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Roll 2 Dodge: Within the Light

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Frogger5
johnratchet3
its_crunchtime
FoolishBalloon
Talkal
ShadoWKilleR
PeterPorty
Zerovirus
FLAMELASHER
Bigkahuna
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Post  Bigkahuna Thu Feb 17, 2011 5:09 pm

Within the Light

Hey everyone! This is my first Roll to Dodge game. I've been following the Wesnoth version for a while (click here) and I think I've seen enough to make a R2D of good quality. Please read the information below to get an idea of the added rules and mechanics, as well as the storyline.

Joining the Game and Characters:

Setting:
Mechanics (how to play):

Gameplay (what you will see in the game):

Skills and Abilities (how to learn them and what is allowed):

Current Players (5 Max):
Zerovirus
Flamelasher
Rulyon - [Conoree Firewolf]
Shadowkiller - [Derek Fox]
Talkal
Johnratchet3 - [Joseph Rivers]

Waiting List:
Nuclearworm
8680

Dead:
PeterPorty
FoolishBalloon
Buck (NPC)

NPCs:
Radgar - a mage within the Norsulan Force, who assisted you in taking out a Catalytic Laser and saving the Norsulan's ship. He was chosen to lead the Orientation on you and your countrymen's new planet.

Click here to see the Current Roll!


Last edited by bigkahuna on Tue Apr 12, 2011 5:38 pm; edited 53 times in total
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Post  FLAMELASHER Thu Feb 17, 2011 8:26 pm

I'll join and loot the area.
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Post  Zerovirus Thu Feb 17, 2011 8:31 pm

I'll play, why not?
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Post  Bigkahuna Thu Feb 17, 2011 8:43 pm

Cool. Added to list.

Flamelasher - please put your actions in a bolded major/minor form. See the examples below.

Major: Loot the area.
or
Loot the area.

ALL PLAYERS: please note (in the gameplay section) how to train abilities:
Major: Picklock the door [Security].

This action would train the Security ability, and if successful gain experience points. These points can be used to advance within that ability and get bonuses to rolls involving that ability.

There is a lot of important information for players within the Mechanics section.
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Post  PeterPorty Fri Feb 18, 2011 2:03 am

I'd love to play! I would like to know, though, before posting my action; what are the different types of abbilities you can learn?
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Post  ShadoWKilleR Fri Feb 18, 2011 6:44 am

If I got it right, basically anything that you do as your major action, Picking locks, CQC, firing sniper rifles, accurate shot and again, basically ANYTHING.
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Post  Bigkahuna Fri Feb 18, 2011 10:22 am

I've been inspired by Zero's R2D and have made some major changes. Pay attention, please Wink

1. All rolls will be converted to a d20 system. Numbers ranging from 2-19 are deemed a failure to success based on how high the number is. The rolls will not determine the game as much as intelligent actions, however. The numbers 1 and 20 instigate a complete failure and complete success respectively. Any numbers higher (initiated by environmental effects) are a minor success (the higher the number the better success).

During non-combat situations, the d20 die explained above will roll. During combat situations, a di(c)e will be rolled depending on the quality of the weapon and abilities owned by the player to determine the amount of damage given/received.

2. Actions are now more fluid. They consist of 1 (one) major action (one that requires full attention) that can be fleshed out completely. In out-of-combat situations, there can be unlimited minor actions (ones that can be multi-tasked; talking, giving/receiving items, etc.) depending on the context of the action and the roll. Rolls can be partially cut off by environmental factors. In combat situations, there may only be one minor.

Actions do not have to be in a major/minor form, but I at least ask for them to be in bold.

3. Abilities. Just to explain them, here is their use.

Pick the lock [Security].
Carefully crawl behind the armed guard [Stealth].

Abilities are generic skills such as these. To train them, put the skill you want to train in brackets. This ensures that your chosen skill is trained, and any bonuses gained from your present level in that skill are given. Proficiencies with weapons are trained automatically and give you abilities to get bonuses to your weapon rolls as well as abilities to mod them as you learn to fully understand them.

4. Magic. Spells are so cliche. However, magic is not unheard of in your world. Your true potential can be unlocked, exposing a myriad of new abilities and skills, but first you must seek it. (A.k.a. magic and special abilities are learned by seeking for them or combining them in creative ways. You'll have help on it.)

5. Journey system is gone. Get a horse.

I intend to make this R2D more like a book in which I write the title page, the characters determine the story, and then I fill in the details. This will not be a generic RPG in which I will goad and force you along a path that I determine.
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Post  ShadoWKilleR Fri Feb 18, 2011 12:18 pm

Now that I understand the rules and there are no major blindspots in them I will join, add me to the player list Very Happy
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Post  Bigkahuna Fri Feb 18, 2011 1:13 pm

Reserved for starting post on 2/11/11 [Monday]. Do not worry about actions until then. If you have any questions about the gameplay/mechanics, PM me (let's not clutter up the thread before the first roll, shall we?).

