Greed of the Nations - Modern Combat R2D
+7
JackBarber
AerynPierre
Frogger5
FoolishBalloon
Rulyon
ShadoWKilleR
FLAMELASHER
11 posters
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Re: Greed of the Nations - Modern Combat R2D
Oh God Foolish, please dont botch the grenade in an enemies mouth.
AerynPierre- Avid Roleplayer
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FLAMELASHER- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
One thing I don't get, is how GM's ask for lists. Surely its easier to just make one yourself instead of waiting of someone else to come online and make one? Maybe it's just me.
Last edited by Frogger5 on Tue Apr 05, 2011 5:25 pm; edited 1 time in total
Frogger5- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
- List:
- Frogger5 (Arthur Bonnington) wrote:Major : Have a look around for a stealth aircraft of some kind, and if I find one, "Hey guys! What about this one?"
Minor : Keep my rifle at the ready.AerynPierre (Aeryn Pierre) wrote:Minor : "Putain Anglais, soyez prudents!" directed at Fred.
Major : Withdraws his Brownings and finds cover, since apparently it seems we are stuck in here for the time being.Rulyon (Grayson) wrote:Major : Drop my rifle and pull out my med-pack. Use some hemostatic gauze within the med-pack and apply pressure to my wound, in an attempt to staunch the flow of blood.
Minor : Call down to my team for help and rain a series of curses and insults at Fred, including questioning the legitimacy of his birth, the purity of his genes, and the debatability of the space between his ears being occupied by neural matter.FoolishBalloon (Fred Baker) wrote:Major : Find an enemy, kick him between the legs and press a grenade in his mouth.
Minor : Cry for almost killing Rulyon; hope to drown an enemy with my tears.8680 (Jessica Williams) wrote:If Arthur finds an aircraft...
Minor : Glare at Fred, and tell him about a soldier in World War Two I heard of who juggled grenades, leaving the end of the story ominously untold (this is actually because I don't know how it ended).
Major : Prepare the aircraft for departure.
Else...
Minor : Glare at Fred, and tell him about a soldier in World War Two I heard of who juggled grenades, leaving the end of the story ominously untold (this is actually because I don't know how it ended).
Major : Keep being ready to snipe any enemies that approach.
8680- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
@Frogger: Look at the amount of GMs who ask for lists. Then go flame them as well.
Arthur Bonnington (Frog): 3: You go to look around for a stealth craft, but trip and fall over. Luckily, you don't get hurt, although you are lucky the Paras haven't arrived yet, as they would have decimated you.
Grayson (Rulyon): 20-6=14: Your gun clatters noisily off of the watchtower and you pull out your medkit and cover your side with a bandage, stopping it bleeding for now, although your back still hurts like hell and you feel a bit dizzy.
EFFECTS:
Burnt Back: -4 to all actions, heals in 5 turns
Cut Side: -2 to all actions, will cause death in 1 turn if not healed - STOPPED TEMPOARILY
Dizzy: -1 to all actions, will heal next turn.
Aeryn Pierre: 14 - Swearing at Fred in Frech, you pull out your Browning Pistols and take cover behind a crate full of Riot Shields. Then have an idea, you could use the Riot Shields in the crate if it isn't locked.
Fred Baker (Fool): 17 - There are no enemies, and tears aren't gonna get you brownie points in the SAS, so you don't do anything.
Jessica Willaims (8680): 13 - You tell Fred about an demolitions soldier working in a US taskforce during WW2, who seieged and island and juggled grenades while glaring and keeping your rifle ready.
You hear the jets draw closet, the Paras will probably be jumping in within a minute.
FLAMELASHER- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
You only started with five grenades. I'm disinclined to believe you have any left.
8680- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
Major: Holster my Brownings and attempt to pry open the case with riot shields.
Minor: If I'm able to open the case, pass them out to whoever wants one...not exactly sure how much they will help against bullets. But hey...its something right?
Minor: If I'm able to open the case, pass them out to whoever wants one...not exactly sure how much they will help against bullets. But hey...its something right?
AerynPierre- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
*Edits post to sound less mean* (sorry about that. I honestly thought is sounded constructive. )
Anyway!
Major: Help Rulyon with his injury.
Minor: Try to find out what is coming for us in any way a minor action allows.
Anyway!
Major: Help Rulyon with his injury.
Minor: Try to find out what is coming for us in any way a minor action allows.
