Roll 2 Dodge: The Facility
+7
ShadoWKilleR
Artlis
FLAMELASHER
XxoriginxX
Bigkahuna
Talkal
Daravel
11 posters
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Re: Roll 2 Dodge: The Facility
Can I deactivate bombs with my power?
Talkal- Avid Roleplayer
- Posts : 236
Join date : 2011-02-17
Age : 32
Location : Poland
Re: Roll 2 Dodge: The Facility
Not really. Shadows are non corporeal, they have no physical basis. If you turned a shadow into a blade then it wouldn't be a shadow anymore.
The type of thing I'd use it to do (might require a higher rating with the ability/good roll):
Obscure you/others completely to allow you to move undetected
Obscure an area to prevent vision of it
Remove a persons shadow to allow them to move unseen
Create phantom shadows to simulate more people/your group going a sepeate wat
Create a 'shadow familiar' - your shadow will work to conceal you automatically
The type of thing I'd use it to do (might require a higher rating with the ability/good roll):
Obscure you/others completely to allow you to move undetected
Obscure an area to prevent vision of it
Remove a persons shadow to allow them to move unseen
Create phantom shadows to simulate more people/your group going a sepeate wat
Create a 'shadow familiar' - your shadow will work to conceal you automatically
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Major - Conceal myself in shadow
Minor - Sneak up behind the guy
Minor - Sneak up behind the guy
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: Roll 2 Dodge: The Facility
Talkal wrote:Can I deactivate bombs with my power?
Yes, although it's not strictly within your abilities scope (so it's a hard task for you). Charles Norris would be better suited to the task.
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Actually...
Major - Get some kind of retractable claws
Minor - Toss a coin
Major - Get some kind of retractable claws
Minor - Toss a coin
FLAMELASHER- Gamemaster
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Join date : 2011-02-17
Location : England
Re: Roll 2 Dodge: The Facility
I'll go with the matter/energy conversion, but the main reason I didn't say it because A. I was the one who invented this power. B. I have already tried to learn it in a different RtD on THIS forum.
But since I was urged to call it M/E Conversion then I won't decline
Major> Materialize 2 Dai-Katana.
Minor> Give 1 Dai-Katana to Tom
"Take it."
edit: Dai-Katana is basically a LONG katana.
But since I was urged to call it M/E Conversion then I won't decline
Major> Materialize 2 Dai-Katana.
Minor> Give 1 Dai-Katana to Tom
"Take it."
edit: Dai-Katana is basically a LONG katana.
Last edited by ShadoWKilleR on Fri Feb 18, 2011 2:43 pm; edited 1 time in total
ShadoWKilleR- Avid Roleplayer
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Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: The Facility
Hmm... okay, so my actions are:
Minor - Try talk to the bomb guy
Major - Look around for something useful
Minor - Try talk to the bomb guy
Major - Look around for something useful
Last edited by Talkal on Fri Feb 18, 2011 2:49 pm; edited 1 time in total
Talkal- Avid Roleplayer
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Join date : 2011-02-17
Age : 32
Location : Poland
Re: Roll 2 Dodge: The Facility
I think you should disable power learning while in encounters, it seems very out of character to talk to someone and suddenly glow a light that heals people >.<
Note: the bomb person didn't notice us yet, and he's probably going to try and kill us.
Note: the bomb person didn't notice us yet, and he's probably going to try and kill us.
ShadoWKilleR- Avid Roleplayer
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Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: The Facility
Maybe you're right. I'll change it.
Talkal- Avid Roleplayer
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Join date : 2011-02-17
Age : 32
Location : Poland
Re: Roll 2 Dodge: The Facility
ShadoWKilleR wrote:I think you should disable power learning while in encounters, it seems very out of character to talk to someone and suddenly glow a light that heals people >.<
Note: the bomb person didn't notice us yet, and he's probably going to try and kill us.
I don't consider this a confrontation, but yes, I agree that preventing ability learning in a confrontation is probably a good idea.
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Changing again.
Major: Hold sword to bomb-guy's head.
Minor: Accept sword.
Major: Hold sword to bomb-guy's head.
