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R2D: Guardians of the Otherland

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Post  AerynPierre Fri Feb 10, 2012 4:13 pm

Minor: Make a quick scan to see what our other opponents are doing.
Major: Continue to focus on my opponent, slowly backing away and blasting it with Lightning magic.

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Post  8680 Fri Feb 10, 2012 4:55 pm

Will I lose the bonus from the water shield if I close to melee range?
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Post  Shinobody Fri Feb 10, 2012 6:43 pm

Since it worked, shoot at Human Robot again.
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Post  Darien Sat Feb 11, 2012 6:14 am

8680 wrote:Will I lose the bonus from the water shield if I close to melee range?

No.
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Post  8680 Sat Feb 11, 2012 12:35 pm

Minor : Engage the Monstrosity.
Major : Attack with flail.
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Post  Rulyon Sat Feb 11, 2012 3:52 pm

Shoot another explosive arrow at the Monstrosity.
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Post  Malregima Sun Feb 12, 2012 3:35 pm

minor: wonders if the robots have some kind of liquid inside their body
Major: tries to sense where the liquids are.
if robots are in attacking range, forget about sensing liquid and defend.

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Post  Darien Fri Feb 17, 2012 4:27 pm

Amina(Malregima)

minor: wonders if the robots have some kind of liquid inside their body
Major: tries to sense where the liquids are.
if robots are in attacking range, forget about sensing liquid and defend.

Roll: ( 2 )

Your mind wanders to thoughts of how these creations run, and you recall the pools of oil beside the entrance that must have something to do with it. You are about to try and sense the oil when a loud crash knocks you out of focus, then an explosion. You try and blast the human creation engaging Burza with shard of ice.

Amina: d29(+3(water magic)+2(Create water)+1(intelligence)+2(Level 3)+3(Armor bonuses)-2(Unlucky)
Human robot 1: (+3(Training)+4(Strength)-4(Impedance))

Amina's roll: 5
Human Robot's roll: 4(Lol, music I was listening to got really epic just I was rolling these( E.S Posthumus, end of the song Niveneh if you are wondering(If you like that, listen to Lepcis Magna by the same band, that one is really good)))

Damage Roll: Ice Shard (1d12) = 7

Water Magic Level up!(Lv 5)

Effects: Water Shield(+7), Focused on attacking(+1 when attacking,-1 when defending)
Skills:Water magic +4(Lv 5),Create water +2(lv 3)Melee training +3(Lv 3)Dexterity+2 (lv2)Intelligence +1(Lv 1),Healing Water,+1(Lv 2)
Total bonuses: Level 3(+2),

Health 13/17


Inventory:

Burza (AerynPierre)


Minor: Make a quick scan to see what our other opponents are doing.
Major: Continue to focus on my opponent, slowly backing away and blasting it with Lightning magic.

Roll: ( 1 )

Your quickly look around to the other opponents in time to see the monstrosity crumple to the ground and the other robot explode in a cloud of splinters of wood and shards of metal. Glad to see that there is only one left, you are also eager to finish this one off, not wanting to appear as the weakest of your group. You channel your lightning magic forth and let it loose towards the robot.

Burza: d26 (+4(Lightning Magic)+2(Intelligence)+1(Level 2)+2(Metal creation)-3(Unlucky))
Human Robot 1: d23 (+3(Training)+4(Strength)-4(Impedance))

Burza's roll:12
Human robot's roll: 3

Damage Roll: Lightning blast(3d6)=3,3,3 = 9

To your dismay, the creation is still standing after the blast you let forth, though its mechanical limbs are twitching from the electric current forced into it.


Effects: Water Shield(+4)
Skills: Lightning Magic(Level 4), Dexterity (Level 3), Healing Magic(Level 3),Intelligence(Level 2) , Melee training,+1 (lv 1)
Total bonuses: Level 2(+1)
Health 9/15


Inventory:


Rulyon Fletcher(Rulyon)

Shoot another explosive arrow at the Monstrosity.

Roll ( 8 )

You draw another explosive arrow forth from your quiver to loose at the monstrosity just as Ash joins the fight at the creations feet. You hold back, not that you don't trust your own aim, more of the fact that the erratic motions that Ragnar and Ash are moving in might by chance catch a low flying arrow. Then the creations crumples to the ground to the force of Ash's flail. Turning your attention to another threat, you see that one of the human-like robots with a warhammer has come dangerously close to Aenkidu.

