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Red Zone R2D - By KeZZa

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JaMaS141
ace223
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Post  Frogger5 Sun Feb 26, 2012 11:45 pm

ace223 wrote:If the team DOES take out the team
Major: Search the Weapons lab for or small UAV drones or remote control scout cars (remote control car type thing)
Minor: Request backup to watch me while i search the room

if the team DOESNT take out the team
SHOOT TO KILL xD


Woah, wait. You just wanna rush in there? Neutral That's just asking for something to go wrong...
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Post  ace223 Sun Feb 26, 2012 11:47 pm

Frogger5 wrote:Woah, wait. You just wanna rush in there? Neutral That's just asking for something to go wrong...


well SOMEONE **cough Gamemaster cough** told me to
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Post  Frogger5 Sun Feb 26, 2012 11:51 pm

I suggested we head for the labs. I did not in any way suggest that we simply dash in there blindly. Kezza did say that bad actions can get you killed in this game. But hey, your funeral...
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Post  KeZZa 7777 Sun Feb 26, 2012 11:53 pm

Ladies Ladies... If that is what Ace wishes to do. He can do it... Consequences aside, deadessness aside...
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Post  ace223 Sun Feb 26, 2012 11:54 pm

i was talking about keZZa, i posted a action then he said to change it, now i have changed it twice since then
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Post  KeZZa 7777 Mon Feb 27, 2012 12:27 am

Now... Can i get your thoughts on the way the roll went... Did you like the way i made it into a scenario.
Constructive criticism will make this game more fun for you. Please don't post it here, message me any thoughts you have... Thanks
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Post  JaMaS141 Mon Feb 27, 2012 1:12 am

I thought that the roll was good.
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Post  KeZZa 7777 Mon Feb 27, 2012 9:05 pm

Still waiting on Rulyon And JackBarber...
Foolish is being NPC'd until he returns by request.
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Post  JackBarber Tue Feb 28, 2012 7:35 pm

Continue to keep any eye out for more useful items or equipments.
Attempt to give supporting fire/cover for the team as they try to go in to "take care" of the guards.
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Post  Rulyon Tue Feb 28, 2012 9:23 pm

Continue to provide support for the team, refraining from using the grenade thus time around.


Last edited by Rulyon on Wed Feb 29, 2012 5:44 pm; edited 1 time in total
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Post  KeZZa 7777 Tue Feb 28, 2012 9:58 pm

Ok guys thanks for all the replies... Some were a bit late, but i'll let it go. Just try to get it done A.S.A.P.
I'll be rolling tonight.
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Post  JackBarber Wed Feb 29, 2012 9:33 am

FYI, you may want to keep a list of the Player's items SOMEWHERE.... <.<
Also, the map really wasn't that great, the only "Fancy" or "Special" thing about it was the text, and having the line/shine through it just makes it slightly harder to read, it really shouldn't ever take more than 30 minutes to complete a map like that, and if you're good you could probably do a map like that in 5 just using Paint and the line tool.
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Post  KeZZa 7777 Wed Feb 29, 2012 4:02 pm

Jack, if you don't like the maps that's not my problem.
They are merely for gameplay purposes, i'm not gonna spend an hour making something just so you know where everything is.
And yes thanks for the advice, i'll be putting up players inventory's after each roll now.
Sorry about not getting the roll done, had heaps of homework last night. I'll do it ASAP
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Post  JackBarber Wed Feb 29, 2012 10:48 pm

That's exactly my point...?
I said it shouldn't ever take 30+ minutes to make something like that, it was like 2 or so days between the time "Ok, the only thing left to do is the map." and the roll actually happening, yeah I know it takes a while to get rolls actually written sometimes, but usually that only takes a couple of hours max unless you get interrupted.
I'm not saying I dislike things exactly, just that the quality and amount of stuff taking that long is a bit strange in my opinion...
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Post  Rulyon Wed Feb 29, 2012 10:51 pm

JackBarber wrote:That's exactly my point...?
I said it shouldn't ever take 30+ minutes to make something like that, it was like 2 or so days between the time "Ok, the only thing left to do is the map." and the roll actually happening, yeah I know it takes a while to get rolls done sometimes, but usually that only takes a couple of hours max unless you get interrupted.

Since you obviously know its a possibility, for what reason other than sheer antagonization did you say anything in the first place? O.o
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Post  JackBarber Wed Feb 29, 2012 10:55 pm

He had been saying he was saying he wanted the game to go quickly, so wouldn't you expect him to do things quickly as well?
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Post  Rulyon Wed Feb 29, 2012 10:59 pm

True enough. But I suspect once he sees how life can sometimes get in the way he'll become a little more lenient on action times. I hope.
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Post  Bigkahuna Wed Feb 29, 2012 11:25 pm

Alright guys, that's enough. Jack, please keep a more polite and less patronizing tone...
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Post  KeZZa 7777 Thu Mar 01, 2012 12:28 am

Ok, I am doing the roll right now.

