Roll 2 Dodge: The Facility
+7
ShadoWKilleR
Artlis
FLAMELASHER
XxoriginxX
Bigkahuna
Talkal
Daravel
11 posters
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Re: Roll 2 Dodge: The Facility
Not too good of an idea under my current penalty. Instead:
Amplify sound waves around the device, sealing away any explosion.
Artlis, try to destroy the device, or at least disable it, with air currents. Use them like a blade.
Changed, look on next page.
Last edited by XxoriginxX on Mon Feb 21, 2011 12:29 pm; edited 4 times in total
XxoriginxX- Roleplayer
- Posts : 101
Join date : 2011-02-16
Re: Roll 2 Dodge: The Facility
Lol. that could have such bad repercussions. in that case
>Major: Redirect my air shield to cover the bomb just in case Origin messes up.
>Major: Redirect my air shield to cover the bomb just in case Origin messes up.
Artlis- Player
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Join date : 2011-02-17
Age : 31
Re: Roll 2 Dodge: The Facility
Make sure you consult the character panel, your status updates are listed there (Origin: you have a -1 to a roll requiring concentration).
Also.. feedback guys? Even if it's just to tell me that I'm boring
I'm sure I wanted to add an edit to the roll - I can't remember it now, so I'll let you know if I remember and it's important
Also.. feedback guys? Even if it's just to tell me that I'm boring
I'm sure I wanted to add an edit to the roll - I can't remember it now, so I'll let you know if I remember and it's important
Daravel- Gamemaster
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Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Good thing I was trying to create a long type of sword, or I would have gotten something shorter than a dagger :S
People, ROLEPLAY!! You gotta remember you were normal people 5 minutes ago >.>
"I'm gonna try disarming the bomb, don't do anything funny to me or I'll make it go off."
Minor> Retreat to a safe distance.
Major> [after everyone got away from the bomb] De-materialize all the copper in the bomb.
Actually, we have 2 people sealing any explosion if one were to occur... So don't worry about it.
And PLEASE don't be dexexe no.2, I don't feel like having another whiner >.<
People, ROLEPLAY!! You gotta remember you were normal people 5 minutes ago >.>
"I'm gonna try disarming the bomb, don't do anything funny to me or I'll make it go off."
Minor> Retreat to a safe distance.
Major> [after everyone got away from the bomb] De-materialize all the copper in the bomb.
Actually, we have 2 people sealing any explosion if one were to occur... So don't worry about it.
And PLEASE don't be dexexe no.2, I don't feel like having another whiner >.<
ShadoWKilleR- Avid Roleplayer
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Age : 31
Location : Israel
Re: Roll 2 Dodge: The Facility
I am roleplaying I'm the quiet guy that never talks
Artlis- Player
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Age : 31
Re: Roll 2 Dodge: The Facility
Sorry. For some reason I had it in my head that you desribed it as a short short. I wikipedia'd it as well and it showed me a sword of indeterminate length as well.
I'll edit it in
What is dexexe?
I'll edit it in
What is dexexe?
Daravel- Gamemaster
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Location : England
Re: Roll 2 Dodge: The Facility
Put me on the waiting list!
Figured it would be good for you to have another player incase one of your original's dies.
Figured it would be good for you to have another player incase one of your original's dies.
its_crunchtime- Gamemaster
- Posts : 450
Join date : 2011-02-19
Re: Roll 2 Dodge: The Facility
Major - If Janette is not successful in disarming the bomb, try to disarm it. (damn, that sounds weird)
Minor - Search the body
Is this better?
Minor - Search the body
Is this better?
Last edited by Talkal on Sun Feb 20, 2011 10:59 am; edited 2 times in total
Talkal- Avid Roleplayer
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Age : 32
Location : Poland
Re: Roll 2 Dodge: The Facility
Talkal; you wouldn't be able to directly assist Janette as she is using her specific power, however, you could put your action to dismantle it, in case she fails.
Remember, you can use conditional actions, such as "if A is not achieved, then do this. If A is achieved, then do this instead" - so you don't waste an action if an earlier action negates your own.
Remember, you can use conditional actions, such as "if A is not achieved, then do this. If A is achieved, then do this instead" - so you don't waste an action if an earlier action negates your own.