Rulyon Fletcher: d32 (+4(Ranged training)+3(Dexterity)+1(Level 2)+ 4(Lucky)
Human Robot 2: d23 (+3(Training)+4(Strength)-4(Impedance))

Rulyon's roll: 30
Human Robots roll: 12

Damage roll: Rulyon's bow(1d9,x3)= 8(+5)= 13

The arrow collides with the creations chest and rips the creation apart in a fiery explosion, sending splinters of wood and shards of metal flying, though you notice with relief that the debris didn't hit Aenkidu.


Effects: Water Shield (+5)
Skills: Ranged weapon training, +4(Lv4), Dexterity +3(Lv 3),Intelligence, +2(Lv 2), Fire Magic +1(Lv 2), Level 2(+1)
Total Bonuses:+7 to ranged attacks, +2 to magic attacks, +1 to fire magic.

Health: 15/15

Inventory:

Aenkidu(Shinobody)

Since it worked, shoot at Human Robot again.

Roll ( 7 )

You can barely keep track of the events as the monstrosity falls to Ash's flail and the warhammer wielding creation in front of you explodes into bits. Regaining your composure, you focus on the Robot that Burza fights, noting with pleasure that it is the last one standing.

Aenkidu: d29(+3(Training)+2(Dexterity)+1(level2)+3(Lucky)
Human Robot 1: d23 (+3(training)+4(Strength)-4(Impedance))

Aenkidu's roll:17
Human robot's roll:6

Damage Roll: Goblin Longbow(1d8,x1)= 3


Effects:Water Shield(+5 to defense)
Skills: Liquid Manipulation,+3(Lv 4), Ranged Training,+3(Lv 3),Healing Magic, +1(Lv 2), Dexterity, +2(Lv 2),Level 2(+1)
Total Bonuses: +5 to ranged attacks, +3 Liquid Manipulation,+1 to healing magic.
Health: 12/15

Inventory:

Ash Jiervan

Minor : Engage the Monstrosity.
Major : Attack with flail.

Roll( 2 )

The impedance was working, and the fight had truly begun. Gripping your flail, you rush forward to join Ragnar in his fight against the monstrosity, recognizing the need to take down the largest threat.

"Glad you could make it, Goldeneyes" Ragnar grunts as you run up to join him, just after he narrowly evaded a swing from the monstrosity's blade. "Go in from the right, we'll try and split his attention."

Ash Jiervan: d27 (+5(Melee training) +2(Level 3)+2(Strength)-2(Unlucky)
Monstrosity: d15 (+5(Strength)+2(Training)-4(Impedance)-8(Your Armor))

Ash's roll:21
Monstrosity's roll:14

Damage Roll: Flail(3d5,x2) = 5(x2),5(x2),3=23


You nod and slam your flail into the right leg of the monstrosity. Wood shatters and the metal underneath is viciously bent by your swing, clearly having hit well at a weak point. You swing the flail around and come in with another smashing blow from the other side of the creations right leg, and this time it breaks under the weight of your attack. The monstrosity loses its balance and comes crashing down, where you smash the box that is its chest with a final swing.

Ragnar stares silently at the mess for a moment before nodding. " Good swings, but that last one could do with some improvement." he says, before moving off to engage one of the humanlike robots.

You laugh lightly in spite of the scene around you, He was impressed, just couldn't bring himself to say it.

Strength level up(3)

Water Shield(+5)
Total bonuses: +5 (Melee training) +4 to rolls involving air manipulation(Master air manipulation),Level 3(+2 to combat rolls)Strength +3(Lv3),Repair-Weapons (Lv 1), Improve weapons(lv 1),Intelligence +1(Lv 1), Constitution lv 1, health +1

Health: 12/17

Inventory:

Game events

The last creation crashes to the ground and for a brief moment an eerie silence comes over the room, quickly shattered by the cackle of a goblin. You all turn your heads up to the balcony, seeing the goblin inventor scurry out of where he had been hiding and pull down another lever.
The goblin turns to run away and meets Nezak's sword as he climbs down off the ladder the goblin had come down from. "Up the ladder, hurry!" he yells out to all of you, pointing with his sword to a ladder that blends in fairly well against the far wall leading up to the platform he is on.
Just as everyone begins to move a barrel explodes off to the side, followed by another. The rooms containers begin to explode all over the place. Everyone reaches the ladder in short order and hurries up it, with Ragnar last in line. As he sets his foot on the lowest rung, a crate beside the ladder explodes, blasting him away. Landing near another box, this one explodes and sends him flying into one of the pits of oil. It happened so fast that you all just stood there for a moment until the beams on the roof began to fall loose.
Everyone hurries up the ladder and comes up into a small metal room with many tunnels leading in different directions.
"What we want is up here," Nezak says, forcing open a hatch above him that no one else had noticed in the dim light. He removed the lock and sunlight flooded in and everyone else shrank back, covering their eyes

