Greed of the Nations - Modern Combat R2D
+7
JackBarber
AerynPierre
Frogger5
FoolishBalloon
Rulyon
ShadoWKilleR
FLAMELASHER
11 posters
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Re: Greed of the Nations - Modern Combat R2D
Waiting on Frog and Rulyon.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Major: Grab Rulyon, and take him to a safe place. Use my MP5K to defend ouselves.
Minor: 'Cover me!' (please do.)
Minor: 'Cover me!' (please do.)
Frogger5- Gamemaster
- Posts : 407
Join date : 2011-02-17
Age : 27
Re: Greed of the Nations - Modern Combat R2D
FLAMELASHER wrote:Grayson (Rulyon): 20-6=14: Your gun clatters noisily off of the watchtower and you pull out your medkit and cover your side with a bandage, stopping it bleeding for now, although your back still hurts like hell and you feel a bit dizzy.
EFFECTS:
Burnt Back: -4 to all actions, heals in 5 turns
Cut Side: -2 to all actions, will cause death in 1 turn if not healed - STOPPED TEMPOARILY
Dizzy: -1 to all actions, will heal next turn.
My penalties add up to -7.
FLAMELASHER wrote:.[b]Grayson (Rulyon): 5-11-4=0 - Getting out your medpack, you prepare to heal yourself. Suddenly, a grenade is heard below you, and the tower begins toppling.
Burnt Back: -4 to all actions, heals in 5 turns
Cut Side: -2 to all actions, will cause death in 1 turn if not healed - STOPPED TEMPOARILY
So how did it become -15 on this roll?
Major Action: Hold on for dear life as the tower falls.
Minor Action: Pray.
Rulyon- Avid Roleplayer
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Join date : 2011-02-21
Age : 40
Location : Fort Worth, Texas, USA
Re: Greed of the Nations - Modern Combat R2D
Typo, and the cut side is paused until disturbed.
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
That what I was curious about. Because I used both hands to grab the grenade, pull the pin and then throw it.
Then as my hands were returning to my waist height, I withdrew both of my Brownings.
I'll be happy to adjust if it's a problem, but don't know how it could be.
Then as my hands were returning to my waist height, I withdrew both of my Brownings.
I'll be happy to adjust if it's a problem, but don't know how it could be.
AerynPierre- Avid Roleplayer
- Posts : 317
Join date : 2011-03-29
Age : 38
Location : Benbrook, Texas
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
- List:
- AerynPierre (Aeryn Pierre) wrote:Minor : Withdraws a flashbang grenade, pulls the pin and tosses it toward the pack of hostiles between myself and Rulyons collapsing tower.
Major : Using the same motion withdraws both of my Brownings and starts charging towards the tower, taking cover behind a doorway or something halfway between myself and the tower. Mainly laying suppressing fire upon the enemies, concentrating more so on areas I can advance to get closer to them than actually hitting the paratroopers.FoolishBalloon (Fred Baker) wrote:Major : fire, fire, fire8680 (Jessica Williams) wrote:If there are any enemies left...
Minor : Try to stanch the bleeding.
Major : Shoot the enemies with my submachine gun.
Else...
Major : Stanch the bleeding.
Minor : Get a shield.Rulyon (Grayson) wrote:Major : Hold on for dear life as the tower falls.
Minor : Pray.Frogger5 (Arthur Bonnington) wrote:Major : Grab Rulyon, and take him to a safe place. Use my MP5K to defend ourselves.
Minor : "Cover me!"
8680- Avid Roleplayer
- Posts : 562
Join date : 2011-03-20
Re: Greed of the Nations - Modern Combat R2D
Going on holiday in a few minutes, cant guarantee internet acess.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Aeryn Pierre: 14 - You hurl a flashbang, blinding the paras aiming their SA80s at you, then pull out your pistols and charge, landing a few rounds in the Paras, bringing down 3. You also wound 6 and then look for cover, and, seeing the tower is now fallen fully, you take cover behind it.
Fred Baker: 1 - You raise your Remnington and fire more, but it jams. Cursing, you reach for your sidearm. Then realize you don't have one, and you are shot to the ground, and knocked unconscious by the bullets as a red mist floats up behind you.
EFFECTS
Shot in Foot: -2 to movement
Shot in Leg: - 7 to movement
Shot in Arm: -9 to firing guns, climbing and holding objects
Unconscious: Cannot move until revived or until 5-in game hours pass
Bleeding: Will kill in 1 turn if not healed
Jessica Williams: 17 - You quickly slap a bandage from your medpack over your wounds and then pop up, firing on the Paras and managing to bring down one about to finish off Fred Baker. Then you realize Fred might die anyway.
EFFECTS
Shot in Leg: -8 to movement
Grayson: 8+3=11 - Forsaking your own safety, you grab Arthur and pull him away from the rubble, taking a few shots as you do so. At least Arthur won't die at the hands of the paras.
EFFECTS
Shot In Leg: -6 to movement
Bleeding: Will kill in 6 turns unless healed
Arthur Bonnington: 2 - You hold on, but slip and are caught by Grayson as you realize you can't waste breath on prayer.
EFFECTS
Burnt Back: -4 to all actions, heals in 4 turns
Cut Side: -2 to all actions, will cause death in 1 turn if not healed
SITREP
Fred Baker and Arthur Bonnington both need to be healed immediately.
Aeryn is the only unhurt SAS Member.
There is 16 Paras left, and they are scrambling for cover.
You are forgetting the teamwork bonus.
Fred Baker: 1 - You raise your Remnington and fire more, but it jams. Cursing, you reach for your sidearm. Then realize you don't have one, and you are shot to the ground, and knocked unconscious by the bullets as a red mist floats up behind you.