Last edited by Frogger5 on Thu Apr 07, 2011 5:15 pm; edited 2 times in total
Frogger5- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
Well, fuck me. -7 to all actions and only one turn to live? I'm as good as dead already. *crosses fingers for roll*
Major: Now that my bleeding is stopped, use my medkit to apply local anesthesia to my cut side and then stitch it closed.
I have the stinger missles and I'm up in the watch tower. If I succeed in healing myself I'll have a good vantage point from which to shoot enemy aircraft. If I die, you'll have to climb up here and loot my corpse for it.
Major: Now that my bleeding is stopped, use my medkit to apply local anesthesia to my cut side and then stitch it closed.
Frogger5 wrote:Major: Find some stinger missiles or similar to take out any incoming aircraft.
Minor: Try to find out what is coming for us in any way a minor action allows.
I have the stinger missles and I'm up in the watch tower. If I succeed in healing myself I'll have a good vantage point from which to shoot enemy aircraft. If I die, you'll have to climb up here and loot my corpse for it.
Last edited by Rulyon on Thu Apr 07, 2011 12:35 pm; edited 1 time in total
Rulyon- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
OK, changed my action.
Frogger5- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
Seriously? The Stingers?
How about "Help Rulyon heal his grievous, agonizing, life-threatening injury."? Pretty please with whipped cream and a cherry on top?
/me gives a pitiful, sad-puppy face.
How about "Help Rulyon heal his grievous, agonizing, life-threatening injury."? Pretty please with whipped cream and a cherry on top?
/me gives a pitiful, sad-puppy face.
Rulyon- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
Will give time for a change.
FLAMELASHER- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
Actually bro, you don't have the Stingers. You didn't post them in your equipment and at no point during the game did you say you picked up the Stingers, so they are still sitting in the armory all neglected like
AerynPierre- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
Really? Did I forget to change it? I'd intended on taking some...
Thanks for setting me straight, bro.
Thanks for setting me straight, bro.
Rulyon- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
Rulyon wrote:Seriously? The Stingers?
How about "Help Rulyon heal his grievous, agonizing, life-threatening injury."? Pretty please with whipped cream and a cherry on top?
/me gives a pitiful, sad-puppy face.
Sniff* I feel so bad! I'm sorry! Here, I'll change it!
Frogger5- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
- My action, spoilered due to conditionals:
- If Arthur heals Grayson and the paratroopers arrive this turn...
Minor : Get to cover.
Major : Snipe the paratroopers.
If Arthur does not heal Grayson and the paratroopers arrive this turn...
Major : Heal Grayson.
Minor : Get to cover.
If Arthur heals Grayson and the paratroopers arrive next turn...
Major : Get a shield.
Minor : Get to cover.
If Arthur does not heal Grayson and the paratroopers arrive next turn...
Major : Heal Grayson.
Minor : Get to cover.
8680- Avid Roleplayer
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FLAMELASHER- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
shoot the parachuters with any explosives in first hand.
Re: Greed of the Nations - Modern Combat R2D
- List:
- AerynPierre (Aeryn Pierre) wrote:Major : Holster my Brownings and attempt to pry open the case with riot shields.
Minor : If I'm able to open the case, pass them out to whoever wants one... not exactly sure how much they will help against bullets. But hey... it's something right?Rulyon (Grayson) wrote:Major : Now that my bleeding is stopped, use my medkit to apply local anesthesia to my cut side and then stitch it closed.Frogger5 (Arthur Bonnington) wrote:Major : Help Rulyon with his injury.
Minor : Try to find out what is coming for us in any way a minor action allows.8680 (Jessica Williams) wrote:If Arthur heals Grayson and the paratroopers arrive this turn...
Minor : Get to cover.
Major : Snipe the paratroopers.
If Arthur does not heal Grayson and the paratroopers arrive this turn...
Major : Heal Grayson.
Minor : Get to cover.
If Arthur heals Grayson and the paratroopers arrive next turn...
Major : Get a shield.
Minor : Get to cover.
If Arthur does not heal Grayson and the paratroopers arrive next turn...
Major : Heal Grayson.
Minor : Get to cover.FoolishBalloon (Fred Baker) wrote:shoot the parachuters with any explosives in first hand.
- Just a reminder... :
- 8680 wrote:Flamelasher, I recommend using bold to provide contrast and distinction between different characters' actions in your rolls, e.g....
