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[Archive]FoolishBalloons R2D Medieval Monsters

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Post  mnewton1 Thu Mar 31, 2011 10:00 pm

Title: FoolishBalloons R2D Medieval Monsters
Author: FoolishBalloon
World Info: The World of Medieval Monsters R2D

Rules:

Inventory:

Money:

Rolls:

Players:
mnewton1
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Post  mnewton1 Thu Mar 31, 2011 10:05 pm

Roll #1

FLAMELASHER

Train crafting by making a jagged wooden sword with twigs, logs and bark. [1]
(Ouch, really bad start Sad )

You run around scared for that monster searching after something good to make a sword by. You find a stick, picks it up but too late! It was a poisonos spider on it that bite you in the hand! You feel dizzy, and begins to puke. That's not god, You was already hungry, and now that you lost your last food in the belly are you starving, and poisoned.

Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 3 turns.
Deep wound in left leg: -3 On all that uses the left leg.
Poisoned: -2 To everything. Dissappears in 5 turns.
Starving: Will die in 4 turns if not eating something.

Skills
None

Inventory:


Talkal
Craft a wooden weapon, or find a club Minor - Run like hell in one direction. [6]


You Begin to craft a wooden sword, and manages good. It is not that durable, but it is sharp enough to stab through a monster. Suddenly a wolf jump on you from your back! You turns around and stabs him in the mouth with your sword, breaking out some teeth. But he managed to put his claws in your back. You then realize that you sword was broken, and fastly picks up the teeth. Then you hear another wolf behind you, and runs in a random direction. Suddenly you see a puke on the ground and an unconsios body.

Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 3 turns.
Deep wound in left leg: -3 On all that uses the left leg.
Wound on the back: - 1 To everything that uses your back.

Skills
None

Inventory:


Rulyon
Major Action: Tear a strip of my clothing to fashion a rudimentary bandage over my leg wound. [Wound Treatment] [1]
(S**t, unlycky you guys)

You tear of a big part of your clothes and try to tie it around your wounded leg. Sadly is a small woodstick on the clothpart, piercing your wound making it deeper. Luckily dosn't it make it hareder then it already is for you to walk, just makes it to take longer time to heal. Then you scream out: "Hello? Is anyone there? I am wounded!", but noone seems to hear it more then a big snake that comes out of the ground. It is 2 meters long, bright red and hissing. "OMG" is all you manage to say.

Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 5 turns.
Deep wound in left leg: -3 On all that uses the left leg.

Skills
None

Inventory:
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Post  mnewton1 Thu Mar 31, 2011 10:08 pm

Roll #2

Rulyon
Major Action: Stumble/hobble/try to run away from the snake, doing my best to ignore the pain shooting up my leg with every turn. [pain tolerance]
Minor Action: Try to find a poor defenseless animal to throw at the snake and distract it from making ME it's meal. [4]

You fastly (Or not so fast) jumps away from the big snake, ignoring the pain in you leg. You do even feel better, minimizing your negative effects from the wound. And suddenly a bird falls down from the sky, straigh in front of you. You see that it has a arrow though it, you rip out the arrow, throws the bird at the snake that swallows it and retreats. You start to think. Who shot that arrow? Is he/she friendly or evil?

Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 2 turns.
Deep wound in left leg: -2 On all that uses the left leg. Will heal in 3 turns.

Skills
None

Inventory:


Talkal
Minor - Wake up that guy (start with slapping in the face)
Major - Search the area for something useful (herbs, wooden clubs) [1]


You wake up that random guy by slapping in his face. But you can't find anything useful.


Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 2 turns.
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 3 turns.
Wound on the back: - 1 To everything that uses your back. Will heal in 2 turns.

Skills
None

Inventory:


FLAMELASHER
Eat some herbs or wild fruit while making a wooden sword. (If Talkal rolls a 1, he'll knock my teeth out) [4]


You find some herbs, but they look poisonos. You have a weak feeling that the poison disappears when cooked in fire and that they won't burn in fire. You pick a bunch of them, also finding 3 apples, and after eating 2 of them are you kinda full up. You also manages to make a decent wooden sword by some sticks and logs. You make it sharp with a stone.


Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 2 turns.
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 3 turns.
Poisoned: -2 To everything. Dissappears in 4 turns.

Skills
None

Inventory:


Saima
Major: Look around and gather any useful (berries, sharp objects, etc) supplies nearby, hopefully training my foraging skills.
Minor: Watch out for wild animals / evil shadows. [2]


You don't find anything of use. Just a small snake that you fastly kills with a stone, but the stone destroys all loot.

Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 3 turns.
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 4 turns.

Skills
None

Inventory:


its_crunchtime
Major: Grab a pile of sticks, tear some strips off my clothes, and attempt to make a fire by rubbing the sticks together.
Minor: Practice my Bird-Calling imitations! [6]


You find some sticks, and rips of a part of you clothes. You manage to successfully make a fire, but you do by mistake put you shirt on fire. Acting fast, you rips of the whole shirt and makes sure it gets into the fire without burning down the forest. Sadle, the fire won't burn long on theese sticks, so you better get some big logs to it. You try to call on birds, but they only think your a wounded animal, so one big eagle dives dow to kill you. Luckily does the fire put him on fire, making his feathers burn up and he fell down dead not far from you. Only 3 meters.

Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 3 turns.
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 4 turns.
No shirt. Will get cold far away from fire. (Cold = -1 to everything.)

Skills
None

Inventory:
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Post  mnewton1 Thu Mar 31, 2011 10:11 pm

Roll #3

Saima [6]

You try to make your leg better with some moss, and realizes that the moss had healing functions! It heals half of the injury, but it has an sideeffect: You get very sleepy, but luckily you have enough time to sleep, so you don't get any negative effect.


Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 2 turns.
Deep wound in left leg: -1 On all that uses the left leg. Will heal in 1 turns.

Skills
None

Inventory:


Talkal [5]

"Hi! I am Johnny! Where the hell are we? Are you ok?" - "I am FLAMELASHER" Are you blind? We're in a forest full of dangers! And I am not ok! That darn spider bate me!"

You find a good stick and rips of a piece of you shirt to use as rope, but you need a sharp stone. You look around, and find a totally black stone that looks very strong and sharp. You tie it to the stick and swings it to the tree, easily cutting off a branch. It is really sharp, but also very heavy. You won't be able to cut many trees with it


Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 1 turns.
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 2 turns.
Wound on the back: - 1 To everything that uses your back. Will heal in 1 turns.

Skills
None

Inventory:


FLAMELASHER [4]

You find many good branches and ties them together with some ripps of your clothes, and makes a good wooden shield.

Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 1 turns.
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 2 turns.
Poisoned: -2 To everything. Dissappears in 3 turns.

Skills
None

Inventory:


its_crunchtime [5]

You run to the bird and sees that it has some feathers left. You take them and make a shirt. It's not the best, but it keeps you warm. Then you take a stick, lacing the bird on it and cooks it. It gets perfectly cooked, and you put it aside. You start doing some pushups, but you damaged leg makes it to painful to continue. You start doing some situps, but you scratches makes it to hard to make more then 10.


Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 2 turns.
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 3 turns.


Skills
None

Inventory:
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Post  mnewton1 Thu Mar 31, 2011 10:13 pm

Roll #4

Saima [6]

You gather some more of the moss, but realizes that it is very heavy, and you see some moss that a bird ate of. The moss it teared up for oly some hours ago have already withered, and the bird is dead aside it. Looks like it is dangerous in big doses.


Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 1 turns.

Skills
None

Inventory:


FLAMELASHER [5]

You tryes to start a fire with some sticks, but it dosn't go good. Then Talkal passes through and tell you that you do it wrong. He says that you have to use something flameable first, and not logs directly. You do fastly learn of you mistake, and makes an big fire. You cook the herbs and eats one herb. You feel how it fastly beats down the poison in you body!


Effects:
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 1 turns.

Skills
None

Inventory:


Talkal [1]

You just can't find anything useful. All you see is smke far awar, but dosn't think of that when a Tree Spirit appears. He screams "Preeepareee for coombaaat" to both you and FLAMELASHER. Not good. He is equiped with bark armour, a big log and claws.


Effects:
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 1 turns.

Skills
None

Inventory:


Rulyon [3]

You find a sharp stick that is 2 metres long, and useful as a spear. Then you begin to search for food and water, but instead you see a Tree Spirit and 2 people praparing to fight it. Sorry, but the Final Countdown dosn't exist on this planet.


Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 1 turns.
Deep wound in left leg: -2 On all that uses the left leg. Will heal in 2 turns.

Skills
None

Inventory:


its_crunchtime [5]

You use a nearby tree to train. You do push-ups and sit-ups ignoring the pain in your leg, swings from tree to tree and a lot more. You instantly feel stronger. A little more and you will be a lot stronger.


Effects:
Scratches on arm: -1 On all actions using the arms. Will heal in 1 turns.
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 2 turns.

Skills
None

Inventory:
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Post  mnewton1 Thu Mar 31, 2011 10:15 pm

Roll #5

Saima [4]

You gather some sticks and stones and makes them into a decent weapon. You have after some hours of crafting managed to make a stone spear. It may not be that sharp, but it is long and quite durable.

Effects:

Skills
None

Inventory:


FLAMELASHER [6]

You find some rocks and hurls them at the Tree Spirit.

Combat Roll. Using d10.
FLAMELASHER attack: 6
Tree Spirit dodge: 3

The rocks hits the Tree Spirit, breaking one of its arms.

Combat Roll:
Tree Spirit Counter: 2
FLAMELASHER Dodge: 7

The Tree Spirit tries to pick up one of the rocks and throw it back, but he totally misses. But you see how powerful he is, the stone pierces straight through the tree it hits!

Effects:

Skills
None

Inventory:


Talkal [2] You try to cut down the Tree Spirit with your axe, but it is too heavy for you, and when you swings it at the Tree Spirit he easily dodges and have a good chance to counter attack when you are extra unguarded.

Combat Roll:
Tree Spirit counter attack: 10!!
Talkal dodge: 9

The Tree Spirit attacks you with the speed of light and punches you in the face, almost breaking your nose. He was just about to attack once again when you accidentally dropped your axe on his foot, making it just dissappear. What is so special with that black stone?!


Effects:
Almost broken nose: -1 to everything. Will heal in 2 turns.

Skills
None

Inventory:


Rulyon [3-2=1]

You started to walk to the human that got punched in the face by that Tree Spirit, but your left leg hurts so much that you fall over. You scream high when your face hits a stone, making the Tree Spirit to discover you. Trying to walk over to you he trips without his right foot, faceplanting 16 centimetres from the axe.

Effects:
Deep wound in left leg: -2 On all that uses the left leg. Will heal in 1 turns.

Skills
None

Inventory:


its_crunchtime [5] Again! Lucky you!

