 20/20
AR - 25/25
DMG - 2d6
Guard 4
HP - 20/20
AR - 25/25
DMG - 2d6
Enemies
Grunt 1
HP - 5/5
AR - 5/5
DMG - 1d4
Grunt 2
HP - 5/5
AR - 4/5
DMG - 1d4
Grunt 3
HP - 5/5
AR - 4/5
DMG - 1d4
Grunt 4
HP - 5/5
AR - 2/5
DMG - 1d4
Grunt 5
HP - 5/5
AR - 5/5
DMG - 1d4
Grunt 6
HP - 10/10
AR - 5/5
DMG - 1d4
Grunt 7
HP - 5/5
AR - 4/5
DMG - 1d4
Grunt 8
HP - 5/5
AR - 5/5
DMG - 1d4
Grunt 9
HP - 5/5
AR - 5/5
DMG - 1d4
Grunt 10
HP - 5/5
AR - 4/5
DMG - 1d4
Grunt 11
HP - 5/5
AR - 3/5
DMG - 1d4
Grunt 12
HP - 5/5
AR - 4/5
DMG - 1d4
Warrior 1
HP - 10/10
AR - 19/25
DMG - 2d4
Warrior 2
HP - 10/10
AR - 22/25
DMG - 2d4
Archer 1
HP - 10/10
AR - 4/5
DMG - 1d6 (R)
Archer 2
HP - 10/10
AR - 10/10
DMG - 1d6 (R)
Archer 3
HP - 10/10
AR - 3/5
DMG - 1d6 (R)
Archer 4
HP - 10/10
AR - 4/5
DMG - 1d6 (R)
"Hold up. Orcs. 12 Grunts, 2 Warriors and 4 Archers." says the Guard who gave the briefing.
PLAYERS
Malregima
Malicia the Berserker
HP - 25/25
AR - 20/20
Inventory
- Spoiler:
- 2x Bent Iron Sword (2d6)
4x Dented Iron Dagger (3d3)
2x Cracked Bomb (3d20)
1x Leather Helmet (3 Armor)
1x Leather Vest (6 Armor)
1x Leather Pants (4.5 Armor)
1x Leather Shorts (4.5 Armor)
1x Leather Boots (2 Armor)
1x Dusty Cloak (1 Armor)
Bigkahuna
Kynek the Ranger
HP - 25/25
AR - 20/20
Inventory
- Spoiler:
- •Bent Iron Sword
•Small Iron Shield
•Twisted Longbow (1d12)
•Dented Iron Dagger (3d3)
•Leather Helmet
•Leather Vest
•Leather Pants
•Leather Boots
•Dusty Cloak
•Cracked Bomb
8680
Jervan the Sharpshooter
Inventory
HP - 25/25
AR - 20/20
- Spoiler:
- 1 Leather Helmet
1 Leather Vest
1 Leather Pants
1 Leather Boots
1 Dusty Cloak
1 Twisted Longbow (1d12)
Darien
Alder the Warrior
HP - 25/25
AR - 25/25
Inventory
- Spoiler:
- Bent Iron Sword (2d6)
Small Iron Shield
Dented Steel Helm
Dented Steel Chestplate
Dented Steel Pants
Dented Steel Pants
Dusty Cloak
Dented Iron Dagger
Allies
Guard 1
HP - 20/20
AR - 25/25
DMG - 2d6
Guard 2
HP - 20/20
AR - 25/25
DMG - 2d6
Guard 3
HP - 20/20
AR - 25/25
DMG - 2d6
Guard 4
HP - 20/20
AR - 25/25
DMG - 2d6
Enemies
Grunt 1
HP - 5/5
AR - 5/5
DMG - 1d4
Grunt 2
HP - 5/5
AR - 4/5
DMG - 1d4
Grunt 3
HP - 5/5
AR - 4/5
DMG - 1d4
Grunt 4
HP - 5/5
AR - 2/5
DMG - 1d4
Grunt 5
HP - 5/5
AR - 5/5
DMG - 1d4
Grunt 6
HP - 10/10
AR - 5/5
DMG - 1d4
Grunt 7
HP - 5/5
AR - 4/5
DMG - 1d4
Grunt 8
HP - 5/5
AR - 5/5
DMG - 1d4
Grunt 9
HP - 5/5
AR - 5/5
DMG - 1d4
Grunt 10
HP - 5/5
AR - 4/5
DMG - 1d4
Grunt 11
HP - 5/5
AR - 3/5
DMG - 1d4
Grunt 12
HP - 5/5
AR - 4/5
DMG - 1d4
Warrior 1
HP - 10/10
AR - 19/25
DMG - 2d4
Warrior 2
HP - 10/10
AR - 22/25
DMG - 2d4
Archer 1
HP - 10/10
AR - 4/5
DMG - 1d6 (R)
Archer 2
HP - 10/10
AR - 10/10
DMG - 1d6 (R)
Archer 3
HP - 10/10
AR - 3/5
DMG - 1d6 (R)
Archer 4
HP - 10/10
AR - 4/5
DMG - 1d6 (R)
Last edited by FLAMELASHER on Sat Oct 22, 2011 4:45 pm; edited 1 time in total (Reason for editing : Added Player HP and AR, added slight AR damage to Orcs and fixed Leather Boots)
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: The Orcish Invasion - A Fantasy R2D
I'm guessing AR is Armor [Condition/Health]?
