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R2D: Guardians of the Otherland

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R2D: Guardians of the Otherland - Page 3 Empty Re: R2D: Guardians of the Otherland

Post  FoolishBalloon Sat Apr 23, 2011 8:28 am

Flamelasher, dwelve into your mind, you might learn something from before...

As the soldier I smashed in the head still is dizzy, grab his arm and take his weapon, then bash it in his head. Fastly use the axe and get out my sword from the fire. Make sure to not tuch the hot parts and wire my cloths around the handle, run over to the unknown guy and put the hot blade against his wound, so it stops bleeding (YES, it'll hurt, but it might save your life...)
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Post  Saima Sat Apr 23, 2011 9:30 am

Minor: "Someone attend to our unknown friend! We do not need the odds turned against us any more. "

Major: Continue my attack against the bandit, attempting to hit him in the stomach
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Post  FoolishBalloon Sat Apr 23, 2011 9:42 am

Oh, btw, I archieved this Smile
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Post  8680 Sat Apr 23, 2011 10:18 am

Minor : None.
Major : Keep attacking Ovid.
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Post  FLAMELASHER Sat Apr 23, 2011 2:53 pm

Block my blood with a energy field
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Post  FoolishBalloon Sat Apr 23, 2011 3:33 pm

Flamelasher, you are UNCOUNCIUS, you can't use magic or anything like that...
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Post  FLAMELASHER Sat Apr 23, 2011 3:43 pm

Because I didn't get a dodge roll. In roll to dodge.
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Post  FoolishBalloon Sat Apr 23, 2011 3:48 pm

No, you attacked and failed, like with Pokémon cards if you played that when you was small, if the deefender gets higher will he deal damage instead of the attacker...
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Post  FLAMELASHER Sat Apr 23, 2011 3:55 pm

That should need an ability. Like counter attack.
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Post  Saima Sat Apr 23, 2011 3:56 pm

It's the GMs decision. End of story.

I think the action was justified, and I would have done something similar.
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Post  Darien Sat Apr 23, 2011 6:42 pm

@flamelasher
You rolled a 6, and ovid rolled a 15, thus ovid is the one to deal damage, and he just happened to crit. This is how the combat works in my game,you would have died if i wasn't feeling merciful.
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Post  FLAMELASHER Sat Apr 23, 2011 6:50 pm

If my second roll would have been fatal if you weren't in a good mood, how the fuck am I meant to survive? In my R2D, you have to do something stupid to get critically hurt, or a 1 vs 20. Not just a low-ish roll vs a high-ish roll on a sensible move.
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Post  Saima Sat Apr 23, 2011 6:51 pm

Because you got hit with a bad roll, and then the damage critted you.
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Post  FLAMELASHER Sat Apr 23, 2011 6:56 pm

My Game:

Player: 5
Enemy: 16
The player is shot in an arm and leg, making them weak but able to fight.

This Game:

Player: 5
Enemy: 16
The player dies, or is fatally wound and left unconscious, dying and at an enemy's mercy.

You die faster than in Dragon's R2Ds here! And he only does it to give the 15+ waiting people a chance. Not the 1 waiting person an instant go.


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Post  Saima Sat Apr 23, 2011 6:58 pm

Actually, it was 5 V.S. 16, and then an 8X3. Big difference.
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Post  FLAMELASHER Sat Apr 23, 2011 7:00 pm

Still. Being fatally incacipated on anything except a 1-3 vs 18-20 is a bit extreme.
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Post  Darien Sat Apr 23, 2011 7:45 pm

@ flamelasher

My game. My rules. This is how i built the combat system, if you read the rules before joining, then this argument could have been avoided.
Do you wish to change your action before i roll? If you are lucky, it could still work, but you would need a high roll.
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Post  FLAMELASHER Sat Apr 23, 2011 7:50 pm

Attempt to magically block my wounds with energy fields while unconscious and bleeding out.
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Post  Darien Sat Apr 23, 2011 7:52 pm

Ok, ill roll now.

For ease of writing, i have nicknamed Flamelashers "Unknown" character Mr Mysterious

Unknown(Flamelasher)

Action: Attempt to magically block my wounds with energy fields while unconscious and bleeding out.

Roll (5)

Forcing yourself awake, you see the battle still raging on. You feel an intense pain in your side. Seeing the massive gash, you try and put all your energy into blocking the wound. A weak energy field forms over it, you know it alone won't save you, but hopefully it will slow down the bleeding. You fall back into your unconscious state.

Turn's till death without help increased by one
Unconscious
Will die in 2 turns if wound is not treated

Skills: Basic energy field making(Lv 1)
Total Bonuses: 0

Health: 0/15

Inventory:

FoolishBalloon(FoolishBalloon)

Action: As the soldier I smashed in the head still is dizzy, grab his arm and take his weapon, then bash it in his head. Fastly use the axe and get out my sword from the fire. Make sure to not tuch the hot parts and wire my cloths around the handle, run over to the unknown guy and put the hot blade against his wound, so it stops bleeding (YES, it'll hurt, but it might save your life...)

