Roll 2 Dodge: Within the Light
+10
Frogger5
johnratchet3
its_crunchtime
FoolishBalloon
Talkal
ShadoWKilleR
PeterPorty
Zerovirus
FLAMELASHER
Bigkahuna
14 posters
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Roll 2 Dodge: Within the Light
Within the Light
Hey everyone! This is my first Roll to Dodge game. I've been following the Wesnoth version for a while (click here) and I think I've seen enough to make a R2D of good quality. Please read the information below to get an idea of the added rules and mechanics, as well as the storyline.
- Joining the Game and Characters:
There may be 5 players at once, and you may join the waiting list by requesting so on the thread.
Characters start with no traits or proficiencies. Occasionally there will be NPCs (non-player characters), and occasionally I will allow players on the waiting lists to control either permanently or until they get their own character. Once the base skill level of the part increases, new players get abilities to match the average skill.
- Setting:
- The year is 2000 YW, app. 200 years after The Fall, a cataclysmic event that nearly destroyed an entire world, the world of Irdya (the planet where Wesnoth is located). However, you do not know this. To you, it is the year 37 of the Dark Era on the planet of Erial, 7 lightyears from Irdya.
Erial has developed slower than other worlds of their nature. While some planets, such as Norsula, had initiated colonization on other worlds, you as well as the rest of your race view space as an unknown void. Modern technology is unheard of, let alone spaceships or electricity. You expected to live your lives in peace in honest professions. However, much has changed since those innocent days.
Strange and unnatural happenings have been sighted, and the land is no longer your own. People have mysteriously disappeared in the night, and contact with the eastern nations has been lost altogether. You and your countrymen of Airrok fear for your world. The gods have been silent.
It is in such a time that you find yourselves in an unknown place - in some sort of dark enclosure. You hear rumbling outside. You don't know where you are, how you got there, or your own name. All you know is that you want to get out.
-----------A World at War-------------
Welcome to a universe in chaos. Space, which was once the "Last Frontier", has now been explored all too well. Forces have been unleashed that should never have seen the light of day. Into this clash of unseen forces you are thrown, and you must choose whose side you are on...
It is the dawn of the Age of Exploration. For one planet, at least: Norsula. The span of it's empire reaches thousands of lightyears, for who else is there to claim it? But there is rumor of a shadow. For years the stars have warned us. As planet by planet succumbs to this unknown menace, and entire worlds are destroyed, the Norsulans realize that resistance is futile. They must leave their world, their galaxy, and their lives behind... or perish.
What part will you play in this new world of darkness and uncertainty? Will you escape to new worlds and build your life there? Or will you stay, and help save the world you once called home, before it is too late?
You will travel through space and time and discover the power within yourselves as you work to save the universe from plunging into a second darkness... Are you ready?
---------------------------------------
- Mechanics (how to play):
- I've seen how well the d20 rolls work from Zerovirus's game. It allows for much more fluidness, customization, and "free movement"; games relying on the players' skill as well as pure luck. This game will be a d20 roll 2 dodge. This means that a 1 is an automatic failure (a Roll 2 Dodge [1]), a 20 is an automatic success (a Roll 2 Dodge [5]), anything in between that range is deemed a success or failure determined on the size of the number, and anything higher than 20 (from environmental factors) is deemed a success (a Roll 2 Dodge [3] to [4] depending on how high the number is).
Actions:
1. One action that requires complete attention; fighting, searching, examining, etc. that can be fleshed out and described completely according to the player's wishes (also known as a "major" action).
2. Unlimited actions that can be "multi-tasked" (talking, giving/receiving items, etc.) depending on the context and the "major" action (also known as a "minor" action).
There is always a chance that part of your action may be cut off due to environmental factors. Please put your actions in bold and in order of execution. Actions do not have to be in a "Major/Minor" form.
Bonuses:
Superior Bonus (+4 if roll < 15, automatic 20 if roll = 21-24)
Moderate Bonus (+3 if roll < 13)
Light Bonus (+2 if roll < 12)
Light Penalty (-2 if roll > 12)
Moderate Penalty (-3 if roll > 13)
Severe Penalty (-4 if roll = 20+, -3 if roll < 20)
- Gameplay (what you will see in the game):
- The game will be more of an RPG DnD style; not as complicated, though. There will be several puzzles to solve along the way, and many creatures/bosses to kill.