"Finally, after what seems like so long, we have found the way out." Ash says, grabbing the handholds to the sides of the hatch and pulling himself up. He turned around and helped the others climb out, emerging in a sunlit grove. "We have lost so many to that goblin warren, Ragnar, Voltir, and Raspin." Ash says with a sigh. Then he turns to Nezak. "I assume you did not find them then, and on that note, how in the world did you get behind us like that?"

"The cage was empty when I got there, alas. Not a sign of where they had gone, even my immense skills had not a clue." he said. " As to how, I found quite a network of shafts that cross over the entirety of the warren."

"How did you not notice on the way in?" Ash yelled, gripping Nezaks shoulders and shaking him "Lives could have been saved."

"Blame me not, no one asked, no one wondered, no one noticed. Not my problem that you weren't paying attention." He said, finishing with a shrill laugh.

Ash looked as if he was about to punch him, but the sound of rustling had him spin around.

Eight small figures emerged from the bushes, heavily armed gnomes, and Ash groaned.

"Come no closer." he called out to the gnomes. "We have no wish to fight you."

A leader among the gnome troop stepped forward. " You inspire many questions human, what, for instance is a human doing climbing out of a goblin warren?"

"We had to cross a river, but the bridge was out. Our guide led us into the warren as we tried to pass under the river. The goblins base is mostly empty now"

"You must be talented warriors indeed, to have come so far, through so many. If you do not mind, we will check the validity of your tale." the gnome said, sending one of his soldiers into the hatch. The gnomes stood still, watching the group cautiously until the soldier soon came back up.

"It is true, from what I could see. A workshop is in ruins, and it is all fresh." said the soldier.

"You have earned our respect, warriors. The goblins are our ancient enemy and you have just destroyed one of their main lairs. We will escort you out of here. All but the largest of goblin forces here would not attack such a large group as all of us." said the leader.

"Thank you for your offer," Rulyon said. "We would gladly be guided out of this place."


The sun was setting as the group left the forest, and the gnome escort behind. Setting up a camp quickly, you watch the sun slowly dipping below the horizon.

"Finally, a rest under the stars." Aenkidu said with a smile. "It has been so long."


You are in camp for one turn before moving on, do what you will.


Allies:
Nezak

Health 17/17
Skills: Fire Magic(Lv 4),Melee training(Lv 4),Earth Magic(Lv 2)
Total bonuses: Level 2(+1),Fire magic lv 4(+3),Melee training lv 3(+3),Earth magic lv 2(+1),Constitution lv 2(+2 health), Strength (Lv 1)
Nezak's Longsword(1d10,x2)
Fine Steel Dagger(1d7,x2)
Fine Iron Dagger(1d6,x2)
Studded Leather Cuirass(+2)
Leather boots(+1)
Leather Gloves(+1)
Red trimmed black Cape(+1 to fire magic)
Iron helmet of bloodlust(+2 defense,+1 strength, cannot use non-combat related skills when in battle)
2 Primitive Grenades(1d10,x2)
189 gold coins(28.4 lbs)


Enemies:
Goblin Inventor:

Goblin Robot 1 (Dead):
Goblin Robot 2 (Dead):
Goblin Robot 3 (Dead) :
Human Robot 1:
Human Robot 2:
Explosive Creation 1 (Dead):
Explosive Creation 2 (Dead):
Explosive Creation 3 (Dead):
Goblin Monstrosity:
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Post  8680 Fri Feb 17, 2012 4:48 pm

Major : Try to learn healing magic. For the whateverth time.
Minor : Rest.
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Post  Malregima Sat Feb 18, 2012 10:42 pm

minor: "Hey Nezak! Glad to see you in one piece, as usual." Amina said with a smile. "I swear, sometimes you have more than 9 lives to spare. What's your trick?"
major: Heal anyone who is injured (probably Burza since he's like 9/15)

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Post  Rulyon Mon Feb 20, 2012 3:05 pm

Create a campfire pit, find tinder, and practice my fire magic by igniting the wood and then banishing the flame in cycles.
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Post  AerynPierre Tue Feb 21, 2012 12:54 am

If Amina fails to heal me...attempt to heal myself.


