Greed of the Nations - Modern Combat R2D
+7
JackBarber
AerynPierre
Frogger5
FoolishBalloon
Rulyon
ShadoWKilleR
FLAMELASHER
11 posters
Page 2 of 10
Page 2 of 10 • 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Re: Greed of the Nations - Modern Combat R2D
Skorpions are actually SMGs... (Even if it is a handgun)FLAMELASHER wrote:You can dual wield pistols (maybe even Automatic Handguns like some Glocks and the Skorpion)
JackBarber- Avid Roleplayer
- Posts : 220
Join date : 2011-02-17
Location : Your mind...
Re: Greed of the Nations - Modern Combat R2D
Then let's begin!
Taking your chosen weapons from the shelves, you place them and some other useful items such as rations into your rucksacks. Then you rush to the hangar, hearing the wail of aircraft in the distance.
One of the other SAS members speaks: "I listened to their comms. They're gonnna try to seize the base to keep all the tech in one piece."
The captain hears: "Do we stay and fight, and risk death, or fly away, risking Eurofighter strikes?" he mutters as though to himself.
PLAYERS
Arthur Bonnington (Frogger5)
Inventory:
Aeryn Pierre (AerynPierre)
Inventory:
Grayson (Rulyon)
Inventory
Fred Baker (FoolishBalloon)
Inventory:
Up to you what you do. Obviously, other options are allowed (like drive off in jeep or walk off, risking airstrikes, or surrender)
Taking your chosen weapons from the shelves, you place them and some other useful items such as rations into your rucksacks. Then you rush to the hangar, hearing the wail of aircraft in the distance.
One of the other SAS members speaks: "I listened to their comms. They're gonnna try to seize the base to keep all the tech in one piece."
The captain hears: "Do we stay and fight, and risk death, or fly away, risking Eurofighter strikes?" he mutters as though to himself.
PLAYERS
Arthur Bonnington (Frogger5)
Inventory:
- Spoiler:
- C8 SFW Rifle with a silencer, underslung grenade launcher, and reflex sight, 10 Clips
H&K MP5K lazer sight, silencer and underslung torch, 7 Clips
Sniper's rifle, silenced, 5 Clips
Browning High Power with 10 Clips
Abseiling gear
Nightvision goggles
3 Medkits
Rations
bottled water
Knife
Compass
4 claymores
2 flares
-3MPH Speed Penalty
Aeryn Pierre (AerynPierre)
Inventory:
- Spoiler:
- 1 C8 SFW Rifle w/5 clips
2 Browning Hi-Powers
1 Arwen 37
6 Flashbangs
1000 pistol rounds
5 tear gas canisters
Abseiling gear
Knife
Map
Rations
Bottled water
Compass
Radio
MedKit
Helmet
Pocket language dictionaries (only French/Russian, English/Macedonian presently)
Grayson (Rulyon)
Inventory
- Spoiler:
- 1 C8 SFW Rifle (with laser scope & underslung M203 Grenade Launcher)
---One clip loaded + 5 extra clips
---24 M203 grenades
1 Heckler and Koch MP5 (Silenced) W/ 3 clips.
1 Sig Sauer P230 w/ 3 clips
1 M72 Law w/ 3 rockets
6 Claymores
6 G60 Flashbangs
Knife
Lighter
Rations
Water
Map
Compass
Radio
Medical Kit
4 Flares
Fred Baker (FoolishBalloon)
Inventory:
- Spoiler:
- 1 C8 SFW Rifle, 5 Clips
1 Heckler and Koch MP5, 5 Clips
1 Remington 870, 3 Clips
5 G60 Stun Grenades (flashbangs)
5 M18A1 Claymores (powerful plastic explosive, directional sensor with short range)
Knives
Lighters
Rations
Bottled Water
Up to you what you do. Obviously, other options are allowed (like drive off in jeep or walk off, risking airstrikes, or surrender)
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Major: Try to establish a defensive perimeter of the building, noting good sniping spots, likely enemy entrance points, etc.