You keep on swinging from tree to tree, making push-ups in the trees and a lot more exercises, giving you enough strength to Level Up your physical strength. You litterally feel how your muscles are bigger then they were when you woke up, increasing your inventory limits and damage.
And this is medieval on another planet. Music isn't invented here Razz

Effects:
Deep wound in left leg: -3 On all that uses the left leg. Will heal in 1 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in all actions using a weapon, heavy object or punching.

Inventory:
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Post  mnewton1 Thu Mar 31, 2011 10:18 pm

Roll #6

Saima [5]

You grab all stuff you can see, ending up with an totally filled inventory! Sadly, your Healing Moss have withered, so you decide to throw it away. After digging you found a old chest. Sadly, you can't carry it.

Effects:

Skills
None

Inventory:


FLAMELASHER [2]

You search in hours, but you can't find any good fruits. All fruits are rotten. And you train shield-bashing on a tree close to you, and you feel that you havn't learned it yet. It does only result in a damaged shield.


Effects:


Skills
None

Inventory:


Talkal [5-1=4]

You begin to cut at the Tree Spirit with your axe, and his arm flyes away. No loot, as it just disappears in the arm.

Effects:
Almost broken nose: -1 to everything. Will heal in 1 turns.

Skills
None

Inventory:


Rulyon [4]

You hit the Tree Spirit with your spear, cutting of the last arms and legs. He begins speaking: "Youuu aree nooot weelcoomeeee hereee. Gooo awaaayy. Deestroooy theee axeee of Xdraargs. GOOO AWAAAYYYY!" He screams before disappearing. You are all in a bad mood, when you suddenly see that the axe is now glowing red.

Effects:

Skills
None

Inventory:


its_crunchtime [4]

You grab some rocks, and runs in a random directon, finding a deadly injured Tree Spirit and some humans. You haer the Tree Spirit scream "GOOO AWAAYYY", and gets quite scared, thinking he meant you. You slowly approach the group with your fists raised. They spot you, and welcome you to their new company, existing of 4 persons now.


Effects:

Skills
Strength LVL 1: Increases your inventory limits, +1 in all actions using a weapon, heavy object or punching.

Inventory:


Game Event:

Saima manages to carry the chest for 10 meters, and then he sees some people. They see him too, and welcomes him. Suddenl, when they have told each other about what happened, it begins to get dark. You hear strange noises, screams and russling leaves. You feel that you won't have a big chance to survive this alone, and are glad that you found each other.

You have 1 turn to prepare for the night!
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Post  mnewton1 Thu Mar 31, 2011 10:21 pm

Roll #7

Saima [3]

You break off some sticks and bark from a tree, and after some time you manage to make a fire. Then you walk over to the chest, but trying to smash up the lock, your stone breaks. That was a hard lock. Stupid wooden chest!

Effects:

Skills
None

Inventory:


Rulyon [4]

You find more logs and sticks, and put half of them in the fire, trying to make the fire to cover a bigger area, lighting up more places. The rest of the logs you put in a pile beside the fire. "Guys! We need watches over the night!" You determine that Rulyon take the first shift, then Saima and last FLAMELASHER.

Effects:

Skills
None

Inventory:


FLAMELASHER [3]

You pick up a quite long stone, and after cutting it a while, you manages to replace your wood sword with a stone sword! Sadly, you can't find any good stone to make a shield of.

Crafting LVL up!

Effects:


Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:


Narmaiks [4]

You cut down some trees, and piles the logs close to the fire. After that, you clear out the area you are in.


Effects:

Skills

Inventory:


its_crunchtime [6]
You find a long stick, but only one shar stone. Better then nothing, you tie it to the stick making a stone spear. After that you take some brush from Narmaiks and makes Tree Camo around you.

Effects:
Camoed. Enemies won't find you if you stay still close to a tree. It will wither in 3 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in all actions using a weapon, heavy object or punching.

Inventory:


Talkal [1]

You search like crazy for any hole to hide in, but can't find any. Then you search for a tree, but you can't climb it. You tried one last time, but fell down hurting your foot. Narmaiks just cleared away all stones, and the only bush you saw was too far away. And you don't have time to train any, becouse the night comes fast.

Effects:
Hurting foot: -1 to walking. Will heal in 4 turns.

Skills
None

Inventory:


Game Events:
The night has come. You hear screams and see a lot of monsters approaching you. They will be at you next turn! I'll make a small map in Paint. Narmaiks has quit, he didn't have enough time. Anyone interested in his character?

Map:
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Post  mnewton1 Thu Mar 31, 2011 10:25 pm

Roll #8

Saima [1]
You try to find anything that you can craft a bag of, but it results with you almost strangling yourself with the leather. You decide to not continue, but suddenly a big hairy green worm comes up from the ground! You pick up your stonespear and begins to fight the worm.

After the successfull battle, you place the egg close to the fire. You notice that it is too close, becouse you can see the shell melting a bit. You fastly removes it, and hopes that it isn't damaged.

Combat Roll:
Saima Attack (D10+Stonespear=D12) [6]
Green Worm Defence (D10) [1]

You attacks the worm with your spear raised, and stabs the worm five times in the head, then 2 times in the body and lastly hurls the worm, 3 meters long into the fire, improving both your strength and Spear master skills, but not enough to level up.


Effects:

Skills
None

Inventory:


FLAMELASHER [5] (Used a D7 cuz your crafting skill Smile )

You place some stones in a cross over your shield, reinforcing it even more then a stoneshield. Suddenly, you see something diving from the sky. A big, deadly eagle is attacking you! You prepare to kill it, but when it is 10 meters above you can you feel blood dripping on your head, and sees that the eagle has been penetrated by an arrow. You turn around and see 10 forest elves. The leader steps forward "You are not welcome here! As soon as it gets day will we come back, and we will kill you!" they all turn around and runs back into the forest. Worried about his words, you go to bed.

Effects:


Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:


its_crunchtime [5]

You goes over to the fire, and get into defence position. You hear a loud scream, and a werewolf jumps! You fastly picks up a brning stick from the fire, and swearing to protect your friends that are sleeping now you scream "DIE YOU MONSTER OF H*LL!!!"

Combat Roll:
its_crunchtime Attack [12] (D10+STR lvl 1+stone spear+torch=D14)
Werewolf Defence [15] (D10+Strong fur+Nightbonus=D15)

You screams as you throw the torch at him, burning away all his super fur. But too late he jumps over you, cutting and biting you with his claws and teeth.

its_crunchtime counter [14]
werewolf defence [10]

You stab him, again and again and again and again! You punch him in the face, and takes a stick and rips out his eye, leaving him half-dead. The blood is flowing out on the ground. You don't have power enough to finish him, all you do is fall down uncounsious, happy that you saved your friends.

Effects:
Camoed. Enemies won't find you if you stay still close to a tree. It will wither in 2 turns.
Heavy damaged. -1 on all actions. Will heal in 2 turns.
Skills
Strength LVL 1: Increases your inventory limits, +1 in all actions using a weapon, heavy object or punching.

Inventory:


Rulyon [3]

You try to defend yourself, but to no use; You can't find any enemies. You hear its_crunchtime scream, and comes just in time to see him fall down on the ground, bleeding heavily beside the werewolf that looks dead. You carries its_crunchtime away from the biggest dangers.

Effects:

Skills
None

Inventory:



Talkal [6]
You begin to crawl to the base, but a big spider attacks you.

Combat Roll:
Talkal Attack [8] (D10+Axe of Xdraargs=15)
Spider Defnence [4] (D10-Fear=D9)

You fastly cuts of the spiders legs, but from the injuries some kind of liquid flows out. It corrodes straight through the ground, leaving a 10 meters deep hole. Luckily, this was outside your base, so you fastly take the axe and cuts of some of the spiders fur, and crafts a small cup of it. You store some of the liquid in it, and notices that it won't corrode through the spiders fur. You crawl back to the other guys, dragging the spider after you.

Effects:
Hurting foot: -1 to walking. Will heal in 2 turns.

Skills
None

Inventory:


Map Update:

Game Events:
After many hard fights can you see the sun rise. You hear the screams get quiet and the birds begin to sing. It is hard to believe that this forest can have so many monsters.

Boss Fight in 3 turns! Elves
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Post  mnewton1 Thu Mar 31, 2011 10:25 pm

Roll #9

Rolling now.

Saima [6]

You pick up your Green Leather and some sticks and begins to shape everything with a sharp stone. After some time you have a full set of armour equiped. You feel that the leather is very heavy, but also that it will protect you quite much. Sadly, you notice that the shoes were too heavy, so you left hem close to the fire. (Not in the fire, only so you can find them later.) You then walk over to the fire and takes out 200 feathers close to the fire, and puts the egg in them. After only 10 minutes you hear a small 'Crack' and runs over to the egg. You see that it's beginning to hatch! Then Talkal comes to you, and you give him your arrows.


Effects:
'OOH' Egg will hatch in 1 turn!

Skills
None

Inventory:
Spoiler:


FLAMELASHER [3]
You rush to the werewolf, stabbing him with your Stone Sword in the neck. You can hear the bone breaking, and some bone fragments comes up. You see that they can later be used to craft arrow of, so you save them.

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


its_crunchtime [3-1=2]

You delve into your mind, but the pain makes it too hard to continue.

Effects:
Camoed. Enemies won't find you if you stay still close to a tree. It will wither in 1 turns.
Heavy damaged. -1 on all actions. Will heal in 1 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in all actions using a weapon, heavy object or punching.

Inventory:
Spoiler:


Rulyon [4] (I'm so sorry, I did by mistake give FLAMELASHERS inventory to you last turn, so you don't have any herbs Embarassed )

You walks over to its_crunchtime, and slaps him in the face. You then pick up some grass and forces him to eat it, thinking it heals him. Sadly, it dosn't work. He just feels like a cow.

Effects:

Skills
None

Inventory:
Spoiler:


Talkal [6]

You pick up a good flexible stick, and then walks over to the spider. As it's already cut on half, you pick up all string from its inside, and then rips of a lot of its fur. You make a strong longbow with the stick and some of the string. Then you walk over to Saima and takes his arrows.

Crafting lvl up!

Effects:
Hurting foot: -1 to walking. Will heal in 1 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:

Guess there's no need for a new map update now Razz

Boss battle in 2 turns! Elves
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Post  Bigkahuna Wed Mar 07, 2012 1:51 am

Roll #10

Saima [4]

You pick up 4 of your big logs. And with the help of a sharp stone you shapes them to 17 good planks. You cut 5 of the planks into smaller pieces, and make a medium-sized chest of it. Crafting LVL up!. Then you walk over to the chest you found before, and smash it open. You find a lot of different stuff, that you hopefully can use. You put it in your inventory, and also some in your chest, hoping it won't be stolen. Then, suddenly the egg hatches, and a strange, one legged animal comes out. It does look like a horse, but it is red with some black spots, and has only one big leg in the middle of the body. He looks at you, and you feel how a strong friendship is created that fast.

Effects:
One-Legged horse. [Insert Name here]. Unknown abilities.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


its_crunchtime [2]

You start doing some push-ups, but you can't stop worrying about the Elves. You stop training after only 25 push-ups.

