Roll 2 Dodge: The Facility
+7
ShadoWKilleR
Artlis
FLAMELASHER
XxoriginxX
Bigkahuna
Talkal
Daravel
11 posters
Page 14 of 15
Page 14 of 15 • 1 ... 8 ... 13, 14, 15
Re: Roll 2 Dodge: The Facility
Agreeing with the rest.
its_crunchtime- Gamemaster
- Posts : 450
Join date : 2011-02-19
Re: Roll 2 Dodge: The Facility
You should all now have your InfoPoint information as a PM. Now.. let's get cracking.
Credits can be spent instantly no matter where you are and missions can be short, medium or long term. You may be able to have more than one mission at once, but it is no guarantee. From now on, using the InfoPoints will count as a second minor (so you can walk past one, use it, walk on and conduct a major action)
I hope this makes it all a little more interesting for you all.
Credits can be spent instantly no matter where you are and missions can be short, medium or long term. You may be able to have more than one mission at once, but it is no guarantee. From now on, using the InfoPoints will count as a second minor (so you can walk past one, use it, walk on and conduct a major action)
I hope this makes it all a little more interesting for you all.
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Ok, you do not have to share but I am wondering what you guys are supposed to do, or at least where you need to go, it might be helpful so that we can plan it out better. I personally was told to talk to a man at D9. Or we could all split up and meet back here once we are done.
Regnar13- Gamemaster
- Posts : 155
Join date : 2011-02-16
Location : Me? Oh... I'm lost. Why you ask?
Re: Roll 2 Dodge: The Facility
I suggest sharing our missions and then deciding which one to do together. Also the lady told me she likes me.
My mission is to find Oranen because his mental link can help us avoid our (my?) pursuers, she said he is still alive.
My mission is to find Oranen because his mental link can help us avoid our (my?) pursuers, she said he is still alive.
ShadoWKilleR- Avid Roleplayer
- Posts : 438
Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: The Facility
Did she by any chance say where?
Regnar13- Gamemaster
- Posts : 155
Join date : 2011-02-16
Location : Me? Oh... I'm lost. Why you ask?
Re: Roll 2 Dodge: The Facility
Info request (through PM) on:
A. the Enforcers
B. the Facility (history, general knowledge, etc.)
C. the topic she first spoke to me about
D. herself (who is she, how did she get there, etc.)
Notepad usage: Add all party members as friends.
----------------------------------
Head to the shop at G4 as my mission requires.
EDIT: And ask about their wares.
A. the Enforcers
B. the Facility (history, general knowledge, etc.)
C. the topic she first spoke to me about
D. herself (who is she, how did she get there, etc.)
Notepad usage: Add all party members as friends.
----------------------------------
Head to the shop at G4 as my mission requires.
EDIT: And ask about their wares.
Last edited by bigkahuna on Fri Jun 17, 2011 5:23 pm; edited 1 time in total
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: Roll 2 Dodge: The Facility
Sadly, she did not.
>Request information on the wherabouts of Oranen. Alternatively: Who could know where he is.
>Add all party memebers as friends, note on the newest addition as being with a hostile group before joining us. (Refer to this as his/her name, I am SO bad with names >.<)
>Request information about my "Pursuer"
Also, I forgot, do we Meta-share or RP share? if RP share then add this after we rendezvous outside the info machine.
> Tell the party Oranen is still alive and that the deformed lady told me that I need to find him for my "Great reward" *air quotes*.
>Create some throwing knives and a belt that could hold them
Finally realized my signature move will not be as pwoerful as I want it to be so I'll just be satisfied with flinging knives around like a crazy bitch.
>Request information on the wherabouts of Oranen. Alternatively: Who could know where he is.
>Add all party memebers as friends, note on the newest addition as being with a hostile group before joining us. (Refer to this as his/her name, I am SO bad with names >.<)
>Request information about my "Pursuer"
Also, I forgot, do we Meta-share or RP share? if RP share then add this after we rendezvous outside the info machine.
> Tell the party Oranen is still alive and that the deformed lady told me that I need to find him for my "Great reward" *air quotes*.
>Create some throwing knives and a belt that could hold them
Finally realized my signature move will not be as pwoerful as I want it to be so I'll just be satisfied with flinging knives around like a crazy bitch.
Last edited by ShadoWKilleR on Fri Jun 17, 2011 2:41 am; edited 1 time in total
ShadoWKilleR- Avid Roleplayer
- Posts : 438
Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: The Facility
Say thank you to the lady and then talk to everyone.