Minor: Ask around if anyone has a pilot, or helicopter license. (we are the SAS after all).
Minor: Ask around if anyone has a pilot, or helicopter license. (we are the SAS after all).
Frogger5- Gamemaster
- Posts : 407
Join date : 2011-02-17
Age : 27
Re: Greed of the Nations - Modern Combat R2D
"I'm not a pilot. Hell, I'm better at makin' 'em explode. But if you wanna stay an' fight... I think we'd do better to jus' blow up any sensitive tech or information we don't want'em to have and get the he'll out if here. The only thing staying to fight will get us is increased risk of death, because even if we stay and fight we'll still have to face those strike bombers when we leave. Might as well minimze the chances they have to attack us."
If it is decided to stay and fight anyway:
Major Action: Gather the remaining Claymore mines from the armory and set up a few trap for the enemy. Plant the Claymores in locations that would require the enemy to take about ten steps inside before they trigger them, so they have enough time to let their guard down in regards to booby traps.
"Everyone hide until the Claymores go off or it's obvious they avoided it. Then we can gas them while they're surprised then open a torrent of lead on 'em."
If it is decided to stay and fight anyway:
Major Action: Gather the remaining Claymore mines from the armory and set up a few trap for the enemy. Plant the Claymores in locations that would require the enemy to take about ten steps inside before they trigger them, so they have enough time to let their guard down in regards to booby traps.
"Everyone hide until the Claymores go off or it's obvious they avoided it. Then we can gas them while they're surprised then open a torrent of lead on 'em."
Rulyon- Avid Roleplayer
- Posts : 611
Join date : 2011-02-21
Age : 39
Location : Fort Worth, Texas, USA
Re: Greed of the Nations - Modern Combat R2D
Personally, I'm inclined to get the hell outer there in the safest way possible. Discussion?
Frogger5- Gamemaster
- Posts : 407
Join date : 2011-02-17
Age : 27
Re: Greed of the Nations - Modern Combat R2D
It seems to me that the wisest course of action would be to sabotage the base, then make a break for it. With a unit our size, our best options would be guerrilla warfare. Esp if we managed to sneak around and find their command and control. All out battle, we are sure to be wiped out sooner rather than later. Don't forget, we are SAS...frontal assault is not what we are trained for.
AerynPierre- Avid Roleplayer
- Posts : 317
Join date : 2011-03-29
Age : 38
Location : Benbrook, Texas
Re: Greed of the Nations - Modern Combat R2D
Seems the consensus then is to leave. Edited in my action fir leaving.(underlined)
Rulyon wrote:"I'm not a pilot. Hell, I'm better at makin' 'em explode. But if you wanna stay an' fight... I think we'd do better to jus' blow up any sensitive tech or information we don't want'em to have and get the hell out of here. The only thing staying to fight will get us is increased risk of death, because even if we stay and fight we'll still have to face those strike bombers when we leave. Might as well minimze the chances they have to attack us."
If it's agreed to run:
Major Action: Use the remaining explosives from the armory to sabotage the base's vital tech.
If it is decided to stay and fight anyway:
Major Action: Gather the remaining Claymore mines from the armory and set up a few trap for the enemy. Plant the Claymores in locations that would require the enemy to take about ten steps inside before they trigger them, so they have enough time to let their guard down in regards to booby traps.
"Everyone hide until the Claymores go off or it's obvious they avoided it. Then we can gas them while they're surprised then open a torrent of lead on 'em."
Rulyon- Avid Roleplayer
- Posts : 611
Join date : 2011-02-21
Age : 39
Location : Fort Worth, Texas, USA
Re: Greed of the Nations - Modern Combat R2D
Major: Assists Grayson in planting claymores if he wishes it. Then goes over to a doorway opposite of the helicopter landing pad to survey their surroundings in that direction.
