Greed of the Nations - Modern Combat R2D
+7
JackBarber
AerynPierre
Frogger5
FoolishBalloon
Rulyon
ShadoWKilleR
FLAMELASHER
11 posters
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Re: Greed of the Nations - Modern Combat R2D
I already changed mine...
mastery910- Avid Roleplayer
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Age : 112
Re: Greed of the Nations - Modern Combat R2D
Ok, which NPC will you take over and what is your action?
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
flamelasher, are you talking to me? I already gave the info in a previous post...
mastery910- Avid Roleplayer
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Age : 112
Re: Greed of the Nations - Modern Combat R2D
FLAMELASHER wrote:Almost forgot.
3: One SAS member is shot and falls down behind cover.
5+3=8: One SAS member tries to cover another, but takes a shot in the leg while doing so.
14+3=17 and 8+3=11: Two SAS members pull off a sucsessful flank and bring down 6 Paras.
12+2=15: The Captain gets out a flashbang and throws it at the rearguard Paras to allow 2 SAS men to flank.
SITREP:
Same, but 9 Paras are alive
Which of these guys are you?
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
... I really can't see the choices...
... You know what I give up. I don't want to do this anymore, for the love of science...
... You know what I give up. I don't want to do this anymore, for the love of science...
mastery910- Avid Roleplayer
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Age : 112
Re: Greed of the Nations - Modern Combat R2D
Basically, the choices are.
SAS Man in flank spot
SAS Man with bullet in leg
SAS Man dying
Dont give up!
SAS Man in flank spot
SAS Man with bullet in leg
SAS Man dying
Dont give up!
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Ok, now it's clear. I'll take the one who is not injured (I guess). The one flanking
mastery910- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
Ok. Also, you might want an MP5K or a pistol for a sidearm.
FLAMELASHER- Gamemaster
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Location : England
Re: Greed of the Nations - Modern Combat R2D
OK, I'll add ye olde silenced 9mm pistol.
mastery910- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
So, the Browning?
FLAMELASHER- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
guess so...
mastery910- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
Ok. Action?
FLAMELASHER- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
Give a covering fire with my Browning so the rest can get healed up.
mastery910- Avid Roleplayer
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FLAMELASHER- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
- List:
- mastery910 (Johnson Deeds) wrote:Give a covering fire with my Browning so the rest can get healed up.AerynPierre (Aeryn Pierre) wrote:Major : While staying behind cover as much as possible, firing suppressive fire on the paras.
Minor : Search the ground, looking for Graysons LAWFrogger5 (Arthur Bonnington) wrote:Major : Attempt to heal myself.
Minor : Ask for help.Rulyon (Grayson) wrote:Major : Continue attempting to heal myself.8680 (Jessica Williams) wrote:If Grayson is not healed...
Minor : Get a shield.
Major : Heal Grayson.
If Grayson is healed and Fred is not healed...
Minor : Get a shield.
Major : Heal Fred.
If Grayson is healed and Fred is healed...
Minor : Get a shield.
Major : Shoot the enemies with my submachine gun.FoolishBalloon (Fred Baker) wrote:Get to the Paradise
8680- Avid Roleplayer
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Join date : 2011-03-20
Re: Greed of the Nations - Modern Combat R2D
Johnson Deeds: 3+3=6: As your rifle's clip runs out, you release it and raise your Browning High Power as the rifle swings to you side on it's straps and fire... Or you try to. It jams for the first few shots, and then you have to eject the clip and reload.
Aeryn Pierre: 10: Crouching behind an ammo crate, you blindly fire over it to hold the Paras back while you look around for Grayson's LAW. And you see it, on the other side of the room.
Fred Baker: 4: Blackness.
Shot in Leg: - 7 to movement
Unconscious: Cannot move until revived or until 5-in game hours pass
Bleeding: Will kill in 6 turns if not healed
Grayson: 8: You get a bandage from your medkit and try to cover your bleeding side with it, and do so, but very badly. Thankfully, Grayson finishes the job.
EFFECTS
Burnt Back: -4 to all actions, heals in 3 turns
Arthur Bonnington: 20: You see the Paras are suppressed, and hastily use your medkit to pluck out the bullets in your leg and cover the holes with bandages, perfectly healing yourself. As an afterthought, you properly heal Grayson's side.
Jessica Williams: 15+3=18-8=10: Grabbing a Riot Shield, you sprint over to Fred and get out your medkit, and pluck out most of the bullets and cover the holes while your shield absorbs the fire but dents badly.
SAS Rifleman 1: 14+3=17: You see Johnson's pistol Jam and slide in front of him, hurling a Flashbang to stop him being gunned down. As an added bonus, the flashbangs hits a Paratrooper on the head and knocks him out.
SAS Rifleman 1: 20+3=8-3=12: Struggling up to your feet, you lay your gun on a box and fire like mad, bringing down a few paras but wasting a lot of ammo.