Daravel- Gamemaster
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Location : England
Re: Roll 2 Dodge: The Facility
Major: Try to slice the bomb off my arm without hitting my skin IF noone disarms it.
Minor: Explain to my friends that I slipped and tell the guy to rest in peace.
Minor: Explain to my friends that I slipped and tell the guy to rest in peace.
FLAMELASHER- Gamemaster
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Re: Roll 2 Dodge: The Facility
We can either wait for kahuna to come back (maybe tommorow?) or I can ignore his turn?
Daravel- Gamemaster
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Location : England
Re: Roll 2 Dodge: The Facility
Bahaha. Back in the nick of time again.
Minor: Collect the explosives that are *not* about to detonate. Berate the man's "accidental murderer".
Major: If the bomb is STILL about to go off after all these preventative measures, attempt to deactivate it from a safe distance away. If the bomb is disarmed, attempt to get myself and the others into a safe place and away from these "dangerous things".
Daravel - The opening setting is nice, reminds me slightly of the Matrix and a book called "The Game". The rest of the dialogue is so-so, but then again it's tough to get it just right, especially when all these supernatural abilities come in (and our dialogue in our minors usually stinks).
Minor: Collect the explosives that are *not* about to detonate. Berate the man's "accidental murderer".
Major: If the bomb is STILL about to go off after all these preventative measures, attempt to deactivate it from a safe distance away. If the bomb is disarmed, attempt to get myself and the others into a safe place and away from these "dangerous things".
Daravel - The opening setting is nice, reminds me slightly of the Matrix and a book called "The Game". The rest of the dialogue is so-so, but then again it's tough to get it just right, especially when all these supernatural abilities come in (and our dialogue in our minors usually stinks).
Bigkahuna- Worldmaster
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Location : United States
Re: Roll 2 Dodge: The Facility
Ok, we're ready to roll once you sort out an order for rolling - although, people might want to add in alternative actions in case the bomb is disabled. Looking at several of the actions, you have put "if the bomb is not disabled then..." but you haven't put anything for if the bomb is disabled - so, if the person before you disables it, then you will just be stood there doing nothing.
I'd suggest a bit of exploration as alternative actions
Kahuna, thanks The dialogue is the bit I'm struggling with, because the setting is so artificial. I'll try putting more dialogue in and see if it makes it flow better.
Origin, your action still requires concentration. Your head is ringing (imagine a very powerful flashbang) you can't concentrate under those circumstances.
This is how my +/- roll system works: If you have a +1/2 then it simply increaes your roll by that amount, unless it is a 6. If you have a +1 and you roll a 5 or a +2 and you roll at 4/5 then your roll will cap at 5 (as it's the best roll possible). If you roll a 6 with a positive modifier, then I increase the positive effects and decrease the negative effects; a 6 has a success variable of 3-5 and a consequences variable of 1-3). If you have a negative modifier then it works exactly the same, but in reverse, capping at 1 and a 6 resulting in the success being reduced and and the consequences being increased.
I'd suggest a bit of exploration as alternative actions
Kahuna, thanks The dialogue is the bit I'm struggling with, because the setting is so artificial. I'll try putting more dialogue in and see if it makes it flow better.
Origin, your action still requires concentration. Your head is ringing (imagine a very powerful flashbang) you can't concentrate under those circumstances.
This is how my +/- roll system works: If you have a +1/2 then it simply increaes your roll by that amount, unless it is a 6. If you have a +1 and you roll a 5 or a +2 and you roll at 4/5 then your roll will cap at 5 (as it's the best roll possible). If you roll a 6 with a positive modifier, then I increase the positive effects and decrease the negative effects; a 6 has a success variable of 3-5 and a consequences variable of 1-3). If you have a negative modifier then it works exactly the same, but in reverse, capping at 1 and a 6 resulting in the success being reduced and and the consequences being increased.
Daravel- Gamemaster
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Re: Roll 2 Dodge: The Facility
I know about the issue, I just chose an action that would compromise the situation the least. If I tried to disable the bomb...
XxoriginxX- Roleplayer
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Re: Roll 2 Dodge: The Facility
Fair enough; if you get a 1 though, it could cause problems - and I can think of a major one.