"After we complete our missions we should meet back here so that none of us get stranded alone."
Once everyone starts to depart head for the warehouse at D9. Upon arriving search for the person that I am supposed to talk too, and pick up any helpful items that happen to be laying on the ground. (it is a warehouse after all)
"After we complete our missions we should meet back here so that none of us get stranded alone."
Once everyone starts to depart head for the warehouse at D9. Upon arriving search for the person that I am supposed to talk too, and pick up any helpful items that happen to be laying on the ground. (it is a warehouse after all)
Regnar13- Gamemaster
- Posts : 155
Join date : 2011-02-16
Location : Me? Oh... I'm lost. Why you ask?
Re: Roll 2 Dodge: The Facility
You can make InfoPoint actions via PM if you want.
You will generally meta-share, but you can RP-share to add to your character and action.
I'll wait for everyone to post an action before I deal with your InfoPoint actions.
You will generally meta-share, but you can RP-share to add to your character and action.
I'll wait for everyone to post an action before I deal with your InfoPoint actions.
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Request mroe information on my mission, then search out the man I was asked to for my mission, and inquire to him about the paper. Try to resolve and obtain the issue about the paper peacefully.
Last edited by its_crunchtime on Sat Jun 18, 2011 12:46 am; edited 1 time in total
its_crunchtime- Gamemaster
- Posts : 450
Join date : 2011-02-19
Re: Roll 2 Dodge: The Facility
Add my group to the friends list.
Go with Regnar "I'll help you, is it OK with you?"
Ask anyone about the missing people.
Go with Regnar "I'll help you, is it OK with you?"
Ask anyone about the missing people.
Last edited by Talkal on Thu Jun 16, 2011 11:20 am; edited 1 time in total
Talkal- Avid Roleplayer
- Posts : 236
Join date : 2011-02-17
Age : 32
Location : Poland
Re: Roll 2 Dodge: The Facility
You can come:) If you want to change your action here is my mission.
I am supposed to get incormation on a group of people that have been found missing. This has been my mission before, as in I have had to talk to people about these prisoners, or I have had to search for them.
I am supposed to get incormation on a group of people that have been found missing. This has been my mission before, as in I have had to talk to people about these prisoners, or I have had to search for them.
Regnar13- Gamemaster
- Posts : 155
Join date : 2011-02-16
Location : Me? Oh... I'm lost. Why you ask?
Re: Roll 2 Dodge: The Facility
Um, so you're saying that you search for prisoners that went missing? I'll add an action to my previous post.
Talkal- Avid Roleplayer
- Posts : 236
Join date : 2011-02-17
Age : 32
Location : Poland
Re: Roll 2 Dodge: The Facility
No, they were taken prisoner by an unknown person so it is unkinown where they are :3
Regnar13- Gamemaster
- Posts : 155
Join date : 2011-02-16
Location : Me? Oh... I'm lost. Why you ask?
Re: Roll 2 Dodge: The Facility
Could you send me a PM with your action? I am a little confused, about what I should do.
Talkal- Avid Roleplayer
- Posts : 236
Join date : 2011-02-17
Age : 32
Location : Poland
Re: Roll 2 Dodge: The Facility
It should be sent.
Regnar13- Gamemaster
- Posts : 155
Join date : 2011-02-16
Location : Me? Oh... I'm lost. Why you ask?
Re: Roll 2 Dodge: The Facility
No one wants to help me find Oranen? He's the only one that can help us not get caught by the Enforcers or the group that's been chasing us. According that lady.
Also, am I the only one who got her twisted face?
Also, am I the only one who got her twisted face?
ShadoWKilleR- Avid Roleplayer
- Posts : 438
Join date : 2011-02-17
Age : 31
Location : Israel
Re: Roll 2 Dodge: The Facility
Just waiting for Flamelasher. Remember that InfoPoint actions are extra to the major/minor rolls and will always take place via PM (you can make those actions via PM as well). The rest of the roll will be as normal.
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
I have to say, I am impressed at how you have turned Oranen from a player to a potentially important NPC. I'll have to remember that trick for my own roll to dodge...(shameless advertising:Waiting list is open!)
Shadow, I will help you find Oranen after I finish my own mission, if you are patient. Mine appears fairly simple, and shouldn't take too long.