SAS Medic 1: 5+3=8: Seeing a teammate shot, you swoop over to him and slap a bandage on his chest as he gets up, covering half the wound.
SAS Captain 1: 11+3=14: Noticing your Medic run at on of your Riflemen, you slide in front and absorb a few shots with your Riot Shield, and it takes little damage.
SITREP
Fred Baker is unconscious and wounded, but stable for now
One of the SAS Riflemen is wounded, but being healed
The 3 conscious Paras have surrendered
You have won the battle with no deaths
Aeryn Pierre: 10: Crouching behind an ammo crate, you blindly fire over it to hold the Paras back while you look around for Grayson's LAW. And you see it, on the other side of the room.
Fred Baker: 4: Blackness.
Shot in Leg: - 7 to movement
Unconscious: Cannot move until revived or until 5-in game hours pass
Bleeding: Will kill in 6 turns if not healed
Grayson: 8: You get a bandage from your medkit and try to cover your bleeding side with it, and do so, but very badly. Thankfully, Grayson finishes the job.
EFFECTS
Burnt Back: -4 to all actions, heals in 3 turns
Arthur Bonnington: 20: You see the Paras are suppressed, and hastily use your medkit to pluck out the bullets in your leg and cover the holes with bandages, perfectly healing yourself. As an afterthought, you properly heal Grayson's side.
Jessica Williams: 15+3=18-8=10: Grabbing a Riot Shield, you sprint over to Fred and get out your medkit, and pluck out most of the bullets and cover the holes while your shield absorbs the fire but dents badly.
SAS Rifleman 1: 14+3=17: You see Johnson's pistol Jam and slide in front of him, hurling a Flashbang to stop him being gunned down. As an added bonus, the flashbangs hits a Paratrooper on the head and knocks him out.
SAS Rifleman 1: 20+3=8-3=12: Struggling up to your feet, you lay your gun on a box and fire like mad, bringing down a few paras but wasting a lot of ammo.
SAS Medic 1: 5+3=8: Seeing a teammate shot, you swoop over to him and slap a bandage on his chest as he gets up, covering half the wound.
SAS Captain 1: 11+3=14: Noticing your Medic run at on of your Riflemen, you slide in front and absorb a few shots with your Riot Shield, and it takes little damage.
SITREP
Fred Baker is unconscious and wounded, but stable for now
One of the SAS Riflemen is wounded, but being healed
The 3 conscious Paras have surrendered
You have won the battle with no deaths
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Use javelin to shoot down jet if I can spot it. If can't spot it just take javelin and ammo
Last edited by mastery910 on Sun Apr 17, 2011 1:28 pm; edited 3 times in total
mastery910- Avid Roleplayer
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Age : 112
Re: Greed of the Nations - Modern Combat R2D
Get a drink.
Frogger5- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
Where and what are the aircraft the paratroopers jumped from?
8680- Avid Roleplayer
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Join date : 2011-03-20
Re: Greed of the Nations - Modern Combat R2D
Minor: Recover my dropped weapon. Confiscate Frogger's grenades with a glare.
Major: Make the surrendered paratroopers tell us everything they know about the plans to attack the base. [Interrogation]
Just kidding Frogger! :-)
Major: Make the surrendered paratroopers tell us everything they know about the plans to attack the base. [Interrogation]
Just kidding Frogger! :-)
Rulyon- Avid Roleplayer
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Age : 40
Location : Fort Worth, Texas, USA
Re: Greed of the Nations - Modern Combat R2D
Well I was gonna interrogate them, but got beat to it.
Major: Collect an SA80, some ammunitions, grenades from the bodies of the slain paratroopers. After being satisfied with my haul, start dragging the bodies into a pile.
Major: Collect an SA80, some ammunitions, grenades from the bodies of the slain paratroopers. After being satisfied with my haul, start dragging the bodies into a pile.
Last edited by AerynPierre on Sat Apr 16, 2011 8:57 pm; edited 1 time in total
AerynPierre- Avid Roleplayer
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Location : Benbrook, Texas
Re: Greed of the Nations - Modern Combat R2D
Their weapons:
SA80 Assault Rifles
Javelin Hand-held SAMs
and
Browning High Powers
Their gear:
Medkits
Grenades
Used Parachutes
SA80 Assault Rifles
Javelin Hand-held SAMs
and
Browning High Powers
Their gear:
Medkits
Grenades
Used Parachutes
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Flamelasher, could you add that to the bottom of the rolls next time? Kthxbai :3
mastery910- Avid Roleplayer
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Age : 112
Re: Greed of the Nations - Modern Combat R2D
Can I edit to picking up an sa80, ammo, and grenades? Or do I need to do it my next turn?
AerynPierre- Avid Roleplayer
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Age : 38
Location : Benbrook, Texas
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