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D10 Roll 2 Dodge - Fall Of The West

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Shakenspear
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Post  FLAMELASHER Sat Feb 26, 2011 8:39 am

Could I have a list please?
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Post  ShadoWKilleR Sat Feb 26, 2011 10:54 am

Shakenspear wrote:All alpahs upgrade reactor
PeterPorty wrote:All ships heal themselves, the ones that aren't damaged, improve armor.

"There we go guys; what do you think, Admiral Wisdom?"


Board ship E8


Wolf - Inflicts slightly more damage.
Tiger - Incredibly strong armor.
Bull - +1 to aiming.
Flux -785 MPH (more speed than normal).
Passion - +1 to dodge.
Anima - 1.5x damage.
Requiem - Insanely good armor.
ShadoWKilleR wrote:Sigma-28 - +1 on all weapons.
Sigma-27 - +2 to dodging.
Sigma-26 - +1 on MDC shots.
Hotel-17 - Reactor can reach 200%, making it faster than Fast Assault Ships.

Hotel-16 - Continue take over.
Hotel-17 - Continue take over.
Sigma-25 - Upgrade MDC.
Sigma-26 - Upgrade armor.
Sigma-27 - Upgrade reactor.
Sigma-28 - Upgrade reactor.
Sigma-29 - ((upgrade dodge thingies, forgot the name >.<))
Hotel-18 - Capture E1, Repair ship. Join Hotel-18 with the capture.


Rulyon wrote:Sonata(A) send tech crew to Hotel-18 to assist in repairs.
Solace(B) send marines to board and capture E7.
Vigilance(C) send marines to board and capture E7. I accompany my men and lead the action personally.
Custer's Folley(D) send marines to board and capture E7.
Galahad's Redemption(E) improve mechanical repair procedures. (hopefully get +1 or better to repair rolls)


McFarlene contemplates the enemy in retreat. "Run, ye bastids. Run an' tell 'em we're not just a bunch of pushover farmboys. Ye'll regret this failed assault, mark me words right now.". He sees a dropship flying towards E1 and notices it's serial markings indicate it's mothership is Hotel-17. "I see our illustrious Admiral Lee has decided to avail himself of our kill. Very well, we shall take E-7. Sonata, see about fixing your blunder. Redemption, it may be wise to prepare for other such circumstances. Put your repair crews through training drills."

"There we go guys. How do you like that, Wisdom?"

McFarlen opens a channel. "Aye! Don't underestimate a pissed off Scotsman. Wink-and-a-nudge."

He pulls out his antique pocket watch and checks the time. The picture adhered to the inside of the lid catches us eye and he takes a moment in the flurry of excitement on the bridge to look at the red-haired, freckled woman smiling at him. She has one hand on her swollen belly and one reaching up to cup the cheek of the young man behind her. He's leaning forward, kissing her cheek, one hand on her opposite shoulder, one hand wrapped under her arm, also resting on her belly.

:This is for you, Lilyth.:

He closes the timepiece, pockets it, turns and heads for the lift to the docking bay.

I hope that text piece is part of the action.
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Post  FLAMELASHER Sat Feb 26, 2011 1:40 pm

Will roll in an hour or two.
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Post  FLAMELASHER Sat Feb 26, 2011 3:53 pm


Shakenspear:

A1 - (4) Fail.
A2 - (9) Reactor can now reach 175%, making it as fats as a FAS.
A3 - (2) Fail.
A4 - (6) Reactor can reach 125%, making it slightly faster.
A5 - (3) Fail.