Shadow, I will help you find Oranen after I finish my own mission, if you are patient. Mine appears fairly simple, and shouldn't take too long.
its_crunchtime- Gamemaster
- Posts : 450
Join date : 2011-02-19
Re: Roll 2 Dodge: The Facility
Mutter "Stupid machine... Can't make up it's mind..." and check map for an armory of some kind
FLAMELASHER- Gamemaster
- Posts : 727
Join date : 2011-02-17
Location : England
Re: Roll 2 Dodge: The Facility
I will be absent until Friday. NPC me as needed, though I doubt that a second roll will be done before I return.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: Roll 2 Dodge: The Facility
I'm rolling.. slowly. I'm on holiday with my girlfriend and therefore time is limited. Sorry
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Change of plans. I'm actually leaving July 5th and won't be back until July 15th, give or take a day. NPC me as needed, please.
Bigkahuna- Worldmaster
- Posts : 1166
Join date : 2011-02-16
Location : United States
Re: Roll 2 Dodge: The Facility
Those of you with InfoPoint actions have got their PM's. I will finish the roll tonight/tommorow but it shouldn't take too long now. It's just getting tricky keeping track of all the little things going on and takes a while to plan each roll. Apologies for the delays.
Please don't make actions until I have posted the full roll.
Please don't make actions until I have posted the full roll.
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
Re: Roll 2 Dodge: The Facility
Janette steps out into the sunlight first and waits alone. She [5] considers the road ahead and the inevitable dangers; conjuring 20 sharp, slender and aerodynamic knives which fit neatly into a sturdy leather belt that appeared suddenly around her waist – she felt much happier. Everyone else exits simultaneously and a discussions immediately commences; Tom [3] peruses the paper map but no armouries are clearly marked on the map but he ponders the designation of ‘dangerous’ – surely dangerous places are places where people have weapons?
“Looks like we’ve all been given different missions then? This enticement of credits is all well and good, but, how beneficial are they going to be? My mission is to go to one of these shops and get us some equipment; then we can see how worth it these missions are.”
“Sure, sounds like a good idea. We don’t want to be running around chasing worthless credits when we have more important things to be doing. Having said that, my own mission shouldn’t take a minute, I just have to talk to that man… there.” John pointed at one of the zombie like figures that sat along the pavement.
MacKeever listened patiently. “The credits will be worth it, they do more than buy simple goods in the shops. If we’re going to head off and complete our own missions then we should aim to meet back here – certainly before dark.”
“Guys, Oranen is alive… and someone is after us… me. We can’t all just run off alone; we should stick together as much as possible.” Janette’s voice was overshadowed by the slightly more powerful voices of the men.
“I will be heading to the Warehouse on D9; I am in search of some prisoners that I am sure can help us. The rest of you seem to be staying in this vicinity; I will meet you all back here by nightfall at the latest.”
“I will come with you… I don’t think anyone should be alone. Especially not those warehouses that the map has marked in red” Johnny [5] began to follow MacKeever [2].
“The warehouses you say?” An old man approached the two of them. “Yeah, I’d be damn careful heading that way. That’s where them Enforcers come from. What do you want in those warehouses?”
Johnny turned and guided the old man into an empty part of the street. “You have seen these warehouses? What do you know of them?”
“Seen them? Why... I’ve been in them! Back when I still harboured dreams of getting out of this place. They use a few of those warehouses as bases closer to us; where they actually come from, I don’t know.”
“Why did you go inside if it’s so dangerous?”
“Answers, of course. Lots of people round here and have been here a long time, you hear rumours – but no answers. People said the best place for answers was to get inside one of those warehouses and have a good look around, so I did.”
“Was it one of these Warehouses? What did you find?” Johnny showed him the map, pointing at the two red W’s on the map. The man took a minute to get his bearings.
“Could have been… I’d hate to say.”
“We are looking for some people; did you see any prisoners inside?”
“Ahh, now the thing you have to remember is, this place can do many things… Bigger on the inside you see. It was like a labyrinth in there, lots of machines, weapons, control panels, tubes – all that movie stuff. Sure, I heard screams, but I didn’t see no prisoners. Listen… good luck to you, but take my advice, stay away.”
Johnny thanked the man, but before he could discuss the information with MacKeever loud shouts came from back down the road
Charles [1] and John [2] were both headed the same way, Janette and Tom followed some way behind, unsure of their next moves. John approached the middle aged man who sat huddled up in his coat against a dirty brick wall.
“Excuse me… ahem…. Excuse… hello?...Hell-“The man did not move, his eyes stared between John’s feet unfocused. “I’d like to ask you about a paper you might have in your possession?” The mans eyes shot up, straight into John’s own.