Effects:


Skills
Strength LVL 1: Increases your inventory limits, +1 in all actions using a weapon, heavy object or punching.

Inventory:
Spoiler:


FLAMELASHER [3]

You begin to try to put bone fragments on your shield, but it isn't going well. You put away he shield, and begins to think. Suddenly, an idea poofs in your head. You put the Bone Fragments from the inside, piercing through the shield. It does although damage it a little, but you manage to craft in all 10 bonefragments. You then go to test your shieldbashing, increasing your XP, but not lvl.

Effects:


Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


Talkal [3]

You walk over to the spider and rips out the teeth. You see that they are all hollow, and if you craft them a little will you be able to make a super-small hole in the sharp part, that enables the acid to flow into the victim. When you go to pick out the eyes with a stick, it explodes in a cascade of acid.

Combat Roll:
Eye explosion. [3] D7
Talkal dodge [9] D10

Successfully dodging all the acid you deermine that it isn't smart to try to pick out the other eye too. Well, you got the teeth.

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


Rulyon [3]

You gather 50 rocks in a pile, throwing them one at a time at both unguarded animals and treeroots and everything else. You even throw one at FLAMELASHERS head, laughing high as he runs after you with Talkals axe. You throw your last stone, and hits the axe so FLAMELASHER drops it. Talkal picks it up again.

Effects:

Skills
None

Inventory:
Spoiler:

BossBattle NEXT TURN!
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Post  Bigkahuna Wed Mar 07, 2012 1:51 am

Boss Determine Roll

Elf-Chooser [3]

Mirk, Elf:

Effects:


Skills
Stealth LVL 3. +3 in Dodging, +2 in throwing knives.


Inventory:
Spoiler:

EDIT: He's probably the weakest of them all. This battle will only be able to win if you have a good teamwork!
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Post  Bigkahuna Wed Mar 07, 2012 1:53 am

Roll #12

Saima [2]

You walk over to Raspin and tryes to communicate with him. You don't manage good at all, and he shows his sharp fangs at you. You get scared and quickly retreats some meters. Raspin then lies down on the ground, beginning to sleep. You then walk over to your logs and tries to make a small shelter, but you fail destoying some of the logs.

Effects:
One-Legged horse. [Raspin]. Unknown abilities.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


FLAMLASHER [2]

You search like crazy, and manages to find a somehow good shelter where you hides, ready to attack the elves.

Effects:
Hiding. Enemies won't see you. +1 in next attack roll.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


its_crunchtime [5]

You pick up a sharp rock, and within a few seconds have you attached it to your spear. You then walk over to Raspin, and sees that Saima and Raspin had a small fight, so you decide to give Saima the bird so shee can feed Raspin, leaving them friends again.

Effects:

Skills
Strength LVL 1: Increases your inventory limits, +1 in all actions using a weapon, heavy object or punching.

Inventory:
Spoiler:


Rulyon [3]

You pile up 100 rocks and throws 50 of them at a treeroot, making the root break, making the tree fall oer. One of the sticks from the tree hits FLAMELASHER in the face. Luckily he dosn't get injured, but he leaves his cover and hits you in the face, returning to his cover directly.

Effects:

Skills
None

Inventory:
Spoiler:


Talkal [6]

You ready your bow, and then you pick up your spider teeth piercing them with a wolf tooth, breaking it, but leaving all 32 spider teeth with a minial hole in front that lets the acid come out of it when it hits something. Then you pick up your cup filled with acid, and poures (spelling Razz ) down some in each tooth. Then you take some sticks and attach them to the teeth, and lastly you attach some feathers, giving you some proffesional arrows. You then join up with FLAMLASHER in his cover.

Effects:
Hiding. Enemies won't see you. +1 in next attack roll.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


Game Events:

The elves comes marching to you. You see that they are only four left, and some of them are bloody. You are watching them, and prepares your weapons. The leader walks forward and speaks: "You have broken the laws of this land. You have used the axe of Xdraargs. You have killed our animals. You have used our trees. You have used other animals and monsters to survive. YOU SHALL DIE!" You all are scared when you see them: They are small and slin, but they are very muscular and looks very dangerous. Rulyon begins to shake of fear, and FLAMELASHER almost rages out of his cover. Suddenly, you all hear a voice in your head: "You have to work together. You are not alone." which gives you the power to begin to fight them. "We'll kill you in 1 minute!" screams the leader, as they all rushes at you.


Boss fight begun!

Morgan, Elf leader:

Effects:


Skills
Strength LVL 3. Increases all attacks with +5.
Master Axeman LVL 5. Increases all rolls using axes with +7

Inventory:
Spoiler:


Durb, Elf:

Effects:


Skills
Super Swordsman LVL 2. +3 in all actions with swords.
Mega Defender LVL 4. +7 in all defencemoves.

Inventory:
Spoiler:


Mirk, Elf:

Effects:


Skills
Stealth LVL 3. +3 in Dodging, +2 in throwing knives.


Inventory:
Spoiler:


Gark, Elf:


Effects:


Skills
Elite Archer LVL 7. + 10 in Bow & Arrow rolls.

Inventory:
Spoiler:
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Post  Bigkahuna Wed Mar 07, 2012 1:55 am

Roll #13

Saima [6]

You pick up your StoneSpear and rushes at the leader of the elves.

Combat Roll:

Saima attack [11] (D10+Stonesword=D12)
Morgan dodge [9] (D10)

You attack Morgan with your spear, aiming at his heart. But Morgan manages to put his left hand in front of it, making you pierce the hand instead. He screams in loud pain, and counter-attacks at once.

Combat Roll:

Morgan attack [12] (D10+various skills and items-Pierced hand=D20)
Saima dodge [8] (D10+Green leather armour=D14)

Morgan swings his axe at you, and as you backs away you hit a root and falls. Morgan takes the opportunity and gets ready to strike, when Raspin comes jumping on his leg, pushing at Morgan. Morgan looses his balance and hits you in the right leg with his axe. Your armour takes the most of the damage, but you begin to bleed some.


Effects:
One-Legged horse. [Raspin]. Unknown abilities. Will always help you even if it costs his life. Raging if someone damages his owner heavily.
Cut off right leg. -4 to everything using your right leg. Can only be re-attached by a healing rune.
Bleeding. Will die in 3 turns if not stopped.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


FLAMELASHER [2]

You sneak up behind the elf leader, but he notices you, disabling your bonuses.

Combat roll:
FLAMELASHER attack [2] (D10+Stone Sword+Shield=14)
Morgan dodge [10] (D10)

You tries to hit Morgan with your shield, but fails and he swings his axe at you. It hits your right hand with full power, cutting through half the hand. He laughs high as he sees you, all bloody and screaming.

Effects:
Almost cut of hand. Can't use it in any rolls. -5 in combat rolls. Will heal in 4 turns.
Bleeding heavily. Will die in 3 turns if not stopped.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


Talkal [3]

You fire 4 poisonos arrow at the leader.

Combat Roll:
Talkal ranged attack [5] (D10+Hiding+Longbow+Poisonos arrows=D15)
Morgan dodge [3] (D10)

You fire some arrows at Morgan, hitting him with 2 of them. 1 in the leg, and the other one in the chest. He screams loud in pain, and rips them out fast.

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


Rulyon [4]

You can't find a sling, but you throws stones at the leader.

Combat Roll:

Rulyon ranged attack [10] (D10+small stone=D11)
Morgan dodge [2] (D10)

You throw all your stones at him, and he dosen't even dodge a single one. You hits his head with massive power, knocking him out. After that you find half of your stones, bloody but still sharp.

Effects:

Skills
None

Inventory:
Spoiler:


its_crunchtime [3]

You picks up your double edged spear, and attacks Morgan.

Combat Roll:
its_crunchtime attack [3] (D10+Double edged stone spear=D13)
Morgan dodge [-] (uncouncius)

You run forward to Morgan and stabs him in the heart, leaving him totally dead.

Effects:
Pierced back with Golden Arrow. -3 to everything. It won't bleed until the arrow has been ripped out from your body.

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


King_Pikmin [3]

You walk randomly in the forest, and suddenly you sees some smoke. You run to it, hoping that you can find other people. You find other people, but some are damaged and you see that they are fighting some elves. You decide to not help them at once, becouse you wanna live. You manage to find a large stick that can be used as a weapon.

Effects:

Skills

Inventory:
Spoiler:


Elves:

Morgan, Elf leader [-] DEAD

Effects:
Pierced left hand: -5 on all moves using the hand.
Hit in leg: -2 in all combat moves.
Poisoned: - 3 in all combat moves.
DEAD. -99999999999999999999 to all actions.

Skills
Strength LVL 3. Increases all attacks with +5.
Master Axeman LVL 5. Increases all rolls using axes with +7

Inventory:
Spoiler:


Durb, Elf [4] Attacktarget [3]

You see Talkal far away, and begins ro run to him, with your sword raised.

Combat Roll:

1. Durb or 2. Talkal. Who will attack first? The dice will rule that Razz (Opportunity only becuse Talkal is far away firing arrows.)

[2]

Talkal spots Durp as he comes running to him, and raises his bow, ready to fire.

Talkal attack [8] (D10+Longbow+Poisonos arrows=D14)
Durb dodge [7] (D10+Mega Defender+Full Steel-Lesf armour=D23)

Talkal fires 7 poisonos arrows at you, but only 1 hits. The problem is that it hits your left eye. You scream in pain, and rushes up to him, fighting wildly with your sword.

Durb attack [4] (D10+Super Swordsman+Light Steel Sword-Left eye missing-Poison=D7)
Talkal dodge [9] (D10)

Talkal fires even more arrows at you, and easily dodges all your attacks. He then stabs you with an old arrow. Luckily you survives, but your armour is totally destroyed.

Effects:
Left eye missing. -3 to all combat
Poison in body. -5 to all combat. Will die in 2 turns if not healed.
Heavily beaten. -3 to all rolls.

Skills
Super Swordsman LVL 2. +3 in all actions with swords.
Mega Defender LVL 4. +7 in all defencemoves.

Inventory:
Spoiler:


Mirk, Elf [3] Target [1]

You picks up your finest Throwing knife, and hurls it at Saima

Combat Roll:

Mirk attack [10] (D10+Stealth+Silver Throwing Knife=D15)
Saima dodge [3] (D10+Green Leather Armour-wound=D13)

You throws it at Saima, and it hits perfectly in the wound he got earlier, cutting the leg of.

Raspin attack [24] (D10+RAGE=D25)
Mirk dodge [5] (D10+Stealth+Leather armour=D15)

Too late you see Raspin jumping at you. He kicks you with extreme power it the head, and then bites you in the throat. After that you black out, and will never awake again.

Effects:
DEAD

Skills
Stealth LVL 3. +3 in Dodging, +2 in throwing knives.


Inventory:
Spoiler:


Gark, Elf [6] Target [5]

You pick up your bow and fires an arrow at its_crunchtime.

