D10 Roll 2 Dodge - Fall Of The West
+4
Shakenspear
PeterPorty
ShadoWKilleR
FLAMELASHER
8 posters
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Re: D10 Roll 2 Dodge - Fall Of The West
My name will be shakenspear
my ship names will be
Alpha 1
Alpha 2
Alpha 3
Alpha 4
Alpha 5
took me 5 mins and thats all i got
my ship names will be
Alpha 1
Alpha 2
Alpha 3
Alpha 4
Alpha 5
took me 5 mins and thats all i got
Shakenspear- Roleplayer
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Join date : 2011-02-17
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: D10 Roll 2 Dodge - Fall Of The West
Flux: Crew repairs the ship.
Anima: Take control of E3.
Passion: Try to fix E4 and take control of it.
Umbra: Try to fix E1 and take control of it.
Requiem: Go scout the area without getting too far.
Anima: Take control of E3.
Passion: Try to fix E4 and take control of it.
Umbra: Try to fix E1 and take control of it.
Requiem: Go scout the area without getting too far.
PeterPorty- High Gamemaster
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Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: D10 Roll 2 Dodge - Fall Of The West
Just some info:
Frigates have 55 Weaponry Crew, 35 Repairmen and 35 Marines. Fast Assault Ships have 45 Weaponry Crew, 25 Repairmen and 25 Marines.
Frigates have 55 Weaponry Crew, 35 Repairmen and 35 Marines. Fast Assault Ships have 45 Weaponry Crew, 25 Repairmen and 25 Marines.
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: D10 Roll 2 Dodge - Fall Of The West
Hotel-16, send crew to take over E6
Sigma-26, send crew to take over E9
Sigma-28, send crew to take over E5
All ships, begin repairs.
Sigma-26, send crew to take over E9
Sigma-28, send crew to take over E5
All ships, begin repairs.
Last edited by ShadoWKilleR on Mon Feb 21, 2011 5:09 pm; edited 1 time in total
ShadoWKilleR- Avid Roleplayer
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Age : 31
Location : Israel
Re: D10 Roll 2 Dodge - Fall Of The West
Will roll when my mum is asleep, as I am grounded.
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: D10 Roll 2 Dodge - Fall Of The West
If you don't want E5, I'll take it... So... Yeah.
PeterPorty- High Gamemaster
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Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: D10 Roll 2 Dodge - Fall Of The West
I think I'll take it, if I won't see need for it then I'm going to give it to you.
ShadoWKilleR- Avid Roleplayer
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Join date : 2011-02-17
Age : 31
Location : Israel
Re: D10 Roll 2 Dodge - Fall Of The West
Rolling now.
FLAMELASHER- Gamemaster
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Location : England
Re: D10 Roll 2 Dodge - Fall Of The West
Shadow:
Hotel-16 - (2) The crew fails repairs.
Hotel-17 - (5) Hotel-17 repairs the armour but not reactor.
Sigma-26 - No repairs to make.
Sigma-27 - (5) Sigma-27 fixes the MDC, but fails repairing some chargers.
Sigma-28 - No repairs to make
E6 - Ready for renaming
E9 - Ready for renaming
E5 - Ready for renaming
Peter:
Flux - (3) The rear armour is hastily fixed, but the MDC is still offline and the armour is weak.
Passion - (10) E4 is completely fixed, and the armour is made thicker: it can take 2 MDC shots AND an Archer Salvo before it breaks.
Anima - (Not Needed) SUCCESS!
Umbra - (7) E1 is fixed.
Requiem - (Not Needed) Requiem finds that the station is a backward L, and on the other side High Admiral Wisdom is kicking arse, despite taking losses. The captain says that the High Admiral is firing EMP rounds at the 'Arrowhead' Missiles of the enemy, disabling their remote control.
E1 - Ready for renaming
E4 - Ready for renaming
E3 - Ready for renaming
Rulyon:
Sonata - (10) Not only is the reactor fixed, but it can now reach 150% power.
Vigilance - (10) The crew fully repair the MDC and improve the work on the back armour.
Others - (Not Needed) SUCCESS!
STATUS REPORT - All ships are fine.
High Admiral Wisdom's voice crackles over the Admiral's comm.
"Recommended you leave the area. Over."
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: D10 Roll 2 Dodge - Fall Of The West
E1 becomes Wolf
E3 becomes Tiger
E4 becomes Bull
These are frigates, right?
Wolf: Try to improve it's fire-power.
Tiger: Try to improve it's armour.
Bull: Try to improve it's accuracy.
Flux: Try to improve it's speed.
Umbra: Try to improve it's accuracy.
Passion: Try to diminish it's reaction time.
Anima: Try to improve it's fire-power.
Requiem: Try to improve it's armour.
E3 becomes Tiger
E4 becomes Bull
These are frigates, right?
