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Kezza's GM Application - Red Zone

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Post  KeZZa 7777 Thu Feb 09, 2012 9:40 pm

Hey guys, this is my application. I'll chuck all the game ideas in a tab. Thanks
The Story
Spoiler:
The Beginning Of The War
Spoiler:
The Games Mechanics
Spoiler:
The Skill Point System -SPS-
Spoiler:
Characters/Classes
Spoiler:
Feel free to ask for more details on the game, it will not be released for a little while, as I am still preparing the classes and maps/diagrams.
______________________
As for the GM application question's, here goes

-Why do I want to be a GM-
I joined this site and immediately knew this would be something i was interested in. I love creating graphics, maps etc.
And i adore the idea of being able to create my own world that people would be able to be a part of. I enjoy creating an awesome storyline and would put all my effort in it.

-What style will your game be in-
If i had to label it as a certain style, i might say things like:
Modern Warfare - Sci Fi - Fictional - Futuristic

-How often do you get on-
I'm on more or less 3 times a day, but that is in Australian time.
Some days i am on more than 3 times and some days i don't have enough time for 3. But i would be able to roll within a day of the last choice being made most likely.

Thanks for your time guys, i'd really like some endorsements and also i'd love some constructive criticism on the game. Again feel free to ask any questions, i'll answer A.S.A.P

Thanks again, KeZZa 7777



Last edited by KeZZa 7777 on Fri Feb 10, 2012 6:06 am; edited 1 time in total
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Post  Saima Fri Feb 10, 2012 12:12 am

A few questions / comments.

In relation to "In a specialist team of men", are we forced to RP men? I know that quite a few people in this forum play female characters.

The story seems a bit sparse. I'd suggest fleshing it out, as I know that it'll help you more than anyone.

"1 – Uber failure, MAY cause damage and disaster to the user or others" -- do you really want one in six rolls to be an uber failure that could cause a disaster?

Will players gain skill points even if they're doing a completely unrelated action to the skill?

You're going to have players climbing up the skill rank REALLY quickly. After ~20 rolls, they'll be close to capped. Think about your skill system a bit more.

Please give us the lists of armor etc. for all of the classes. It would help.

I'll endorse your game if you can deal with these issues. I like the game, but I also like having games that don't crash and burn Razz
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Post  KeZZa 7777 Fri Feb 10, 2012 1:28 am

Ok man, heres my response to your questions 1 by 1 haha.
No you don't have to be men, just a foolish mistake by me, sorry i'll fix it a.s.a.p

Yes i agree the story is sparse, mainly because i thought this was a GM application it would be stupid to put the whole game in, but if thats what you want, again i will get around to it as soon as i get the time.

The word uber was me being stupid, generally if you roll a 1 it will end badly, but not game changing badly, for instance if you attacked someone as the assassin and you roll a 1, you would probably get a broken nose IF anything, the probability of you getting damage at all is unlikely even for a 1. The only reason you ever get really bad injuries in this game is if you make a bad choice tactics wise, not the rolls

No the skills will level up only if you use them on the turn you roll a 5 or 6, and i may even make the level cap on the skills higher

Im currently still in the works with the armour and classes as i was going to make diagrams for the guns, but if speed is what you want, yet again, i will get on to it a.s.a.p

So there you go, thanks
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Post  Rulyon Fri Feb 10, 2012 5:07 am

I'm interested in learning more about your game. I'll be watching this application closely for elaboration. I would also recommend updating the OP with the new information as you develop it.
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Post  KeZZa 7777 Fri Feb 10, 2012 5:29 am

Ok cool, i am going to update as i get it done, I will be working over the weekend when i get time, just so you guys know this is the process i'll be working on.

First of all i am going to fix up the story and "elaborate". I'll be adding why this war is happening and how the rivalry became.

Secondly i'll be working on the classes for each and every character including - Armour, Weapons, And Skills

Next up i'll be improving the skills, creating a fair and not too easy levelling system.

Fourth but not last, i'll work on some more story line history, as to the planet and countries, etc.

And finally my last step which will probably take longer than the rest - Thus it being the last step, i will be working on creating diagrams for guns, vehicles, armour, and more. These diagrams will probably not be ready for a little while, so i wouldn't suggest waiting for them on this post, i'm not planning on launching the game until i am fully prepared, as to not get caught behind.

Thanks!
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Post  Saima Fri Feb 10, 2012 11:59 am

Don't worry about getting things out quickly. I'm fine to wait until you're totally happy with the game, however long that takes.
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Post  Bigkahuna Fri Feb 10, 2012 12:55 pm

Hey Kezza! Your game looks like it's coming along well.