Combat roll:

Gark attack [21] (D10+Elite Archer+Longbow of Thunder+Golden Arrow=D28]
its_crunchtime dodge [6] (D10)

The arrow flyes superfast and pierces straight through its_crunchtimes back. You scream high of happiness when you see your arrow sticking out from his chest.

Effects:


Skills
Elite Archer LVL 7. + 10 in Bow & Arrow rolls.

Inventory:
Spoiler:

Hmm, awful roll. You better heal ur comrades.. But you killed 2 of 4 atleast, meaning that they only can damage 2 next round.
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Post  Bigkahuna Wed Mar 07, 2012 1:56 am

Roll #14

Saima [6]

You find some of that wierd healing moss, and rips out a lot of it. You press it hard against your leg, and you can litterally see how new skin is created over the cut off limb. After a while, you see that something weird is happening. You see a small toe sticking out from your leg. As you see it, a chock of pain enters your mind. You scream high, as your new leg is being created.

Effects:
One-Legged horse. [Raspin]. Unknown abilities. Will always help you even if it costs his life. Raging if someone damages his owner heavily.
New leg growing. -2 to everything using the new leg. Will grow completely out in 4 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


FLAMELASHER [5]

You stretch out your undamaged hand in the sky, and tries to drag out a piece of bandage from thin air. Suddenly, a piece of bandage and 2 mystical runes fell in your hand. You thank god, but Rulyon points out that it was a bird carrying theese things that dropped them on you. Well, whatever, you take the bandage and wrap it around your hand with your undamaged hand and your teeth. Then you look at the runes, and sees that they both have a red cross on them. You test to push one of them in your wound, and instantly you feel how energy charges in your body, making you overpowered. The hand heals at once, and it even gets stronger then it was before.

(Hmm, I should actually kill you by an elf now, as you had it in your action, and you goot a 5 Wink )

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +4 on any roll. Can be used whenever you want, and also used a little a time if you so wish.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


Talkal [3]

You equip the axe of Xdraargs, and as you rush over to the elves you feel something weird inside. A bubbling darkness falls over you, and an intensive pain flows through your body. You look down at your hand, and sees that it's totally black. You hear a dark voice in your head: "Free me, and I'll give you a lot of poweeeeeer" then you hear a soft and nice voice "Don't listen on Xdraargs! Destroy the axe now!". But you don't have controll of your mind any more, you feel how your body gets bigger, and you can see purple energy around your black body. You raise the axe, that have changed form to a big battleaxe, and runs over to a nearby elf. Just as you should cut his head of, something hits you, straight in the chest, making you change diraction and hitting a tree with your axe. It cut through it like the tree was made of butter! After this, you black out.

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!

Inventory:
Spoiler:


Rulyon [3]

You search after Mirks throwing knives, but you can only find 1 of them. You then hurls it at Durb.

Combat Roll:

Rulyon attack [6] (D10+Silver Throwing knife=D13)
Durb dodge [b[3][/b] (D10+Defence-Damages=D14)

And the knife flyes straight into Durbs heart, and kills him instantly.

Thrown Weapon lvl up!

Effects:

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [6]

You cuts off the arrow, and then rips it out. You begin to bleed heavily, and you scream loud in pain, as you break a rib. You rips off some of your shirt, and ties it around your injury.

Effects:
Hole through body. -2 to everything. Will heal in 5 turns.
Broken rib. -1 to everything. Will heal in 3 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


King_Pikmin [2]

You can't find a sharp stick, all you manage to do is find an enemy mage that hurls iceballs on that weird black thing. Feeling really evil, you sneak up behind him and breaks his neck with your stick.

Effects:

Skills

Inventory:
Spoiler:


Elves:

Morgan, Elf leader [-] DEAD

Effects:
Pierced left hand: -5 on all moves using the hand.
Hit in leg: -2 in all combat moves.
Poisoned: - 3 in all combat moves.
DEAD. -99999999999999999999 to all actions.

Skills
Strength LVL 3. Increases all attacks with +5.
Master Axeman LVL 5. Increases all rolls using axes with +7

Inventory:
Spoiler:


Durb, Elf [-] Attacktarget [-] DEAD


Effects:
Left eye missing. -3 to all combat
Poison in body. -5 to all combat. Will die in 2 turns if not healed.
Heavily beaten. -3 to all rolls.
DEAD

Skills
Super Swordsman LVL 2. +3 in all actions with swords.
Mega Defender LVL 4. +7 in all defencemoves.

Inventory:
Spoiler:


Mirk, Elf [-] Target [-] DEAD


Effects:
DEAD

Skills
Stealth LVL 3. +3 in Dodging, +2 in throwing knives.


Inventory:
Spoiler:


Gark, Elf [6] Target [3]

You see that the human transformed into a light version of Xdraargs, and gets really scared. You blindly fire your last two arrows at him and...

Combat Roll:
Gark attack [9] (D10+Longbow of Thunder+Golden Arrows+Elite Archer=D29)
Talkal dodge [16] (D10+Avatar of Darkness-uncouncius=D16)

...the arrow just bounces off his skin.

Effects:


Skills
Elite Archer LVL 7. + 10 in Bow & Arrow rolls.

Inventory:
Spoiler:
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Post  Bigkahuna Wed Mar 07, 2012 1:57 am

Roll #15

Saima [4]

You find some flexible sticks, and bend them to form a cirkle. Then you support them with more sticks, and at last you tie them to your chest. You have made a small wagon, and you wanna test your wheels durability, so you look around for a time. After a while you manages to find a hill, climbs up on it with your wagon and drives down on your wheeled-chest, straight into your camp, hitting a dead elf on his throat, cutting it of. You scream of joy after a wonderful trip.

Effects:
One-Legged horse. [Raspin]. Unknown abilities. Will always help you even if it costs his life. Raging if someone damages his owner heavily.
New leg growing. -2 to everything using the new leg. Will grow completely out in 3 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


Talkal [5]

You dwelve into your mind, and after a while of searching you find a big space. You see one cage made of bones, with something dark and burning inside, and another cage made of pure light. Inside it is something bright and shining. You think that he second cage contains the nice voice, and approach it. You cleares your throat, and speaks: "Who are you? What happened to me? Who is this Xdraargs?" At the second you say Xdraargs the space begins to shake, and the fire in the first cage becomes dark green, and something screams with an unnatural dark sound. The thing in the cage you spoke to turns around, and you see a small kid, only about 12-13 years old. He speaks to you with the same nice and soft voice you heard before. I am Bob. You have found the stone that I and Xdraargs got sealed in, I have no idea by who, all I remember was fighting Xdraargs and suddenly it all got dark, and I woke up in this cage. When you used the axe you made of the stone, his energy began to break out of his cage, and some streamed straight into you. After enough energy was stored in you, you transformed into a small version of him. As soon as you stop using the axe will it take around 3-6 turns to get normal, depending on how much you used it. After a while won't you even be able to control yourself. You will just get more and more dangerous as you continue. Please, destroy the stone! It'll kill both him and me, but my life isn't worthy at all. Xdraargs is the monster that have been killing and totruring people all over the world for thousands af years, noone have even being able to touch him! But there's a rumor that he is ruled by an even stronge..." After he said that, you woke up by Saima rushing around in his new chest-cart.

Effects:
Turning back to normal in 2 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!

Inventory:
Spoiler:


Rulyon [6]

You screams at the last elf "You should have left us alone!!" and throws your last rocks on him, breaking him into pieces. Too late, you realize that you should have asked him from where they came... You manage to loot 3 silver throwing knives.

Effects:

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [1]

You begin to practice with your spear, but your damages only result in such a bad result that you spear breaks on the middle, leaving you two half spears.

Effects:
Hole through body. -2 to everything. Will heal in 4 turns.
Broken rib. -1 to everything. Will heal in 2 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


King_Pikmin [-]

As Rulyon just killed the last enemy, you just walks over to the mage and picks up some of his runes. But after that you see that the wand is broken, so you don't bother touching it. After that you introduce you to the others and they tell you what happened.

Effects:

Skills

Inventory:
Spoiler:



FLAMELASHER [1]


You walk over to the elves and begins to loot them, but after picking up the first item some kind of self-destruct starts, and everything destroys, leaving a small damage on you.

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +4 on any roll. Can be used whenever you want, and also used a little a time if you so wish.
Small explosion damage. -1 to everything. Willl heal in 2 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:

Well, boss-fight complete. What will you do next?
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Post  Bigkahuna Wed Mar 07, 2012 1:58 am

Roll #16

Saima [5]

You take all your iron bars, iron scraps and feathers and put them in your wagon. After that you close the wagon, and sits down. You pick up some leaves, sticks, planks and logs and after some time you have managed to make 7 different fires. Then you make sure that Raspin stays close to you. Hello Master! Thank you for hatching me! Thank you for naming me Raspin! I will protect you even if it costs me my life! What was that? You screams out OMG when you notice he said 'Thanks for naming me Raspin!' You suddenly realize that you have Leveled up in Animal Language! After that Raspin almost gets burn of the fire you made, and shoots a Waterball on it!

Effects:
One-Legged horse. [Raspin]. [Unknown abilities. Will always help you even if it costs his life. Raging if someone damages his owner heavily. Can shoot small waterballs from his mouth.]
New leg growing. -2 to everything using the new leg. Will grow completely out in 2 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Animal Language LVL 1. You can hear and communicate with your pets.

Inventory:
Spoiler:


Talkal [2]

You run to where you think is nobody, but after resting in that place in some hours you see a small man, scared pressing himself against a tree hoping to not be found. You see that he has a small wound in his arm, and smells blood. You can't resist it, so you jumps onto him and bites off his arm, eating it in one chew.

Effects:
Turning back to normal in 1 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. [When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!]

Inventory:
Spoiler:


Rulyon [1]

You don't manages to find any big stones, so you take a small stone and begins to hit your throwing-stones, when a stone fragment suddenly flies away and penetrates your arm. You drags it out fast, but you see that it must have hiten an important blood vein, as a lot of blood flows out.

Effects:
Damaged arm. -2 to all using your right arm. Will heal in 3 turns.

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [2]

You ask Flamelasher if he can give you one of his Healing Runes, but he says no and leaves you in pain.

Effects:
Hole through body. -2 to everything. Will heal in 3 turns.
Broken rib. -1 to everything. Will heal in 1 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


King_Pikmin [5]

You look down on the runes, and studies them closely. You can see that they all have some mysterial letters and images. After a little more study you manage to see what they all do.

Effects:

Skills

Inventory:
Spoiler:



FLAMELASHER [3]


You press your last Healing Rune to your body, and suddenly it begins to shine. It melts into your body, healing all your damages. It also gives you an extra energy boost.