Roll (2)

You try to grab Bragi's arm to take his weapon, but he recovered more quickly than you had anticipated. Swinging his axe toward you, you prepare to dodge once again.

FoolishBalloon: d21(+1(Melee training))
Bragi:20(+1(melee training)-1(Shield))

FoolishBalloon's roll:3
Bragi's Roll:18

You prepare to get out of the way of Bragi's axe, but this time he was too quick, you see the axe coming toward you, and cant get out of the way in time.

Bragi's Roll: Iron Hand Axe(1d6,x2)=4

The axe digs into your leg, pain shoots up it and you fall over. Knowing that you have to get over to help Mr.Mysterious, you get to your feet and hobble over to the fire pit.

Skills: Basic air manipulation (lv 1),melee weapon training (lv 1)
Total bonuses: melee attacks +1

Health: 11/15

Inventory:


Raspin Hongu(Saima)

Action: Minor: "Someone attend to our unknown friend! We do not need the odds turned against us any more. "Major: Continue my attack against the bandit, attempting to hit him in the stomach

Roll (7)

Seeing Mr.Mysterious get flung against the wall, you yell : Someone attend to our unknown friend! We do not need the odds turned against us any more!" You see Voltir get up off the ground and run over to help him, then you resume your fight with Grith.

Raspin Hongu:d21(+1(melee training))
Grith:d20(+1(melee training)-1 (your shield)

Raspin's Roll: 11
Grith's Roll: 11

You both swing for the same spot, and your weapons clash. You pull back and prepare for another strike.

Raspin's Roll:8
Grith's Roll: 20

This time Grith was faster, he swung his axe before you could go in with your sword.

Damage Roll: Iron hand axe(1d6,x2)= 1

Griths axe only manages a glancing blow on your arm, slightly painful, but nothing serious


Modifiers:

Skills: Melee weapon training (level one)
Total Bonuses: +1 to melee rolls

Health: 14/15

Inventory:

Voltir(its_crunchtime)

Action: Major: Get away from the fray and rip off some of my tabard to wrap around Flamelashers wound.

Minor: Try not to get hit.

(1-2=1) (Geez, 2 1's in a row)

You escape the fray easily, as the bandits are distracted in their own fights, and reach Mr.Mysterious. You try to rip off a piece of cloth off your tabard, but instead half the tabard comes off. You shrug and try to wrap it around the wound, but something is blocking it. You try and force the invisible object off, but it sends a jolt of energy through your hand, causing it to twitch uncontrollably.


Injured head, -2 to rolls for 1 turn
Skills: Melee weapon training (Lv1)
Total Bonuses: +1 to melee attack rolls, -2 to all rolls for 1 turn, twitching hand -1 to combat rolls for 2 turns

Health: 15/15

Inventory:



Ash Jiervan(8680)

Action: Minor : None.Major : Keep attacking Ovid.

Roll(2)

You prepare to fight Ovid again when you get a cramp in your shield hand, forcing you to drop it and go in with just your sword.

Ash Jiervan: 21(+1(melee training))
Ovid:20(+1(melee training)+1(strength)-2(in pain))

Ash's Roll:10
Ovid's Roll:18

Without your shield, you can't block his axe in time

Damage Roll: Battle Axe(1d8,x3)=3

The axe comes swinging against your shield arm, but doesn't cut through the bone.

Skills: Melee weapon training (lv 1)
Health: 13/15

Inventory:




Game events:The bandits are beginning to tire!

Enemies:
Bandit 1: Ovid(Leader):
Bandit 2:Bragi:
Bandit 3:Grith:


Come on guys, you can do this!
On another note, i recommend that some of you use your magic.


Last edited by Darien on Sat Apr 23, 2011 10:40 pm; edited 2 times in total
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Post  its_crunchtime Sat Apr 23, 2011 8:58 pm

God damnit... Two ones in a row...

tiem to do some BEAST'IN

Major: KILL OVID
Minor: Try not to die. And scream a war-cry.


Last edited by its_crunchtime on Sat Apr 23, 2011 10:36 pm; edited 1 time in total
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Post  8680 Sat Apr 23, 2011 9:41 pm

Bring back the line breaks!

Minor : Put my shield back on.
Major : Keep attacking Ovid.
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Post  Saima Sat Apr 23, 2011 10:03 pm

Minor: "Thy skill is comparable to a wild dog. Brutish, and idiotic."

Major: Attempt to knock his weapon out of his hands, sending it across the floor.
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Post  FoolishBalloon Sun Apr 24, 2011 8:01 am

Minor - Press my superhot sword against FLAMELASHERS wound
Major - "Fuusen: Rasen-Shuriken!" (A strong attack that should cut through the bandits, it compresses air so it gets as hard and sharp as steel) "DIE YOU SON OF A BRICK!" (Bragi) (Aim for his heart)
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Post  Darien Mon Apr 25, 2011 2:31 pm

If flamelasher doesn't post an action within 24 hours, i will NPC him for this next turn
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Post  FoolishBalloon Mon Apr 25, 2011 3:09 pm

He is active, wait an hour, if he havn't posted an action then, NPC him
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