If Amina succeeds in healing me...move off and practice with the axe, hoping to build up a little extra strength without sacrificing speed.
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Post  Shinobody Tue Feb 21, 2012 5:15 pm

Heal Ash.
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Post  Darien Fri Feb 24, 2012 2:56 pm

Amina(Malregima)

minor: "Hey Nezak! Glad to see you in one piece, as usual." Amina said with a smile. "I swear, sometimes you have more than 9 lives to spare. What's your trick?"
major: Heal anyone who is injured (probably Burza since he's like 9/15)

Roll: ( 1 )

Finally having time to rest, you walk over to Nezak, surprised and pleased at having run into him again. "Hey Nezak! Glad to see you in one piece, as usual." You say with a smile.

Nezak lets out a chuckle and smiles. " Its good to see you too."

"I swear, sometimes you have more than 9 lives to spare. What's your trick?" you ask.

Nezak simply taps his head. "The mind is a powerful tool, use it."

You turn away and notice Burza shuffling towards the firepit that Rulyon was marking , and then see him slump down to the ground. "Burza, I might be able to help with those injuries." you say, walking over to him.

"Be my guest," he says, pointing out his main wounds.

Amina: d27 (+4(Water Magic)+2(Create Water)+1(Healing water)+1(Intelligence)+2(Level 3)-3(Unlucky))
Burza: d24(+4( Healing magic level 2))

Amina's Roll: 25
Burza's Roll: 11

You conjure some water in front of you and gently lay it over Burza's wounds, imbue it with healing powers as you do so. The wounds touched glow lightly.

Healing Roll: 1d10: 4

His major wounds heal over fairly well, and the minor cuts and bruises are completely fixed.

Burza looks in minor surprise at his wounds. "Havn't been healed before. Expected it to be a little different." He gets up and stretches, muttering thanks while he walks a small ways away from the camp to practice with his axe.

Effects: Water Shield(+7), Focused on attacking(+1 when attacking,-1 when defending)
Skills:Water magic +4(Lv 5),Create water +2(lv 3)Melee training +3(Lv 3)Dexterity+2 (lv2)Intelligence +1(Lv 1),Healing Water,+1(Lv 2)
Total bonuses: Level 3(+2),

Health 13/17


Inventory:

Burza (AerynPierre)


If Amina fails to heal me...attempt to heal myself.


If Amina succeeds in healing me...move off and practice with the axe, hoping to build up a little extra strength without sacrificing speed.

Roll: ( 4 )

You shuffle towards the firepit that Rulyon marked , and then slump down to the ground.

"Burza, I might be able to help with those injuries." The dragon-girl says, walking over to you.

"Be my guest," You say, pointing out your main wounds, and not really expecting anything to come of it. She creates water right in front of her and lays it down on top of your injuries. You are surprised to see that most of them have healed over. "Havn't been healed before. Expected it to be a little different." you get up and stretch, muttering thanks while you walk a small ways away from the camp to practice with your axe.

Burza: d22(+1(Melee Training)+1(Level 2))
Practice: d22(+2(Training Level 1))

Burza's roll: 13
Practice roll: 21

You swing around the axe for a while, and don't really feel like you got anywhere with the practice, except getting a little more used to the weapon.


Effects: Water Shield(+4)
Skills: Lightning Magic(Level 4), Dexterity (Level 3), Healing Magic(Level 3),Intelligence(Level 2) , Melee training,+1 (lv 1)
Total bonuses: Level 2(+1)
Health 13/15


Inventory:


Rulyon Fletcher(Rulyon)

Create a campfire pit, find tinder, and practice my fire magic by igniting the wood and then banishing the flame in cycles.

Roll ( 6 )

Noting the shape that the camp is beginning to take as your group settles down, you find the center area and quickly run back into the forest, looking for pieces of dry tinder. You manage to fill up your arms fairly well before the wood starts to tumble whenever you add more on, and you decide its time to head back. You drop the firewood in the pit and sit fairly close, preparing to channel your fire magic into constantly relighting and putting out the flames.

Rulyon: d26 (+1(Fire magic)+1(Level 2)+2(Intelligence)+2(Lucky))
Training: d24(Fire magic level 2)

Rulyon's roll: 1
Training roll: 15

You light the firewood with a quick blast, bathing the camp in the glow of a firepit just as the darkness is setting in. Then you force the flames away, to which Burza yells at you.

"Oy, keep that fire lit! Im swingin' an axe here!"

