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[Archive]The Orcish Invasion - A Fantasy R2D

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Post  Bigkahuna Wed Mar 07, 2012 7:11 pm

Title: The Orcish Invasion
Author: A Fantasy R2D


Note: In my mind, this is my last chance at hosting an R2D.

In the world of Galamar, there is an Empire - the Harmonan Empire - that rules a large amount of land. Plains, cities, mountains, towns, lakes, roads, villages, bases - you name it, they probably owned at least a bit. And it was made by their workers - some said slaves, but they were paid, if only a little. So when their workers start dying while working on a new town, they were worried. That's when the Orcs came. Harmona fought back, but soon the entire south of the country fell, and more was lost everyday. They pleaded their allies for troops. And they sent their best. Or, new recruits into their best organisations. Can they master their skill in time to save Harmona, or will it fall into ruins before they become skilled enough to stop it?

CLASSES

Your Character must have a class. Here is the list of Classes:

Ranger - The all round class, Rangers fight with Swords, Bows, Daggers and sometimes a Bomb or two. They also have basic stealth in forests and woods, and can make basic potions form herbs.
Assassin - The stealth class, Assassins fight with devices mounted to their wrists, elbows, knees and feet. It is a wooden tube with a blade inside. They slide the blade out and use it to stab enemies. They have extremely good stealth skills and sometimes use posion bombs.
Berserker - The most damaging melee class, Berserkers fight with Dual Axes, Swords and plenty of Bombs. They have lots of power but can't use defensive skills or wear heavy armour. Killing the enemy quick is vital, and it's what they do best.
Warrior - The warrior class, Warriors fight with Sword and Shield or Pikes, and are skilled in both offence and defence. They usually have fairly heavy armour and their only real weakness is a lack of ranged attacks.
Sharpshooter - The most ranged class, Sharpshooters fight with Bows, Throwing Knives and sometimes their hands. They pack a punch but up close are destroyed by almost any Orc. They have basic stealth skills.
Mage - The wizard class, Magi are extremely powerful and fight with deadly spells such as fireballs, explosive lightning and arcane shields. However, they need to draw power from Mana Rocks, which are rare, so they need to be careful.

COMBAT

The combat is done on a D20, the basic 'higher the better' approach, but with 20 being an overshot. Bonuses will not take you higher than 19. New skills can be learnt at trainers in Stronghold. Feel free to make up skill as long as they are balanced and suited to your class.

You also get to command your men, and early game only have 1 squad who travel with you. Later you get to take over the campaign, and fortify buildings, choose whether to attack or defend, and send groups of soldiers on missions elsewhere to you.

STRONGHOLDS

Strongholds are Harmonan buildings where their military lives and works. They are scattered through Harmona, and are usually orc-proof, but if the surrounding area is 95% or more Orc controlled then they will fall without the player's help, except for the most mighty ones. In strongholds players can heal, rest, get supplies and weapons and eat.

ORC CONTROL

As the Orcs take more of the land and squash more of the resistance in an area, their control will rise from 0% to up to 100%. The lower it is, the more survivors you can rescue, troops you can fight with and less chance of you dying to the hands of Orcs. If an area stays under mostly Harmonan control then they will send in tougher troops like Trolls and Warlocks.

ORC TYPES

Orcs come in many types, here is a list:
Grunts - Weak Orcs wielding clubs and axes, they are the first to attack Harmonan lands. Found anywhere Orcs are.
Warriors - Tougher Orcs with swords and axes, they are sent after Grunts. Found after an hours siege.
Archers - Weak Orcs with shortbows and sometimes longbows, they are sent with Warriors. Found after an hours siege.
Captains - Tough Orcs with swords, they are a harder fight than warriors, but rarer. Found after 10 hours siege.
Wolf Riders - Weak Orcs on tough Wolves, armed with spears and swords and deadly fast. Found after 10 hours siege.
Trolls - Huge, gray trolls armed with tree roots and hammers. They sometimes throw trees. Found after 24 hours siege.
Generals - Elite, heavily armed with swords and bombs. These are the toughest Orc warriors. Found after 24 hours siege.
Troll Elites - Armoured trolls with dual hammers or trees. They can throw boulders and trees. Found after 48 hours siege.
Assassin - Sneaky Orcs with powerful attacks but low health and no defensive power. Often attack leaders. Found after 48 hours siege.
Warlocks - Orcs who can throw fire and form arcane shields. They can also hover and blast wind at you. Found after 48 hours siege.
Warlock Master - A Warlock who makes other Warlocks look like newborn babies. Be very, very careful. Found after 96 hours siege.
From there the numbers increase. Multiple Warlock Masters appear after roughly 200 hours siege.


STARTING LOCATION

Players start the game in a Stronghold, where they are briefed on their mission and get to meet each other.

APPLICATION FORM

Character Name -
Character Class -
Character Looks -
Character Bio -

FREQUENTLY ASKED QUESTIONS

See bigkahuna's post just below, and my reply. Will put Questions and Answers here when there is more than one question.

Questions:

Answers:


Last edited by Bigkahuna on Wed Mar 07, 2012 7:29 pm; edited 1 time in total
Bigkahuna
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Post  Bigkahuna Wed Mar 07, 2012 7:12 pm

Introduction

"Hey," says the Guard as the Party assemble by the door to the armory: "Good to see you got here alive. I'm here to brief you and let you get your gear. So, as you obviously know, your'e here to help beat the Orcs. You'll be sent to a small, village first."