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +6 on any roll. Can be used whenever you want, and also used a little a time if you so wish.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


AerynPierre [4]

You sneak around in the forest, and suddenly a group of elves appear. You follow them and count them. You count them to 10, but suddenly a big shadow appears, attacking them and ripping, tearing and slashing at their armour. After a while does the shadow retreat, and 5 elves are dead on the ground. You det scared by the shadow, and watch them, all of them are heavily wounded. A guy looking like a mage picks up something big, looking like a giant rune and activates it. All elves suddenly gets healed, but not the dead ones. He swears at himself for not bringing some Revival Runes. They march forward and the mage holds himself after the group. Suddenly it becomes an all-out battle, and all elves get killed. The mage fires an ice-bolt at some black creature, and a guy appears behind the mage and breaks his neck and wand. You slowly approach the group, but they spot you. "Hey, you! What are you doing here? Wanna join up with us? We won't hurt you if you don't hurt us."


Effects:

Skills

Inventory:
Spoiler:
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Post  Bigkahuna Wed Mar 07, 2012 1:59 am

Roll #17

Saima [4]

You sit down comforable beside Raspin. You speak to him with a nice and friendly voice. "Hi Raspin. What kind of creature are you?" Raspin answeares "I don't know the name of my kind, but call me a One-Legged horse. I am a good friend, and I'll always help my owner. I am capable of Raging, shooting waterballs, but I have to rest some time after that before I can shoot more waterballs. My water does also have a healing effect, so if it hits a wound will it heal that wound. My blood is very poisonos, a small amount is able to kill most living things, but I do only have very little blood." You nods, and asks "Do you need anything?" He answeares "Well, I am hungry". Lastly you tell him about King Pikmin. After that you make another fire, and Raspin begins to shoot some more water at them and says "Master, please. I am very afraid of fire, and now I don't have a single ounce of water left. Please give me something to drink."

Firemaking LVL up!

Effects:
One-Legged horse. [Raspin]. [Will always help you even if it costs his life. Raging if someone damages his owner heavily. Can shoot small waterballs from his mouth. The waterballs heals wounds. Very poisonos blood, but he does only have a little amount of blood.
Won't be able to use water unless he can drink.]
New leg growing. -2 to everything using the new leg. Will grow completely out in 1 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Animal Language LVL 1. You can hear and communicate with your pets.
Firemaking LVL 1. +1 to all rolls using fire. You can make fires hot enough to melt iron.

Inventory:
Spoiler:


Talkal [5]

You rest a while, and watches the man trying to stop the blood. After a while when you are normal you walks forward to him and helps him. You explain what happened to you, and he nodds, still scared. You help him stop the blood, and after that you take a rope and ties it around his head. Then you bring him over to your camp. It's upp to all f you what to do with him.

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. [When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!]

Inventory:
Spoiler:


Rulyon [4]

You and its_crunchtime decides to search after healing moss. You manages to find some, and heads over to its_crunchtime. You give it to him, he thanks you and contionues to search. He promised that if he found more woill he give some to you.

Effects:

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [5]

You search after healing moss, and you manages to find a lot. You do even find a flower growing out of some, and it has some seeds in it. You pick up the seeds and then heals yourself with some of the healing moss, and gives some to Rulyon who also heals himself.

Effects:

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


King_Pikmin [1]

Well, you walk over to Raspin, but trips over Saimas rotten, cut off leg, and breaks your nose. Well, also the blood stains on Raspin, making him angry and look digusted.

Effects:
Broken nose. -1 to everything. Will heal in 3 turns.

Skills

Inventory:
Spoiler:



FLAMELASHER [1]


You walks over to the dead elves and bends down to craft some armour, but suddenly you get a lumbago (google translate Razz ) and screams in pain.

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +6 on any roll. Can be used whenever you want, and also used a little a time if you so wish.
Lumbago. -2 to everything. Will heal in 2 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


AerynPierre [1]

You sneak around the group, but suddenly you falls into a 10 meter deep hole and breaks both your legs. You scream so loud in pain that all birds fly away from the trees and poop by horror. You get a lot of poop on you, and screams even higher. Then the groups come over to the big hole, and looks at you. "Why did you sneak around us?!" somone asks.

Effects:
Both legs broken. -2 to everything using the legs. will heal in 3 turns.

Skills

Inventory:
Spoiler:

Game Events:

The man looks at all of you, bloody and the dead, massacred bloody elves and faints. What will you do with him?
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Post  Bigkahuna Wed Mar 07, 2012 2:00 am

Roll #18

Saima [3]

You search around, and finds some berries, and a small hole filled with rainwater. You give the berries to Raspin, and lets him drink all the water. He does not manage to get unthirsty, but he did atleast get a little water.

Effects:
One-Legged horse. [Raspin]. [Will always help you even if it costs his life. Raging if someone damages his owner heavily. Can shoot small waterballs from his mouth. The waterballs heals wounds. Very poisonos blood, but he does only have a little amount of blood.
Enough water for 3 waterballs.]

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Animal Language LVL 1. You can hear and communicate with your pets.
Firemaking LVL 1. +1 to all rolls using fire. You can make fires hot enough to melt iron.

Inventory:
Spoiler:


Talkal [6]

You walk over to the spider to get some mure fur, but only to realize that a big colony have eaten up the whole spider, all that is left is some bones. You can see dead ants everywhere, the acid killed them. You decide that you have to use the fur you already have saved, and begis crafting. You craft it into a hot jacket, and lies down to meditate. You feel how everything whirls around in many different colors. You hear a soft voice saying "You have almost leveles up in both Axe Mastership and Archer Pro, they have the same amount of experienceeeeee" You hear the voice drag out the last e, and the voice disappears.

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. [When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!]

Inventory:
Spoiler:


Rulyon [4]

You look around in the forest, and manages to find a tree with something elastic leaking out from where one of your stones hit. You walk over to it, and it feels strong, elastic and light. You call it rubber, thinking that it was a clever name. You also manages to find some leather and a Y-formed stick.

Effects:

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [5]

You examine your spear, and notices that it looks very worn out, and the stick can not be fixed. You look around, and see a very durable stick, and uses it instead. You sharpen your old stones, and tie them to the stick.

Effects:

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


King_Pikmin [2]

You walk over to the man, and tries to talk with him, but to no good - He fainted before, and just won't wake up!

Effects:
Broken nose. -1 to everything. Will heal in 2 turns.

Skills

Inventory:
Spoiler:



FLAMELASHER [5]


You reminds yourself that you won't get a lumbago by itself, but you also realizes that you bended down to pick up some stuff from the elves. Well, your Mindcraft was enough to remove the lumbago atleast.

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +6 on any roll. Can be used whenever you want, and also used a little a time if you so wish.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


AerynPierre [2]

You curse your rotten luck, and suddenly it gets clear to you how you missed the pit! It was a lot of sticks and leaves over it, in a way that only a skilled hunter can make! So you're not alone here!

Effects:
Both legs broken. -2 to everything using the legs. will heal in 2 turns.

Skills

Inventory:
Spoiler:
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Post  Bigkahuna Wed Mar 07, 2012 2:01 am

Roll #19

Saima [1]

You walk around in the forest, looking after any roads, but suddenly you realize that you are lost! You call aftr Raspin, but he is randomly gone and you can't hear or see anyone else.

Effects:
One-Legged horse. [Raspin]. [Will always help you even if it costs his life. Raging if someone damages his owner heavily. Can shoot small waterballs from his mouth. The waterballs heals wounds. Very poisonos blood, but he does only have a little amount of blood.
Enough water for 3 waterballs.]
Lost. Can't speak, help or do anything other with other guys.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Animal Language LVL 1. You can hear and communicate with your pets.
Firemaking LVL 1. +1 to all rolls using fire. You can make fires hot enough to melt iron.

Inventory:
Spoiler:


Talkal [4]

You look around, and manages to find a dead animal. You rips of its skin and makes a small and nice bag of it.

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. [When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!]

Inventory:
Spoiler:


Rulyon [1]

You atempt to help AerynPierre, but it ends up with you too tripping into the hole, faceplanting on his already broken leg.
Effects:
Broken nose. -1 to everything. Will heal in 3 turns.

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [2]

You begin to fight with your spear against a tree, resulting in just a damaged spear and in the exact moment you are going to stop, you manage to cut of a branch and gets it on your head. Ouch!

Effects:
Damaged head. -2 to thinking. Will get normal in 3 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


King_Pikmin [6]

You walk around in the forest and finds some food: Cooked meat, fish and a small pond of water. Then you check the man. He is alive, but still uncouncius.

Effects:
Broken nose. -1 to everything. Will heal in 2 turns.

Skills

Inventory:
Spoiler:



FLAMELASHER [4]


Atlast you manages to pick up some old elfarmour and makes a decent armour of it.

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +6 on any roll. Can be used whenever you want, and also used a little a time if you so wish.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


AerynPierre [4]

You pick up some of the sticks that you fell through, and makes a small splint. You scream heeeeeelp, and someone comes, but not to help. He falls down, and faceplants on your leg, making it take longer time to heal...

Effects:
Both legs broken. -2 to everything using the legs. will heal in 4 turns.

Skills

Inventory:
Spoiler:
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Post  Bigkahuna Wed Mar 07, 2012 2:02 am

Roll #20

Saima [1]

You try to look after useful stuff, but instead you walk away even more from the party, and not only that: You see a small cave, and thinks that you can use it for cover. You sit down in it, and suddenly you hear "Grret orrrrut grrrrrom mrrrrry crrrrrave!" and a big goblin jumps out infront of you, swinging a giant stone club. Shit!

Effects:
One-Legged horse. [Raspin]. [Will always help you even if it costs his life. Raging if someone damages his owner heavily. Can shoot small waterballs from his mouth. The waterballs heals wounds. Very poisonos blood, but he does only have a little amount of blood.
Enough water for 3 waterballs.]
Lost. Can't speak, help or do anything other with other guys.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Animal Language LVL 1. You can hear and communicate with your pets.
Firemaking LVL 1. +1 to all rolls using fire. You can make fires hot enough to melt iron.

Inventory:
Spoiler:


Talkal [3]

You put some stuff into your backpack, and then you walk around and picks up some sticks and sharp stoneshards that Rulyon cut off from his throwing stones. You begin to work a little, and after a time you manages to make 4 arrows.

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. [When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!]

Inventory:
Spoiler:


Rulyon [2]

You try to climb out of the hole, but you fails and falls down from half the hole, and you almost faceplants on AerynPierres broken leg again, but insted you faceplants an a stone.

Effects:
Broken nose. -1 to everything. Will heal in 5 turns.

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [6]

You lie down on the ground and begins to make some (200) sit-ups, and then a few (175) push-ups, and then you begin to leap a short (20 km) race with Raspin. You begins to cry when Raspin easily makes 3 laps before you finish your first.

Effects:
Damaged head. -2 to thinking. Will get normal in 2 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


King_Pikmin [1]

You try to train your hunting skills by throwing your stick at different targets, so you throws your stick forwards and hopes it will hit that bear in front of you. Wait, A BEAR?! The stick flyes and hits the bear straight in the face, making him rush at you.

Effects:
Broken nose. -1 to everything. Will heal in 2 turns.