Inventory will be standard (pick up / receive with a "minor" action, use with a "minor/major" action depending on complexity). Max 10 items (containers count as 1 item).
Combat occurs by making a "major" action to attack a person/creature/thing. Separate dice will be rolled dependent on the weapon.
Shops, mostly traveling merchants, can be found everywhere. Currency can be gained in crates in such, from NPCs, from selling objects, or from spoils. Currency can be shared by putting in a minor to give it to another player. Objects such as weapons, maps, etc. can be bought. A list of the items to buy will be given by the GM when you are near the shop.
Magic is not unknown in your world. It is dormant in everyone, in an unused portion of the subconscious, and can be stimulated by the mind itself. This is a gateway to a myriad of skills and powers, and it is up to you to discover how to unlock it.
- Skills and Abilities (how to learn them and what is allowed):
Skills are not learned by meditation, but through practice. Skills are also known as "proficiences". Basically, they are skills that you can hone over time to help you with your actions.
Examples of acceptable skills: Stealth (silent movement/pickpocketing), Security (picklocking and security systems), Scouting (searching the room for useful details), etc. More advanced skills can be learned when you combine different skills that you know.
Skills will be trained automatically and silently through your actions as determined by the GM. If you wish to train a specific action, please specify by putting it in brackets after the action in question. ([Stealth] / [Security] / [Tool Use])
Abilities are both natural and supernatural, and can be acquired by discovering them while your senses and mental workings are heightened, also known as a state of "flow". This can be entered into by becoming completely immersed with the nature of your action and must be discovered yourself. An example of this would be magic. Several abilities can also unlock a respective skill tree.
During this state of flow, the affected player could learn knowledge that could assist further endeavors if it was acted upon. The player acts upon this knowledge by examining the applicable information as well as the results and execution of his action and formulating an ability that takes advantage of that knowledge.
Coming up with an applicable lesson from a state of flow is not all that hard. It can be done in 4 steps:
1. Discern what you learned and how you learned it.
2. Discern how this knowledge can be applied.
3. Discern what class this knowledge would fall under (if it can be practiced and honed, it is a skill. If it is a skill that could potentially have a lot of branches, it is a root skill for a skill tree. If it is a specific action, it is a combat move. If it cannot be practiced or simply performed at whim, it is an ability.)
4. Write it all down! Make sure it isn't too overpowered, too general, or on the contrary too specific. It has to be an idea or a concept, not a result of the idea or concept.
Current Players (5 Max):
Zerovirus
Flamelasher
Rulyon - [Conoree Firewolf]
Shadowkiller - [Derek Fox]
Talkal
Johnratchet3 - [Joseph Rivers]
Waiting List:
Nuclearworm
8680
Dead:
PeterPorty
FoolishBalloon
Buck (NPC)
NPCs:
Radgar - a mage within the Norsulan Force, who assisted you in taking out a Catalytic Laser and saving the Norsulan's ship. He was chosen to lead the Orientation on you and your countrymen's new planet.
Click here to see the Current Roll!
Last edited by bigkahuna on Tue Apr 12, 2011 5:38 pm; edited 53 times in total
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: Roll 2 Dodge: Within the Light
I'll join and loot the area.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Roll 2 Dodge: Within the Light
Cool. Added to list.
Flamelasher - please put your actions in a bolded major/minor form. See the examples below.
Major: Loot the area.
or
Loot the area.
ALL PLAYERS: please note (in the gameplay section) how to train abilities:
Major: Picklock the door [Security].
This action would train the Security ability, and if successful gain experience points. These points can be used to advance within that ability and get bonuses to rolls involving that ability.
There is a lot of important information for players within the Mechanics section.
Flamelasher - please put your actions in a bolded major/minor form. See the examples below.
Major: Loot the area.
or
Loot the area.
ALL PLAYERS: please note (in the gameplay section) how to train abilities:
Major: Picklock the door [Security].