Diagrams of weapons and such are cool and all, but they're not needed in the application. If you want them for your players, go right ahead and make them.

I'd like to see you do a practice roll, as that is the best idea we'll have of what your game will play like. It'd be nice if you could include the major points of your game within it (skills, combat, classes, etc.)
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Post  its_crunchtime Fri Feb 10, 2012 4:35 pm

bigkahuna wrote:

I'd like to see you do a practice roll, as that is the best idea we'll have of what your game will play like. It'd be nice if you could include the major points of your game within it (skills, combat, classes, etc.)

Yup yup! (Anyone remember "The Land Before Time?" BEST THING EVER!)
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Post  Bigkahuna Fri Feb 10, 2012 6:13 pm

its_crunchtime wrote:Yup yup!
GAAAAHHHHHH!!!!

Those movies were actually really good considering the age bracket it was meant for, but that line is... ugh.

Okay, back on topic. Ready when you are, kezza.
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Post  KeZZa 7777 Fri Feb 10, 2012 7:09 pm

OK! Kezza is up and in the building... I don't completely understand, do you want me to be both the player and the roller?
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Post  Frogger5 Fri Feb 10, 2012 8:22 pm

What he means, is to roll as you would in game. So make up a situation, actions, etc and roll as you would in game.
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Post  KeZZa 7777 Fri Feb 10, 2012 9:17 pm

Ok let me see.
PLAYER - Assassin - KeZZa 7777

Setup - You have moved to the side of the complex, the group agrees to allow the Kezza to eliminate the guard. Kezza slowly moves up the side wall and accidentally steps on a broken glass bottle. The guard hears the bottle and walks towards the corner to check out what is going on.

Minor - Equip Knife
Major - Grab the guard as he comes around the corner and silently dispose of him.

Roll - I will do both 1 and 6 for a view of both sides.

KeZZa 7777 - 6

You slowly move further up and as the guard turns the corner to assess the situation, you grab him and cover his mouth. You successfully eliminate the guard. You hide the body in the bushes and you succeed in not being detected. You can now continue your assault on the base

You gain 1 skill point in *Silent Blade*
_________________________________________________________

KeZZa 7777 - 1

You silently await the guard to turn the corner, as he comes around you dash to grab him and attempt to stop him from making a noise, but you stumble and the guard yells loudly. The guard knocks you in the head with the butt of his gun, and the second guard comes around the corner.


This was a fairly negative 1 but it can still be fixed depending on what the next player chooses to do.

For instance the Recon Soldier will have a suppressed handheld charge laser.

That was a bit of a quick one. It will presumably be easier with the others, because then i can combine everyones choices. For example this would generally not happen as simply, seeing as the group would have to actually agree to let Kezza assassinate the guard. But anyways, that was just an example of the pros/cons of the roll
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Post  ace223 Sat Feb 11, 2012 2:05 am

KeZZa 7777 wrote:
The word uber was me being stupid,
Kezza

That was me! Very Happy

KeZZa and i were originally going to work and be Co-GMs Razz We were talking about the whole thing and as a joke i said make it Uber Fail, not thinking he would, but he did.

Anyway the reason i pulled out of Co-GM is i thought about it, read other GMs stuff, thought about it again, then realised how much work it is. and for someone as lazy as me (lets say very) i decided to pull out.
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Post  KeZZa 7777 Sat Feb 11, 2012 3:25 am

Well, i wouldn't have defined it as Co-Gm. I asked for help on graphics, that was all. Anyways.

Still working on the full classes guys, they will be up soon
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Post  ace223 Sat Feb 11, 2012 3:57 am

KeZZa 7777 wrote:Well, i wouldn't have defined it as Co-Gm. I asked for help on graphics, that was all. Anyways.


then why did you take my ideas for setting??? Shocked
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Post  JaMaS141 Sat Feb 11, 2012 5:08 am

Hey I don't know if it matters but if I could I would endorse this and if this goes through.
I got dibs on Assasin
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Post  KeZZa 7777 Sat Feb 11, 2012 6:57 am

Ace, i'm not going to argue with you about this on my GM application. Oh gee, i'm sorry for "stealing" your idea's. I guess that means anybody who makes a R2D set in the future is stealing your idea. Anyways, please take this to a private message if you have more enquiries.

