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Red Zone R2D - By KeZZa

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Post  FoolishBalloon Wed Feb 22, 2012 11:25 am

Ok, Mr Bob then.
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Post  KeZZa 7777 Wed Feb 22, 2012 5:06 pm

@ Jack.. They will run on a common sense basis, if you're away of course i/m going to get annoyed, but there is nothing i can do about it.
If you accidentally forget to roll or are away for a day, notify me, and you will not get a strike, i'm not really the kind of person thats going to hold a grudge against you for it... If you ever get 3 strikes it's going to be because again and again you are missing rolls. Not just once every now and then.

Theres no specific way im going to reset the strikes, if you only miss 1 or two, you may just get 1 strike, but then i'll end up taking it off later. The point of the system is so i can say to someone, you're on 2 strikes, start turning up.

@FoolishBalloon. So you want to be called, Captain Bob, the entire game... Ok then!
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Post  JackBarber Thu Feb 23, 2012 11:08 am

Ok, where does this thing start, give me a general idea of things you want and I could have a map done with-in a day likely, although it would probably only be for a small planned area, not the entire world or something.
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Post  FoolishBalloon Thu Feb 23, 2012 11:20 am

@KeZZa, if you need maps, use Paint. Look at Frogger's maps in his WWII R2D. They are simple, used in paint or a similar program, but they work perfectly. We know how the situation was, and that's enough Smile
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Post  KeZZa 7777 Thu Feb 23, 2012 7:08 pm

*Cough* *Photoshop* *Cough*
Map is up, rolling first later today.
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Post  Frogger5 Thu Feb 23, 2012 7:13 pm

FoolishBalloon wrote:@KeZZa, if you need maps, use Paint. Look at Frogger's maps in his WWII R2D. They are simple, used in paint or a similar program, but they work perfectly. We know how the situation was, and that's enough Smile
I use illustrator for my maps. Sorry, but I would never use paint, I hate it. (also I use mac.)
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Post  KeZZa 7777 Thu Feb 23, 2012 9:22 pm

Omg just deleted a whole heap of text by accident, ok lets start again
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Post  KeZZa 7777 Thu Feb 23, 2012 9:43 pm

2300 Hours
Just East Of The Drop Zone

"Gentleman, welcome to the Red Zone!" The general could hardly be heard over the sound of the chopper blades whirring. "You are our last hope". "In order to reach the city, you will first need to take out The Pit, a small base situated inside the mountain line. Then you can move on to Fort Galiath. Once you've got past the fort, you can then move on to the city." "I would suggest dropping by some abandoned storage huts on the way, they will help you in your quest. And when you get the chance, overtaking the airport and the labs will further you in succeeding".

"I'm sure you all know each other by now, together you are the last chance of Reaves survival". "Don't let us down!"

Rosenstein nodded toward each member of the team before shouting one more thing. "Good luck"
You feel a small thud. The helicopter had hit the ground.

You jumped out along with the other members of your team.
In the distance you can see the Labs and an abandoned storage hut.


The Game.....Begins.
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Post  Frogger5 Thu Feb 23, 2012 10:18 pm

I suggest heading to the labs first, to get us in the groove.

Major: Survey my surroundings, looking for cover, potential threats, etc.
Minor: Suggest heading to labs.
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Post  ace223 Thu Feb 23, 2012 11:52 pm

MAJOR: head to the lab, to try and find a server to connect/hack the video systems
MINOR: watch out for video cameras.


[Edit by FoolishBalloon: Forgot to end the [b]]

oops thanks


Last edited by ace223 on Sat Feb 25, 2012 5:41 pm; edited 1 time in total
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Post  Rulyon Fri Feb 24, 2012 2:26 am

Arm my LMG and accompany the team. Be prepared to distract guards with a decoy grenade should it become neccesary.
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Post  FoolishBalloon Fri Feb 24, 2012 2:48 am

Major - Take lead of my group, scanning for potential threats.


Last edited by FoolishBalloon on Fri Feb 24, 2012 7:05 am; edited 2 times in total
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Post  KeZZa 7777 Fri Feb 24, 2012 5:11 am

@Foolish - The chopper has left. Sorry if that wasn't clear, please edit your OP with new actions

Although that would be a valid use for pilot yes.
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Post  KeZZa 7777 Fri Feb 24, 2012 6:59 am

I hate to be a burden foolish, but please read the intro more carefully. You are not being attacked as you land. Please edit again Lol...
Unless you want to shoot at cows.