He got out a map and showed you it. A small village near a forest with caves south of it was circled.

"Yewfields. Named for it's famous Yew Forest and expanse of farmland. The scouts say Orcs are on the horizon, and will get there in about 4 hours," he continued, putting away the map: "We're kinda low on gear, so the stuff on offer ain't that good."

He pulled out his sword, which had a dent and was slightly bent.

"Even I don't get good gear! Although to be fair, my job is briefing others, so it kinda makes sense. Anyway, on topic again. Me and a squad of other guards are going to come with you for this first mission. And with no further waiting, I present to you - the armory!"

He swung open the door.


EQUIPMENT:

6x Bent Iron Sword (2d6)
4x Small Iron Shield
4x Dented Iron Axes (2d8)
4x Scratched Blade Tube Sets (1d10)
6x Twisted Longbow (1d8)
4x Bent Iron Pike (1d10)
8x Dented Iron Dagger (2d3)
4x Cracked Bomb (3d20)
4x Leaky Poison Bomb (1d3, Poisonous)
4x Dented Steel Helm (5 Armor)
4x Dented Steel Chestplate (10 Armor)
4x Dented Steel Pants (7.5 Armor)
4x Dented Steel Boots (2.5 Armor)
6x Leather Helmet (3 Armor)
6x Leather Vest (6 Armor)
3x Leather Pants (4.5 Armor)
3x Leather Shorts (4.5 Armor)
6x Leather Boots (2 Armor)
10x Dusty Cloak (1 Armor)
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Post  Bigkahuna Wed Mar 07, 2012 7:14 pm

BATTLE

Everyone having their weapons, the Guard and his team leads everyone to the stables and they start riding to the village. On the way there, a party of Orcs is spotted by the road, in a patch of trees.

"Hold up. Orcs. 12 Grunts, 2 Warriors and 4 Archers." says the Guard who gave the briefing.

PLAYERS

Malregima
Malicia the Berserker
HP - 25/25
AR - 20/20
Inventory
Spoiler:

Bigkahuna
Kynek the Ranger
HP - 25/25
AR - 20/20
Inventory
Spoiler:

8680
Jervan the Sharpshooter
Inventory
HP - 25/25
AR - 20/20
Spoiler:

Darien
Alder the Warrior
HP - 25/25
AR - 25/25
Inventory
Spoiler:

Allies

Guard 1
HP - 20/20
AR - 25/25
DMG - 2d6

Guard 2
HP - 20/20
AR - 25/25
DMG - 2d6

Guard 3
HP - 20/20
AR - 25/25
DMG - 2d6

Guard 4
HP - 20/20
AR - 25/25
DMG - 2d6


Enemies

Grunt 1
HP - 5/5
AR - 5/5
DMG - 1d4

Grunt 2
HP - 5/5
AR - 4/5
DMG - 1d4

Grunt 3
HP - 5/5
AR - 4/5
DMG - 1d4

Grunt 4
HP - 5/5
AR - 2/5
DMG - 1d4

Grunt 5
HP - 5/5
AR - 5/5
DMG - 1d4

Grunt 6
HP - 10/10
AR - 5/5
DMG - 1d4

Grunt 7
HP - 5/5
AR - 4/5
DMG - 1d4

Grunt 8
HP - 5/5
AR - 5/5
DMG - 1d4

Grunt 9
HP - 5/5
AR - 5/5
DMG - 1d4

Grunt 10
HP - 5/5
AR - 4/5
DMG - 1d4

Grunt 11
HP - 5/5
AR - 3/5
DMG - 1d4

Grunt 12
HP - 5/5
AR - 4/5
DMG - 1d4

Warrior 1
HP - 10/10
AR - 19/25
DMG - 2d4

Warrior 2
HP - 10/10
AR - 22/25
DMG - 2d4

Archer 1
HP - 10/10
AR - 4/5
DMG - 1d6 (R)

Archer 2
HP - 10/10
AR - 10/10
DMG - 1d6 (R)

Archer 3
HP - 10/10
AR - 3/5
DMG - 1d6 (R)

Archer 4
HP - 10/10
AR - 4/5
DMG - 1d6 (R)
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Post  Bigkahuna Wed Mar 07, 2012 7:17 pm

Roll #1


PLAYER ACTIONS
Spoiler:

Malregima
Malicia the Berserker
HP - 25/25
AR - 18/21

Inventory
Spoiler:

bigkahuna
Kynek the Ranger
HP - 25/25
AR - 17/21
Inventory
Spoiler:

8680
Jervan the Sharpshooter
Inventory
HP - 25/25
AR - 14/21
Inventory
Spoiler:

Darien
Alder the Warrior
HP - 25/25
AR - 20/26
Inventory
Spoiler:

GUARD ROLLS

Spoiler:

THIS ONLY TOOK ABOUT 24 HOURS ON AND OFF. NOT EVEN HALF DONE YET!
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Post  Bigkahuna Wed Mar 07, 2012 7:26 pm

This game was discontinued due to lack of player and GM interest.
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