“No paper here… get along.”
“I was told you had a paper, one that would really help me.”
“Who told you? What business is it of yours?” Charles diverted his attention and attempted to calm the man down.
“Perhaps you could just let my friend look at it? Then we can leave you in peace.”
“What is this? A robbery? No paper here… why don’t you move along? Tears began to drip from the mans cheeks.
“I’m sorry; we didn’t mean to upset you.”
Suddenly 3 of the stationary figures nearby jerked into life, their eyes burning with anger, “Hey, why don’t you leave him alone?” The man was now openly weeping into his hands.
“Looks like we’ve all been given different missions then? This enticement of credits is all well and good, but, how beneficial are they going to be? My mission is to go to one of these shops and get us some equipment; then we can see how worth it these missions are.”
“Sure, sounds like a good idea. We don’t want to be running around chasing worthless credits when we have more important things to be doing. Having said that, my own mission shouldn’t take a minute, I just have to talk to that man… there.” John pointed at one of the zombie like figures that sat along the pavement.
MacKeever listened patiently. “The credits will be worth it, they do more than buy simple goods in the shops. If we’re going to head off and complete our own missions then we should aim to meet back here – certainly before dark.”
“Guys, Oranen is alive… and someone is after us… me. We can’t all just run off alone; we should stick together as much as possible.” Janette’s voice was overshadowed by the slightly more powerful voices of the men.
“I will be heading to the Warehouse on D9; I am in search of some prisoners that I am sure can help us. The rest of you seem to be staying in this vicinity; I will meet you all back here by nightfall at the latest.”
“I will come with you… I don’t think anyone should be alone. Especially not those warehouses that the map has marked in red” Johnny [5] began to follow MacKeever [2].
“The warehouses you say?” An old man approached the two of them. “Yeah, I’d be damn careful heading that way. That’s where them Enforcers come from. What do you want in those warehouses?”
Johnny turned and guided the old man into an empty part of the street. “You have seen these warehouses? What do you know of them?”
“Seen them? Why... I’ve been in them! Back when I still harboured dreams of getting out of this place. They use a few of those warehouses as bases closer to us; where they actually come from, I don’t know.”
“Why did you go inside if it’s so dangerous?”
“Answers, of course. Lots of people round here and have been here a long time, you hear rumours – but no answers. People said the best place for answers was to get inside one of those warehouses and have a good look around, so I did.”
“Was it one of these Warehouses? What did you find?” Johnny showed him the map, pointing at the two red W’s on the map. The man took a minute to get his bearings.
“Could have been… I’d hate to say.”
“We are looking for some people; did you see any prisoners inside?”
“Ahh, now the thing you have to remember is, this place can do many things… Bigger on the inside you see. It was like a labyrinth in there, lots of machines, weapons, control panels, tubes – all that movie stuff. Sure, I heard screams, but I didn’t see no prisoners. Listen… good luck to you, but take my advice, stay away.”
Johnny thanked the man, but before he could discuss the information with MacKeever loud shouts came from back down the road
Charles [1] and John [2] were both headed the same way, Janette and Tom followed some way behind, unsure of their next moves. John approached the middle aged man who sat huddled up in his coat against a dirty brick wall.
“Excuse me… ahem…. Excuse… hello?...Hell-“The man did not move, his eyes stared between John’s feet unfocused. “I’d like to ask you about a paper you might have in your possession?” The mans eyes shot up, straight into John’s own.
“No paper here… get along.”
“I was told you had a paper, one that would really help me.”
“Who told you? What business is it of yours?” Charles diverted his attention and attempted to calm the man down.
“Perhaps you could just let my friend look at it? Then we can leave you in peace.”
“What is this? A robbery? No paper here… why don’t you move along? Tears began to drip from the mans cheeks.
“I’m sorry; we didn’t mean to upset you.”
Suddenly 3 of the stationary figures nearby jerked into life, their eyes burning with anger, “Hey, why don’t you leave him alone?” The man was now openly weeping into his hands.
- Spoiler:
- Johnny Beefy (Male):s
Wearing a black shirt and brown pants. He has a big tattoo on his back that represents a dragon.
Abilities: 'Trained' Security Awarness: Johnny can sense security systems nearby and detect their rating (very low, low, medium, high, very high). He can also break systems rated 'low' or below
‘Trained’ Vitakinesis: Johnny can heal major wounds in 3 turns, can heal minor wounds
‘Basic’ Fyrosokinesis: Johnny can conjure a static forcefield, size determined by success. Requires considerable effort to maintain.