"I'm practicing with my fire magic, not making a campfire!" you shout back to where Burza's voice came from.

"Bugger all that! Practice it by keeping the fire lit!" Burza rebukes.

You turn back to the fire and light it up once more, now feeling too tired to get in anymore of the actual practice from the fire as the events of the day catch up with you.


Effects: Water Shield (+5)
Skills: Ranged weapon training, +4(Lv4), Dexterity +3(Lv 3),Intelligence, +2(Lv 2), Fire Magic +1(Lv 2), Level 2(+1)
Total Bonuses:+7 to ranged attacks, +2 to magic attacks, +1 to fire magic.

Health: 15/15

Inventory:

Aenkidu(Shinobody)

Heal Ash.

Roll ( 5 )

Looking around, you notice Ash's wounds, which your eyes must have passed over since he seemed as if he was just as healthy as the rest of you.

"Ash, do you want me to take a look at those wounds of yours?"

"If you can, that would be nice. I could perhaps practice on you afterwards, I've been trying to learn healing for some time now."

You lay your hands down over his wounds and knit them together in your mind, envisioning them closing shut and leaving not a scar.

Aenkidu: d25(+1(Healing magic)+1(Level 2)+2(Elven staff)+1(Lucky)
Practice: d24(+4(Healing magic level 2))

Aenkidu's roll: 11
Practice roll: 7

Healing Roll: 1d10: 10

Your healing works perfectly, you used it just the way you were taught and fixed all of Ash's wounds.

"Thank you" Ash says, "Now I will try it on you."

"Are you sure you know how to do it?" You ask, admittedly nervous.

"Of course, I just watched you do it. Now sit still."

You watch your wounds shut after Ash lays his hand on your arm. Waiting for it to finish, you shriek and watch Ash's eyes fly open, looking wide eyes at you. You burst out laughing.

"You should have seen your face! Oh, that was priceless."

Ash scowls at you.

"Don't be like that, you did great." She says reassuringly.


Effects:Water Shield(+5 to defense)
Skills: Liquid Manipulation,+3(Lv 4), Ranged Training,+3(Lv 3),Healing Magic, +1(Lv 2), Dexterity, +2(Lv 2),Level 2(+1)
Total Bonuses: +5 to ranged attacks, +3 Liquid Manipulation,+1 to healing magic.
Health: 15/15

Inventory:

Ash Jiervan

Major : Try to learn healing magic. For the whateverth time.
Minor : Rest.

Roll( 8 )

"Ash, do you want me to take a look at those wounds of yours?" says Aenkidu, walking over to where you stood.

"If you can, that would be nice. I could perhaps practice on you afterwards, i've been trying to learn healing for some time now."

She lays her hands down over your wounds, and you watch as the skin knits shut around even your minor cuts.

"Thank you" You say, "Now I will try it on you."

"Are you sure you know how to do it?" Aenkidu asks, sounding nervous.

"Of course, I just watched you do it. Now sit still." you say, closing your eyes like she did, you imagine just as you saw with your wounds happening to hers.

Ash Jiervan: d25 (+1(Intelligence)+4(Lucky))
Learning Skill: d20

Ash's roll: 25
Learning roll: 20

Healing Roll: 1d5 : 5

You hear Aenkidu shriek and open your eyes, panicking at what has gone wrong, but then she erupts with laughter.

"You should have seen your face! Oh, that was priceless."

You scowl at her for making you worry so much.

"Don't be like that, you did great." She says reassuringly.


Skill Learned: Healing Magic (lv 1)

Water Shield(+5)
Total bonuses: +5 (Melee training) +4 to rolls involving air manipulation(Master air manipulation),Level 3(+2 to combat rolls)Strength +3(Lv3),Repair-Weapons (Lv 1), Improve weapons(lv 1),Intelligence +1(Lv 1), Constitution lv 1, health +1, Healing magic(lv 1)

Health: 12/17

Inventory:

Game events
You all settle down after a time and the fire gradually dies out. Waking in the morning under the sun is a blissful experience after what seems like so long spent under ground. Judging north from the sun, Ash leads on after you all break camp. Not long after setting out across the green grasslands do you come up a stone road, which you follow for a few hours at least. Coming upon a road with a sign planted firmly along the side, the group stops moving to decide on the location to head.

"Eovim, or Anhillion. Eovim is closer, but I recall the king saying that they wound not fight together. It seems we are forced to pick one, but what are the differences?"