This action would train the Security ability, and if successful gain experience points. These points can be used to advance within that ability and get bonuses to rolls involving that ability.
There is a lot of important information for players within the Mechanics section.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: Roll 2 Dodge: Within the Light
I'd love to play! I would like to know, though, before posting my action; what are the different types of abbilities you can learn?
PeterPorty- High Gamemaster
- Posts : 156
Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: Roll 2 Dodge: Within the Light
If I got it right, basically anything that you do as your major action, Picking locks, CQC, firing sniper rifles, accurate shot and again, basically ANYTHING.
ShadoWKilleR- Avid Roleplayer
- Posts : 438
Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: Within the Light
I've been inspired by Zero's R2D and have made some major changes. Pay attention, please
1. All rolls will be converted to a d20 system. Numbers ranging from 2-19 are deemed a failure to success based on how high the number is. The rolls will not determine the game as much as intelligent actions, however. The numbers 1 and 20 instigate a complete failure and complete success respectively. Any numbers higher (initiated by environmental effects) are a minor success (the higher the number the better success).
During non-combat situations, the d20 die explained above will roll. During combat situations, a di(c)e will be rolled depending on the quality of the weapon and abilities owned by the player to determine the amount of damage given/received.
2. Actions are now more fluid. They consist of 1 (one) major action (one that requires full attention) that can be fleshed out completely. In out-of-combat situations, there can be unlimited minor actions (ones that can be multi-tasked; talking, giving/receiving items, etc.) depending on the context of the action and the roll. Rolls can be partially cut off by environmental factors. In combat situations, there may only be one minor.
Actions do not have to be in a major/minor form, but I at least ask for them to be in bold.
3. Abilities. Just to explain them, here is their use.
Pick the lock [Security].
Carefully crawl behind the armed guard [Stealth].
Abilities are generic skills such as these. To train them, put the skill you want to train in brackets. This ensures that your chosen skill is trained, and any bonuses gained from your present level in that skill are given. Proficiencies with weapons are trained automatically and give you abilities to get bonuses to your weapon rolls as well as abilities to mod them as you learn to fully understand them.
4. Magic. Spells are so cliche. However, magic is not unheard of in your world. Your true potential can be unlocked, exposing a myriad of new abilities and skills, but first you must seek it. (A.k.a. magic and special abilities are learned by seeking for them or combining them in creative ways. You'll have help on it.)
5. Journey system is gone. Get a horse.
I intend to make this R2D more like a book in which I write the title page, the characters determine the story, and then I fill in the details. This will not be a generic RPG in which I will goad and force you along a path that I determine.
1. All rolls will be converted to a d20 system. Numbers ranging from 2-19 are deemed a failure to success based on how high the number is. The rolls will not determine the game as much as intelligent actions, however. The numbers 1 and 20 instigate a complete failure and complete success respectively. Any numbers higher (initiated by environmental effects) are a minor success (the higher the number the better success).
During non-combat situations, the d20 die explained above will roll. During combat situations, a di(c)e will be rolled depending on the quality of the weapon and abilities owned by the player to determine the amount of damage given/received.
2. Actions are now more fluid. They consist of 1 (one) major action (one that requires full attention) that can be fleshed out completely. In out-of-combat situations, there can be unlimited minor actions (ones that can be multi-tasked; talking, giving/receiving items, etc.) depending on the context of the action and the roll. Rolls can be partially cut off by environmental factors. In combat situations, there may only be one minor.
Actions do not have to be in a major/minor form, but I at least ask for them to be in bold.
3. Abilities. Just to explain them, here is their use.
Pick the lock [Security].
Carefully crawl behind the armed guard [Stealth].
Abilities are generic skills such as these. To train them, put the skill you want to train in brackets. This ensures that your chosen skill is trained, and any bonuses gained from your present level in that skill are given. Proficiencies with weapons are trained automatically and give you abilities to get bonuses to your weapon rolls as well as abilities to mod them as you learn to fully understand them.
4. Magic. Spells are so cliche. However, magic is not unheard of in your world. Your true potential can be unlocked, exposing a myriad of new abilities and skills, but first you must seek it. (A.k.a. magic and special abilities are learned by seeking for them or combining them in creative ways. You'll have help on it.)