Minor: Tell Arthur I've been taught by his father to fly small two person choppers, but has never flown anything bigger. Comments that they were more likely to get themselves blown out of the sky in a single salvo than do anything else any good going that route.
Minor: Tell Arthur I've been taught by his father to fly small two person choppers, but has never flown anything bigger. Comments that they were more likely to get themselves blown out of the sky in a single salvo than do anything else any good going that route.
AerynPierre- Avid Roleplayer
- Posts : 317
Join date : 2011-03-29
Age : 38
Location : Benbrook, Texas
Re: Greed of the Nations - Modern Combat R2D
if I see an enemy - Shoot him. If there are many enemies - Throw anything explosive at them. Put all my power in aiming, none at dodging (Tat should give me better accuracy, right???)
Re: Greed of the Nations - Modern Combat R2D
I'll play, despite concerns about the political subtext.
Name : Jessica Williams
Age : ~28
Looks : black hair, blue eyes, slim... too slim
Personality : reserved, focused, pragmatic, intense
Specialty : vehicles and computers
Name : Jessica Williams
Age : ~28
Looks : black hair, blue eyes, slim... too slim
Personality : reserved, focused, pragmatic, intense
Specialty : vehicles and computers
- Inventory:
- 1 Heckler and Koch MP5 (submachine gun, high fire rate, low range, can be used with any scope and underslung weapons and silencer)
— silencer
— 6 clips
1 AW59 Sniper Rifle (anti-material rifle, extreme power and godly accuracy, but low fire rate)
— silencer
— 6 clips
6 G60 Stun Grenades (flashbangs)
6 M18A1 Claymores (powerful plastic explosive, directional sensor with short range)
Helmet
Abseiling Gear
Torch
6 Knives
6 Lighters
Rations
Bottled Water
Map
Compass
Medical Kit
6 Flares
Radio
Nightvision goggles (with both thermal imaging and light intensification modes)
6 Small Magnets
8680- Avid Roleplayer
- Posts : 562
Join date : 2011-03-20
Re: Greed of the Nations - Modern Combat R2D
Seem we have a pilot...am I right Jessica?
AerynPierre- Avid Roleplayer
- Posts : 317
Join date : 2011-03-29
Age : 38
Location : Benbrook, Texas
Re: Greed of the Nations - Modern Combat R2D
Well... my specialty isn't in the list, so it'll probably have to be approved first, but... this is the Special Air Service, we should have someone who knows how to fly a tank.
8680- Avid Roleplayer
- Posts : 562
Join date : 2011-03-20
Re: Greed of the Nations - Modern Combat R2D
Accepted, but no flying tanks.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
FLAMELASHER wrote:but no flying tanks.
What if we place claymore under a tank? Then it'll fly
Re: Greed of the Nations - Modern Combat R2D
Try it on an enemy tank near a cliff.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Good idea Just hope that the tank won't land on my head... Luckily, I have a SAS super helmet, so I won't die
Re: Greed of the Nations - Modern Combat R2D
You will. Tanks weigh nearly as much as an .
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Tanks weigh much more than that...seeing with how our enemies are Russian or countries that buy Russian weaponry, a tank would weigh about 50 tons.
AerynPierre- Avid Roleplayer
- Posts : 317
Join date : 2011-03-29
Age : 38
Location : Benbrook, Texas
Re: Greed of the Nations - Modern Combat R2D
nah, i don't think i'll die. You know how strong the helmets are
Re: Greed of the Nations - Modern Combat R2D
No Foolish, you wouldn't JUST die. You would be be pulverized, smashed flat. Helmet or no
AerynPierre- Avid Roleplayer
- Posts : 317
Join date : 2011-03-29
Age : 38
Location : Benbrook, Texas
Re: Greed of the Nations - Modern Combat R2D
...I was joking about flying a tank, and there're better things anyway.
Minor : Grab some flash drives and copy any important data onto them, then once that's done...
Major : Infect any computers we're not taking with us with preprepared viruses.
Minor : Grab some flash drives and copy any important data onto them, then once that's done...