Talk quietly to the others.
"I'm going to take out the archers. Someone create a distraction - preferably launching arrows into their ranks. I'll flank them and take the archers on in hand-to-hand combat."
Flank the orcs' camp; shoot as many archers as I can from behind without alerting them. Once they are alerted, switch to hand-to-hand combat with my sword.
Talk quietly to the others.
"I'm going to take out the archers. Someone create a distraction - preferably launching arrows into their ranks. I'll flank them and take the archers on in hand-to-hand combat."
Flank the orcs' camp; shoot as many archers as I can from behind without alerting them. Once they are alerted, switch to hand-to-hand combat with my sword.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: The Orcish Invasion - A Fantasy R2D
Yes, AR is Armor.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: The Orcish Invasion - A Fantasy R2D
minor: blood rushing at the prospect of battle, i barely heard Kynek comment as i ran out of the camp.
major: throw the bomb on farthest group and charged at the first enemy i see.
major: throw the bomb on farthest group and charged at the first enemy i see.
Malregima- Avid Roleplayer
- Posts : 171
Join date : 2011-02-20
Re: The Orcish Invasion - A Fantasy R2D
PLAYER ACTIONS
GUARD ROLLS
THIS ONLY TOOK ABOUT 24 HOURS ON AND OFF. NOT EVEN HALF DONE YET!
- Spoiler:
- bigkahuna
Sneak Roll (d20) - 19
Nobody taking notice of you, you decide to sneak around behind the Orcs and start shooting at them. You aim for an Archer and fire.
Accuracy Roll (d20) - 2
Damage Roll (d12) - N/A
You arrow misses totally. However, no Orcs notice and you fire again.
Accuracy Roll (d20) - 18
Damage Roll (d12) - 11
Your arrow hits the Archer in the back, penetrating through his armor and digging into his skin.
Initiative Roll (d20) - 18
Enemy Initiative Roll (d20) - 2
The Orc is still caught by surprise, and you pump out another arrow.
Accuracy Roll (d20) - 6
Unfortunately, the arrow misses. The Orc Archer notices and fires back.
Enemy Accuracy Roll (d20) - 14
Enemy Damage Roll (d6) - 3
The Arrow hits you but doesn't penetrate your armor.
QUICK UPDATE
Kynek the Ranger
HP - 25/25
AR - 17/21
Archer 3
HP - 2/10
AR - 0/5
DMG - 1d6 (R)
------------------------------------------------
Malregima
Throw Roll (d20) - 20
The Bomb sails through the air as you burst out of the camp. It lands in a group of 5 Grunts and a Warrior.
Damage Roll (3d20) - 14 + 19 + 3 = 36
They all die in a fiery explosion that throws their corpses away from the center of the bomb. You continue charging but two archers see you and fire.
Accuracy Rolls (d20) - 12 and 3
Damage Rolls (d6) - 2 and N/A
One of their arrows misses but the other hits you, but bounces off your armor.
QUICK UPDATE
Malicia the Berserker
HP - 25/25
AR - 18/21
Grunt 8
DEAD
Grunt 9
DEAD
Grunt 10
DEAD
Grunt 11
DEAD
Grunt 12
DEAD
Warrior 1
DEAD
Malicia the Berserker
HP - 25/25
AR - 18/21
Darien (BOTTED)
[Charge at the Orcs and go for the Archers]
You manage to cover the ground just before Malicia's Bomb goes off, and leap at an archer.
Accuracy Roll (d20) - 13
Damage Roll (2d6) - 5 + 5 = 10
You slash him twice in quick succession, ripping through his armor but not killing him.
Initiative Roll (d20) - 1
Enemy Initiative Roll (d20) - 3
He breaks away and fires a point-black shot at you.
Enemy Accuracy Roll (d20) - 16
Enemy Damage Roll (d6) - 5
Block Roll (d20) - 5
You try to block the arrow but are too slow and it dents your armor.