5. Journey system is gone. Get a horse.
I intend to make this R2D more like a book in which I write the title page, the characters determine the story, and then I fill in the details. This will not be a generic RPG in which I will goad and force you along a path that I determine.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: Roll 2 Dodge: Within the Light
Now that I understand the rules and there are no major blindspots in them I will join, add me to the player list
ShadoWKilleR- Avid Roleplayer
- Posts : 438
Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: Within the Light
Reserved for starting post on 2/11/11 [Monday]. Do not worry about actions until then. If you have any questions about the gameplay/mechanics, PM me (let's not clutter up the thread before the first roll, shall we?).
If you want to join and become the 5th player, go ahead and post in here. If you want you character to have a name, go ahead and specify so now or your username will be used.
If you want to join and become the 5th player, go ahead and post in here. If you want you character to have a name, go ahead and specify so now or your username will be used.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: Roll 2 Dodge: Within the Light
Pay attention to any sound I hear outside. Hide in the shadows without being seen by other players or NPCs [stealth(?)] while looking for anything useful, be it weapons, tools or even information and take whatever I found.
I'd also like to name my guy Athaiel VanGoit.
I'd also like to name my guy Athaiel VanGoit.
Last edited by PeterPorty on Fri Feb 18, 2011 11:10 pm; edited 2 times in total
PeterPorty- High Gamemaster
- Posts : 156
Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: Roll 2 Dodge: Within the Light
Minor> Look around for obvious doors and/or windows. (just look around with my head for something that looks like a door or a window, no way this could be a major)
Major> Search for armaments.
Major> Search for armaments.
ShadoWKilleR- Avid Roleplayer
- Posts : 438
Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: Within the Light
Major - Learn Stealth
Minor - Look for anything I could use
Minor - Look for anything I could use
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Roll 2 Dodge: Within the Light
Add me to the game too.
Major - Learn Pyromancy
Minor - Look around for weapons
Actions was edited on later post. (Page 2)
Minor - Look around for weapons
Actions was edited on later post. (Page 2)
Last edited by PeterPorty on Sat Feb 19, 2011 4:17 pm; edited 1 time in total (Reason for editing : Strikeout on action)
Talkal- Avid Roleplayer
- Posts : 236
Join date : 2011-02-17
Age : 32
Location : Poland
Re: Roll 2 Dodge: Within the Light
Derek Fox, that will be my characters name.
ShadoWKilleR- Avid Roleplayer
- Posts : 438
Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: Within the Light
Add me too
Learn how to craft weapons (begin with knives and other sharp)
Minor: Look for usefull stuff, hopefully shurikens or throwing weapons
And YES, i'll try to be like a ninja
Learn how to craft weapons (begin with knives and other sharp)
Minor: Look for usefull stuff, hopefully shurikens or throwing weapons
And YES, i'll try to be like a ninja
Re: Roll 2 Dodge: Within the Light
That makes us 5, and we're ready to go! =D
PeterPorty- High Gamemaster
- Posts : 156
Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: Roll 2 Dodge: Within the Light
Well; you'll be the first one on the waiting list, and I have a tendency to do stupid things in RPs, and kill myself pretty often.
PeterPorty- High Gamemaster
- Posts : 156
Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: Roll 2 Dodge: Within the Light
Wait, you said no superpowers but Talkal is learning pyromancy?
ShadoWKilleR- Avid Roleplayer
- Posts : 438
Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: Within the Light
He clearly didn't read the rules.
PeterPorty- High Gamemaster
- Posts : 156
Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
Re: Roll 2 Dodge: Within the Light
I'm so sorry, I'll rewrite my actions.
Major - Try to get some light
Minor - Hide somewhere
Major - Try to get some light
Minor - Hide somewhere
Last edited by Talkal on Mon Feb 21, 2011 12:20 pm; edited 1 time in total
Talkal- Avid Roleplayer
- Posts : 236
Join date : 2011-02-17
Age : 32
Location : Poland
Re: Roll 2 Dodge: Within the Light
I'll join the waiting list.
its_crunchtime- Gamemaster
- Posts : 450
Join date : 2011-02-19
Re: Roll 2 Dodge: Within the Light
I'm sorry everyone. It appears that either no-one listened or I wasn't clear enough
If you had read no other post, read this one. Please re-do all your other actions accordingly.