Thanks for all the ideas and suggestions guys, still tapping away at those classes, hope to have 'em up in 24 hours, including more history.
Maybe 48 if i get caught up...
Thanks Jamas, 1 down, 3 to go
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Post  Frogger5 Sat Feb 11, 2012 9:58 am

Whose been thread derailing in my chair? Suspect

Anyway Kezza, your roll seemed fairly good, you seem to know what you're doing. I won't endorse yet, because I'm interested to see what else you're coming up with.
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Post  Bigkahuna Sat Feb 11, 2012 1:52 pm

Looking good Kezza! I like how you noted that everyone else's actions would factor in -- combining all the outcomes of each player's roll is difficult, but a major part in creating believability and a feel of teamwork and strategy, not just individual hack-and-slashing.

You seem to be committed to improving your game, getting it started, and having a critical ear to advice. Having the determination to actually get a game improved through our highly selective board of directors ( tongue ) is more than half the battle. So...

I endorse this game. Also curious to see how the game further develops, as Frogger is, but I think that it has enough momentum to be successful.
Frogger5 wrote:Whose been thread derailing in my chair?
So sorry Frogger Urgh... I'll deal with it directly.

Ace223 -- Your efforts on helping to start this game are appreciated, but creating an account just to take partial credit and claim copyright on your ideas is not.

Also, the GM Applications forum is not the place to hold a conversation. A private message is a better place for this (if you must do this at all). Do not post on this thread again unless it's to give constructive criticism.
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Post  AerynPierre Sat Feb 11, 2012 6:23 pm

I am almost ready to endorse this game, but I do have one question besides what everybody else is posting. How would we agree on each individuals actions without having each characters action basically being a roll on its own? If people post with a large number of conditionals, can you spend the time necessary to shift through them without getting yourself confused?


Example:




And now multiply that by six...would you find yourself confused? And who's action would come first if you had to move onto the large number of conditionals? I have noticed...there are a certain number of people who do not even bother with conditionals too...so what would you do to NPC them if their actions were null and void?



And well...turned out to be more than just one question...but one issue. Shocked Hope I did good getting my point across! G'luck! If this works out, I'd look forward to attempting to be the Marksman...but I don't think it's far to try to "call" anything.
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Post  Frogger5 Sat Feb 11, 2012 6:42 pm

Hey, just noticed the part you added to the first post. I endorse.
I'm also interested in playing this game. I haven't played one since Flamelasher's game.
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Post  KeZZa 7777 Sat Feb 11, 2012 10:52 pm

Ok Aeryn. Here's my take on the whole, integrating of moves.
There will be 6 players. When i post a roll. The players will respond with their next move...common sense right?
Well the thing about Red Zone is it's all based around tactics. This is a forum RPG, there is nothing i can do to make it realtime. So in order to survive you are gonna have to think about all the possibilities. There is no way even I can predict the rolls. So lets say, for example, my previous roll was real.

The smart thing to do was for the next person to move, lets say the Recon Soldier, to have the Assassins back, this would mean the two best moves he can then make are, get his SCL equipped(Minor Move) and be prepared to shoot whoever comes around the corner (Major - Not really but there is no other plausible major move)
One thing i was considering was making certain story places where, the first person to write their move would be the one to make the choice. In this case that would be the assassin. But i ummed and arred about that because i feel a lot of people would not want their survival relying on someone else.

So the point i'm trying to get across, is there is no real way i can counter a double up situation, rather than just take what people say and manipulate it in the tiniest way so it makes sense. Im sorry if that wasn't the question you were asking exactly, but that was also a point i thought people would like to know.
If you have a more specific question please ask.

For everyone else, i'm not yet finished the classes, they will be up tomorrow.
Thanks,
KeZZa_7777

P.S, i've reanalysed what you said, and just a note, if people wish to have two major or minor moves depending on the outcome, that will work well.
(Like your example)
So
If he fails, do this or vice versa.
Players will have the freedom to make multiple choices depending on the outcome of another players move.
I have the concentration and ability to spend 10 or 15 minutes sorting out whats what, that is not problem.
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Post  Saima Sat Feb 11, 2012 10:54 pm

The game isn't perfect, but that's about as unrealistic of an expectation as someone can expect. I'm fairly sure you have the motivation to keep this game afloat for as long as there's interest.

That being said, I'm Saima, and I approve this game.


Last edited by Saima on Sun Feb 12, 2012 11:57 am; edited 1 time in total
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Post  Bigkahuna Sun Feb 12, 2012 12:47 am

Oohh... Saima using the Moderator Green... not a good move...

Well, this topic has gotten four endorsements. I'll PM Dragonchampion here and on the Wesnoth forums.
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Post  Frogger5 Sun Feb 12, 2012 12:57 am

Shocked All this green text gives me the heebie jeebies.

(This is a Wesnoth forum custom BTW, mods use green text as a sort of first warning, then orange.)

Well, it's good to see another game going. Isn't it about time we started deleting some of the old locked ones?
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