Wolf: Try to improve it's fire-power.
Tiger: Try to improve it's armour.
Bull: Try to improve it's accuracy.
Flux: Try to improve it's speed.
Umbra: Try to improve it's accuracy.
Passion: Try to diminish it's reaction time.
Anima: Try to improve it's fire-power.
Requiem: Try to improve it's armour.
Last edited by PeterPorty on Mon Feb 21, 2011 6:17 pm; edited 1 time in total
PeterPorty- High Gamemaster
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Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: D10 Roll 2 Dodge - Fall Of The West
Yes, they are. Reloading is automatic, so change Passion's action.
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
PeterPorty- High Gamemaster
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Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: D10 Roll 2 Dodge - Fall Of The West
Reaction time? You mean like a +1 to Dodge Rolls or something?
FLAMELASHER- Gamemaster
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Location : England
Re: D10 Roll 2 Dodge - Fall Of The West
I do indeed, if it's possible.
PeterPorty- High Gamemaster
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Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: D10 Roll 2 Dodge - Fall Of The West
Yeah, it is.
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: D10 Roll 2 Dodge - Fall Of The West
Coolio. I hope I get all 10s.
PeterPorty- High Gamemaster
- Posts : 156
Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: D10 Roll 2 Dodge - Fall Of The West
Both crews rolled a ten? Nice! Admiral McFarlene may have been delayed in arrival but his crew knows their stuff!
Repair crews return to ships. At the High Admiral's recommendation to leave the area, all ships in my fleet are ordered to spread out in line formation, putting some distance between them to minimize damage from any nukes. Assigned vectors result in them gaining altitude over the sky dock. All crews are ordered to prepare Javilineer pods 1-3 for firing and get a firing solution on the enemy supercarrier.
"Leave the area? That old coot is crazy if he thinks we're gonna run with our tails between our legs and leave him to die. We didn't sign up to be a cowards."
I tap the icon representing the Supercarrier on my battle map / battlescreen / whatever-we-have-on-these-ships and give orders to my XO.
"Spread out, move away from the station and see if we can take that bastard out. All ships prepare to fire."
Repair crews return to ships. At the High Admiral's recommendation to leave the area, all ships in my fleet are ordered to spread out in line formation, putting some distance between them to minimize damage from any nukes. Assigned vectors result in them gaining altitude over the sky dock. All crews are ordered to prepare Javilineer pods 1-3 for firing and get a firing solution on the enemy supercarrier.
"Leave the area? That old coot is crazy if he thinks we're gonna run with our tails between our legs and leave him to die. We didn't sign up to be a cowards."
I tap the icon representing the Supercarrier on my battle map / battlescreen / whatever-we-have-on-these-ships and give orders to my XO.
"Spread out, move away from the station and see if we can take that bastard out. All ships prepare to fire."
Last edited by Rulyon on Tue Feb 22, 2011 5:00 am; edited 1 time in total
Rulyon- Avid Roleplayer
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Join date : 2011-02-21
Age : 39
Location : Fort Worth, Texas, USA
Re: D10 Roll 2 Dodge - Fall Of The West
alpa 1,2,3,4,5 try and get more armour
Shakenspear- Roleplayer
- Posts : 144
Join date : 2011-02-17
Re: D10 Roll 2 Dodge - Fall Of The West
The HA had good reason...
UWC
1x Supercarrier
6x Frigate (3 Badly Damaged)
AOTE
1x Supercarrier
21x Frigate
and
4 'Slit' Dropships
UWC
1x Supercarrier
6x Frigate (3 Badly Damaged)
AOTE
1x Supercarrier
21x Frigate
and
4 'Slit' Dropships
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: D10 Roll 2 Dodge - Fall Of The West
Hotel-16 Repair all systems.
Hotel-17 Repair reactor.
Sigma-26 upgrade accuracy on MDC.
Sigma-27 upgrade reaction time on the emergency thrusters (bonus to dodging).
Sigma-28 upgrade accuracy on MDC.
E5 is renamed to Hotel-18, initate repairs.
E8 is renamed to Sigma-25, initate repairs.
E9 is renamed to Sigma-29, Upgrade armor.
You made a mistake with the enemy ship captured, E7 was destroyed and the ship I captured was E9. Nothing too bad I guess but I just pointed it out.
E6 was also destroyed, so let's just say I took over E8 ok? xD
If we are to escape, can we get to know what are options are?
Hotel-17 Repair reactor.
Sigma-26 upgrade accuracy on MDC.
Sigma-27 upgrade reaction time on the emergency thrusters (bonus to dodging).
Sigma-28 upgrade accuracy on MDC.
E5 is renamed to Hotel-18, initate repairs.
E8 is renamed to Sigma-25, initate repairs.
E9 is renamed to Sigma-29, Upgrade armor.