Daravel- Gamemaster
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Re: Roll 2 Dodge: The Facility
I'm not the only one trying to keep that explosion contained... but alas, you are right.
Major: Keep my sound energy ready in case of an explosion, to knock back debris.
Major: Keep my sound energy ready in case of an explosion, to knock back debris.
XxoriginxX- Roleplayer
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Re: Roll 2 Dodge: The Facility
Anyone got a list? Is no one else going to use conditional actions - it's a bit of waste if you end up just stood doing nothing.
Daravel- Gamemaster
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Re: Roll 2 Dodge: The Facility
Was testing something... You'll see
Daravel- Gamemaster
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Re: Roll 2 Dodge: The Facility
And this was just me pressing the wrong button
Daravel- Gamemaster
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Re: Roll 2 Dodge: The Facility
If bomb is disarmed/I cannot "dismantle" it then:
Learn Vectoring
Learn Vectoring
ShadoWKilleR- Avid Roleplayer
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Re: Roll 2 Dodge: The Facility
What is vectoring in this context?
Daravel- Gamemaster
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Re: Roll 2 Dodge: The Facility
Setting a vector to an object.
Vector is direction and speed.
XxoriginxX Major: Keep my sound energy ready in case of an explosion, to knock back debris.
Vector is direction and speed.
XxoriginxX Major: Keep my sound energy ready in case of an explosion, to knock back debris.
List wrote:Artlis >Major: Redirect my air shield to cover the bomb just in case Origin messes up. please consider "XxoriginxX" to be the same as "someone".
bigkahuna Minor: Collect the explosives that are *not* about to detonate. Berate the man's "accidental murderer".
Major: If the bomb is STILL about to go off after all these preventative measures, attempt to deactivate it from a safe distance away. If the bomb is disarmed, attempt to get myself and the others into a safe place and away from these "dangerous things".
ShadoWKilleR "I'm gonna try disarming the bomb, don't do anything funny to me or I'll make it go off."Minor> Retreat to a safe distance.
Major> De-materialize all the copper in the bomb. if disarmed then: Learn Vectoring
Talkal Major - If Janette is not successful in disarming the bomb, try to disarm it.
Minor - Search the body again, consider it as "someone".
FLAMESLASHER Major: Try to slice the bomb off my arm without hitting my skin IF noone disarms it.
Minor: Explain to my friends that I slipped and tell the guy to rest in peace.
Last edited by ShadoWKilleR on Mon Feb 21, 2011 5:12 pm; edited 1 time in total
ShadoWKilleR- Avid Roleplayer
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Re: Roll 2 Dodge: The Facility
Yeah, I know what it is.. I just don't understand what you intend to use it for? Do you want to be able to make objects move at a certain speed, or make yourself move? If it's the first, isn't telekinesis better and the second would be an agility style ability?
I'll roll, if you end up with the ability, i'll add it in once I understand it fully.
Edit: Origin's action looks like it will be useless - as the attempts are being made before his action.
I'll roll, if you end up with the ability, i'll add it in once I understand it fully.
Edit: Origin's action looks like it will be useless - as the attempts are being made before his action.
Daravel- Gamemaster
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Location : England
Re: Roll 2 Dodge: The Facility
If the bomb is disarmed, I'll learn gravitykinses
FLAMELASHER- Gamemaster
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Location : England
Re: Roll 2 Dodge: The Facility
Changed list for great honor and SPESS MAHRENES, and also FOR THE EMPRAH!
My ability is to set vector to objects, the higher the ability, the more objects it can set at once, and the same for heavier objects. It's basically like throwing the object, but without using actual strength or momentum, the object will simply travel the set direction as if it was natural for it to do so.
Flying with this power is stupid, as it would be like doing jumps in midair, very unwieldy.
My ability is to set vector to objects, the higher the ability, the more objects it can set at once, and the same for heavier objects. It's basically like throwing the object, but without using actual strength or momentum, the object will simply travel the set direction as if it was natural for it to do so.
Flying with this power is stupid, as it would be like doing jumps in midair, very unwieldy.
ShadoWKilleR- Avid Roleplayer
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