Minor: Accept sword.
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Roll 2 Dodge: The Facility
Change it to "if ShadoWKilleR succeeds" incase I fail, since I'm pushing it with my weight limit.
ShadoWKilleR- Avid Roleplayer
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Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: The Facility
>Major: Suspend the man in the air using my wind powers.
Just so he can't try anything.
Just so he can't try anything.
Artlis- Player
- Posts : 28
Join date : 2011-02-17
Age : 31
Re: Roll 2 Dodge: The Facility
He could still blow the bomb if he won't drop the bomb from the horror of being lifted in the air, maybe try lifting the bomb out of his reach? Or the detonator. Or both
ShadoWKilleR- Avid Roleplayer
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Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: The Facility
It's interesting to see the state of mind you are all in with regard to certain events...
Daravel- Gamemaster
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Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Would wind be that precise enough to focus on a single target? Hmm. I will take a chance instead and not act offensively.
>Major: Prepare to release a wind barrier to divert an explosion if one happens.
>Major: Prepare to release a wind barrier to divert an explosion if one happens.
Artlis- Player
- Posts : 28
Join date : 2011-02-17
Age : 31
Re: Roll 2 Dodge: The Facility
Something I'm not sure if I made clear in the way interactions with NPC's work:
When interacting with an NPC (in a non-hostile situation) you can conduct one minor and one major just like normal, you can also say things/converse with the NPC - it could be a part of your minor or major (depends what exactly you are trying to achieve). An example would be...
Minor: Check to see if NPC is armed
Major: Prepare my ability for use
Say to NPC "Hey, who are you? What are you doing here?"
The success of your interaction is linked to your roll, so a roll of 1 will result in your major backfiring, and, you insulting the NPC and missing out on important information.
I hope that makes sense?
When interacting with an NPC (in a non-hostile situation) you can conduct one minor and one major just like normal, you can also say things/converse with the NPC - it could be a part of your minor or major (depends what exactly you are trying to achieve). An example would be...
Minor: Check to see if NPC is armed
Major: Prepare my ability for use
Say to NPC "Hey, who are you? What are you doing here?"
The success of your interaction is linked to your roll, so a roll of 1 will result in your major backfiring, and, you insulting the NPC and missing out on important information.
I hope that makes sense?
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Major: Create an amount of sound in his ears, enough to cancel out all other sounds, without permanent hearing loss. At least until someone wants to question him.
Minor: Walk over to the building, and glance for a moment if anything is inside.
There, now sneaking up on him should be a bit easier.
Minor: Walk over to the building, and glance for a moment if anything is inside.
There, now sneaking up on him should be a bit easier.
XxoriginxX- Roleplayer
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Join date : 2011-02-16
Re: Roll 2 Dodge: The Facility
I think I forgot a surname, so I'll use Riviera.
ShadoWKilleR- Avid Roleplayer
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Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: The Facility
BigKahuna is away this weekend, do you want to wait until Monday? Or do you me to roll him as inactive for one roll (so he just does nothing and stays with the group)?
Also, post a list so you can organise your roll orders.
Lastly, any comments on my style/dialogue etc?
Also, post a list so you can organise your roll orders.
Lastly, any comments on my style/dialogue etc?
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Just roll him as inactive.
XxoriginxX- Roleplayer
- Posts : 101
Join date : 2011-02-16
Re: Roll 2 Dodge: The Facility
I'm here for a few minutes.
Minor: Start talking to the young man, and discertain if he is hostile or not.
Major: If hostile, attempt to use my techokinesis to disable some/all of the explosives.
Minor: Start talking to the young man, and discertain if he is hostile or not.
Major: If hostile, attempt to use my techokinesis to disable some/all of the explosives.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: Roll 2 Dodge: The Facility
Ok.. Excellent.
Get a list together and I'll give you some time to modify it then I'll roll
Get a list together and I'll give you some time to modify it then I'll roll
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Just so you know, no comments = AT LEAST satisfactory, but I do have a comment.
It's great, though there are some things to improve. I will tell you what they are if I could find them again >.<
Re-arranged for awesome goodness.