You made a mistake with the enemy ship captured, E7 was destroyed and the ship I captured was E9. Nothing too bad I guess but I just pointed it out.
E6 was also destroyed, so let's just say I took over E8 ok? xD
If we are to escape, can we get to know what are options are?
ShadoWKilleR- Avid Roleplayer
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Join date : 2011-02-17
Age : 31
Location : Israel
Re: D10 Roll 2 Dodge - Fall Of The West
All ships have the ability to convert all power to the reactor - giving it 500% power. That makes it move at about 1200mph. Another option is turning off the propulsion pods, and dropping out of weapon range. The nearest base is 2000 miles away, meaning it will take over an in-game hour to get there.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: D10 Roll 2 Dodge - Fall Of The West
Shadow, you don't need to repair your reactor. Hotel-17 can have a different action:
Are you forgetting to add the player ships too? With four players, one of whom opted for fast assault ships, we have 15 frigates, 5 assault ships to start, plus the six we captured. Even if we don't add the six captured ships, our contributions raise it to:
1 Supercarrier
21 Frigates (3 badly damaged)
5 Assault Ships
AOTE
1 Supercarrier
21 Frigates
4 Slit Dropships
We out-number them by one and four if their ships are smaller than our counter parts. Add the six caltured vessels and we outnumber them by seven. With the opposing admiral currently focused on our High Admiral we have a decent chance of heavily damaging or destroying the enemy Supercarrier with a stories salvo from our mini nukes and Javelin missiles, don't we? Or am I completely overlooking something here?
- Spoiler:
- Rulyon wrote:Sonata sends a crew over to Hotel-17 to assist in repairing the damaged reactor.
Vigilance sends a crew to assist in repairing Flux's Mass Driver Cannon.FLAMELASHER wrote:
Shadow:
Hotel-17 - (5) Hotel-17 repairs the armour but not reactor.
Peter:
Flux - (3) The rear armour is hastily fixed, but the MDC is still offline and the armour is weak.
Rulyon:
Sonata - (10) Not only is the reactor fixed, but it can now reach 150% power.
Vigilance - (10) The crew fully repair the MDC and improve the work on the back armour.
Others - (Not Needed) SUCCESS!
STATUS REPORT - All ships are fine.
FLAMELASHER wrote:The HA had good reason...
UWC
1x Supercarrier
6x Frigate (3 Badly Damaged)
AOTE
1x Supercarrier
21x Frigate
and
4 'Slit' Dropships
Are you forgetting to add the player ships too? With four players, one of whom opted for fast assault ships, we have 15 frigates, 5 assault ships to start, plus the six we captured. Even if we don't add the six captured ships, our contributions raise it to:
1 Supercarrier
21 Frigates (3 badly damaged)
5 Assault Ships
AOTE
1 Supercarrier
21 Frigates
4 Slit Dropships
We out-number them by one and four if their ships are smaller than our counter parts. Add the six caltured vessels and we outnumber them by seven. With the opposing admiral currently focused on our High Admiral we have a decent chance of heavily damaging or destroying the enemy Supercarrier with a stories salvo from our mini nukes and Javelin missiles, don't we? Or am I completely overlooking something here?
Last edited by Rulyon on Tue Feb 22, 2011 8:12 am; edited 1 time in total
Rulyon- Avid Roleplayer
- Posts : 611
Join date : 2011-02-21
Age : 39
Location : Fort Worth, Texas, USA
Re: D10 Roll 2 Dodge - Fall Of The West
Peter:
Wolf - (4) The power is increased very slightly.
Tiger - (10) Tiger's armour becomes insanely powerful: it can now take 3 MDC rounds and an 'Arrowhead' Salvo before it dies.
Bull - (7) The crew improves the aiming tech, it now has +1 to hit.
Flux - (10) Flux can now move at 785 mph with 100% power: nearly double the normal 400 mph.
Umbra - (1) The crew fail badly and the aiming tech gets worse: -2 to hit until fixed.
Passion - (7) Passion now has a +1 to dodge.
Anima - (5) Anima now does .5x more damage.
Requiem - (10) Requiem's armour becomes insanely powerful: it can now take 3 MDC rounds and an 'Arrowhead' Salvo before it dies.
You will have to tell me to include bonuses in your actions, I can't record that as well as the status of around 40 ships ('cause fights gotta be fair).
Rulyon: ((Sorry about not doing the right names, you're new and I'm recording loads of shit already))
Ship A - (7) A launches all missiles.
Ship B - (6) B unleashes all missilses but is slightly out of formation.
Ship C - (7) Ship C unleashes all it's missiles.
Ship D - (5) Ship D manages to fire 2 Javelin Missiles but is slightly out of position.
Ship E - (3) The crew is back late and the missiles weren't ready in time.