Nezaks lets out a laugh. "You do not know? Did none of you learn anything about a country outside of your own? Eovim and Anhillion's people have feuded since before our people settled and built towns in this land. The start of the feud is all speculative, it could have started with something as simple as the theiving of a cow, but I do know that they have fought each other for so long that they will never fight together."

Ash stared at Nezak. "How do you know all this?"

"Education, of course. The nobility is often taught such things. You wanted to know the difference between them? I know. Military and Technology."

"How 'bout you explain that?" asks Burza

" Eovim has the greater technology, I have heard that they recently created a weapon called a hand cannon, though I have not seen it myself. It is apparently a smaller version of their full-szed cannon, which can tear down walls with ease. Anhillion was created through three tribes joining together, and they have a larger army than Eovim. Thus, it falls down to more manpower or better equipment, Military and technology."

"A vote then? On where we should go?" says Rulyon

"Aye." replies Burza with a nod

Vote on going to either Eovim or Anhillion, you cannot go to both.


Allies:
Nezak

Health 17/17
Skills: Fire Magic(Lv 4),Melee training(Lv 4),Earth Magic(Lv 2)
Total bonuses: Level 2(+1),Fire magic lv 4(+3),Melee training lv 3(+3),Earth magic lv 2(+1),Constitution lv 2(+2 health), Strength (Lv 1)
Nezak's Longsword(1d10,x2)
Fine Steel Dagger(1d7,x2)
Fine Iron Dagger(1d6,x2)
Studded Leather Cuirass(+2)
Leather boots(+1)
Leather Gloves(+1)
Red trimmed black Cape(+1 to fire magic)
Iron helmet of bloodlust(+2 defense,+1 strength, cannot use non-combat related skills when in battle)
2 Primitive Grenades(1d10,x2)
189 gold coins(28.4 lbs)


Enemies:
Darien
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Post  AerynPierre Fri Feb 24, 2012 3:43 pm

"As appealing as this hand cannon sounds, I vote for Anhillion. It would seem to me that numbers would be better...perhaps a distraction to enable us to do some work in secret. And I dont think those hand cannons will be of limited use." Smirks upon hearing Aenkidus comment, "Not like we need one to make things go boom anyways apparently.

Major: Move away from the group and practice some more with my axe.


Last edited by AerynPierre on Sat Feb 25, 2012 11:46 am; edited 1 time in total
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Post  Malregima Fri Feb 24, 2012 3:51 pm

I always preferred quality vs quantity.

minor: "Eovim sounds interesting. Never heard of hand cannons before."
Major: either rest or meditate.

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Post  Rulyon Fri Feb 24, 2012 3:57 pm

"I vote for Anhillon as well. Hand cannon sounds great, but we're facing an invading army, and that requires manpower to fight. Hand cannons may be impressive and useful if WE were the invaders, but on the defensive I think it would be more of a liability. With hand cannons we'd have fewer men, and each loss would represent a greater percentage of our fighting capacity than if we had a larger army. With the larger army we could shrug off a loss here and there more easily."
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Post  8680 Fri Feb 24, 2012 4:17 pm

“And the things'll pro'ly explode whenever we least want 'em to. I say Anhillon.”
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Post  Shinobody Fri Feb 24, 2012 6:42 pm

"Hand... cannon? Surely traditional military, possibly with aid of magic is superior to technology.
*thinks for a second*
Actually, as we just proved down there. *giggles, then more serious* I vote for Anhillon."
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Post  Darien Fri Mar 02, 2012 3:44 pm

Amina(Malregima)

minor: "Eovim sounds interesting. Never heard of hand cannons before."
Major: either rest or meditate.

Roll: ( - )


Effects: Water Shield(+7), Focused on attacking(+1 when attacking,-1 when defending)
Skills:Water magic +4(Lv 5),Create water +2(lv 3)Melee training +3(Lv 3)Dexterity+2 (lv2)Intelligence +1(Lv 1),Healing Water,+1(Lv 2)
Total bonuses: Level 3(+2),

Health 13/17


Inventory:

Burza (AerynPierre)
"As appealing as this hand cannon sounds, I vote for Anhillion. It would seem to me that numbers would be better...perhaps a distraction to enable us to do some work in secret. And I dont think those hand cannons will be of limited use." Smirks upon hearing Aenkidus comment, "Not like we need one to make things go boom anyways apparently.

Major: Move away from the group and practice some more with my axe.