‘Basic’ Terrakinesis: Johnny can move a moderate amount of ground/fixed material.
Proficiencies: None
Effects: Broken left leg (limited use – heals in 1 turn)
Inventory: Map
Charles Norris (Male):
In a lab coat with black pants and large spectacles. He has brown hair, green-blue eyes, and 6' 0". He is clean-shaven.
Abilities: 'Trained' Technokinesis: Can identify any electronic device. Can control sophisticated electronic devices.
Proficiencies: Engineering – Charles will never roll a 1 while dealing with mechanical/electrical equipment
Effects:None
Inventory: An empty beer mug, a top hat, a half full syringe of antiseptic, bag containing 6 explosive charges, compass, a pad of paper, 2 medium sized bandages, a bottle of 13 painkillers, 2 torches, small mirror, box of matches, a pistol (5 magazines of , a knife and a warm thick jacket.
Tom Gray (Male):
He is wearing black jeans, black shirt and a dark grey hoodie with a black dragon on the back.
Abilities: 'Trained' Shadowkinesis: Tom can create shadows or remove them. Tom can move shadows around
‘Trained’ Gravikinesis: Can effect moderate changes in gravitational fields. moderate resistance to pressure/gravity changes.
'Master' Necrokinesis: Tom can fully drain the life from any living thing and store this energy. Tom can then use this energy to restore a person, maintain their life or animate an inanimate object that becomes a sentient personification of that object.
‘Basic’ Emotiokinesis: Tom can manipulate brain chemicals to simulate fear.
Proficiencies: Life manipulation – Tom will never roll a 1 while manipulating life energy
Effects: None
Inventory: Dai-Katana (Weapon), £0.59, Pen,
Janette Riviera (Female):
She is Russian with light blue eyes, blond hair and is 23 years old. She is wearing a white tank top and tight jeans.
Abilities: 'Trained' Mass/Energy Conversion: Janette can create/destroy objects up to 10KG in mass
‘Trained’ Vectoring: Can set a direction and speed of an object up to 4kg in mass, up to 55 MPH
Proficiencies: Object manipulation: Will never roll a 1 when manipulating the atoms of an object.
Effects: None
Inventory: Dai-Katana, Pepper spray. Sturdy leather belt with 20 loops, 20 expertly crafted throwing knives
John Smith (Male):
John is tall and wears a long black duster with a white shirt and black pants underneath
Abilities: Basic Pyrokinesis: John can conjure small flames both on his person and remotely. He has a moderate resistance to fire.
Proficiencies:None
Effects: None
Inventory: A switchblade and a lighter
Mackeever (Male)
Dressed in scruffy clothes, but still looks presentable. Carries a shield and a dagger.
Abilities:Master Fyrokinesis: Can create large, malleable shields over a great distance, they draw energy from the surrounding environment and require minimal effort to sustain.
Proficiencies:Shielding – Will never roll a 1 while creating a shield
Effects:None
Inventory:Small shield, dagger
Oranen (Male) – MISSING :
A six-foot tall man, with a black overcoat on. Pants and shirt underneath the overcoat are also black as well as shoes. He has scuffled brown hair, brown eyes, and black gloves on.
Abilities: Trained Sonokinesis: Can generate noises in the environment. Has a heightened sense of hearing.
‘Basic’ Psychic Link - Oranen has an uncontrollable ability to hear what other people tapped into the Psychic link are saying and hearing.
Proficiencies: None
Effects: None
Inventory: None
Artlis Flame (Male) - DEAD:
Wears a very dark grey trench coat. He has small, thin framed, rectangular glasses and a single black lip ring. His hair is cut shortly with a dull orange tone.
Abilities: ‘Expert’ Aerokinesis: Artlis can control air movement. Artlis can control air temperature. Artlis can control air pressure
‘Basic’ Astral projection: Artlis can detach himself from his body
and explore an area up to 100m away
‘Basic’ Energy conservation: Artlis can conserve his energy allowing him to function at a greater capacity for longer and is more resistant to fainting and unconsciousness
Proficiencies: Aero manipulation – Actions involving the air manipulation will never roll a 1
Effects:None.
Inventory: A pocket watch with a golden trim with a picture of someone I no longer care about on the inside.
Daravel- Gamemaster
- Posts : 169
Join date : 2011-02-16
Location : England
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