Peter:

BOARDING

You enter the ship with a 'Repeller' Assault Rifle. However, some Marines are waiting for you (Initiative Roll - You: 6 Them: 10 Your Marines: 5) and they open fire (Accuracy Roll - Cool, and you (Dodge Roll - 9) dodge. Your Marines open fire (Accuracy Roll - 9) and the enemy Marines (Dodge Roll - Cool take a few losses. Then you open fire (Accuracy Roll - 1) but accidentally hit one of your troops in the (Spot Roll - 2) neck. He collapses and the medic drops to treat him (Heal Roll - Cool, fishing out the bullet and sealing the wound. The enemy marines fire (Accuracy Roll - Cool on your guys (Dodge Roll - 3) and kill most. You curse and fire (Accuracy Roll - 4) but miss. Your reaming Marines fire (Accuracy Roll - 9) and the enemy Marines (Dodge Roll - 7) take a few wounds. (Tactics Roll - 9) You suddenly have an idea. The dropship flies out and fires on the enemy Marines (Dodge Roll - 4), cutting most down. You fire (Accuracy Roll - 1) but hit the medic in the leg. He tells you to learn to aim. The enemy crew surrenders. You have won the boarding.

STATS:

Troops Lost - 23/30
Troops Killed - 31/35
Skills Learnt - Quick Thinking (+1 to Genius Rolls)

I need the damage reports on the ships to roll your stated moves.


Shadow:

BOARDING

Your dropship boards the Frigate and you enter, but are greeted by enemies. (Initative Roll: You - 4 Enemies - 7 Your Marines - 1) They open fire (Accuracy Roll - 2) but all miss. You open fire on them (Accuracy Roll - 6) (Dodge Roll - Cool but they manage to evade your shots. Your guys hurl grenades (Accuracy Roll - Cool (Dodge Roll - 1) and kill most of the enemies. The survivors surrender.

STATS

Troops Lost: 0/30
Enemies Killed: 29/35
Skills Gained - Grenade Volley (All Marines nearby throw grenades)

Hotel-16 - No roll needed.
Hotel-17 - No roll needed.
Sigma-25 - (5) MDC is slightly upgraded, it now has 1/4 mile more range.
Sigma-26 - (3) Fail.
Sigma-27 - (4) Fail.
Sigma-28 - (9) Reactor can now reach 175%.
Sigma-29 - (7) +1 to dodge rolls.
Hotel-18 - (7) Repairs completed.

Ryulon:

Sonata - Repairs were completed.
Solace - (9) E7 captured, lost 6 Marines.
Vigilance - Solace already captured it.
Custer's Folly - Solace already captured it.
Galahad's Redemption - (9) +1 to repair rolls/
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Post  ShadoWKilleR Sat Feb 26, 2011 3:57 pm

How do we "re-stock" our marines? Man that sounds so dumb.
High five the marines "Epic win!"

Sorry, I just have to Razz


old action
I will be the epic dude Very Happy


Last edited by ShadoWKilleR on Sun Feb 27, 2011 7:36 am; edited 1 time in total (Reason for editing : eited out my action for a new one, on the next page.)
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Post  FLAMELASHER Sat Feb 26, 2011 4:02 pm

There is 300 Marines in the Sky Station. But your ship cannot hold more than 30.
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Post  PeterPorty Sat Feb 26, 2011 11:51 pm

Wow... that was a HORRIBLE roll for me... Anyways, take one of the enemy ships that didn't leave and go re-stock my crew.
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Post  Rulyon Sun Feb 27, 2011 12:06 am

Haha, previous two boardings got a list of narrative action, I got "Success, 6 marines lost." do I sense an opener for some writing? ;-)

Will post Peter tonight on my lunch break.
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Post  PeterPorty Sun Feb 27, 2011 3:48 am

You made a ship capture, not a boarding.
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Post  Rulyon Sun Feb 27, 2011 4:06 am

Ah, I see. In my mind they are one and the same, seeing as how inorder to Capture the ship you HAVE to board it. Awaiting Flamelasher's word before I post.
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Post  ShadoWKilleR Sun Feb 27, 2011 7:39 am

Since I transferred some of the crew to control the other ships (they didn't magically appear DUH), I'll go and "re-stock" the crew and train them to repair better.