EFFECTS
Shot in Foot: -2 to movement
Shot in Leg: - 7 to movement
Shot in Arm: -9 to firing guns, climbing and holding objects
Unconscious: Cannot move until revived or until 5-in game hours pass
Bleeding: Will kill in 1 turn if not healed
Jessica Williams: 17 - You quickly slap a bandage from your medpack over your wounds and then pop up, firing on the Paras and managing to bring down one about to finish off Fred Baker. Then you realize Fred might die anyway.
EFFECTS
Shot in Leg: -8 to movement
Grayson: 8+3=11 - Forsaking your own safety, you grab Arthur and pull him away from the rubble, taking a few shots as you do so. At least Arthur won't die at the hands of the paras.
EFFECTS
Shot In Leg: -6 to movement
Bleeding: Will kill in 6 turns unless healed
Arthur Bonnington: 2 - You hold on, but slip and are caught by Grayson as you realize you can't waste breath on prayer.
EFFECTS
Burnt Back: -4 to all actions, heals in 4 turns
Cut Side: -2 to all actions, will cause death in 1 turn if not healed
SITREP
Fred Baker and Arthur Bonnington both need to be healed immediately.
Aeryn is the only unhurt SAS Member.
There is 16 Paras left, and they are scrambling for cover.
You are forgetting the teamwork bonus.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Almost forgot.
3: One SAS member is shot and falls down behind cover.
5+3=8: One SAS member tries to cover another, but takes a shot in the leg while doing so.
14+3=17 and 8+3=11: Two SAS members pull off a sucsessful flank and bring down 6 Paras.
12+2=15: The Captain gets out a flashbang and throws it at the rearguard Paras to allow 2 SAS men to flank.
SITREP:
Same, but 9 Paras are alive
3: One SAS member is shot and falls down behind cover.
5+3=8: One SAS member tries to cover another, but takes a shot in the leg while doing so.
14+3=17 and 8+3=11: Two SAS members pull off a sucsessful flank and bring down 6 Paras.
12+2=15: The Captain gets out a flashbang and throws it at the rearguard Paras to allow 2 SAS men to flank.
SITREP:
Same, but 9 Paras are alive
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
You confused Arthur and Grayson.
Minor : Get a shield.
Major : Heal Grayson.
Minor : Get a shield.
Major : Heal Grayson.
8680- Avid Roleplayer
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Join date : 2011-03-20
Re: Greed of the Nations - Modern Combat R2D
Yes Flame, you did switch Grayson and Arthur. Who's closest to who when it comes to our two near dead allies? I don't know where Freds cover was in relation to the rest of us
AerynPierre- Avid Roleplayer
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Age : 38
Location : Benbrook, Texas
Re: Greed of the Nations - Modern Combat R2D
Woops. Fred is at the back of the room, and the others near front.
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Major Action: Continue attempting to heal myself.
Rulyon- Avid Roleplayer
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Join date : 2011-02-21
Age : 40
Location : Fort Worth, Texas, USA
Re: Greed of the Nations - Modern Combat R2D
Well since I'm on the other side of the room under attack, someone else might needs go to Fred...
Major: While staying behind cover as much as possible, firing suppressive fire on the paras.
Minor: Search the ground, looking for Graysons LAW
Major: While staying behind cover as much as possible, firing suppressive fire on the paras.
Minor: Search the ground, looking for Graysons LAW
AerynPierre- Avid Roleplayer
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Join date : 2011-03-29
Age : 38
Location : Benbrook, Texas
Re: Greed of the Nations - Modern Combat R2D
Name - Johnson "Scar" Deeds
Age - 31
Looks - Big scar going through the eye because of a knife fight. Wearing an eyepatch because one eye is blind, improving the vision with the other eye.
Personality - Balls of Steel
Specialty - CQB, sniping
AW59 Sniper Rifles with thermal scope
5 Sniper bullet clips
Browning (pistol)
6 pistol clips
4 M18A1 Claymores
5 Tear Gas Canisters
Helmets for your suits
Abseiling Gear
2 Knives
Rations
Bottled Water
Handheld radio
Age - 31
Looks - Big scar going through the eye because of a knife fight. Wearing an eyepatch because one eye is blind, improving the vision with the other eye.
Personality - Balls of Steel
Specialty - CQB, sniping
AW59 Sniper Rifles with thermal scope
5 Sniper bullet clips
Browning (pistol)
6 pistol clips
4 M18A1 Claymores
5 Tear Gas Canisters
Helmets for your suits
Abseiling Gear
2 Knives
Rations
Bottled Water
Handheld radio
Last edited by mastery910 on Thu Apr 14, 2011 10:52 am; edited 3 times in total
mastery910- Avid Roleplayer
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Age : 112
Re: Greed of the Nations - Modern Combat R2D
10 rounds?
FLAMELASHER- Gamemaster
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Location : England
Re: Greed of the Nations - Modern Combat R2D
Is that too much?
mastery910- Avid Roleplayer
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Join date : 2011-04-02
Age : 112
Re: Greed of the Nations - Modern Combat R2D
No, it's the opposite.
8680- Avid Roleplayer
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Join date : 2011-03-20
Re: Greed of the Nations - Modern Combat R2D
what would be a good amount?
mastery910- Avid Roleplayer
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Join date : 2011-04-02
Age : 112
Re: Greed of the Nations - Modern Combat R2D
Well, we have an average of 6* clips per gun.
* Actually 5.61538461538461538461.
* Actually 5.61538461538461538461.
8680- Avid Roleplayer
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Join date : 2011-03-20
Re: Greed of the Nations - Modern Combat R2D
Going to change it?
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Major: Attempt to heal myself.
Minor: Ask for help.
Minor: Ask for help.
Frogger5- Gamemaster
- Posts : 407
Join date : 2011-02-17
Age : 27
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