I get what you are saying Jack, and i probably was a little unprepared for the amount of work required, but you implying that it is unsatisfactory is kind of insulting. I am trying my best to get things done on time, and i've had a lot of other things coming up recently, job interviews, school work etc. I'll try my best to keep the game going smoothly, but i cant start rolling until all players actions are posted. Which really means i've had one night since then to do it, and i was packed with homework last night. So i'm happy to listen to your suggestions and advice, but the fact is i got really caught up, it's not because i haven't bothered to do it.

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Post  KeZZa 7777 Thu Mar 01, 2012 12:38 am

Also, just so you guys know, i completely forgot i had not finished the skills, i'll be doing that straight after the roll. Then you will be able to use them properly.
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Post  KeZZa 7777 Thu Mar 01, 2012 12:58 am

Red Zone - Roll 2 - 1/3/12

I have decided in regards to the inventory, every time you gain or lose something you will be notified like so
+1 Charge Laser
AND THEN if you wish to view your main inventory, check the character classes in the OP of the game. I will change them every roll according to your current inventory's

Intro: It's now or never, there is two guards blocking your way into the labs, and you can almost smell the goodies in there. Your plan is set into play

_________________________________

JaMaS141 - 1
After noticing the guard... hide in the shadows... I think a knife to the face will do well.

You slip into the shadows silently, and are not seen by the guards. You pull out a knife from your pack and viciously throw it towards the guard on the left. Unfortunately your aim is not as good as last time, and you miss the guard completely hitting the door and notifying the guards of your presence.

Frogger5 - 5
Major: Taking advantage of my ghillie suit, go prone and examine the guards through my scope, and top the remaining guard. Should Jamas fail to connect, take out the other one as well.
Minor: Advise the others to stay on their toes, in case something goes horribly wrong.

You inform the others to be prepared, and you silently go prone beside the barricade of rocks. You look straight down your scope and wait for Samaj to take his shot. Before you know it a knife is embedded in the door, realising the assassin's mistake, you put a bullet through the second guard's head, and quickly move to the left. You are lucky and hit the guard on the left in the chest, presumably in the heart, as it killed him in seconds.

Rulyon - 4
Continue to provide support for the team, refraining from using the grenade this time around.

You watch as your teams plan comes into play. In seconds two men are slumped over on the floor, and you move with the team to the door.
"Nice work Samaj" Wesley whispers sarcastically to the assassin.
You hold of a laugh before you realise the knife might actually help you. You pull it vigorously until it comes out of the thin door. Leaving a fairly large hole.
You smile and peek through, seeing no guards, the team moves in.

ace223 - 6
If the team does take out the guards
Major: Search the Weapons lab for or small UAV drones or remote control scout cars (remote control car type thing)
Minor: Request backup to watch me while i search the room
If the team doesn't take out the guards - Shoot to kill

Your team reaches the weapons lab. "Move!" Captain Bob yells as you rush into the room, only to find fortunately for you, it is completely empty of people.
You assume the workers have gone home, as it is so late. You search throughout the lab and inspect every nook and cranny, and your eyes open wide when you find something you certainly didn't expect in a medium sized side cupboard.
2 UAV drones! They seem fully operational and come with a portable screen.
You slip them into your backpack

+ 2 UAV Drones

JackBarber - 1
Continue to keep any eye out for more useful items or equipments.
Attempt to give supporting fire/cover for the team as they try to go in to "take care" of the guards.

After a fortunate series of events it seems as if Eddleson found the only good things, and you are left empty handed.

___________________________________

Debrief for the roll:

The team is happy with their accomplishments, and together you must decide whether you want to go to an abandoned storage unit, or try and take out the pit early on in your quest.

The Game……Continues
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Post  JackBarber Thu Mar 01, 2012 12:44 pm

Wait... What was the point of going to some labs if we're going to a storage unit...?

Search the bodies of the guards if they are still in the area. (If not just search The Bio and/or Weapons Lab.)
Suggest that once we are done here that we head to the storage unit to the south west.


Last edited by JackBarber on Sat Mar 03, 2012 9:02 am; edited 3 times in total
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Post  KeZZa 7777 Fri Mar 02, 2012 1:27 am

Hey you chose to go to the labs, check the map. It tells about the storage units.
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Post  JackBarber Fri Mar 02, 2012 11:39 am

Yeah, but we have like, JUST gotten into them, and at the end of the roll you make it sound like we need to leave it NOW and head for the storage units or whatever.
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Post  Frogger5 Fri Mar 02, 2012 11:37 pm

...wow. That was quick.
Find a way onto the roof of the labs, and scope the surrounding area, particularly towards storage units.
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