If you want to join and become the 5th player, go ahead and post in here. If you want you character to have a name, go ahead and specify so now or your username will be used.
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Post  PeterPorty Fri Feb 18, 2011 1:46 pm

Pay attention to any sound I hear outside. Hide in the shadows without being seen by other players or NPCs [stealth(?)] while looking for anything useful, be it weapons, tools or even information and take whatever I found.

I'd also like to name my guy Athaiel VanGoit.


Last edited by PeterPorty on Fri Feb 18, 2011 11:10 pm; edited 2 times in total
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Post  ShadoWKilleR Fri Feb 18, 2011 2:18 pm

Minor> Look around for obvious doors and/or windows. (just look around with my head for something that looks like a door or a window, no way this could be a major)
Major> Search for armaments.
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Post  FLAMELASHER Fri Feb 18, 2011 2:23 pm

Major - Learn Stealth
Minor - Look for anything I could use
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Post  Talkal Fri Feb 18, 2011 2:30 pm

Add me to the game too. Smile

Major - Learn Pyromancy
Minor - Look around for weapons


Actions was edited on later post. (Page 2)


Last edited by PeterPorty on Sat Feb 19, 2011 4:17 pm; edited 1 time in total (Reason for editing : Strikeout on action)
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Post  ShadoWKilleR Fri Feb 18, 2011 3:04 pm

Derek Fox, that will be my characters name.
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Post  FoolishBalloon Sat Feb 19, 2011 11:35 am

Add me too Smile

Learn how to craft weapons (begin with knives and other sharp)

Minor: Look for usefull stuff, hopefully shurikens or throwing weapons


And YES, i'll try to be like a ninja Very Happy
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Post  PeterPorty Sat Feb 19, 2011 12:08 pm

That makes us 5, and we're ready to go! =D
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Post  FoolishBalloon Sat Feb 19, 2011 1:06 pm

Oww how sad =( I am the sixth player in :'(
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Post  PeterPorty Sat Feb 19, 2011 2:09 pm

Well; you'll be the first one on the waiting list, and I have a tendency to do stupid things in RPs, and kill myself pretty often. Razz
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Post  FoolishBalloon Sat Feb 19, 2011 3:11 pm

Hehe Razz
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Post  ShadoWKilleR Sat Feb 19, 2011 4:03 pm

Wait, you said no superpowers but Talkal is learning pyromancy?
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Post  PeterPorty Sat Feb 19, 2011 4:09 pm

He clearly didn't read the rules.
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Post  Talkal Sat Feb 19, 2011 4:16 pm

I'm so sorry, I'll rewrite my actions. Embarassed

Major - Try to get some light
Minor - Hide somewhere


Last edited by Talkal on Mon Feb 21, 2011 12:20 pm; edited 1 time in total
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Post  its_crunchtime Sat Feb 19, 2011 10:48 pm

I'll join the waiting list.
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Post  Bigkahuna Mon Feb 21, 2011 4:45 am

I'm sorry everyone. It appears that either no-one listened or I wasn't clear enough Wink

If you had read no other post, read this one. Please re-do all your other actions accordingly.

Actions - In combat, one major (fleshed out completely) and one minor. Out of combat, one major (fleshed out completely) and unlimited minors depending on context.

Abilities - First place your major you wish to do, and then the ability you wish to train next to it in brackets. You don't "learn" it magically but by practice. At first you will be quite rusty at it. The "EXP" is just a bonus for "practicing" it, not a magical skill feeder. Example: Stealthily sneak up to the armed guard [Stealth]. The ability is trained through practice (and if you are taught by someone or something).

Now for the opening post. This should clear things up on where you are and what you can do. And yes, the first part is from the first post.

-----------A World at War-------------
Welcome to a universe in chaos. Space, which was once the "Last Frontier", has now been explored all too well. Forces have been unleashed that should never have seen the light of day. Into this clash of unseen forces you are thrown, and you must choose whose side you are on...

It is the dawn of the Age of Exploration. For one planet, at least: Norsula. The span of it's empire reaches thousands of lightyears, for who else is there to claim it? But there is rumor of a shadow. For years the stars have warned us. As planet by planet succumbs to this unknown menace, and entire worlds are destroyed, the Norsulans realize that resistance is futile. They must leave their world, their galaxy, and their lives behind... or perish.

What part will you play in this new world of darkness and uncertainty? Will you escape to new worlds and build your life there? Or will you stay, and help save the world you once called home, before it is too late?

You will travel through space and time and discover the power within yourselves as you work to save the universe from plunging into a second darkness... Are you ready?
---------------------------------------

Simultaneously, everyone in the hold opened their eyes. However, nothing was gained other than the realization that nothing could be seen. You sense nothing of your four friends, or even remember why you're thinking about them. You're alone in the dark, but all you feel is an overwhelming desire to go back to whatever drugged sleep you came from...
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Post  PeterPorty Mon Feb 21, 2011 11:56 am

So... I still don't get what I did wrong in my post....
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