Roll: ( - )

Effects: Water Shield(+4)
Skills: Lightning Magic(Level 4), Dexterity (Level 3), Healing Magic(Level 3),Intelligence(Level 2) , Melee training,+1 (lv 1)
Total bonuses: Level 2(+1)
Health 13/15


Inventory:


Rulyon Fletcher(Rulyon)

"I vote for Anhillon as well. Hand cannon sounds great, but we're facing an invading army, and that requires manpower to fight. Hand cannons may be impressive and useful if WE were the invaders, but on the defensive I think it would be more of a liability. With hand cannons we'd have fewer men, and each loss would represent a greater percentage of our fighting capacity than if we had a larger army. With the larger army we could shrug off a loss here and there more easily."

Roll ( - )


Effects: Water Shield (+5)
Skills: Ranged weapon training, +4(Lv4), Dexterity +3(Lv 3),Intelligence, +2(Lv 2), Fire Magic +1(Lv 2), Level 2(+1)
Total Bonuses:+7 to ranged attacks, +2 to magic attacks, +1 to fire magic.

Health: 15/15

Inventory:

Aenkidu(Shinobody)

"Hand... cannon? Surely traditional military, possibly with aid of magic is superior to technology.
*thinks for a second*
Actually, as we just proved down there. *giggles, then more serious* I vote for Anhillon."

Roll ( - )

Effects:Water Shield(+5 to defense)
Skills: Liquid Manipulation,+3(Lv 4), Ranged Training,+3(Lv 3),Healing Magic, +1(Lv 2), Dexterity, +2(Lv 2),Level 2(+1)
Total Bonuses: +5 to ranged attacks, +3 Liquid Manipulation,+1 to healing magic.
Health: 15/15

Inventory:

Ash Jiervan

“And the things'll pro'ly explode whenever we least want 'em to. I say Anhillon.”

Roll( - )

Water Shield(+5)
Total bonuses: +5 (Melee training) +4 to rolls involving air manipulation(Master air manipulation),Level 3(+2 to combat rolls)Strength +3(Lv3),Repair-Weapons (Lv 1), Improve weapons(lv 1),Intelligence +1(Lv 1), Constitution lv 1, health +1, Healing magic(lv 1)

Health: 12/17

Inventory:

Game events

"Hand... cannon? Surely traditional military, possibly with aid of magic is superior to technology." says Aenkidu, pausing for a moment to consider. "Actually, as we just proved down there." She says with a laugh, then resumes her previous tone. " I vote for Anhillon."

Burza smirks at your comment, "Not like we need one to make things go boom anyways apparently."

"Eovim sounds interesting. Never heard of hand cannons before," says Amina. "They could be useful, there has to be a reason why they have not beaten each other in all this time."

Burza shakes his head, "As appealing as this hand cannon sounds, I vote for Anhillion. It would seem to me that numbers would be better...perhaps a distraction to enable us to do some work in secret. And I dont think those hand cannons will be of limited use."

"I really don't think that it is just the hand cannons that are to thanks for Eovim's success, Nezak said they are fairly new. There must be other technology they had to survive against Anhillions larger army." Amina argues, trying to push her point.

"I vote for Anhillon as well. Hand cannon sounds great, but we're facing an invading army, and that requires manpower to fight. Hand cannons may be impressive and useful if WE were the invaders, but on the defensive I think it would be more of a liability. With hand cannons we'd have fewer men, and each loss would represent a greater percentage of our fighting capacity than if we had a larger army. With the larger army we could shrug off a loss here and there more easily." says Rulyon.

"You speak so casually of death Rulyon, but you have not seen what I have. An army I had fought with for years, and nearly all its people gone in under an hour. Then I had to live to see the few who remained to journey with me slowly die or disappear." Ash says with a haunted look to his face. "Nonetheless, an army is necessary in war, a larger one even more so." He pauses. “And the things'll pro'ly explode whenever we least want 'em to. I say Anhillon.”

Amina sighs and leans against against the pillar, closing her eyes.

Burza walks away from the road and begins swinging his axe around.

"Burza!" Yells Rulyon, "We aren't stopping here."

Shrugging, he walks back towards the group. "Alright, Off too Anhillion then."


The group walks for the rest of the day , setting up their camp when the sun begins to set, and not bothering to practice anything, tired as they are from the journey.

Waking up early in the morning, in short order the group comes upon a merchants caravan. Walking up to the caravan, a large man, dabs a cloth on his wet brow and turns to you. "Ah, good people, our back wheel snapped yesterday and we have been trying to remove it and place on a spare since then. Perhaps you could help us?" he says waving his hand over to where another man was bent over the wheel, lending to the idea that this man had been doing most of the "trying".