Major : Infect any computers we're not taking with us with preprepared viruses.
8680- Avid Roleplayer
- Posts : 562
Join date : 2011-03-20
Re: Greed of the Nations - Modern Combat R2D
Is that everybody?
AerynPierre- Avid Roleplayer
- Posts : 317
Join date : 2011-03-29
Age : 38
Location : Benbrook, Texas
Re: Greed of the Nations - Modern Combat R2D
Unless someone joins, quits, or changes their action...
Frogger5 (Arthur Bonnington) wrote:Major : Try to establish a defensive perimeter of the building, noting good sniping spots, likely enemy entrance points, etc.
Minor : Ask around if anyone has a pilot, or helicopter license. (we are the SAS after all).8680 wrote:Minor : Grab some flash drives and copy any important data onto them, then once that's done...
Major : Infect any computers we're not taking with us with preprepared viruses.Rulyon (Grayson) wrote:"I'm not a pilot. Hell, I'm better at makin' 'em explode. But if you wanna stay an' fight... I think we'd do better to jus' blow up any sensitive tech or information we don't want'em to have and get the hell out of here. The only thing staying to fight will get us is increased risk of death, because even if we stay and fight we'll still have to face those strike bombers when we leave. Might as well minimze the chances they have to attack us."
If it's agreed to run:
Major : Use the remaining explosives from the armory to sabotage the base's vital tech.
If it is decided to stay and fight anyway:
Major : Gather the remaining Claymore mines from the armory and set up a few trap for the enemy. Plant the Claymores in locations that would require the enemy to take about ten steps inside before they trigger them, so they have enough time to let their guard down in regards to booby traps.
"Everyone hide until the Claymores go off or it's obvious they avoided it. Then we can gas them while they're surprised then open a torrent of lead on 'em."AerynPierre (Aeryn Pierre) wrote:Major : Assists Grayson in planting claymores if he wishes it. Then goes over to a doorway opposite of the helicopter landing pad to survey their surroundings in that direction.
Minor : Tell Arthur I've been taught by his father to fly small two person choppers, but has never flown anything bigger. Comments that they were more likely to get themselves blown out of the sky in a single salvo than do anything else any good going that route.FoolishBalloon (Fred Baker) wrote:if I see an enemy - Shoot him. If there are many enemies - Throw anything explosive at them. Put all my power in aiming, none at dodging (Tat should give me better accuracy, right???)
8680- Avid Roleplayer
- Posts : 562
Join date : 2011-03-20
Re: Greed of the Nations - Modern Combat R2D
AerynPierre wrote:Tanks weigh much more than that...seeing with how our enemies are Russian or countries that buy Russian weaponry, a tank would weigh about 50 tons.
Russians are fighting the UN. THe UN is after your heads.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Greed of the Nations - Modern Combat R2D
Arthur Bonnington (Frogger): (No roll needed) You see a good control tower for sniping from, and pinpoint the location enemies will come from, which is a main hangar door, but also see a side door on the left they could sneak in through.
"Anyone got a pilot licence?"
Jessica Williams (8680): 8 - You quickly copy most of the info then wipe the rest. Then remember: You forgot the override codes data!
Grayson (Rulyon): 9 - You blow up all the tech.
Aeryn Pierre: 1+3=4 - You fumble and drop the claymores all over the floor, and tell the others about your pilot skills.
Fred Baker: The enemies have yet to arrive.
"Anyone got a pilot licence?"
Jessica Williams (8680): 8 - You quickly copy most of the info then wipe the rest. Then remember: You forgot the override codes data!
Grayson (Rulyon): 9 - You blow up all the tech.
Aeryn Pierre: 1+3=4 - You fumble and drop the claymores all over the floor, and tell the others about your pilot skills.
Fred Baker: The enemies have yet to arrive.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Page 2 of 10 • 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Page 2 of 10
Permissions in this forum:
You cannot reply to topics in this forum
|
|