Skills

Inventory:
Spoiler:



FLAMELASHER [4]


You begins to repair your armour, and after a while it is kinda good, but it looks ugly as h*ll, sticks stick out from it, pieces of iron are everywhere and leather hangs out from it.

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +6 on any roll. Can be used whenever you want, and also used a little a time if you so wish.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


AerynPierre [3]

No need to roll off Rulyon anymore, he fell down beside you. "Hey guys, we are TWO TRAPPED DOWN HERE!!! COME AND HELP US!"

Effects:
Both legs broken. -2 to everything using the legs. will heal in 3 turns.

Skills

Inventory:
Spoiler:


Mastery910 [-]

You feel the wind against your face, and then your whole body. Then you open your eyes and look down. Far, far down can you see some people. You are falling! Splash, you hit the water close to all other people. (Sorry, had to be short for you, cuz I have to go now)

Effects:

Skills

Inventory:
Spoiler:
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Post  Bigkahuna Wed Mar 07, 2012 2:04 am

Roll #21

Saima [1]

Well, you try to communicate with the golem, but you realize that your knowledge isn't that good that you can talk to him. Instead you just makes it worse. He screams "Drirrrie nrrrrow! Yrrrou Lrrrrrok yrrrrummy" You examine him some more, and notes all you can see. He is big, almost 2 meters high. His skin is grey with brown tints on it, and his muscles looks like mountains! Not good at all!

Combat Roll:
Cave Golem attack [10] (D10+Unnatural Strength+Stone club+Rage=D25)
Saima dodge [11] (D10+Green Leather Armor=D14)

As he charges at you, you change weight to your left foot, and you see everything as if it was in slow-motion, you watch the forest as you see the trees branches wave in the gentle wind, the small hill with the dark cave and you listen to the birds song. You feel like one with the nature, but suddenly you realize that the golem is attacking you. You roll over, and hits him with your knife in the side, but the knife dosn't do much damage, it just bounces of his hard, gray skin leaving nothing else than a small scratch. The blood is red, but with small green dots floating around and he just takes a little leaf and presses it to the scratch, stopping any blood from leaking down on his pants.

Effects:
One-Legged horse. [Raspin]. [Will always help you even if it costs his life. Raging if someone damages his owner heavily. Can shoot small waterballs from his mouth. The waterballs heals wounds. Very poisonos blood, but he does only have a little amount of blood.
Enough water for 3 waterballs.]
Lost. Can't speak, help or do anything other with other guys.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Animal Language LVL 1. You can hear and communicate with your pets.
Firemaking LVL 1. +1 to all rolls using fire. You can make fires hot enough to melt iron.

Inventory:
Spoiler:


Talkal [3]

You look around in the forest and watches up. You see something falling with incredible speed, and splashes in water with a loud scream. Wait water? So there must be water close to us. And why did that thing fall? It can't have been a bird atleast... Well, no need to care about that, you need to help your friends in the hole now. You pick up a long stick, but it isn't long enough, so you put it close to the pit in case someone could use it. It looks like it is coming from a birch tree, your favourite tree. You remember when you was a small kid and you loved to climb and build a small treehouse in a birch. When you was a kid? Why am I here you thinks. What happened?

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. [When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!]

Inventory:
Spoiler:


Rulyon [1]

You see that Talkal did put a stick close to the pit, and an idea takes form in your head. You examine the pit and notes that it is around 3 meters in diameter. You asks Talkal if he can use the long stick and put it over the pit, and then you begins to jump to try to reach it. To no success! You hear a crack, and look down. You see that the ground is about to break under your feet! "SHIIIIIIIT" You screams as the ground broke, and you fell far down, faceplanting on stone. You opens your eyes and tries too see something. No need to do that, it's totally dark in there. All you can see is a supersmall hole in the roof far above you, and a face looking down. "Are you OK?" It's AerynPierres voice. "No I'm not!" You scream. You begin to get tired of only falling and falling and faceplanting all the time...

Effects:
Broken nose. -1 to everything. Will heal in 5 turns.

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [4]

You look at the bear. It is gigantic, the biggest bear you've ever seen. You look after any way out, but the trees are too far away from you to hide behind. You understand that your only option is to fight. The bear rushes at you, you can see his fur flying in the wind. He drags up his lips and shows you 3 rows of super sharp teeth! You do absolutely not want to be biten by it! And it is too far away to run. You pick up your spear and prepares to fight.

Combat Roll
Bear attack [11] (D10+Rush+Teeth=D17)
its_crunchtime dodge [5] (D10)

The bears roams, and hits you with one of his paws. You gets knocked over, but he had too great speed, so he flew over you. He turns around again and roams ven higher, preparing to kill you when King_Pikmin comes!

Effects:
Damaged head. -2 to thinking. Will get normal in 1 turns.
Scratches. -1 to everything. Will heal in 2 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


King_Pikmin [5]

You look at the bear, and tries to scare him away, but he dosn't hear you. Instead its_crunchtime runs infront of you, preparing to kill the bear. You watches the bear and screams "NOOOOOO" after he knocked its_crunchtime over. He watches you, and he does almost loose his balance. You storms after him, trying to save your friend.

Combat Roll:
King_Pikmin attack [6] (D10)
Bear dodge [3] (D10-Stunned+Fur=D9)

You attacks the bear with your bare fists. You jump onto him and punches him in the face, but you realize that his brown and fluffy fur takes all your power, so you decide to attack a vital place: The eyes. You take your pinger and pushes it straight through his right eye, making him scream loud in pain. Blood flows through the hole you made and your hands became totally bloody. He hits you with his powerful paw, full of sharp claws, throwing you into a tree. He tries to stand up, but he can't, the pain is too big. You fell happy that you saved its_crunchtimes life as you black out by the hit into the tree.
You wake up by its_crunchtime poking on you. "That was AWSOME! Thank you for saving my life!"

Effects:
Damaged body. -1 to all actions. Will heal in 2 turns.

Skills

Inventory:
Spoiler:



FLAMELASHER [4] NPC Action: Make four wheels and train my crafting


You feel a demand of making wheels, so you look in aound in the base. You see that the fire has almost burnt out, and you can also see all beautiful trees around you. You look at them and decide one tree that can be used to make some wheels, it's very flexible. You go and get a sharp stone and slowly but safe saws of some branches. You then takes away all leaves and pile them beside you. You use bend them to circles and tie the ends to each other with some leather. To support the wheel you take some sticks and put them in the wheel.

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +6 on any roll. Can be used whenever you want, and also used a little a time if you so wish.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


AerynPierre [6] (Partially ruled by Rulyon)

You look up and watches Talkals atempts to save you. You listens to the wind and begins to black out from your pain, but you comes back to reality when you see Rulyon jumping and the ground breaking under him. You do only manage to hang on on a root, and you feel how your powers are disappearing. "HEEEEELP MEEEEEE!!" you screams out and at the same moment you see something above your head moving. And something more. It looks like all roots are being dragged into the ground. One after another. They make stones fall down, and you begin to get scared. Only your root left! You feel how it begins to vibrate as it slowly begins to get dragged into the ground. You are about to drop when it stops. You sigh of relief. You look down and asks if Rulyon isOK. He answears he is not.

Effects:
Both legs broken. -2 to everything using the legs. will heal in 2 turns.

Skills

Inventory:
Spoiler:


Mastery910 [5]

You look around. You see that you are floating in a small lake. It's full of trees around you, and you hear the birds sing. What a beautiful place. But suddenly you get a feeling that you need to survive. You begins to look around for animals that you can hunt down. No ned to look, the valley the lake is in is full of animals.You can see antilopes, rabbits, birds, lions, bears, tigers, even an elephant and you can see that the water is full of fishes. You can see a hippopotamus and a crocodile smimming towards you. You begins to think, and you remember that when you was fallind you saw smoke not far away. It was to North East. I better go there and present myself for the guys over there.

Effects:

Skills

Inventory:
Spoiler:


Locations

Saima - A small hill with a cave inside. Golem protecting cave. You fighting Golem. Lost
FLAMELASHER - The Base.
King_Pikmin - South East from The Base. Fighting Bear.
Talkal - Over The Pit.
AerynPierre - Hanging on a root inside The Pit. Cave under.
its_crunchtime - South East from The Base. Fighting Bear.
Rulyon - In the cave under The Pit. Trapped
mastery910 - In the lake in The Valley North West from The Base.


The World

The Base - The place were you all found each other is. It has a big fire in the middle.
The Valley - North West from The Base. There is a small lake in the middle, and all kind of animals live there, even dangerous.
The Pit - South from the base. Made when a Giant Spider got killed and the acid made a 10 meter deep pit. The pit is 3 meters in diameter.
The Cave - Under The Pit. It got discovered when Rulyon jumped in The Pit so the ground broke. Totally dark inside.
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[Archive]FoolishBalloons R2D Medieval Monsters Empty Re: [Archive]FoolishBalloons R2D Medieval Monsters

Post  Bigkahuna Wed Mar 07, 2012 2:06 am

Roll #22

NOTE TO FLAMELASHER: I didn't really understand what you meant with you acion, so I'll put the stoneblades as supporters inside the wheels. You will be able to remove them and put them outside if you want to.

Saima [2]

You scream high out into the wind "FOR RAAAAAAASPIN!!" and charges at the goblin. You remember all your lucky memories, from when you found the other guys in the forest, when Raspins egg hatched and when you learned to speak with him. You remember when you laughed becouse Raspin put out all the small fires you made. You can remember the feeling when you leveled up at crafting and firemaking, how powerful you felt then. As you let your thoughs flow the Goblin grabs the moment and attacks you. The last though you were able to think was "I'll survive for you Raspin!"

Combat Roll:

Cave Goblin attack [12] (D10+Unnatural Strength+Stone club+Rage=D25)
Saima dodge [3] (D10+Green Leather Armour=D14)

You close your eyes as you see the Goblin rushing at you. You imagine Raspins laugh and your friendship. You scream "I WILL NOT DIE TODAY!" and opens your eyes. The exact same moment as he raises his stone club and hits against you, you raises your arm above your head. You watch his club, and it smashes straight through your arm. You hear a loud crack as you feel the bone breaking. Your arm just hangs in skin now, with no bone supporting it. You look chocked at the arm, then up. You realize that if you wouldn't have raised your arm would taht club hit your head, and there would be "Brainshake" all over the ground. After that comes the pain. It is so intensive, rushing through your body. You get dizzy and see blue spots dancing infront of your eyes. "Sorry Raspin". Everything gets dark.

Effects:
One-Legged horse. [Raspin]. [Will always help you even if it costs his life. Raging if someone damages his owner heavily. Can shoot small waterballs from his mouth. The waterballs heals wounds. Very poisonos blood, but he does only have a little amount of blood.
Enough water for 3 waterballs.]
Lost. Can't speak, help or do anything other with other guys.
Crushed right arm. You can't use your right arm at all until healed with a healing rune.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Animal Language LVL 1. You can hear and communicate with your pets.
Firemaking LVL 1. +1 to all rolls using fire. You can make fires hot enough to melt iron.