All ships: Go into Sky station and gather crew to fill missing spots, All repairmen on all ships TRAIN.
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Post  FLAMELASHER Sun Feb 27, 2011 8:14 am

Rulyon wrote:Ah, I see. In my mind they are one and the same, seeing as how inorder to Capture the ship you HAVE to board it. Awaiting Flamelasher's word before I post.

Sorry, I'd already rolled a ship higher in the list capturing it. I'll roll it now, unless you are happy with losing 6 Marines. If you continue you could be seriously wounded and your forces wiped out. Just saying.
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Post  Rulyon Sun Feb 27, 2011 2:33 pm

Ah, I see what you did. No, it's fine. I had the wrong process in my head, thought all three ships would arrive together. Perhaps next time.

Himm, if we have moves right now,

All ships- Upgrade weaponry.
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Post  Shakenspear Mon Feb 28, 2011 1:15 am

all ships upgrade reactor again
i needz super upgrades =]

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Post  FLAMELASHER Mon Feb 28, 2011 8:45 am

Will roll a bit later.
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Post  FLAMELASHER Mon Feb 28, 2011 1:06 pm

List please.
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Post  ShadoWKilleR Tue Mar 01, 2011 6:08 am

Shakenspear wrote:all ships upgrade reactor again
PeterPorty wrote:take one of the enemy ships that didn't leave and go re-stock my crew.
ShadoWKilleR wrote:High five the marines "Epic win!"
All ships: Go into Sky station and gather crew to fill missing spots, All repairmen on all ships TRAIN.
Rulyon wrote:All ships- Upgrade weaponry.

Edit: Umm, the roll will be on tomorrow for me won't it >.<
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Post  FLAMELASHER Tue Mar 01, 2011 7:25 pm

Nope. Unless it already is.
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Post  FLAMELASHER Tue Mar 01, 2011 7:34 pm

Shaken:

A1 - (6) Fail
A2 - (6) Fail
A3 - (3) Fail
A4 - (7) Reactor can reach 25% more
A5 - (3) Fail

(Unlucky)

Peter:

You take E8 and restock your crew. (No rolls needed.)

Shadow:

High five the marines "Epic win!" - (4) You hi-5 the troops.

All ships: Go into Sky station and gather crew to fill missing spots, All repairmen on all ships TRAIN.

Crew A - (4) Fail
Crew B - (9) +2 to repairs with this crew
Crew C - (5) Fail
Crew D - (6) +1
Crew E - (3) Fail
Crew F - (6) +1
Crew G - (9) +2
Crew H - (1) Crew is training when their thruster packs malfunction and they fall to their DOOOM!


Rulyon:

A - (1) MDC falls off
B - (5) Fail
C - (1) MDC falls off
D - (1) MDC falls off
E - (4) Fail

(Glad you ain't in a fight?)
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Post  PeterPorty Tue Mar 01, 2011 7:42 pm

LOL at Rulyon's. <.<
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Post  ShadoWKilleR Tue Mar 01, 2011 11:59 pm

Recover the crew that fell to their DOOOM, with one of the ships rescue pods.
What are we supposed to do now?
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Post  Shakenspear Wed Mar 02, 2011 12:53 am

all alphas ugrade reactor again

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Post  PeterPorty Wed Mar 02, 2011 1:26 am

E8 becomes Fox.

All my 9 ships: Improve weapons.


Last edited by PeterPorty on Wed Mar 02, 2011 1:15 pm; edited 1 time in total
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Post  Rulyon Wed Mar 02, 2011 7:55 am

Can we request specific goals for upgrades?

A - Replace MDC
B - Upgrade weapons [Targeting system - Bonus to Precision Targeting]
C - Replace MDC
D - Replace MDC
E - Upgrade Weapons [Targeting system - Bonus to Precision Targeting]

Captured ship becomes Silent Knight
(Since I forgot to rename last turn.)
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Post  ShadoWKilleR Wed Mar 02, 2011 7:58 am

Oh, do you got a list of my ships? My list kinda got deleted by accident. Oops Razz
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