Actions - In combat, one major (fleshed out completely) and one minor. Out of combat, one major (fleshed out completely) and unlimited minors depending on context.
Abilities - First place your major you wish to do, and then the ability you wish to train next to it in brackets. You don't "learn" it magically but by practice. At first you will be quite rusty at it. The "EXP" is just a bonus for "practicing" it, not a magical skill feeder. Example: Stealthily sneak up to the armed guard [Stealth]. The ability is trained through practice (and if you are taught by someone or something).
Now for the opening post. This should clear things up on where you are and what you can do. And yes, the first part is from the first post.
-----------A World at War-------------
Welcome to a universe in chaos. Space, which was once the "Last Frontier", has now been explored all too well. Forces have been unleashed that should never have seen the light of day. Into this clash of unseen forces you are thrown, and you must choose whose side you are on...
It is the dawn of the Age of Exploration. For one planet, at least: Norsula. The span of it's empire reaches thousands of lightyears, for who else is there to claim it? But there is rumor of a shadow. For years the stars have warned us. As planet by planet succumbs to this unknown menace, and entire worlds are destroyed, the Norsulans realize that resistance is futile. They must leave their world, their galaxy, and their lives behind... or perish.
What part will you play in this new world of darkness and uncertainty? Will you escape to new worlds and build your life there? Or will you stay, and help save the world you once called home, before it is too late?
You will travel through space and time and discover the power within yourselves as you work to save the universe from plunging into a second darkness... Are you ready?
---------------------------------------
Simultaneously, everyone in the hold opened their eyes. However, nothing was gained other than the realization that nothing could be seen. You sense nothing of your four friends, or even remember why you're thinking about them. You're alone in the dark, but all you feel is an overwhelming desire to go back to whatever drugged sleep you came from...
If you had read no other post, read this one. Please re-do all your other actions accordingly.
Actions - In combat, one major (fleshed out completely) and one minor. Out of combat, one major (fleshed out completely) and unlimited minors depending on context.
Abilities - First place your major you wish to do, and then the ability you wish to train next to it in brackets. You don't "learn" it magically but by practice. At first you will be quite rusty at it. The "EXP" is just a bonus for "practicing" it, not a magical skill feeder. Example: Stealthily sneak up to the armed guard [Stealth]. The ability is trained through practice (and if you are taught by someone or something).
Now for the opening post. This should clear things up on where you are and what you can do. And yes, the first part is from the first post.
-----------A World at War-------------
Welcome to a universe in chaos. Space, which was once the "Last Frontier", has now been explored all too well. Forces have been unleashed that should never have seen the light of day. Into this clash of unseen forces you are thrown, and you must choose whose side you are on...
It is the dawn of the Age of Exploration. For one planet, at least: Norsula. The span of it's empire reaches thousands of lightyears, for who else is there to claim it? But there is rumor of a shadow. For years the stars have warned us. As planet by planet succumbs to this unknown menace, and entire worlds are destroyed, the Norsulans realize that resistance is futile. They must leave their world, their galaxy, and their lives behind... or perish.
What part will you play in this new world of darkness and uncertainty? Will you escape to new worlds and build your life there? Or will you stay, and help save the world you once called home, before it is too late?
You will travel through space and time and discover the power within yourselves as you work to save the universe from plunging into a second darkness... Are you ready?
---------------------------------------
Simultaneously, everyone in the hold opened their eyes. However, nothing was gained other than the realization that nothing could be seen. You sense nothing of your four friends, or even remember why you're thinking about them. You're alone in the dark, but all you feel is an overwhelming desire to go back to whatever drugged sleep you came from...
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: Roll 2 Dodge: Within the Light
So... I still don't get what I did wrong in my post....
PeterPorty- High Gamemaster
- Posts : 156
Join date : 2010-12-24
Age : 29
Location : Santiago, Chile
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