Inventory:
Spoiler:


Talkal [6]

You walk around in the forest poitlessly, and begins to think back in time. You remember your dad. You remember the moment when you asked where she was. You remember how he began to cry. You was in a large room with wooden walls. The floor was covered by a large carpet with the Kings mark on. There was a bed in a corner. In the middle of the room there was a large oak table with a sofa beside it. You looked at your dad. "What's wrong papa?" You were only 5 then. He openend his mouth to answear, but suddenly he fell down on the ground with blood flowing from his mouth. You could see an arrow, that arrow. Green feathers and a red stick. "Run Talkal, run!" he said before his eyes closed. You ran to the bed, but inside it was someone already. You saw your mothers empty eyes, and a big knife sticking out from her forehead. You began to cry and ran on your bare feet. You ran for your life, day in and day out. Trees flew past you, and suddenly you were lost in the forest. You were 7 years then. You wandered in the forest, killed and ate animals and monsters. All the time to now, you've wandered in the forest, killing all kind of creatures and drinking their warm blood. After years of that life you ended up with very strong muscles.

Suddenly you flew up. You looked at your feet. You had been walking on an old trap, a rope dragged you up into a thick pine.

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. [When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!]
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


Rulyon [1]

You tries to stand on the spot you are on, but your feet tends to have their own life, so you walk away a bit and realizes that you are totally lost... The darkness is surrounding you and you walk into a wall, bonking your nose.

Effects:
Broken nose. -1 to everything. Will heal in 5 turns.
Lost in darkness underground. You can't interact with your party, you can't see your hand infront of your eyes.

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [1]

You look at the bear, and begins to think how you could kill it, but instead you run forward and falls on a root, getting scratches on your knees. Luckily is the bear blind at the eye that should have noticed you normally.

Effects:
Scratches. -1 to everything. Will heal in 3 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


King_Pikmin [3]

You pick up your fish, and notices that some parts already have began to rotten, so you throw them away and eats the rest. But the bear smells the fish and walks over to the rotten parts. He picks them up with his mouth and walks slowly over to you. You raises your fists, prepared to punch out his other eye, but instead he walks to your leg and rubs his head at it. Looks like that fish gave you a new friend!

Effects:
Damaged body. -1 to all actions. Will heal in 1 turns.
Bear Friend.

Skills

Inventory:
Spoiler:



FLAMELASHER [2]


You picks up some stone, and by slowly hitting them at each other you make some blades. You can feel the wind blow nicely in your face, cooling it of so you don't begin to sweat too much, but suddenly you feel a weird smell. It smells like rotten fish! Eeeewww! You gets distracted and manages to drop the blades on th wheels. 2 wheels gets destroyed and all blades shatters into a thousand pieces. "Who the H*LL WAS IT THAT POISONED ME WITH THE UGLY FISH SMELL?!?!"

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +6 on any roll. Can be used whenever you want, and also used a little a time if you so wish.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


AerynPierre [2]

You watches the beautiful clouds whirl around in the sky. You smell the trees and animals. You get ready to move your hand up from the dirty root, but a small puff of wind blows over The Pit and makes some dirt and pebbles fall down. You dodge most of them, but one stone hits your broken legs, so you scream in pain and falls into the cave. Luckily you didn't hurt yourself when you landed, but how are you supposed to get up now? It's atleast 15 meters to the surface and it's totally black inside the cave. "HEEEEEEELP MEEEE!!" you scream. The sound bounces on the walls, getting weaker and weaker for each bounce.

Effects:
Both legs broken. -2 to everything using the legs. will heal in 1 turns.

Skills

Inventory:
Spoiler:


Mastery910 [2]

You swims in the clear water in about 10 minutes until you finally reaches the beach. But when you walks forward to a tiger to tame it, all you hear is a lot of roaming. You take that as he's welcoming you, so you approach him and pets him. Suddenly he gets angry, roams high in the forest, so loud that all birds in the nearby trees flyes away. 4 other tigers surrounds you. You tries to speak calm to them, but instead you scream out "PLEEEAAASEEEE DOOON'T KIIIILLL MEEEE YOOOOUUUU EEEEVIIILL TIIIIGEEERSSS!!!!!" and they all prepare to attack you.

Effects:

Skills

Inventory:
Spoiler:


Darien [-]

You begins to walk into that giant, beautiful forest. You follows the path, far into the deephs of the forest. And suddenly you see your goal! A giant patch full of blueberrys and mushrooms! You bends down, and fills your basket with them. You listen to th birds, watches the eagle dive and eat a mouse, you love this nature, the roots sticking up from the ground, the ground full of leaves and sticks, the stones covered by moss and the beautiful anthills. But suddenly you hear a roam and a scared scream. You looks up and sees five tigers surrounding a poor man. You drags out your lightsaber (joke) stick and prepares to save that weird man.

Effects:

Skills

Inventory:
Spoiler:


Locations

Saima - A small hill with a cave inside. You fighting Golem. You are uncouncius. Lost
FLAMELASHER - The Base.
King_Pikmin - South East from The Base.
Talkal - Hanging in a pine with a rope tied to his foot 5 meters East from The Pit.
AerynPierre - Inside The Cave under The Pit.
its_crunchtime - South East from The Base.
Rulyon - In the cave under The Pit. Trapped. Lost in the darkness.
mastery910 - On the beach in The Valley. Surrounded by 5 tigers.
Darien - About 20 meters West from The Valley.


The World

The Base - The place were you all found each other is. It has a big fire in the middle.
The Valley - North West from The Base. There is a small lake in the middle, and all kind of animals live there, even dangerous.
The Pit - South from the base. Made when a Giant Spider got killed and the acid made a 10 meter deep pit. The pit is 3 meters in diameter.
The Cave - Under The Pit. It got discovered when Rulyon jumped in The Pit so the ground broke. Totally dark inside.


NPCs

Raspin
Spoiler:


Bear
Spoiler:


Tiger (x5)
Spoiler:


Cave Goblin
Spoiler:

I believe that was all.
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[Archive]FoolishBalloons R2D Medieval Monsters Empty Re: [Archive]FoolishBalloons R2D Medieval Monsters

Post  Bigkahuna Wed Mar 07, 2012 2:08 am

Roll #23

Saima [5]

You feel the pain in your arm, so strong. You thinks of Raspin and hopes that you will survive too meet him once again. The rage in your chest begins to flow in the blood. You slowly opens your eyes and tries to look small. You can see your arm hanging in just skin, with some bonefragments piercing the skin so there's a small pond of blood under it. When trying to look small, the goblin sees you. He walks forward to you and you wince (google translate there). He approeches you even more and you can't get any more backwards, you feel a cold and wet wall to your back. The goblin touches your arm and you scream in pain. A small tear comes from his eye "Srrrorry, lrret mrre hrrelp yrrou."
He walks over to a sink in the cave and pulls out some stuff. He says "Whirrrch onerr irs rrrright?" and puts them all in a row in front of you in this order from the right:
A rune with a lightning.
A red mushroom with white dots
A dead bird
A rune with a red cross on
A wheel
A spider fur cup with something in.
A wheat seed
A bone.

Looks like he wants you to choose one of them. You thinks some more, and realises that he tries to communicate with you. You just have to get the pattern of his words..

Effects:
One-Legged horse. [Raspin]. [Will always help you even if it costs his life. Raging if someone damages his owner heavily. Can shoot small waterballs from his mouth. The waterballs heals wounds. Very poisonos blood, but he does only have a little amount of blood.
Enough water for 3 waterballs.]
Lost. Can't speak, help or do anything other with other guys.
Crushed right arm. You can't use your right arm at all until healed with a healing rune.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Animal Language LVL 1. You can hear and communicate with your pets.
Firemaking LVL 1. +1 to all rolls using fire. You can make fires hot enough to melt iron.

Inventory:
Spoiler:


Talkal [6]

You can feel the rope tight to your feet. You watches upwards, and there can you see very long upwards the end of it. You begins to climb and climb. It feels like hours when you can't use your legs. Not even your extra strength will help you so much. The sweat is pouring down on you, and suddenly you are up in the top of the tree. You can understand that no smart man would make a trap that high up. When thinking after, the trap was old. So the tree must have been young and short when they made the trap, and it is very high now. But when you are up there you don't want to cut the rope. Becouse then you would fall to a an absolute death. You sit there in the top feeling the wind dry your sweat, remembering how you used to climb your favourite birch when you was a kid.

Effects:

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. [When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!]
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


Rulyon [5]

You You put your hand against the wall and begins to walk. For minutes. For hours. Suddenly you see a light in the dark cave. It's not bright, very weak. You approach it and sees something that made you speechless. It's an underground river, with dirt on the sides! And there does grow both flowers and trees on the dirt! But whre does the light come from? You look around and can see mushroows glowing everywhere. You can in the faint light see animals that you didn't even know that existed! It's full of gray frogs without eyes, small flying mices, cows with no legs and much more!

Effects:
Broken nose. -1 to everything. Will heal in 4 turns.
Lost in darkness underground. You can't interact with your party, you can't even see your hand infront of your eyes.

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [4]

The bear dosn't goes hostile, luckily. You sneak away from it and goes back to The Base and begins to train with your spear, swinging it and staggind at a nearby tree. You can feel the branches movements before they happen, and so you can cut them off before the are cut off.

Spear Mastering LVL UP!

Effects:
Scratches. -1 to everything. Will heal in 2 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.
Spear Mastering LVL 1: +2 when using spears in combat.

Inventory:
Spoiler:


King_Pikmin [3]

You walk on the leaves on the ground over to the bear. You call him Notch. "Hi Notch! You are Notch. Notch, Notch, Notch, Notch, Notch, Notch, Notch, Notch, Notch, Notch, Notch, Notch, Notch, Notch." You think that he knows his name now. You begins to pet and play with him, and he rubs his nose at your leg. You are becoming better and better friends!

Effects:
Bear Friend.

Skills

Inventory:
Spoiler:



FLAMELASHER [3]


You pick up the stoneblades and mounts them on the 2 wheels that still are intact. But this time you mounts them on the outside, so they become deadly weapons.

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +6 on any roll. Can be used whenever you want, and also used a little a time if you so wish.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


AerynPierre [4]

So dark. The cave is soo dark. You starts to feel around in the cave, and after a while you manages to know your surroundings. You are in a big circular room, around 10 meters in diameter and with 5 different tunnels to different directions. "YOOUU WHOOO FEEELL IIIIN THEEE CAAAVEEE?! YOOUUU HEEEERRREEEE?!" you scream out, but to no result.

Effects:

Skills

Inventory:
Spoiler:


Mastery910 [2]

You tries to tame that tiger once more, but to no success. The tiger charges at you, so you see no choice but to counterattack.

Combat Roll:
Mastery910 attack [10] (D10)
Tiger1 dodge [4] (D10+Superfast=D15)

You throws yourself over the tiger, hitting him in the face with your fist, then kicking him on his throat, knocking him out.