11 Javelin Missiles and 2 MDCs (Wisdom's Frigates are firing) hit the supercarrier. It shudders as the armour collapses. An Arrowhead Salvo strikes the inside and it explodes.
Shakenspear:
A1 - (10) The ship's armour becomes insanely powerful: it can now take 3 MDC rounds and an 'Arrowhead' Salvo before it dies.
A2 - (3) The crew just damages the old armour trying to remove it.
A3 - (10) The ship's armour becomes insanely powerful: it can now take 3 MDC rounds and an 'Arrowhead' Salvo before it dies.
A4 - (7) The armour can now take a javelin blast as well as 2 MDCs before it breaks.
A5 - (1) The crew remove the old armour... Then drop the new armour. A5 can be killed in 1 Javelin shot.
Notify me of this in your actions, I can't record it on top of 40+ ship's status.
Shadow:
Hotel-16 - (7) Repairs completed.
Hotel-17 - ( Reactor can now reach 200%, making it faster than Fast Assault Ships.
Hotel-18 - (9) Repairs completed.
Sigma-25 - (7) Repairs completed.
Sigma-26 - (6) +1 on MDC shots
Sigma-27 - (10) +2 to dodging
Sigma-28 - (9) +1 on all weapons
Sigma-29 - ( Can now take 3 MDCs before exploding.
Remind me of all this in your actions, lucky guy.
Wolf - (4) The power is increased very slightly.
Tiger - (10) Tiger's armour becomes insanely powerful: it can now take 3 MDC rounds and an 'Arrowhead' Salvo before it dies.
Bull - (7) The crew improves the aiming tech, it now has +1 to hit.
Flux - (10) Flux can now move at 785 mph with 100% power: nearly double the normal 400 mph.
Umbra - (1) The crew fail badly and the aiming tech gets worse: -2 to hit until fixed.
Passion - (7) Passion now has a +1 to dodge.
Anima - (5) Anima now does .5x more damage.
Requiem - (10) Requiem's armour becomes insanely powerful: it can now take 3 MDC rounds and an 'Arrowhead' Salvo before it dies.
You will have to tell me to include bonuses in your actions, I can't record that as well as the status of around 40 ships ('cause fights gotta be fair).
Rulyon: ((Sorry about not doing the right names, you're new and I'm recording loads of shit already))
Ship A - (7) A launches all missiles.
Ship B - (6) B unleashes all missilses but is slightly out of formation.
Ship C - (7) Ship C unleashes all it's missiles.
Ship D - (5) Ship D manages to fire 2 Javelin Missiles but is slightly out of position.
Ship E - (3) The crew is back late and the missiles weren't ready in time.
11 Javelin Missiles and 2 MDCs (Wisdom's Frigates are firing) hit the supercarrier. It shudders as the armour collapses. An Arrowhead Salvo strikes the inside and it explodes.
Shakenspear:
A1 - (10) The ship's armour becomes insanely powerful: it can now take 3 MDC rounds and an 'Arrowhead' Salvo before it dies.
A2 - (3) The crew just damages the old armour trying to remove it.
A3 - (10) The ship's armour becomes insanely powerful: it can now take 3 MDC rounds and an 'Arrowhead' Salvo before it dies.
A4 - (7) The armour can now take a javelin blast as well as 2 MDCs before it breaks.
A5 - (1) The crew remove the old armour... Then drop the new armour. A5 can be killed in 1 Javelin shot.
Notify me of this in your actions, I can't record it on top of 40+ ship's status.
Shadow:
Hotel-16 - (7) Repairs completed.
Hotel-17 - ( Reactor can now reach 200%, making it faster than Fast Assault Ships.
Hotel-18 - (9) Repairs completed.
Sigma-25 - (7) Repairs completed.
Sigma-26 - (6) +1 on MDC shots
Sigma-27 - (10) +2 to dodging
Sigma-28 - (9) +1 on all weapons
Sigma-29 - ( Can now take 3 MDCs before exploding.
Remind me of all this in your actions, lucky guy.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: D10 Roll 2 Dodge - Fall Of The West
I see you were busy typing as week. Those were some nice rolls, Shadow! :-) 200% reactor! That'll come in handy for the crew.
Waiting for the enemy's turn to complete before preparing my next one. I'm very pleasantly suprised at the results of the Javelin missiles. Best I hoped for on the first salvo was some heavy damage, and expected more misses than that. :>
Edit: no problem on the names. Keep calling them A - E as long as you want/need to.
Waiting for the enemy's turn to complete before preparing my next one. I'm very pleasantly suprised at the results of the Javelin missiles. Best I hoped for on the first salvo was some heavy damage, and expected more misses than that. :>
Edit: no problem on the names. Keep calling them A - E as long as you want/need to.
Rulyon- Avid Roleplayer
- Posts : 611
Join date : 2011-02-21
Age : 39
Location : Fort Worth, Texas, USA
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