It's great, though there are some things to improve. I will tell you what they are if I could find them again >.<
The players wrote:Artlis - Major: Prepare to release a wind barrier to divert an explosion if one happens.
ShadoWKilleR - Major> Materialize 2 Dai-Katana.
Minor> Give 1 Dai-Katana to Tom
"Take it."
XxoriginxX - Major: Create an amount of sound in his ears, enough to cancel out all other sounds, without permanent hearing loss. At least until someone wants to question him.
Minor: Walk over to the building, and glance for a moment if anything is inside.
FLAMELASHER - Major: Hold sword to bomb-guy's head.
Minor: Accept sword.
bigkahuna - Minor: Start talking to the young man, and discertain if he is hostile or not.
Major: If hostile, attempt to use my techokinesis to disable some/all of the explosives.
Talkal - Minor - Try talk to the bomb guy
Major - Look around for something useful
Re-arranged for awesome goodness.
ShadoWKilleR- Avid Roleplayer
- Posts : 438
Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: The Facility
The young man continues his rapid advance down the street towards you, you notice that his eyes dart around the street and that he is muttering to himself; his hands are constantly moving, touching and tapping. It isn’t until he is about to walk into Johnny that his eyes focus and he becomes aware of your presence, his mouth flickers between a smile and a look of confusion as he comes to a halt. The presence of copious amounts of explosives triggers Artlis’ [6] survival instincts, he prepares to produce a wind barrier to dampen the effects of an explosion. The power builds inside him to a tremendous intensity, and he begins to lose control of it – if it is not dispelled soon it could have disastrous consequences. “Woah! Woah! Damn that’s strong. I’ll be able to protect us, but it better happen soon before I explode!”
Janette [3] favoured a more aggressive approach, “We had better be prepared to defend ourselves, Tom, take this Dai-Katana.” As she said it, two of the long bladed swords appeared on the floor; she picked one up for herself and held the other out for Tom. To prevent the young man from hearing your groups approach Oranen [2] attempts to drown out all other sounds by generating a non-damaging white noise in the young mans head. Unfortunately his control over the power is inadequate, the noise manifests itself inside his own head generating intense pain and destroying his concentration; the young man merely hears a mild tinkling. You stumble past the man to look into the window of the building he exited, your vision is blurred from the pain in your head, but you can make out a typical front room through the glass. The man is confused by your actions, and continues to look at you in a questioning way, waiting for you to let him pass.
Tom [1] accepts the sword from Janette and moves rapidly to place it to the man heads to subdue him, unfortunately he moved which such momentum that the blade pierces the mans neck, causing blood to begin spurting from the severed artery, you let go of him in shock. The young man falls to his knees and clasps at his neck in a vain attempt to hold the blood in, he utters a few dying words: “Why?... W-w-why? You want explosives? You now have explosives. There… dangerous things… Why get me? Dangerous things… get you.” With his last breath he summons the last of his powers and summons an explosive device with a timer that attaches to Toms left arm; the timer reads 00:02:00.
Charles and Johnny look at the dead man, there is clearly no use in trying to talk to him now. "Man, that was brutal" Charles muttered. Instead, Johnnie scours the immediate area for anything useful; the street is typical but conspicuous due to the lack of any vehicles. Looking up and down the road you see several crossroads indicating a grid system. A quick glance inside several of the buildings shows that they are all houses in varying states of upkeep.
You are now alone on the street, the man has died and his small bag of explosives has spilled across the pavement. The street appears to contain houses and at least one of them is inhabited, judging by the state of the interiors of several others; the town is not heavily populated.
The bomb on Tom’s arm will detonate in 2 turns.
Character panel:
Janette [3] favoured a more aggressive approach, “We had better be prepared to defend ourselves, Tom, take this Dai-Katana.” As she said it, two of the long bladed swords appeared on the floor; she picked one up for herself and held the other out for Tom. To prevent the young man from hearing your groups approach Oranen [2] attempts to drown out all other sounds by generating a non-damaging white noise in the young mans head. Unfortunately his control over the power is inadequate, the noise manifests itself inside his own head generating intense pain and destroying his concentration; the young man merely hears a mild tinkling. You stumble past the man to look into the window of the building he exited, your vision is blurred from the pain in your head, but you can make out a typical front room through the glass. The man is confused by your actions, and continues to look at you in a questioning way, waiting for you to let him pass.