The other tigers get a little scared, but Tiger3 attacks you.

Combat Roll:
Tiger3 attack [7] (D10+Superfast=D12)
Mastery910 dodge [6] (D10)

As the Tiger charges at you, you lifts up the uncouncius tigers body, making him take most of the hits, killing it. But Tiger3 manages to land an attack at you, but not dangerous.

Effects:
Scratched arm. -1 using the arm. Will heal in 3 turns.

Skills

Inventory:
Spoiler:


Darien [4]

You picks up some blueberrys and 3 mushrooms and puts them in you basket. Then you runs with a thick stick raised to save that guys life. You swings the stick above your head and attacks Tiger3 that attack Mastery910

Combat Roll:
Darien attack [11] (D10+Stick=D11)
Tiger3 dodge [4] (D10+Superfast=D15)

You screams and presses your stick straight through Tiger3s throat, killing him instantly. The other Tigers backs away slowly, then running for their lives. Victory is yours!

Effects:

Skills

Inventory:
Spoiler:


Locations

Saima - Inside a goblins cave. Lost
FLAMELASHER - The Base.
King_Pikmin - South East from The Base.
Talkal - On top of a 50 meters tall pine with a rope tied to his feet 5 meters East from The Pit.
AerynPierre - Inside The Cave under The Pit.
its_crunchtime - The Base.
Rulyon - Long inside The Cave under The Pit. Beside an underground River. Trapped.
mastery910 - On the beach in The Valley.
Darien - On the beach in The Valley.


The World

The Base - The place were you all found each other is. It has a big fire in the middle.
The Valley - North West from The Base. There is a small lake in the middle, and all kind of animals live there, even dangerous.
The Pit - South from the base. Made when a Giant Spider got killed and the acid made a 10 meter deep pit. The pit is 3 meters in diameter.
The Cave - Under The Pit. It got discovered when Rulyon jumped in The Pit so the ground broke. Totally dark inside. Directly under The Pit is a circular room with 5 tunnels. One of theese tunnels leads to The Underground River.
The Goblins Cave - A hill with a cave inside. Goblin lives there.
Underground River - A big cave with a river and trees, flowers, animals and glowing mushrooms inside.


NPCs

Raspin
Spoiler:


Bear
Spoiler:


Tiger (x5)
Spoiler:


Cave Goblin
Spoiler:
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[Archive]FoolishBalloons R2D Medieval Monsters Empty Re: [Archive]FoolishBalloons R2D Medieval Monsters

Post  Bigkahuna Wed Mar 07, 2012 2:10 am

Roll #24

Saima [6]

You feel the world spinning round. You can see black spots and hears Raspins voice "Don't give up, Master! I am waiting for you here!" With your last forces you sit up and with a shaky hand you points at the rune with a red cross on. "That one! Fast, I am dying!" You remember how FLAMELASHER used his runes and that he got full off energy. You begins to worry if it will hurt. The goblin says with a trembling voice "That orrne?" You nods, and he picks it ut and crawls slowly to you, trying to look small and friendly. You grabs the rune, and it feels so heavy in your hand. You presses it at your crushed arm. You can feel the cold rune against your arm, and then it begins to shine. A strong, red light blasts out from it. You feel the bone in your arm bending, forward and backward. All bone fragments that pierced your arm gets sucked into it and the wounds slowly heal. You feel an intensive pain when the bones gets forged together and suddenly you black out from pain.

Effects:
One-Legged horse. [Raspin]. [Will always help you even if it costs his life. Raging if someone damages his owner heavily. Can shoot small waterballs from his mouth. The waterballs heals wounds. Very poisonos blood, but he does only have a little amount of blood.
Enough water for 3 waterballs.]
Lost. Can't speak, help or do anything other with other guys.
Energy Bonus. +2 in whatever roll you want.
Uncouncius. You will wake up in 3 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Animal Language LVL 1. You can hear and communicate with your pets.
Firemaking LVL 1. +1 to all rolls using fire. You can make fires hot enough to melt iron.

Inventory:
Spoiler:


Talkal [1]

You look down from the tree. "Holy Cow!" You scream. You got totally dizzy just by looking down. You can remember that you were scared from heights when you was a kid. You feel the top of the tree swinging around in the wind that only gets stronger and sronger. You can see The Valley far away, and the elephants looks like ants. You decides to quickly cut off the rope and throws it down on the ground. Now you have to get down. You slowly climbs down. 1 branch after another. One third down. Don't look down. You looked doen again, and looses your hold against the tree. You fall in a long time, when you hit the ground with a bang. You can feel that some ribs are broken and 1 foot too. The pain flows through your body, straight into your mind. You scream as you black out.

Effects:
4 Broken ribs. -2 to all actions. Will heal in 4 turns.
Broken foot. - 2 to walking. Will heal in 4 turns.
Uncounsius. Will wake up in 2 turns.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.
Avatar of drakness LVL 1. [When using the axe of Xdraargs, you transforms into The Dark Avatar. When in the dark avatar you can't craft, all you can do is fight. You become increadibly strong, and gets +15 attack and +10 dodge. WARNING: If you roll 3 or lower can you hurt your friends or yourself badly!]
Strength LVL 1: Increases your inventory limits, +1 in attack.

Inventory:
Spoiler:


Rulyon [5] (You are super lucky! I will maybe have to add a luckpenalty? xD )

"Hellooooooo? I am here! But were is 'Here'?! 'Here' is HERE! In the underground thing with water and animals! Can you see the zero-legged cows?! They move with their tungue! They shoot it away so it sticks to something and draws it in so their body follows! I am getting CRAZY in this darkness! HAHAHAHA" As your crazyness disappears you pick up your stick, rubber and leather. You makes a short, but thick string of the rubber and ties both stops to the sides of your Y-formed stick. Then you take your small leather patch and ties it in the middle of the rubber band. Well, it is not a sling, sadly, but it is a slingshot. And a good one!

Effects:
Broken nose. -1 to everything. Will heal in 3 turns.
Lost in darkness underground. You can't interact with your party.

Skills
Thrown Weapon lvl 1. +2 in all thrown weapons.

Inventory:
Spoiler:


its_crunchtime [5] (I really need a luck penalty!! XD)

You climbs down into The Pit, and suddenly you are in the dark Cave. You can't see anything as your eyes ain't used to the dark light, but after a time your eyes have been used in the light. You can hear a voice ecoing in the second tunnel. After some thinking can you tell that it is Rulyons voice. Then you follow AerynPierre.

Effects:
Scratches. -1 to everything. Will heal in 1 turns.

Skills
Strength LVL 1: Increases your inventory limits, +1 in attack.
Spear Mastering LVL 1: +2 when using spears in combat.

Inventory:
Spoiler:


King_Pikmin [5] (Seriusly?! Give me a break..... It is tempting when you never fail! At this time I really likes Talkal cuz he got a 1 Twisted Evil )

You look around in the forest, and finds a good tree. You breaks off a stick, and screams at Notch. Fetch it! and throws it away. It lands far away, and in 10 seconds is Notch back with it. You reward him with your meat, and after he ate it he licks you in the face. You have successfully tamed him! He will now obey your orders when you learn to speak with him!

Effects:
Tamed Bear Notch.

Skills

Inventory:
Spoiler:



FLAMELASHER [1]


Follow who? its_crunchtime and AerynPierre are already gone. You sit down in The Base, but by mistake you sits down on a red snake. It tries to bite you, but misses. If gets ready for another attack.

Effects:
Strong left hand. +1 in all strength rolls.
Energy bonus. +6 on any roll. Can be used whenever you want, and also used a little a time if you so wish.

Skills
Crafting LVL 1. +1 to all crafting rolls. Enables you to make easy tools of metal.

Inventory:
Spoiler:


AerynPierre [4]

No need to holler any more, as you already heard his voice in the second tunnel. You moves into it with its_crunchtime after you. Walk, walk, walk.. How long can it be?

Effects:

Skills

Inventory:
Spoiler:


Mastery910 [4]

"Thank you Darien! I'll stay in this beautiful valley for some more time." As you said that, he picks up a tiger body and moves away. You can see a tree, not that tall with a small nest in it. You climb up there, just in time to see an big eagle fly away. Disappointed you begin to climb down the tree when you hear a sound. It sounds like a chicken, so you desides to investigate it. You climb up to the nest, and can see one baby eagle! So the grown up eagle must be its mum. You pets the small eagle, and suddenly it jumps into your jacket. You can feel the soft and nice feathers against you body, and it sticks out its head from the collar. You hurry down from the tree gefore the mum comes back, seeing that you stole her kid.

Effects:
Scratched arm. -1 using the arm. Will heal in 2 turns.
Friend Baby Eagle.

Skills

Inventory:
Spoiler:


Darien [5] (.......... NO MORE FIVES! I AM GETTING CRAAAAZZZYYYYYYY!......)

You says bye to Mastery910 and grabs a tiger in its neck, and walks over to the smoke. You can see FLAMELASHER there, screaming high. And you can see a red snake in front of him. Whatever, you realize that you didn't take one tiger. It's jaw was closed against the other tigers tail, so both got dragged here. Well, that's just good!

Effects:

Skills

Inventory:
Spoiler:


8680 [-]

You feel something slimy against your body. Very slimy. And it is totally dark. You can feel the slimy thing pressing you, and you stretches out your arm. You hits something loose and slimy. Suddenly you gets puked out. Light. Weak light. You look around. You see a person with a slingshot and the thing that puked you out. A cow without legs! And suddenly you remeber how it ate you, giant jaws that swallowed you whole.

Effects:

Skills

Inventory:
Spoiler:


Locations

Saima - Inside a goblins cave. Lost
FLAMELASHER - The Base.
King_Pikmin - South East from The Base.
Talkal - Under a 50 meters tall pine 5 meters East from The Pit.
AerynPierre - Inside the second tunnel in The Cave under The Pit.
its_crunchtime - Inside the second tunnel in The Cave under The Pit.
Rulyon - Long inside The Cave under The Pit. Beside an underground River. Trapped.
mastery910 - On the beach in The Valley.
Darien - The Base.


The World

The Base - The place were you all found each other is. It has a big fire in the middle.
The Valley - North West from The Base. There is a small lake in the middle, and all kind of animals live there, even dangerous.
The Pit - South from the base. Made when a Giant Spider got killed and the acid made a 10 meter deep pit. The pit is 3 meters in diameter.
The Cave - Under The Pit. It got discovered when Rulyon jumped in The Pit so the ground broke. Totally dark inside. Directly under The Pit is a circular room with 5 tunnels. One of theese tunnels leads to The Underground River.
The Goblins Cave - A hill with a cave inside. Goblin lives there.
Underground River - A big cave with a river and trees, flowers, animals and glowing mushrooms inside.


NPCs

Raspin
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Bear [Notch]
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Tiger (x5)
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Cave Goblin
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Red Snake
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Baby Eagle.
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Bigkahuna
Bigkahuna
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Worldmaster

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Join date : 2011-02-16
Location : United States

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