"S'pose so" says Burza, walking up to the other man and pulling him away from the wheel. "Let me have a look." he trys to simply turn the wheel but it won't budge. "Its jammed, it'll have t' come off." he says, hefting his axe."

"Ah! Don't break it!" that fat man shrieks as his axe descends and busts through the hard wood, managing to stop just short of the wood that the wheel wraps around.

The Burza yanks on the wheel again and it comes off, sending the wagon tipping to one side. Burza shakes his head. "You didn't think to hold it up with anything?" he says over the clatter of items from within. Quickly forcing the wheel on, Burza steps away and the fat man runs inside to check on his wares.

Shortly afterwards, he steps out. "Thank you for your help, perhaps you would like to peruse my wares before we continue on? I will give a discount on my already low prices!"

Nezak splits his coin among Burza, Rulyon and Shinobody, for they are without money.


Merchant:
Buys items for half their price, and sells basic armor

Light Armor Cuirass(Lbs) Greaves(Lbs) Boots(lbs)Gloves(Lbs) Helmet(lbs) Cost(each piece)
Leather +1 5 4 2 2 2 10g
Studded Leather +2 6 5 3 3 3 25g
Chainmail +3 7 6 4 4 4100g
Medium
Iron armor +2 7 6 4 4 4 15g
Scalemail +3 8 7 5 5 5 50g

Enchantment tablets are available to be bought, and then used on an item of your choice by the Merchants companion

Items in this table are of a limited quantity(Unlabeled means only one)
Item Cost Weight
Barrel of water Free refills! Unbuyable
Fire Enchantment Tablet (+1 fire damage)(Two in stock) 40 1
Cold Enchantment Tablet (+1 cold damage)(Two in stock) 40 1
Electric Enchantment Tablet (+1 electric damage)(Two in stock) 40 1
Earthen Enchantment Tablet (+1 defense)(Six in stock) 30 1
Studded hard leather body (+3) 50 6
Wicked Nasty Dagger(1d6, x3(Bleeding for three turns on successful hit) 80 2
Spellweaver's Robe( +4 to magic, Only able to use magic) 50 4
Nearly Ornate Steel Helmet(+3, Slots for horns on the sides of the helmet) 30 5

Allies:
Nezak

Health 17/17
Skills: Fire Magic(Lv 4),Melee training(Lv 4),Earth Magic(Lv 2)
Total bonuses: Level 2(+1),Fire magic lv 4(+3),Melee training lv 3(+3),Earth magic lv 2(+1),Constitution lv 2(+2 health), Strength (Lv 1)
Nezak's Longsword(1d10,x2)
Fine Steel Dagger(1d7,x2)
Fine Iron Dagger(1d6,x2)
Studded Leather Cuirass(+2)
Leather boots(+1)
Leather Gloves(+1)
Red trimmed black Cape(+1 to fire magic)
Iron helmet of bloodlust(+2 defense,+1 strength, cannot use non-combat related skills when in battle)
2 Primitive Grenades(1d10,x2)


Enemies:
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Post  AerynPierre Fri Mar 02, 2012 4:06 pm

Purchase Studded Leather cuirass and greaves. Examine Wicked Nasty Dagger, disappointed at lack of funds.
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Post  Rulyon Fri Mar 02, 2012 4:28 pm

Buy a fire enchantment table to be applied to my bow, a leather cuirass, and leather greeves. Put on the armor after getting the fire enchantment added to my bow.
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Post  Malregima Sat Mar 03, 2012 12:39 am

minor: "Well... that's really convenient that we met up with merchant.Pity I can't buy earth tablet to increase my armor defense."
major: sell my leather boot and glove
buy 1 Spellweaver's Robe & 1cold tablet


I don't have enough coins but i want to know what "Studded hard leather body" is, is that armor or some kind of enchantment to buff one's equipment?

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Post  8680 Sat Mar 03, 2012 2:28 am

Minor : Briefly peruse the merchant's wares, but don't buy anything.
Major : Practice healing magic on myself.


@Malregima: You have exactly enough money to buy an earth tablet.

Darien wrote:Nezak splits his coin among Burza, Rulyon and Shinobody, for they are without money.
What.
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Post  Malregima Sat Mar 03, 2012 6:56 pm

how the hell did you calculate that? O_o;
at best i would be getting back 20 gold
at worse i would be getting back 10 gold for used up leather glove&boot

not to mention the earth tablet is 30 gc

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