Still waiting on Jamas and Jack
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Post  FoolishBalloon Fri Feb 24, 2012 7:06 am

Heh, the other guys said that they looked for threats. I thought that meant that there were enemies over here ^^
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Post  JaMaS141 Fri Feb 24, 2012 2:00 pm

MAJOR: Try to blend in with my surroundings, trailing the group closely the group.
MINOR: Scan my environment carefully.
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Post  KeZZa 7777 Sat Feb 25, 2012 8:46 am

Waiting on Jack to roll. Ill give him a bit longer
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Post  JackBarber Sat Feb 25, 2012 10:44 am

Follow the group and keep my eyes open for any potentially useful items, taking them as we go if they are close enough.
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Post  KeZZa 7777 Sat Feb 25, 2012 7:31 pm

Rolling this afternoon, thanks for your timely actions everyone.
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Post  Frogger5 Sun Feb 26, 2012 1:41 am

And I'm back. And tired as hell.
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Red Zone R2D - By KeZZa - Page 2 Empty Sorry for the lateness. Had written it but couldn't upload till now. Roll 1

Post  KeZZa 7777 Sun Feb 26, 2012 6:43 am

Red Zone - Roll 1 - 26/2/12

This should let you guys know how the rolls are going to work in this game. I take all the actions and piece them together. You will notice your rolls may not be in the order that you posted them. This is just done because it is common sense. For example Ace will go last. Because he cant do his action until you have/have not reached the lab. I would highly suggest reading everyones rolls, or else it wont make sense. So here we go.

Intro -
The ground is covered in a thick grass cover. You can see further up the grass gets longer. It would be good cover, in case something goes wrong.
You start moving towards the labs

_________________________

FoolishBalloon - 2
Take lead of my group, scanning for potential threats

You take lead of the group moving silently into the darkness. Your team follows behind. You travel for several minutes before hearing a small crack, much like a twig snapping. You assume its nothing and begin to go on towards the labs when you feel a hand grab your shoulder.

Frogger5 - 5
(Common sense not to include the minor)
Survey my surroundings, looking for cover, potential threats, etc.

You follow behind the Captain and after a little while you hear a twig snapping. You have a sharp sense of vision and in the darkness ahead you see a guard, supposedly patrolling around the labs. Captain Bob goes ahead towards the guard but luckily you grab him from behind and stop him. You then signal the team to get down in the grass.

Rulyon - 1
Arm my LMG and accompany the team. Be prepared to distract guards with a decoy grenade should it become necessary.

You are following the group to the labs when Clarkson turns around and signals you to get down. You go prone on the ground confused, but then you see the guard. Fortunately you were prepared for this, and pulled a decoy grenade from your pack. You nod toward the team, notifying them of what you are going to do, before pulling the pin on the grenade and raising your arm. Unfortunately for you, your arm was just not up to task, and before you could throw the grenade it slipped out of your hand. The decoy grenade explodes and sends out a loud sound of guns and other forms of weaponry.

Jamas - 6
Try to blend in with my surroundings, trailing the group closely.

You are following the group when you are signalled to get down by Wesley, you are about 3 metres behind the others and drop to the ground silently. Before you know it you hear loud sounds of gunshots from where . You are confused until you see that Torque, the clumsy bugger, had dropped a decoy grenade in the middle of the group. You see a guard point his gun towards the grenade. In a rush you pull a throwing knife from your pack and throw it directly at the guard. It hits him directly in the forehead…You sigh with relief. The guard falls to the ground… X_X

JackBarber - 6
Follow the group and keep my eyes open for any potentially useful items, taking them as we go if they are close enough.

You are going to the lab, and after a sudden course of events. You are left shocked, looking at the stone cold man on the ground. The team moves towards the guard. "So, that's one down, only a seemingly countless amount to go" the captain said. "Well, lets get him out of the way so he wont get found". You look around and find a large amount of rocks to cover him up. But before you begin, you scavenge through the guards possessions. You find:
1 FAB Laser
And
1 Decoy Grenade.
You are pleased with what you have found, you take the FAB laser, and hand over the decoy grenade to Torque.
"Here, you are the only one who has storage for these"
"Thanks, seems i just ran out" Torque said, he pats you on the back and you head on with the group.


ace223 - 4
Head to the lab, to try and find a server to connect/hack the video systems, and watch out for video cameras.

The team reaches the labs. From what you can see, there is only one video camera, on the corner to the right of you. It's obvious you will be safe in that regard.
You can see unfortunately there is no access points to tap in to the surveillance.

_________________________________

Debrief for the roll:
You find a place to huddle behind a wall of rocks.
The team can see in front of them there is a door, with one guard on each side. Making a total of….2 GUARDS!
Behind the guard on the left you can see a map of the labs on the wall. With Clarkson's excellent vision, he makes out the map through his sniper scope.
The Map Of The Labs:

The Game…..Continues


Last edited by KeZZa 7777 on Sun Feb 26, 2012 6:37 pm; edited 1 time in total
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Post  JaMaS141 Sun Feb 26, 2012 6:25 pm

Yeh I got the kill! Yeh!

After noticing the guard... hide in the shadows... I think a knife to the face will do well.
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Post  Frogger5 Sun Feb 26, 2012 6:33 pm

We should try to take them out at the same time.

Major: Taking advantage of my gullie suit, go prone and examine the guards through my scope, and top the remaining guard. Should Jamas fail to connect, take out the other one as well.
Minor: Advise the others to stay on their toes, in case something goes horribly wrong.
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Post  JaMaS141 Sun Feb 26, 2012 6:35 pm

nice move Frogger
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Post  ace223 Sun Feb 26, 2012 11:31 pm

If the team DOES take out the team
Major: Search the Weapons lab for or small UAV drones or remote control scout cars (remote control car type thing)
Minor: Request backup to watch me while i search the room

if the team DOESNT take out the team
SHOOT TO KILL xD
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