Tom [1] accepts the sword from Janette and moves rapidly to place it to the man heads to subdue him, unfortunately he moved which such momentum that the blade pierces the mans neck, causing blood to begin spurting from the severed artery, you let go of him in shock. The young man falls to his knees and clasps at his neck in a vain attempt to hold the blood in, he utters a few dying words: “Why?... W-w-why? You want explosives? You now have explosives. There… dangerous things… Why get me? Dangerous things… get you.” With his last breath he summons the last of his powers and summons an explosive device with a timer that attaches to Toms left arm; the timer reads 00:02:00.
Charles and Johnny look at the dead man, there is clearly no use in trying to talk to him now. "Man, that was brutal" Charles muttered. Instead, Johnnie scours the immediate area for anything useful; the street is typical but conspicuous due to the lack of any vehicles. Looking up and down the road you see several crossroads indicating a grid system. A quick glance inside several of the buildings shows that they are all houses in varying states of upkeep.
You are now alone on the street, the man has died and his small bag of explosives has spilled across the pavement. The street appears to contain houses and at least one of them is inhabited, judging by the state of the interiors of several others; the town is not heavily populated.
The bomb on Tom’s arm will detonate in 2 turns.
Character panel:
- Spoiler:
- Johnny Beefy (Male):
Wearing a black shirt and brown pants. Have a big tatoo on the back that represents a dragon.
Abilities: 'Trained' Security Awarness: Johnny can sense security systems nearby and can detect their rating (very low, low, medium, high, very high). He can also break systems rated 'low' or below
Proficiencies: None
Effects: None
Inventory: None
Charles Norris (Male):
In a lab coat with black pants and large spectacles. Brown hair, Green-blue eyes, and 6' 0". Clean-shaven.
Abilities: 'Basic' Technokinesis: Can identify simple electronic devices. Can control simple electronic devices.
Proficiencies: None
Effects: None
Inventory: An empty beer mug, a top hat, and a syringe of antiseptic.
Oranen (Male):
A six-foot tall man, with a black overcoat on. Pants and shirt underneath the overcoat are also black. Shoes as well. He has scuffled brown hair, brown eyes, and black gloves on. Conveniently, he does not know what he was wearing before his capture, other than the fact that this is not it.
Abilities: Trained Sonokinesis: Can generate noises in the environment. Has a heightened sense of hearing.
Proficiencies:
Effects: Intense Pain - Concentration affected (-2 for 1 turn to any action requiring concentration)
Inventory:
Tom Gray (Male):
Black jeans, black shirt and a dark gray hoodie with a black dragon on the back. Hood is up.
Abilities: 'Trained' Shadowkinesis: Tom can create shadows or remove them. Tom can move shadows around
Proficiencies: None
Effects: Time bomb attached to left arm, will detonate in 2 turns
Inventory: Dai-Katana (Weapon), £0.59, Pen
Artlis Flame (Male):
Wears a very dark grey trenchcoat. He has have small, thin framed, rectangular glasses and have a single black lip ring. His hair is cut shortly and has a dull orange tone.
Abilities: Trained Aerokinesis: Artlis can control air movement. Artlis can control air temeperature
Proficiencies: None
Effects: Build up of aerokinesis power, will vent itself if not utilised in 2 turns
Inventory: A pocket watch with a golden trim with a picture of someone I no longer care about on the inside.
Janette (Female):
Russian, light blue eyes, blond hair, 23 years old, White tank top, tight jeans.
Abilities: 'Basic' Mass/Energy Conversion: Janette can create/destroy objects up to 4KG in mass
Proficiencies: None
Effects: None
Inventory: Dai-Katana, Pepper spray
Last edited by Daravel on Sun Feb 20, 2011 1:59 am; edited 1 time in total
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
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