Instead of...Jessica Williams (8680): (4) You look around after replying to Arthur, but find out that both entrances are mined. You get out your rifle anyway. The enemies might not notice the mines and charge anyway. You crouch near an entrance, rifle aimed at the grassy slope leading up to it.Jessica Williams (8680): (4) You look around after replying to Arthur, but find out that both entrances are mined. You get out your rifle anyway. The enemies might not notice the mines and charge anyway. You crouch near an entrance, rifle aimed at the grassy slope leading up to it.Frogger5 wrote:I strongly agree.
8680- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
Aeryn Pierre: 10 - Sheathing your Brownings, you slip your fingers under the lid and pull the lid off, and shout:
"Shields over here!"
But the only reply is a hail of bullets, coming from the door. A few footsteps are heard, and then a series of explosions. The paras are hear.
Grayson (Rulyon): 5-11-4=0 - Getting out your medpack, you prepare to heal yourself. Suddenly, a grenade is heard below you, and the tower begins toppling.
Burnt Back: -4 to all actions, heals in 5 turns
Cut Side: -2 to all actions, will cause death in 1 turn if not healed - STOPPED TEMPOARILY
Bonningtion (Frog): 11+3=14 - Bounding for the tower, you suddenly hear paras pouring in, several felled by claymores and watch one M203 the tower's base. Healing is out of the question, so you draw your MP5K and open fire on the paras, wounding 2 and killing 1.
Williams (8680): 3 - Seeing the tower fall, healing isn't an option, so you dive for cover but slide past and get shot in the leg several times.
EFFECTS
Shot in Leg: -8 to movement
Bleeding: Will kill in 4 turns if not healed
Baker (Fool): 16 - Being out of explosives, you instead fire with your Remnington, taking down 3 paras before they react with a hail of fire, which you mostly avoid but take a few shots.
EFFECTS
Shot in Foot: -2 to movement
Bleeding: Will kill in 9 turns if not healed
"Shields over here!"
But the only reply is a hail of bullets, coming from the door. A few footsteps are heard, and then a series of explosions. The paras are hear.
Grayson (Rulyon): 5-11-4=0 - Getting out your medpack, you prepare to heal yourself. Suddenly, a grenade is heard below you, and the tower begins toppling.
Burnt Back: -4 to all actions, heals in 5 turns
Cut Side: -2 to all actions, will cause death in 1 turn if not healed - STOPPED TEMPOARILY
Bonningtion (Frog): 11+3=14 - Bounding for the tower, you suddenly hear paras pouring in, several felled by claymores and watch one M203 the tower's base. Healing is out of the question, so you draw your MP5K and open fire on the paras, wounding 2 and killing 1.
Williams (8680): 3 - Seeing the tower fall, healing isn't an option, so you dive for cover but slide past and get shot in the leg several times.
EFFECTS
Shot in Leg: -8 to movement
Bleeding: Will kill in 4 turns if not healed
Baker (Fool): 16 - Being out of explosives, you instead fire with your Remnington, taking down 3 paras before they react with a hail of fire, which you mostly avoid but take a few shots.
EFFECTS
Shot in Foot: -2 to movement
Bleeding: Will kill in 9 turns if not healed
FLAMELASHER- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
Minor: Withdraws a flashbang grenade, pulls the pin and tosses it toward the pack of hostiles between myself and Rulyons collapsing tower.
Major: Using the same motion withdraws both of my Brownings and starts charging towards the tower, taking cover behind a doorway or something halfway between myself and the tower. Mainly laying suppressing fire upon the enemies, concentrating more so on areas I can advance to get closer to them than actually hitting the paratroopers.
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Is that too much for one turn?
Major: Using the same motion withdraws both of my Brownings and starts charging towards the tower, taking cover behind a doorway or something halfway between myself and the tower. Mainly laying suppressing fire upon the enemies, concentrating more so on areas I can advance to get closer to them than actually hitting the paratroopers.
-----------------------------------------------------------------------------------------------------------------------------------
Is that too much for one turn?
AerynPierre- Avid Roleplayer
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Re: Greed of the Nations - Modern Combat R2D
No, but you cant draw 2 guns and a flashbang at once.
FLAMELASHER- Gamemaster
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Re: Greed of the Nations - Modern Combat R2D
Minor : Try to stanch the bleeding.
Major : Shoot the enemies with my submachine gun.
Major : Shoot the enemies with my submachine gun.
8680- Avid Roleplayer
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