QUICK UPDATE
Alder the Warrior
HP - 25/25
AR - 20/26
Archer 4
HP - 4/10
AR - 0/5
DMG - 1d6 (R)
8680 (BOTTED)
[Fire at any weakened enemies]
Accuracy Roll (d20) - 7
Damage Roll (d12) - N/A
You launch an attack on a wounded archer, but miss.
Accuracy Roll (d20) - 19
Damage Roll (d12) - 3
You fire another arrow, and it hits the archer, not quite killing him.
Initiative Roll (d20) - 2
Enemy Initiative Roll (d20) - 6
You go to fire another arrow, but the Archer is faster.
Enemy Accuracy Roll (d20) - 15
Enemy Damage Roll (d6) - 6
He fires back and rips your armor in the spot the arrow hits.
Jervan the Sharpshooter
HP - 25/25
AR - 14/21
Archer 4
HP - 1/10
AR - 0/5
DMG - 1d6 (R)
FULL UPDATE
Malregima
Malicia the Berserker
HP - 25/25
AR - 18/21
Inventory- Spoiler:
- 2x Bent Iron Sword (2d6)
4x Dented Iron Dagger (3d3)
1x Cracked Bomb (3d20)
1x Leather Helmet (3 Armor)
1x Leather Vest (6 Armor)
1x Leather Pants (4.5 Armor)
1x Leather Shorts (4.5 Armor)
1x Leather Boots (2 Armor)
1x Dusty Cloak (1 Armor)
bigkahuna
Kynek the Ranger
HP - 25/25
AR - 17/21
Inventory- Spoiler:
- •Bent Iron Sword
•Small Iron Shield
•Twisted Longbow (1d12)
•Dented Iron Dagger (3d3)
•Leather Helmet
•Leather Vest
•Leather Pants
•Leather Boots
•Dusty Cloak
•Cracked Bomb
8680
Jervan the Sharpshooter
Inventory
HP - 25/25
AR - 14/21
Inventory- Spoiler:
- 1 Leather Helmet
1 Leather Vest
1 Leather Pants
1 Leather Boots
1 Dusty Cloak
1 Twisted Longbow (1d12)
Darien
Alder the Warrior
HP - 25/25
AR - 20/26
Inventory- Spoiler:
- Bent Iron Sword (2d6)
Small Iron Shield
Dented Steel Helm
Dented Steel Chestplate
Dented Steel Pants
Dented Steel Pants
Dusty Cloak
Dented Iron Dagger
GUARD ROLLS
- Spoiler:
Guard 1
[Charge the toughest looking warrior and stab him]
Accuracy Roll (d20) - 13
Damage Roll (2d6) - 1 + 5 = 6
You strike the Orc weakly by mistake, then follow up with a hard blow.
Initiative Roll (d20) - 6
Enemy Initiative Roll (d20) - 16
The Orc isn't surprised and he swings at you.
Enemy Accuracy Roll (d20) - 17
Enemy Damage Roll (2d4) - 1 + 4 = 5
The blow doesn't penetrate your armor, but does make you stumble and leaves an ugly dent in your chestplate.
QUICK UPDATE
Guard 1
HP - 20/20
AR - 20/25
DMG - 2d6
Warrior 2
HP - 10/10
AR - 16/25
DMG - 2d4
Guard 2
[Help Guard 1 kill the Orc]
Accuracy Roll (d20) - 20
Attack Roll (2d6) - 6 + 3 = 9
You swing your Sword twice, hitting the Orc both times.
Initiative Roll (d20) - 14
Enemy Initiative Roll (d20) - 7
The Orc is caught by surprise, still focused on the other Guard.
Accuracy Roll (d20) - 8
Attack Roll (2d6) - 4 + N/A = 4
You miss once but hit the other time, not quite breaking his armor.
Guard 2
HP - 20/20
AR - 20/25
DMG - 2d6
Warrior 2
HP - 10/10
AR - 3/25
DMG - 2d4
THIS ONLY TOOK ABOUT 24 HOURS ON AND OFF. NOT EVEN HALF DONE YET!
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: The Orcish Invasion - A Fantasy R2D
Are you going to finish it?
Darien- Gamemaster
- Posts : 265
Join date : 2011-04-11
Age : 31
Location : My Own Mind
Re: The Orcish Invasion - A Fantasy R2D
I had it done and my computer crashed. So I ragequitted. Will probably do it sooner or later.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: The Orcish Invasion - A Fantasy R2D
Well, it's been three months...
Locked until Flamelasher returns.
PM me to unlock it at your whim.
Locked until Flamelasher returns.
PM me to unlock it at your whim.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
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