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Roll 2 Dodge: The Facility

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ShadoWKilleR
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Post  Talkal Fri Feb 18, 2011 2:22 pm

Can I deactivate bombs with my power?
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Post  Daravel Fri Feb 18, 2011 2:24 pm

Not really. Shadows are non corporeal, they have no physical basis. If you turned a shadow into a blade then it wouldn't be a shadow anymore.
The type of thing I'd use it to do (might require a higher rating with the ability/good roll):

Obscure you/others completely to allow you to move undetected
Obscure an area to prevent vision of it
Remove a persons shadow to allow them to move unseen
Create phantom shadows to simulate more people/your group going a sepeate wat
Create a 'shadow familiar' - your shadow will work to conceal you automatically

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Post  FLAMELASHER Fri Feb 18, 2011 2:25 pm

Major - Conceal myself in shadow
Minor - Sneak up behind the guy
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Post  Daravel Fri Feb 18, 2011 2:26 pm

Talkal wrote:Can I deactivate bombs with my power?

Yes, although it's not strictly within your abilities scope (so it's a hard task for you). Charles Norris would be better suited to the task.

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Post  FLAMELASHER Fri Feb 18, 2011 2:29 pm

Actually...

Major - Get some kind of retractable claws
Minor - Toss a coin
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Post  ShadoWKilleR Fri Feb 18, 2011 2:38 pm

I'll go with the matter/energy conversion, but the main reason I didn't say it because A. I was the one who invented this power. B. I have already tried to learn it in a different RtD on THIS forum.

But since I was urged to call it M/E Conversion then I won't decline Very Happy


Major> Materialize 2 Dai-Katana.
Minor> Give 1 Dai-Katana to Tom

"Take it."


Razz

edit: Dai-Katana is basically a LONG katana.


Last edited by ShadoWKilleR on Fri Feb 18, 2011 2:43 pm; edited 1 time in total
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Post  Talkal Fri Feb 18, 2011 2:42 pm

Hmm... okay, so my actions are:

Minor - Try talk to the bomb guy
Major - Look around for something useful


Last edited by Talkal on Fri Feb 18, 2011 2:49 pm; edited 1 time in total
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Post  ShadoWKilleR Fri Feb 18, 2011 2:44 pm

I think you should disable power learning while in encounters, it seems very out of character to talk to someone and suddenly glow a light that heals people >.<

Note: the bomb person didn't notice us yet, and he's probably going to try and kill us.
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Post  Talkal Fri Feb 18, 2011 2:48 pm

Maybe you're right. I'll change it.
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Post  Daravel Fri Feb 18, 2011 2:52 pm

ShadoWKilleR wrote:I think you should disable power learning while in encounters, it seems very out of character to talk to someone and suddenly glow a light that heals people >.<

Note: the bomb person didn't notice us yet, and he's probably going to try and kill us.

I don't consider this a confrontation, but yes, I agree that preventing ability learning in a confrontation is probably a good idea.

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Post  FLAMELASHER Fri Feb 18, 2011 2:57 pm

Changing again.

Major: Hold sword to bomb-guy's head.
Minor: Accept sword.
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Post  ShadoWKilleR Fri Feb 18, 2011 3:05 pm

Change it to "if ShadoWKilleR succeeds" incase I fail, since I'm pushing it with my weight limit.
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Post  Artlis Fri Feb 18, 2011 4:06 pm

>Major: Suspend the man in the air using my wind powers.

Just so he can't try anything.

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Post  ShadoWKilleR Fri Feb 18, 2011 4:38 pm

He could still blow the bomb if he won't drop the bomb from the horror of being lifted in the air, maybe try lifting the bomb out of his reach? Or the detonator. Or both Razz
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Post  Daravel Fri Feb 18, 2011 5:32 pm

It's interesting to see the state of mind you are all in with regard to certain events...

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Post  Artlis Fri Feb 18, 2011 5:45 pm

Would wind be that precise enough to focus on a single target? Hmm. I will take a chance instead and not act offensively.

>Major: Prepare to release a wind barrier to divert an explosion if one happens.

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Post  Daravel Fri Feb 18, 2011 5:57 pm

Something I'm not sure if I made clear in the way interactions with NPC's work:

When interacting with an NPC (in a non-hostile situation) you can conduct one minor and one major just like normal, you can also say things/converse with the NPC - it could be a part of your minor or major (depends what exactly you are trying to achieve). An example would be...

Minor: Check to see if NPC is armed
Major: Prepare my ability for use
Say to NPC "Hey, who are you? What are you doing here?"

The success of your interaction is linked to your roll, so a roll of 1 will result in your major backfiring, and, you insulting the NPC and missing out on important information.

I hope that makes sense?

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Post  XxoriginxX Fri Feb 18, 2011 6:04 pm

Major: Create an amount of sound in his ears, enough to cancel out all other sounds, without permanent hearing loss. At least until someone wants to question him.
Minor: Walk over to the building, and glance for a moment if anything is inside.


There, now sneaking up on him should be a bit easier.
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Post  ShadoWKilleR Sat Feb 19, 2011 9:40 am

I think I forgot a surname, so I'll use Riviera.
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Post  Daravel Sat Feb 19, 2011 1:31 pm

BigKahuna is away this weekend, do you want to wait until Monday? Or do you me to roll him as inactive for one roll (so he just does nothing and stays with the group)?

Also, post a list so you can organise your roll orders.

Lastly, any comments on my style/dialogue etc?

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Post  XxoriginxX Sat Feb 19, 2011 1:35 pm

Just roll him as inactive.
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Post  Bigkahuna Sat Feb 19, 2011 1:42 pm

I'm here for a few minutes.

Minor: Start talking to the young man, and discertain if he is hostile or not.
Major: If hostile, attempt to use my techokinesis to disable some/all of the explosives.
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Post  Daravel Sat Feb 19, 2011 1:44 pm

Ok.. Excellent.

Get a list together and I'll give you some time to modify it then I'll roll Smile

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Post  ShadoWKilleR Sat Feb 19, 2011 1:47 pm

Just so you know, no comments = AT LEAST satisfactory, but I do have a comment.

It's great, though there are some things to improve. I will tell you what they are if I could find them again >.<


The players wrote:Artlis - Major: Prepare to release a wind barrier to divert an explosion if one happens.

ShadoWKilleR - Major> Materialize 2 Dai-Katana.
Minor> Give 1 Dai-Katana to Tom

"Take it."

XxoriginxX - Major: Create an amount of sound in his ears, enough to cancel out all other sounds, without permanent hearing loss. At least until someone wants to question him.
Minor: Walk over to the building, and glance for a moment if anything is inside.


FLAMELASHER - Major: Hold sword to bomb-guy's head.
Minor: Accept sword.


bigkahuna - Minor: Start talking to the young man, and discertain if he is hostile or not.
Major: If hostile, attempt to use my techokinesis to disable some/all of the explosives.


Talkal - Minor - Try talk to the bomb guy
Major - Look around for something useful

Re-arranged for awesome goodness.
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Post  Daravel Sat Feb 19, 2011 4:39 pm

The young man continues his rapid advance down the street towards you, you notice that his eyes dart around the street and that he is muttering to himself; his hands are constantly moving, touching and tapping. It isn’t until he is about to walk into Johnny that his eyes focus and he becomes aware of your presence, his mouth flickers between a smile and a look of confusion as he comes to a halt. The presence of copious amounts of explosives triggers Artlis’ [6] survival instincts, he prepares to produce a wind barrier to dampen the effects of an explosion. The power builds inside him to a tremendous intensity, and he begins to lose control of it – if it is not dispelled soon it could have disastrous consequences. “Woah! Woah! Damn that’s strong. I’ll be able to protect us, but it better happen soon before I explode!”

Janette [3] favoured a more aggressive approach, “We had better be prepared to defend ourselves, Tom, take this Dai-Katana.” As she said it, two of the long bladed swords appeared on the floor; she picked one up for herself and held the other out for Tom. To prevent the young man from hearing your groups approach Oranen [2] attempts to drown out all other sounds by generating a non-damaging white noise in the young mans head. Unfortunately his control over the power is inadequate, the noise manifests itself inside his own head generating intense pain and destroying his concentration; the young man merely hears a mild tinkling. You stumble past the man to look into the window of the building he exited, your vision is blurred from the pain in your head, but you can make out a typical front room through the glass. The man is confused by your actions, and continues to look at you in a questioning way, waiting for you to let him pass.

Tom [1] accepts the sword from Janette and moves rapidly to place it to the man heads to subdue him, unfortunately he moved which such momentum that the blade pierces the mans neck, causing blood to begin spurting from the severed artery, you let go of him in shock. The young man falls to his knees and clasps at his neck in a vain attempt to hold the blood in, he utters a few dying words: “Why?... W-w-why? You want explosives? You now have explosives. There… dangerous things… Why get me? Dangerous things… get you.” With his last breath he summons the last of his powers and summons an explosive device with a timer that attaches to Toms left arm; the timer reads 00:02:00.

Charles and Johnny look at the dead man, there is clearly no use in trying to talk to him now. "Man, that was brutal" Charles muttered. Instead, Johnnie scours the immediate area for anything useful; the street is typical but conspicuous due to the lack of any vehicles. Looking up and down the road you see several crossroads indicating a grid system. A quick glance inside several of the buildings shows that they are all houses in varying states of upkeep.

You are now alone on the street, the man has died and his small bag of explosives has spilled across the pavement. The street appears to contain houses and at least one of them is inhabited, judging by the state of the interiors of several others; the town is not heavily populated.

The bomb on Tom’s arm will detonate in 2 turns.

Character panel:

Spoiler:


Last edited by Daravel on Sun Feb 20, 2011 1:59 am; edited 1 time in total

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